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MONSTER
YOUR MIDDLEGAME
PLANNING
VOLUME 2
Chess
Evolution
Cover designer
Piotr Pielach
Monster drawing by Ingram Image
Typesetting
i-Press ‹www.i-press.pl›
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system or transmitted in any form or by any means, electronic, electrostatic, magnetic
tape, photocopying, recording or otherwise, without prior permission of the publisher.
ISBN 978-615-5793-13-4
e-mail: info@chess-evolution.com
website: www.chess-evolution.com
Printed in Hungary
TABLE OF CONTENTS
Key to symbols ...............................................................................................................5
Foreword .........................................................................................................................7
Evaluation — Plan — Execution ...............................................................................9
Buried Piece...................................................................................................................13
Development ................................................................................................................ 31
Exchange Sacrifice ......................................................................................................49
King’s Safety ................................................................................................................ 69
Lethal Diagonals .........................................................................................................93
N novelty
! a good move
!! an excellent move
? a weak move
?? a blunder
!? an interesing move
?! a dubious move
+ check
# mate
FOREWORD
I would like to thank Mr. Vasilis An- Now, as said, the format changed, with
dronis, Mr. Antonis Vragoteris and 13 thematic chapters, where in each of
Mr. Manolis Kotsifis for being the them 6 tests are included. Each theme
first testers of the book, advising me is analysed by modern concepts and
with some important thoughts and tips, which will drive the reader to the
suggestions. right path. For me solving the tests is
not the most important feature. Un-
The MYMP offers training on a vital derstanding them and learning how to
subject, the choice of the ‘best’ avail- do the job in an over-the-board game
able plan. As is commonly accepted is far more important and what counts
in the chess world, a correct Evalua- in the end of the day!
tion of the position, a strong Plan and
an accurate Execution are the three With this book I have sought to pro-
important factors that separate ‘the vide a training guide that will be help-
expert from the amateur’. In a way, ful mostly to players in the 1500–2200
efficient training on the three above range — corresponding to a lower
mentioned concepts can help a chess club level up to those with aspirations
player mature and lead him to new for a FIDE title.
successful paths.
Of course, the book may well also be
Back in 2007 I published my fi rst useful for players weaker than 1500,
English language book on planning or for those stronger than 2200, but
(Modern Chess Planning — Gambit), this is a decision these players should
which was later translated and pub- make for themselves!
lished in the Greek, Spanish and Ira-
nian languages, making it a best-sell- In this book there are 78 tests, each
er. I took seriously the various based around a game. In each of these
recommendations and notes of the tests, the starting point is the first dia-
readers and so in that respect I im- gram. There is an evaluation of the di-
proved the writing and the presenta- agrammed position, which helps the
tion of the tests aiming to fulfil your reader to understand some important
expectations. facts about the position itself.
8 MONSTER YOUR MIDDLEGAME PLANNING. VOLUME 2
The most important element in mod- In every position you must know
ern chess practice is probably correct where you are (evaluation), where you
planning. The plan is associated with want to go (plan) and how you will go
evaluation and execution, three valu- there (execution). So simple, but we
able concepts that cannot be separat- tend to forget this procedure in the
ed and which most of the time deter- heat of battle.
mine the fate of our positions.
Nowadays, chess games between de-
During my training sessions I do ask cent players are full of small plans of
from my trainees the famous EPE different types and ideas, based on
procedure, as below: purely strategic and tactical motives.
The one who will eva-luate, plan and
SOS Tip 1 — EPE execute better than the oppo-nent
earns the first option to win the game.
1. Evaluation (strategical & tactical)
2. Plan (ours and our opponent’s) A closer examination of games played
between strong players will prove that
3. Execution (calculation & move) there is some harmony among their
moves, some central idea that guides
the movements of their forces. This
That’s the right order, although many is what we call a plan. A good chess
trainers/authors do not really follow player refuses to act without any plan,
it — they prefer to teach first to move even if this plan sometimes turns out
and then to think. With this way they to be mistaken in the long run.
have some success but they will nev-
er have a GM or a player near such First of all, it is important to identify
strength. the most important strategic and tac-
tical elements of each particular po-
Chess is a mind game — it asks you to sition. According to the needs of that
think to find solutions, even if these certain position, we should create our
solutions are more or less obvious. plan and stick to it. Games where only
one plan is used are rarely seen these
10 MONSTER YOUR MIDDLEGAME PLANNING. VOLUME 2
days. We are usually obliged to create ing theory having gone very far, the
several small plans, which of course choice of a certain opening very much
are just parts of our main design: depends on a plan we would like to
winning! use!
Many weak players are not able to Some general advice could be present-
construct an acceptable plan. This has ed to the reader as follows:
nothing to do with intelligence, but
just with basic chess education. Now- SOS Tip 2 — Planning
adays, with so many books, electronic
help and trainers available, anything 1. Notice and understand the main
can be learned and, by constant prac- merits and disadvantages of each
tice, it can be understood and assim- side.
ilated. Without basic chess education 2. Notice the immediate threats of
and knowledge we can’t go very far. both sides, but especially of your
So, the first step is to understand the opponent!
basic strategic and tactical elements
that govern our game. 3. Determine what is (are) the main,
most significant target(s) and how
Plans are necessary and can be found the plan should be executed.
in every phase of a chess game. From 4. Examine what will be the oppo-
the early opening till the late end- nent’s reaction to your plan.
game, chess players create the neces-
sary plans, derived from such varied 5. Examine what your opponent’s
factors as the occupation of an im- possible main plan is (can be) and
portant square to an aggressive at- how you should react to it.
tack. 6. If you can choose among two or
more good plans, opt for the one that
More common are the plans we you think can bring most benefits.
draw right after the end of the open-
ing phase, but this is of course not 7. Follow your plan. Do not change it
the rule. Nowadays, with the open- without a really good reason.
CHAPTER 1.
INITIATIVE CONCEPTS
BURIED PIECE
A not too often met strategic theme is opponent’s camp, but no pawns!) we
the one of the ‘buried bishop’ or the will simply play the game with a piece
‘buried piece’ in general. up.
My opponent didn’t handle well the I will base my play on the bishop pair
opening, allowing me to get the bish- but I am not sure where I should place
op pair and in general very easy play. my c8-bishop yet. So, I will keep it
But the centre is closed, so my bishops flexible, starting with advancing my
are not quite significant here for the queenside pawns by 12...a5 13.d2
time being. b5, gaining more space and try to
break on the queenside.
A B C
CHAPTER 1. INITIATIVE CONCEPTS 17
A B C
20 MONSTER YOUR MIDDLEGAME PLANNING. VOLUME 2
Plan A is good and natural. Black decided to sac the exchange,
as 25...hxg4 26.hxg4 xh1 27.xh1,
Plan B is probably best — see the wasn’t looking good in the long-run...
game.
26.e1
Plan C is valid and quite good as well.
Well, White could take the exchange,
White’s position is so pleasant that as 26. xh5 xh5 27.gxh5 h7
nearly anything is good, at least for 28. h4 h6 29. g4 g5 30. f1
the time being. xh4+ 31. xh4 xf5 32.e2 should
be winning as well. But he preferred
to play it ‘safe’ — the bad bishop is
Marks for Plans
a great asset for him anyway.
A B C
26... g7 27.f3 gh7 28.g2 e8
45 50 40 8 -mk-+nvlltr
7 zpp+-+p+r
Black’s ‘parked’ pieces on the h-file al- 29...g7 30. e1 c7
low this thematic move. Now the un-
fortunate black lightsquared bishop Time to open up the centre, seeking
has been buried... piece exchanges. White dreams to get
a position with two/three pieces for
CHAPTER 1. INITIATIVE CONCEPTS 21
each side, when the black unfortunate xa4 57. f6+–) 55.d5+ xa4
bishop will decide... 56.xf6+–.
31.e4! dxe4+ 32. xe4 hxg4+ 33.hxg4 54...xe4 55.xe4 b5 56.axb5 xb5
xh1 34. xh1 xh1 35.xh1 e8 57. d5 h4 58.d4 b4 59. a2 a4
36.g3 h6 37. d3 d6 38.e4+
e7 39. c4 c7 40.d3 a5 41.a3 What else? Black is trying to exchange
g5 42.ec5 b6 43.e4 e8?! all queenside pawns, hoping for one of
these positions without pawns, where
8 -+-+n+l+ a piece-up wouldn’t be enough...
7 +-+-mkp+-
6 -zpp+-zp-+ 60.d5 a3 61.bxa3+ xa3 62. c4
5 zp-+-+Pvl- b4 63. d3 h7
4 -+LzPN+P+
8 -+-+-+-+
3 zP-+N+K+-
7 +-+-+p+l
2 -zP-+-+-+
6 -+-+-zp-+
1 +-+-+-+-
5 +-+K+P+-
a b c d e f g h 4 -mk-+N+Pvl
3 +-+L+-+-
43... h6, was a better way to fight. 2 -+-+-+-+
1 +-+-+-+-
44.d5
a b c d e f g h
44.xg5 fxg5 45.e5, looks like win-
ning a pawn on the spot, as even the The position has considerably simpli-
try to get rid of the bad piece with 45... fied, but this only helps White, who
f6?, loses to 46.g6+. finally has found an entrance to cap-
ture the unfortunate g8-bishop...
44...cxd5 45. xd5 h7 46.c3 d6
47. e4 c4 48.a4 d6 49. d5 64.d6 a5 65.e7 g6 66.xf6
d2+ 50.e2 g8?!
66.fxg6 f5+ 67.xf7 fxe4 68. xe4+–.
50...b1! was the only way to contin-
ue the fight: 51. xf7 xc3+ 52.bxc3. 66...b4 67.fxg6 fxg6 68. xg6
c5 69.e6 d4 70.e4 e3
51. a2 c6 52.f2 c5 53.d3 71.f5 f3 72. f7 e3 73.g5 xg5
b4 54.fe4?! 74.xg5 d4 75. e6 e3 76.e5
d3 77. d5 c3 78.e4 d2
More or less simpler was 54. h3! 79.d4 c2 80.e4 b2 81.d2
h6 (54...f3 55.xg5 fxg5 56.d5+ c2 82. f1 b2 83.e3 c1