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Space Cadet
! Astronaut Trainee Smart 1, Fast 2
CR 3; Medium-size human; HD 1d6 plus
/H # 34 )
B+ 2d8 +3; hp 18; Mas 12; Init +1; Spd 30;
Defence 17, touch 15, flat-footed 16 (+1
/ " 36 Dex, +2 equipment, +4 class); BAB +1;
Grap +1; Atk +1 melee (3d8 nonlethal,
/! '- unarmed strike), or +1 melee (1d6, Stun
Baton, or +2 ranged (2d10, Concussion
> >
rifle); Full Atk See Atk; FS 5 ft by 5 ft;
. 8 D Reach 5 ft; SV Fort +1, Ref +3, Will +1;
& 1
7 AP 17; Rep +1; Str 11, Dex 13, Con 12,
! H = D = Int 15, Wis 10, Cha 8.
. >5 " Skills: Balance +5, Computer Use +8,
4
" Craft (Electronic) +10, Craft
(Mechanical) +8, Disable Device +6,
# / D
Drive +3, Knowledge (Physical sciences)
Dexterity " +6, Knowledge (Tactics) +6, Knowledge
Intelligence 6 ) +I (Technology) +6, Navigate +6, Pilot +7,
) +8 , Profession +6, Repair +8.
Wisdom D Feats: Armour Proficiency (light),
! $ /D / Gearhead, Personal Firearms
3
%7 3 A Proficiency, Simple Weapons Proficiency,
Aircraft Operation.
& '( %7 )*+ % # ,
&- Talents: Savant [Craft (Electronic)],
") K- Evasion,
$ D / )
. B+ & Possessions: (Wealth +2) Explorer’s
)
. C+ )
. -(+ > % )
. :+ H )
. - + Outfit, Flight Suit/helmet (DC 10), Stun
% ). :+ 6 )
. C+ & ). <+ baton (DC 16), Concussion rifle (DC 22),
Casual Outfit (DC 8), Electrical tool kit
* >5 )
. -'+ >5 )
.
(Basic) (DC 14), Mechanical tool kit
--+ H 9 I ). <+ 4 I ) . @+ $ )
. C+ " ;= (Basic) (DC 13), Medkit, Advanced (DC
>5 ). -(+ D ; ; ). -'+ ). -(+
45
7).
Habitat Engineer
! Colonist Smart 1, Tough 2
CR 3; Medium-size human; HD 1d6 plus
3
/# ! 3$ )
- + 2d10 +9; hp 20; Mas 16; Init +1; Spd 30;
Defence 14, touch 13, flat-footed 13 (+1
/$ 3= Dex, +1 equipment, +2 class); BAB +1;
Grap +1; Atk +1 melee (3d8 nonlethal,
/! - unarmed strike), or +1 melee (1d6,Knife),
or +2 ranged (2d6, Sonic beam); Full Atk
> ! D
See Atk; FS 5 ft by 5 ft; Reach 5 ft; SV
! 9 9 Fort +3, Ref +1, Will +1; AP 17; Rep
. > 1
& = 8 8 "
+1; Str 11, Dex 12, Con 13, Int 15, Wis
, D D D D5 & 1
7
10, Cha 8.
! = D =
Skills: Computer Use +6, Craft '
! 9 9 . $ 8 (Electronic) +11, Craft (Mechanical) +6,
, D
Craft (Structural) +11, Drive +5,
" Knowledge (Civics) +6, Knowledge
# / D (Earth and life sciences) +7, Knowledge
(Physical sciences) +6, Knowledge
Intelligence 6 ) +I )
(Technology) +6, Navigate +6,
+8 ,
%##
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+
Spaceport Lurker
Drifter Fast Hero 3
##
!
CR 3; Medium-size human; HD 3d8
/# 34 )+ +3; hp 20; Mas 16; Init +4; Spd 35;
Defence 17, touch 16, flat-footed 15
/ " 3D ; (+2 Dex, +1 equipment, +4 class);
BAB +2; Grap +3; Atk +3 melee
/! - (3d8+1 nonlethal, unarmed strike), or
+3 melee (1d6, Knife), or +4 ranged
. >
(2d6, SITES M9 (9 mm autoloader));
! 1
$ ! 9 9 Full Atk See Atk; FS 5 ft by 5 ft; Reach
. > > 1
& = E $ 5 ft; SV Fort +2, Ref +4, Will 0; AP
8 8 " , , D
17; Rep -2; Str 12, Dex 15, Con 13, Int
& 1
7
11, Wis 8, Cha 10.
! H = =
Skills: Bluff +6, Craft (Mechanical)
! ! 9 9 . >5 H
+6, Disable Device +6, Gamble +5,
2 2 & 2 # 4 8 8
Knowledge (Streetwise) +6, Listen +1,
" " , D D . D
Spot +1, Treat Injury +2.
" Feats: Alertness, Brawl, Low Profile,
4
(
Professional Gladiator
45
! , %7
- . %& 5 - :K
Talents: Damage Reduction 1/--,
D $ $ *- Robust,
") / K- Possessions: (Wealth +8) Casual
$ D / ). B+ & )
. C+ Outfit, Studded leather (DC 12),
)
. -(+ > % )
. :+ H )
. C+ % )
. :+ 6 )
. Knife (DC 7), Net (DC 7),
C+ & )
. <+ Entertainer’s Outfit (DC 5), Martial
* . I )
. - +> I )
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-'+ $ )
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%##
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##
/
Management Consultant
! Heir Smart Hero 1, Charismatic Hero 2
CR 3; Medium-size human; HD 1d6 plus
/H ! 3! )
-C+ 2d6; hp 13; Mas 14; Init -1; Spd 30;
Defence 11, touch 11, flat-footed 12 (-1
/& 3> Dex, +1 class); BAB +1; Grap +1; Atk
+1 melee (3d8 nonlethal, unarmed strike);
/! '- Full Atk See Atk; FS 5 ft by 5 ft; Reach 5
ft; SV Fort +2, Ref +1, Will +2; AP 17;
. !
Rep +7; Str 10, Dex 8, Con 11, Int 13,
! ! ! ! 1
$ 9 Wis 12, Cha 15.
9 . . > > 1
D = E
$ $ " 8 " " , , D D Skills: Bluff +8, Craft (Visual art) +3,
D D & Craft (Writing) +7, Diplomacy +10,
! D = =
Forgery +3, Gather Info +4, Investigate
+5, Knowledge (Civics) +19, Knowledge
! 9 9 > H H
(Current events) +7, Knowledge (History)
D 2 4 8 8 " D D D
4
+5, Knowledge (Popular culture) +5,
. &
Knowledge (Theology and philosophy)
" +5, Perform (Stand-up) +6, Profession
# / D +5, Search +3, Sense Motive +5, Treat
Dexterity , Injury +4.
Intelligence ) +I ) Feats: Creative [Craft (Visual art),
+ Perform (Stand-up)], Educated
Wisdom D $ [Knowledge (Civics), Knowledge (Current
events)], Meticulous, Renown, Simple
3
Charisma " )
Weapons Proficiency, Trustworthy.
+
") / K< Talents: Savant [Knowledge (Civics)],
Coordinate,
) / K-
/& = $6D > Possessions: (Wealth +12) Aristocrat’s
Outfit, Casual Outfit (DC 8), Courtier’s
/& = L- ,
Outfit (DC 14), Academic Kit (DC 10),
- < # = % Evidence kit (Deluxe) (DC 15), Medkit,
K- = & -( Advanced (DC 7), Multipurpose tool (DC
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Eco-Warrior
3
! Outcast Dedicated Hero 1, Tough Hero 2
CR 3; Medium-size human; HD 1d6 plus
/# 36 )
(+ 2d10 +6; hp 23; Mas 13; Init 0; Spd 30;
Defence 15, touch 14, flat-footed 15 (+1
/ " 3D equipment, +2 class); BAB +1; Grap +2;
Atk +3 melee (3d8+1 nonlethal, unarmed
/! - strike), or +2 melee (1d4+1, Knife), or +1
ranged (1d2, Air rifle); Full Atk See Atk;
> D
FS 5 ft by 5 ft; Reach 5 ft; SV Fort +2,
! ! 9 9 Ref 0, Will +2; AP 17; Rep +4; Str 12,
. > D > 1
& = 4
Dex 11, Con 10, Int 15, Wis 13, Cha 8. '
> $ $ 8 8 " , D D
D D5 & 17 Skills: Concentration +4, Craft
! = . =
(Pharmaceutical) +6, Handle Animal +3,
Intimidate +4, Knowledge (Civics) +6,
! 9 9 9 = . .
Knowledge (Current events) +8,
> > # $ 8 , D
Knowledge (Earth and life sciences) +6,
Profession +3, Survival +8, Swim +3,
"
%##
Taxi Driver
! Transporter Smart Hero 1, Fast Hero 2
CR 3; Medium-size human; HD 1d6 plus
/# 34 )
:+ 2d8 +3; hp 18; Mas 15; Init +2; Spd 30;
Defence 17, touch 17, flat-footed 15 (+2
/ " 3D Dex, +4 class); BAB +1; Grap +1; Atk
+1 melee (3d8 nonlethal, unarmed strike),
/! -B or +1 melee (1d6, Metal baton); Full Atk
See Atk; FS 5 ft by 5 ft; Reach 5 ft; SV
> D
Fort +1, Ref +4, Will +1; AP 17; Rep
! . 8 D +1; Str 10, Dex 15, Con 12, Int 13, Wis
3
D5 & 1
7
11, Cha 8.
! H = D =
Skills: Computer Use +7, Craft
. >5 " (Electronic) +5, Craft (Mechanical) +7,
" Drive +10, Knowledge (Popular culture)
+7, Knowledge (Streetwise) +7,
# / D
Knowledge (Technology) +5, Listen +2,
Dexterity . " Navigate +8, Profession +6, Repair +17,
Intelligence ) +I ) Sense Motive +2, Spot +2, Treat Injury
'
+8 , +3.
! $ D / Feats: Alertness, Attentive, Gearhead,
%7 Simple Weapons Proficiency, Vehicle
" *0 %7 K' . "
Expert, Force Stop, Vehicle Dodge.
"! ) / K-
Talents: Savant [Repair], Evasion,
$ D /! % )
. + ). B+
" % )
. + % )
. :+ 6 ). C+ Possessions: (Wealth +8) Uniform, Metal
baton (DC 8), Casual Outfit (DC 8),
* 9 % >5 ). -(+ >5 ). Electrical tool kit (Basic) (DC 14),
B+ H 9 I ). <+ = % >5 )
. B+ 4 I )
. @+ " Mechanical tool kit (Basic) (DC 13),
D I )
. -'+ D ; ; ). -'+
%##
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