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Bad
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Apples
ips or the Game Master
• Tis is your dungeon
dungeon adventure. I you don’t like how some- • Tis adventure will work best when you take the time to read
thing works, change it. I you think an item or NPC rom through the packet first, so you’re amiliar with everything
your campaign world works better than an item or NPC that’s going on. Sometimes the monsters that lie in wait to
presented here, make the switch. I a puzzle is too hard or an ambush the party, traps that are hidden rom sight, or the
encounter is too easy
e asy,, drop some hints or add some monsters clues to a puzzle may be glossed over i you’re not prepared.
- do whatever is best or your game. You’re the master o your
gaming world, this packet is just a guide to help you. It will • Te goal o each adventure is to give the party enough
present hints and opportunities or you to customize, but experience points to advance one level. Tis depends on a
ultimately everything is up to you
to you.. You don’t need permission lot o things however - the party
par ty needs to complete most o
s to break the mold. the encounters and be o the approp
appropriate
riate size and level or
e
l that to work out. Ultimately, you might want to go without
p• Te encounters listed within this packet were designed by experience points altogether
a ltogether,, and simply allow the players to
p the book - but by the book isn’t
isn’t always the most practical or advance to the next level once they’re finished the dungeon.
A every party
par ty o adventurers. You
You may need to give a monster Tis means a lot less record-keeping on you part!
d ewer hit points, udge some dice rolls, or just plain ignore
a some o the rules i you think an encounter is a risk o killing • Te ultimate
ultimate goal is to have un! I you’
you’re
re having
having un while
B the entire party. playing, then you’re playing correctly.
2
Contents
3
d What is an Adventure Short? Adventure Background
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a An adventure short is a different ormat or Dungeons on Demand Te party has arrived in [own] to find it in the midst o
madventures. Each short is intended to supply enough content preparing or the harvest estival, the most important and
e or a single gaming session. Unlike other Dungeons on Demand anticipated celebration o the year!
Dadventures, the encounters in an adventure short may not provide
nenough experience or each player character to gain a level. Fewer Citizens and businesses are decorating their houses and shops
Obackground details are provided, encouraging Game Masters to with all the trappings o the estival. Banners o cornhusks and
s ully tailor an adventure short to their game worlds. twine adorn doorways. Pumpkins, carved with wicked aces, stare
n
o Bad Apples is designed or a party o 4 to 5 3rd-level adventurers. I rom windowsills. Everywhere, children can be seen building
e strawmen and making costumes. Everything is in place… with
g your game has more or ewer players, you can adjust the number o one exception. Te delivery o this year’s cider rom the remote
nmonsters present in each encounter to fit the proper difficulty.
u apple orchard is inexplicably late ! Te cider is the most important
D part o the estival; without it, the celebration simply will not be
the same.
···
Residents o [own] are beginning to worry. Newton ell , the
“The harvest fesval without eccentric, middle-aged man that runs the cider mill, should have
the cider will be like g puddin’ sent or help gathering apples or the cider by now. Te estival is
just a ew short weeks away, and it’ll take that long or the cider to
without the gs.” erment to just the right flavor. o make matters worse, the roads
to the orchard have been overrun with bandits lately. Everyone
··· wants to get the cider delivered in time or the estival, but no one
wants to risk the trip there to get it.
Preparing to run Bad Apples Anxiety has reached the point where local authorities are
Consider the ollowing when preparing to run the Bad Apples beginning to take matters into their own hands. Tey’re prepared
adventure short. to approach able-bodied men and women, those armed and
Character Level. Tis adventure short is designed or parties o willing to make the trek to the apple orchard, offering to pay upon
3 to 4th level characters, and assumes there are our players in the
rd
returning with enough cider to ensure the estival goes off without
party. I you have more or ewer players, or i the characters are a hitch.
o a higher or lower level, you can alter the statistics or number
o monsters present in the combat encounters to adjust each
encounter’s difficulty.
Playing ime. It should take approximately 4 – 6 hours to Game Master Inormation
complete this adventure short. Playing time will vary, depending Te ollowing inormation and developments are important or
upon how many players you have and how quickly the party the Game Master to know beore beginning play.
finishes the combat encounters. Newton ell. Te mill owner, Newton ell, is dead, slain by
[own]. It’s assumed that the party receives adventure hooks bandits days ago. Te bandits considered his orchard to be an
or Bad Apples rom NPCs in a city or town, reerred to in the ideal hideout, and murdered the poor man while he was picking
adventure as [own] . It’s up to the GM to fill in the details o the apples. His spirit rose as a poltergeist, lef in anguish at the
unknown town, giving it a name and filling it with flavor and thought that [own] will be without its beloved cider or the
NPCs. Alternatively, the GM can simply fill in with an already harvest estival. Now the poltergeist haunts the cider mill.
existing city or town in his or her game world or this location. Te Orchard. Something else transpired when Newton ell
Harvest Festival. Te adventure revolves around retrieving was murdered. Te entire orchard has been transormed into a
cider rom a haunted orchard quickly to ensure it’s ready or the dismal place. A dark shroud hangs over it, making it gray and
upcoming harvest estival. Te name o the estival, and when dreary even on the brightest o days. Some trees have uprooted
exactly it is set to take place, is up to you to de cide. themselves, stalking the orchard and dropping malicious apple
NPCs. No named NPCs are provided in this adventure, though blights. Te strawmen that decorated the orchard have come to
s several are reerenced. You might want to have a ew names handy lie, attacking all they see.
e to use or the names o authority figures and commoners in
l Bandits. Te bandits that came here to seek reuge have either
p[own], bandits, and other NPCs you may insert along the way. been slain by the creatures animated in the orchard, or have fled
p Orchard Location. It’s assumed that the orchard is located in this place as quickly as they could.
Aa relatively remote area, close enough to [own] that a trip there Alchemist . Newton ell dabbled in alchemy, an occupation that
d normally is manageable, but is now too ar with the threat o benefitted rom the solitude afforded by his lie on the orchard.
a bandits along the route. You can come up with a precise location Tere are a ew people in town who know about ell’s work
Bthat best fits your campaign. Ideally, it should take at least a day outside o making cider. I you’re using the Sensitive Ingredients
or the party to travel between [own] and the orchard. Te adventure hook, the party is aware o this beore they go to the
orchard is depicted and described in the adventure as occupying adventure site.
an area within a nearby wood.
Adventure Hooks
You can use the ollowing adventure hooks in addition to any you Sensitive Ingredients
may come up with yoursel. Te italicized text afer e ach hook can Newton ell’s silence is troubling to a particular NPC in [own] .
be read aloud to the players as dialogue or an NPC delivering the Te NPC is aware that ell is an amateur alchemist, and had
hook to the party or party member. supplied some “sensitive” ingredients to him in the not too distant
past. Te NPC is worried that anyone going to the mill will
Casks of Cider discover the poisonous reagents and will start snooping around
[own] must have its cider or the harvest estival! Te local town looking or their source. He or she is willing to pay the party
magistrate is offering a reward o 50 gold pieces per cask o cider 400 gold pieces to find out what’s happened to ell, and return
delivered. It will take at least 10 casks to satisy the town’s needs with these materials.
or the celebration.
“Look, the cider’s all well-and-good and all, but that wasn’t
“Here, here! A strong group o adventurers, this is just the sort the only thing the man did. I have it on good authority he
o olk I need. Listen well. Te harvest estival is only a couple was, let’s say, a “budding,” alchemist, and I may or may not
o weeks away, and we haven’t heard high nor low rom Mister have sold him a ew ingredients that were, well, less than legal
ell in months. His orchard isn’t ar rom here, and he should around here. I thought he may have just had a rat problem or
have sent word to the townsolk or assistance harvesting the something, honest, I wouldn’t deal in poisons to a hal-cocked
apples by now. It’s probably nothing, I’m sure, but there’s been man. Anyway, I know you’re understanding, but some olk
one too many bandit attacks along the road or me to just ‘round here might not be patient so as I could explain, and
dismiss it. Either, the man can’t get word to us because the i adventurers are heading there, well then there’s going to
roads aren’t sae or, well, he can’t get word to us or… other be noses in business where noses don’t belong. Wouldn’t take
reasons. We used nearly ten ull casks o cider last year. I you’re a turn o a day or people to start looking my way and then
willing to head to the orchard and return with as many, I’ll people will start doing rash things. Let’s make this simple. I can
supply you with a wagon and two strong horses. I’ll pay you 50 pay you 400 gold i you find the poison I sold him and bring it
gold coins per cask . Do we have a deal?” back. Should be in a blue bottle marked “Adder ongue.” I you
do find it… uh… don’t mix it up with any o your canteens.”
I the party accepts the offer, they’re given a wagon and two draf
horses as promised.
Adventure Hooks 5
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Hostile Creature(s) Plot Driver reasure Puzzle
6 Overview Map
Prelude: Beginning the Adventure Approaching the Orchard
Te orchard is gated off, approached by a path leading west
through the woods. When the party first comes upon the orchard,
Heading to the Orchard
you can read the ollowing aloud to the players.
Once the party is aware o the situation, and has investigated
as much as they can in [own] , they can head to the orchard
Te path you’re traveling eases a bit, and it eventually yields to
to find out what has happened to Newton ell and the delayed
a clearing. You see the orchard, just beyond a wooden bridge,
delivery o cider.
which crosses a small stream that cuts through the orest. You
can immediately tell something is wrong. A pall hangs over this
Bring a Wagon! place, like a dark curtain covering a painting. A wind picks up
I the party attempts to leave or the mill without a wagon in tow, to make the trees sway. A pair o crows fly overhead, landing on
a concerned citizen will inorm them that they’ll need something
the orchard’s rickety ence.
to help carry the casks o cider back . Locals know Newton ell
owns a wagon, but there’s no telling what’s become o it or him. I
When the party reaches this point you can begin the adventure at
you’re using the Casks o Cider adventure hook, the party is issued
Area A.
a wagon and a pair o draf horses. Otherwise, these items can be
acquired or their listed prices in the PHB rom local vendors.
� Gossip �
Optional Encounter: Bandits on the Way
At your discretion, a group o bandits can ambush the party as You can use the ollowing lines o dialogue or various NPCs
they travel urther rom [own] and draw closer to the orchard. in [own] regarding the events at hand.
You can use the ollowing hostile creatures and rea d aloud text or
the encounter. Regarding the missing cider…
“Te harvest estival won’t be the same without the cider! Each
Hostile Creatures: bandits year the man at the mill invites us to the orchard to pick apples—
6 bandits (MM pg. 343) 150 XP oh the place is all done up with strawmen and pumpkins, with
1 bandit captain (MM pg. 344) 450 XP apples everywhere, it’s so lovely. Whatever is holding up Mister
ell has got me worried.”
Autumn has painted the woods in yellows, browns, and
oranges, the orest canopy bursting with color as leaves around Regarding the harvest estival…
you casually float to the ground. Detritus on the ground gives a “You must be new ‘round these parts, I’m guessin’? Te harvest
satisying snap beneath your boots as you trod over it. estival is only the biggest to-do this place sees all year. Games,
dancin’, costumes, and all the ood you could eat. ‘Course
A high-pitched whiz grabs your attention, as something pourin’ the cider is the main event, which is why everyone’s in
suddenly rockets past you. Your head turns to see a crossbow such a mood o late. Te harvest estival without the cider will
bolt buried into the trunk o a tree behind you. From up ahead be like fig puddin’ without the figs.”
a man wearing leather armor and holding a crossbow steps out
onto the path rom behind the oliage.
Regarding Newton ell…
“I ain’t hadta miss, ya know,” he says, revealing a mouth with “You mean the man that lives on the orchard? He’s a… unny
a checkerboard smile. “Now put down yer arms and anything little man, to put it politely. Not terribly old, but up there in
o value on the ground in ront o yous, or else my pals here’ll years and perhaps a little off his rocker already—but who am I
show ya how good a shot we really is.” to judge? Te man makes a good drink and I can’t blame him
or being a little off, especially considerin’ he lives by himsel
Another bandit steps out rom behind the brush, then another, most o the year without another soul to keep him company.”
and another…
“Yeah, I know the old coot that lives by himsel in the cider mill.
Te bandits only intend to rob the party, but i the players Rumor is he’s a bit o a wizard or something, all the better he stays
respond aggressively, they’ll attack them. Tese bandits have fled where he’s at. Only good thing he does is bring the cider round
the orchard though, and are cowards. I any are reduced to hal once a year or the estival, and he hasn’t even done that yet.”
their total hit points or ewer, they’ll attempt to flee. I captured
and interrogated, the bandits tell the party the orchard they’re Regarding the bandits…
traveling to is haunted, though they do not admit to murdering “Yeah, it’s true, and you adventurin’ olks best be warned about
Newton ell. it too. Cutthroats be livin’ in the woods, raidin’ travelers and
makin’ off with their valuables. Te bandits have already knied
Each bandit carries 3 electrum pieces. Te bandit captain has 6 a share o those without their wits who tried to end ‘em off. I
gold pieces and 12 electrum pieces. you run into any o these scoundrels, best give ‘em your coins
and leave with your lives, i you ask me.”
License 19
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