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-This will be settled only after a thorough research. At present let’s say it will provide
workout based on user goals.
-Fat loss (Time based cardio)
Step 1.2.2: What is the biggest
-Strength (Reps and sets based strength workout.)
pain point our app will solve.
It’s not an app only. It will have human interaction. Note: It’s a plan to be developed.
-This strategic stage is crucial to better understand our future customer base so we
can target the right group of people.
-Collaborate with trainers and gyms. Ask the potential customers (gym members) for
their opinion and feedback.
Step 1.3.1: Interview potential
-And possibly keep those people in touch (We'll give our best) so we can later ask for
users (50-100).
suggestion based on changes made in later stages.
-Join fitness communities online and ask for members suggestions.
-However local interviews will be our priority.
People get ready when asked for suggestions or feedback so:
We get little info about the customer background to better understand people we are
interviewing. Ask questions like:
1. What's the best thing about your favorite fitness app?
2. What's your goal in fitness?
(Staying fit, building muscle, Losing fat or Stamina and strength)
3. Based on (Question 2) What's the biggest challenge you face for achieving the result? (Time
constraints, Diet, No proper workout or Motivation)
4. How much time or money it is costing you? (Monthly and yearly).
5. Can the problem you are facing be solved? (Is it worth it?)
6. They find it hard to face the challenge, so confirm that the cost and time they spend?
7. Have you looked for the solution to overcome this (Biggest challenge?)
8. How much time and money have you spent to look for a solution?
9. Have you tried new apps to help you to reach the goal?
10. What's the best thing about that app?
Step 1.3.2: Prepare questions
11. What do they lack?
we want to ask.
12. Is (what they lack) important for you?
13 How do you want an ideal fitness app to be?
14. How do you want an ideal fitness app to be?
15. Have you tried multiple apps that works OK?*Usually people try 2-3 Apps for same purpose*
16. If you can build a fitness app what's the one feature that you definitely need to solve the
problem?
17. So, the ideal solution will help you minimize (time and money spent) unlike the competitors?
18. I have been focusing on solving this problem for a while. Can I be in touch to follow with
progress and updates?
Note: These are only ideas for the questions
-Getting answer for these questions will help you identify the biggest problem and the expected
solution.
-Thoroughly talking with 20-30 people we will get the idea, but to successfully execute we
should interview 50-100 people .
Do 60%+
interviewees have Redefine the idea
No
the same problem? of the app.
Yes
-Designing the 'App idea' and not the app upright because we can't solely
depend on the insights received by the interviewees and to know about our
predictions of the customer needs are understood.
-Here we will create a simple interactive design of our app idea where the
user will be able to click through the pages of the app.
Step 2: Building a clickable prototype.
-While the 'Idea design' will not perfectly stimulate the experience of the
(Shouldn't take longer than 2 weeks)
app, but will help the interviewee so understand the idea better and they're
-In this stage we can develop an great to identify the biggest loopholes in the app and its features.
interactive prototype of our app Note: If we make an 'App idea' design and make changes later as we go
(subscription-based website helps us along, will be less expensive and consume less time compared to building
design that) based on our idea of the the App itself and making the changes.
app. The app will have all the feature -So, to minimize the cost and amount of time spent this step is done so user
from login to all the pages within. can experience the virtual representation of the app.
-This is the most important step which is meant to sell App idea even before
building the working model of the App. This will provide us with the
Step 3.1: Test the App idea with the real qualitative feedback. And once the design iterations are done based on
customers. (Still without an App.) customers insights and our requirements, we can use the design later on
while building the app itself. Which will cut down development time to
minimum with no complexity.
Note: Talking to the previously interviewed customers.
Note: This stage in under construction, as of now we don't have the exact idea of our App
Step 3.2: Presell the product without (i.e. If we will target the offline market like the gyms or the real trainers) we should plan
an App. (Planning is needed) and understand if we can target some of our customers even without the App.
Example: We should pitch our idea to the trainers if our idea includes real trainers
collaboration (with a monthly fee) and market it online as well. (Just an example)
*Will explain later*
-Most of the successful App business started selling the products even before developing
the App. This stage will make us easier to make the business scalable.
(Without an app) If we can find -And developing the app takes a lot of cost, energy and time without guaranteeing the
a way to turn our idea into a success of the App. So, it is smarter and less risky to introduce our 'PRODUCT' not the 'APP'
tested experiment with for testing and sales before building the product.
positive response from the
*All we should try to do is to try and make a model to give the customer experience of
customers then it can also be
our product without even having the app*
used for fundraising from
investors later on for the
*I have a personal view of how we can do that*
development of professional THIS STEP NEEDS LOT OF PLANNING (AND POSSIBLY MANPOWER) AND IF THIS
app and marketing. ITS A SHOULD BE INCLUIDED OR NO. BUT THERE IS LOT OF SCOPE HERE WHICH THE
CRUCIAL STEP. CURRENT MARKET IS MISSING.
A suggestion.
Customer bought Redefine the idea
No of the app.
the idea? (10%+)?
Yes