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E3D Model Training

Introduction
This documentation was created with PDMS version 12.1.SP4 / E3D Mk2.1.0.5

Rev Date By Desc  


0 30/08/20
/2017 SchoonM Issued
sued for
for Trainin
ining
g

www.jacobs.com | worldwide
Disclaimer
Important
The material in this presentation has been prepared by Jacobs ® .
Copyright and other intellectual property rights in this presentation
vest exclusively with Jacobs. Apart from any use permitted under
applicable copyright legislation, no part of this work may in any form or
by any means (electronic, graphic, mechanical, photocopying, recording
or otherwise) be reproduced, copied, stored in a retrieval system or
transmitted without prior written permission.
Jacobs is a trademark of Jacobs Engineering Group Inc.

 © Copyright
August 30, 2017
Jacobs Engineering Group Inc. All rights reserved.
Legend T

T Trainer Notes Action by


Pages marked with this icon are trainer notes and you 
informs you about the background of certain
applications or give you a explanation of how
something works.

E Exercise/Actions Trainer
Pages marked with this icon are exercises
exercises or actions instruction 
that you suppose to perform, with exercises the
expected result is mostly already pictured to guide you.

JD Jacobs Development Additional


info 
Pages marked with this icon contain applications
applications that
are a Jacobs Development or settings specific to
Jacobs. These applications/settings are no part of the
default AVEV
AVEVAA suite/setup
suit e/setup and therefore the POS ition
ition
information given only applies to a Jacobs E3D setup.
E3D abbreviation

3
Assumptions T

You have basic knowledge of the computer


operating system
and you do know your profession!! 

There must be
an easier way
to design a
plant…

At the end of this session you will have


basic knowledge of E3D Capabilities,
Capabilities,
Database structure, User Interface, (JE)
Model Hierarchy, Positioning and
Orientation
Orientation and where E3D fits within
4 the Jacobs workflow 
4
What is E3D? T

E3D is:
E3D is:
• Creation of
Creation  of a 3D model , not by draughting but by
describing in
describing  in a multi write environment

E3D offers you:
E3D offers
• Full three dimensional clash free modeling capability.
• Full integration with Laser scans 
• Automatic design verification .
• and listings .
Reports and
Reports 
• Drawing creation and maintenance .
• Interfaces for
Interfaces  for a fully data centric workflow

5
What is E3D? – What goes in, what comes out JD T

External data all Feedback to External


disciplines  data (status 
 ) 

E3D Model 

• Steel model (OSDE) 


Design all
disciplines  • Drawings all disc.
• Reports any kind 
• (Fab) Isometrics 
• MTO all disc.
LFM JE App’s  • Review models 
Laser scan  • …

Virtual Construction  Material Management  Document control 

6
What is E3D? – Some Term and Conventions T

E3D is subdivided into convenient functional parts .


These are referred to throughout this guide by the following
terms:

• Modules are subdivisions of E3D which you use to carry


out specific types of operation.

• Disciplines are discipline related user interfaces in the


E3D Model Module.

• Applications are supplementary add-ons used in


conjunction with E3D Modules and Disciplines.

7
What is E3D? – Modules T

There are 3 main Modules and 9 sub modules :


Model :
• Model : The creation of the actual 3D model and Reporting 
• Draw : The extraction of drawings from the 3D model
• Isodraft : The extraction of Isometrics & MTO’s from the 3D model
• Monitor : Select User , MDB , switch Modules , change access mode
• Spool : The creation of Fabrication spools from the 3D model

Catalog :
• Paragon : Modeling of catalogue components , create pipe specs 
• Propcon : Property constructor (Weights, Material)

Admin 
• Admin : Database Administration
• Lexicon : Creation of U ser D efined Attributes (UDA’s )

Each Module contains a set of Databases of specific kind…


8
E3D Model – Hierarchy T

1 STRU cture… 3 FR aM eW orks, 1 SUBS tructure…


(ZONE mem) (STRU mem)

FRMW 3

FRMW 2

FR aM eW ork 1
(STRU mem)

SUBS tructure
(STRU mem)

33
E3D Model – Structure members T

A SUBS is used to A FRMW (and SBFR ) is used to


store PRIMITIVES  store CATALOGUE related items

S econdary NOD e
4 CYLI nder (SCTN mem)
(SUBS mem) S econdaryJOI nt
(SNOD mem)

PYRAmid
(SUBS mem)
S eCT ioN s
(FRMW/SBFR mem)

S uBFR amework
(FRMW mem)
BOX 
(SUBS mem)

P rimaryJOI nt
(PNOD mem)

P rimary NOD e
(FRMW/SBFR mem)
34
E3D Model – Working in a multi write environment T

Design databases in E3D are Multi write , which means that


every one (per discipline) is accessing the same DB and
writing to it.
In order to see what other designers have done you need a
regular update of the 3D data that you are working with.
If you perform a GETWORK , then all the DB’s that you see will
update instantly to the latest SAVEWORK actions on all
databases present in the MDB you logged in with.
In order for others to see what you have done
you need to perform a SAVEWORK on
regular basis.
SAVEWORK and GETWORK can be
found on the top left corner of the
E3D main frame

35
E3D Model – Working in a multi write environment T E

Make V-808 visible in your 3D graphical view and make


nozzle N1 current… After the trainer did the modification and
SAVEWORK you do a GETWORK…

Old situation… >>> …gets modified… >>> SAVEWORK GETWORK  

MODIFIER VIEWERS

36
E3D Model – Working in a multi office environment T

With E3D we have the capability to work from multiple offices in the same
3D model with the use of AVEVA Global .
In such cases we have a HUB location and (a) Satellite location(s) and
AVEVA Global takes care of the connection and synchronisation between
Parent (HUB ) and Childs (Satellites ).
The synchronisation takes place automatically and/or via manual execution
by E3D Support …

HUB  Satellite 1
Design DB AP Primary
Design DB AP Secondary
(Primary = Write access)

Design DB BP Secondary Design DB BP Primary


(Secondary = Read access)
Catalog DB CATP Secondary
Catalog DB CATP Secondary Satellite 2 
Catalog DB CATP Primary

37
E3D Model – Positioning and Orientations T

As mentioned earlier in this session (Hierarchy); SITE ’s and ZONE ’s can be


considered being storage folders, however with a POS ition and ORI entation.
SITE’s and ZONE’s do not have any geometrical information from themselves
and therefore they are invisible as such in the 3D graphical View .
In order give a better understanding of their behaviour and to visualize them,
in this session SITE ’s will be represented as a green filled rectangle and
ZONE ’s as a red filled rectangle 
Everything that has a POS ition/ ORI entation
has a Origin point and unless specified Z= U
otherwise the POS ition by default will be
Y= N
E 0mm, N 0mm, U 0mm and ORI entation
will be Y is N and Z is U
(Y axis is pointing North, Z axis is pointing Up)
Querying POS   / ORI ’s of elements always takes place
E (X)
relative to their OWN ers (unless specified otherwise:
indicated as W ith R espect T o (WRT ) )
42
E3D Model – Positioning and Orientations T

A brief overview of the elements containing a Position and Orientation 


and whether they contain own geometrical information :
Element Pos/Ori Geometry
- SITE  Yes No
- ZONE  Yes No
- PIPE  No No
- BRAN ch No (1) Yes (2)
- BRAN mem (ELBO w, CAP , …) Yes Yes
- EQUI pment Yes No
- SUBE quipment Yes No
- EQUI/SUBE mem Primitives (BOX , CYLI ,…) Yes Yes
- STRU cture Yes No
- SUBS tructure Yes No
- SUBS mem Yes Yes
- FR aM eW ork No No
- S uBFR amework No No
- FRMW/SBFR mem (S eCT ioN s, PANE ls, ..) Yes Yes

(1) A Branch does have a start and end position and a start and end direction
(2) A Branch shows up as a wired line in the 3D graphical view when start point and endpoint are not in line with each other, if they are then the
representation of a TUBE is shown.

43
E3D Model – Positioning and Orientations T

SITE (ORI Y is N and Z is U) 

ZONE (ORI Y = N and Z is U) -X

N = 600 EQUI
ORI Y is E and Z is U Y
   E
   N N
   D       0   O    0
   L    Z    5
   R       0
      6   T    3
   O    R    1
   W    W   =
   N N = 500    E
   I N E
      0    0
      0    0
      1    0
      1    1
  = Everything is POS itioned
N=0    E and ORI entated relatively
E
   0 to their OWN ers
  =
   E
1350 WRT ZONE
2350 IN WORLD

44
E3D Model – Positioning and Orientations T

SITE (ORI Y is N and Z is U) 

   D
   L
   R
   O
   W
   N
   I N = 500
      8
N
      7    0
      3    0
      1    0 ZONE ORI entated in SITE,
   1
  = Equipment ORI stays the
N=0    E same WRT ZONE,
E
   0 changes in WORLD
  =
   E

2198 IN WORLD

45
E3D Model – Positioning and Orientations T

SITE (ORI Y is N and Z is U) 


-X

EQUI
ORI Y is E 7 S and Z is U Y

   D
   L
   R
   O
   W
   N
   I N = 500
      8
N
      7    0
      3    0
      1    0 EQUI ORI entated in a
   1
  = ORI entated ZONE so that
N=0    E WRT WORLD the ORI is
E
   0 Y is E and Z is U
  =
   E

2198 IN WORLD

46
E3D Model – Positioning T E

…press the “Position ”


icon (collapse Move ) from
the Modify group…

Drag V-810 into the 3D


Graphical view…

Coordinates are showing the


current position WRT the
World . These values can be
manually edited to place the
EQUI pment ORIGIN is Equipment on any desired
shown, the axis are coordinate WRT to any 
from the owing ZONE  desired element 

47
E3D Model – Query Attributes T

Each element in E3D, whether that is a complete Pipe/Structure/Equipment


or individual members of these objects have Attributes .
There are 3 types:
- Standard Attributes , like Position, Description, Function, …
- Pseudo Attributes , these are attributes relating to the properties of the
object: Catref, Db refno, Owning Dbname, …
- User Defined Attributes , (UDA’s) these are attributes that have been
added to the object as extra (for the use with JE-Apps for example)
All these attributes can be queried , and in case of the Standard and User
Defined Attributes , can be edited .
In the Command Window they can be queried by making the element to be
queried CE and by typing Q ATT .
This will list all Standard attributes and UDA’s…
In the Command Window these can be edited (text between quotes)
Another more advanced way is by calling up the Attribute form …

55
E3D Model – Query Attributes T E

Right mouse click on object in


Explorer and select Attributes…

… the Attribute form opens


up in which the white value
fields are editable by double
click them…

…right click in
Attribute form opens
up a settings menu…
56
E3D Model – Hierarchy T

This session ends here…

You have now learned:

- to login E3D with a user name and password…


- what E3D stands for and where it fits within the work process 
- basic knowledge of the E3D user interface 
- Add/Remove objects to the E3D graphical view
- Search for objects based on name
- E3D Hierarchy and Model organisation 
- To understand Positioning and Orientation With Respect To…
- make measurements 
- Query/manipulate attributes 

The next session(s) will be specifically related to your working discipline 

57
 © Copyright Jacobs
August 30, 2017 www.jacobs.com | worldwide

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