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Darts

Darts started at the year 1925 that was the time brewers organize dart leagues. It received
a big boost in 1937, when the King and Queen toured a social club in Slough, Berkshire and
casually threw darts at a dartboard. Darts really took off after the First World War, when
working men had more leisure time, and greater mobility made it possible for pubs and
breweries to organize leagues and contests.
Fundamental skills needed:
 Correct stance: to perfect a shot, one must do a perfect stance. The stance will help
you gain control on your shot.
 Counting: Counting can help you measure your shots
Terminologies:
1. Busted: This is when you exceed the number of points required to go out. This happens
all the time in 01 games.
2. Cork: A better term for the bull’s eye. Can also be used as a verb, as in to “cork” to see
who throws first.
3. Double: A dart that lands within the double outer ring on the dartboard.
4. Double Bull: The inner or middle portion of the bull’s eye; also known as a double bull.
5. Double In / Double Out: Hitting the double area to begin a game (i.e. 301) or end a game
(i.e. 301 and 501).  Play Video
6. Eights: A better way to say the number “18”.
7. Fat: Another way to refer to the large part of a numbered wedge; in other words, a single
rather than double or triple.
8. Fives: Another way to say “15”.
9. Flight: The flight is the tail of the dart that allows it to cut and float through the air.
10. Hockey (aka Oche): The dart throwing line can also be a raised 1 ½ inch board to mark
the throwing line (don’t trip over it).
11. Leg: This refers to a game in a match. For example, if you’re playing cricket with a
buddy, you might say the best of three legs. Each leg is a game.
12. Match: The match would be a series of complete games.
13. Mugs Away: This means the loser of the game gets to start the next game.
14. Nines: Another way to say “19”.
15. Pie: Refers to any numbered wedge on the dartboard.
16. Robin Hood: The rare occasion when a dart sticks to another dart on the board (i.e. in
the flight).
17. Round: Refers to any three-dart turn.
18. Sevens: A cool way to say 17.
19. Shaft: The middle of the dart that screws into the barrel and holds the flight.
20. Shanghai: Shanghai is when you hit the triple, double and single of the same number in
one three dart turn. Can also just refer to the name of the game.

Dimensions: center of the board should be 5’8’’ above the floor, and the distance from the
throwing line is 7’9 & (1/4), from there the end of the carpet should be 2’ away from the
throwing line. The board is 18 inches in diameter.

Table tennis
Table tennis started like any sports, it began as a “parlor game”, as long as the player
has access to a table, paddle, and a ball the game is open to anyone. The game began in the
1880s, when lawn tennis players adapted their game to play indoors during the winter.
Ping-Pong is a trademark name for table tennis and associated equipment. The
name “Ping-Pong” was invented by the English firm J. Jaques and Son at the end of the
1800s and later trademarked in the United States by Parker Brothers, the board game
company.

Fundamental skills required:


 Forehand and backhand: the use of the front side (forehand) of the racket, and the
back side of the racket (backhand).
 Different types of ball spins: Back spin, Front spin/Top spin and Side spin
These spins are utilized during services, taking the advantage to set up the
ball for a good/better shot.
 Types of ball receives: Drives, block and Rally. Drives is the type of receive that takes
the aggressive side, this usually has a very fast ball movement or has a very strong
spin effects, to counter this, the other side must block properly, correct angle and
correct power must be applied or else error will occur. Block is the type of receive
used in response to a very fast ball or the ball has a very strong spin effect. Rally in
the other hands is the return of a ball with no
Terminologies:
1. Backhand – Back side
2. Chopper – a player that uses a chopping technique
3. Block – literally blocking a drive/fast ball
4. Blade – Wooden part of bat.
5. Bat – same as racket
6. Flat – no spin ball/ usually travelling at a good pace
7. Drive – a technique to put force/spin on the ball making a unique ball output
8. Footwork – The proper use of feet techniques
9. Flick or flip -A topspin shot generated over the table close to the net, usually with
the power generated only from the upper arm or the wrist. Used to start offense on
a short ball.
10. Forehand – the use of the right arm to make a shot for a right hander, while the
other way around for the left hander
11. Drop shot - Short placement - very close to the net. A key point in making a drop
shot is to not allow the ball to fall off the table after the first bounce. i.e. Drop shots
should bounce at least twice on the opponents side of the table before falling off.
12. Dead ball – a ball with no spin
13. Cross court - A ball that is hit diagonally from corner to corner.
14. Counter drive - A drive made against a drive. Some players specialize in counter-
driving.
15. Junk – a rubber that produces no spin( e.g. anti-spin or long pips)
16. Loop - The shot that currently dominates the sport. This is an extreme topspin shot.
One the Mazunov brothers (russia) won a spin competition being 'clocked' at 9000
rpm. A loop, when exectued properly can curve in the air as a curveball does in
baseball. This curve allows the player to hit the ball harder and still rely on the spin
of the ball to cause the ball to dive down onto the table. Also, a loop will 'skip' on the
table top taking sharp changes in directions. A loop will also tend to 'pop' upwards
when it strikes the opponents racket.
17. Looper - A style of play where the primary shot is the loop.
18. Paddle – same as racket
19. Pen-hold - A type of grip giving the best possible forehand but the most awkward
backhand of the conventional grips.
20. Pips - The small conical bits of rubber that cover a sheet of table tennis rubber.

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