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“Timeless Helmet” ©2004 Antony Walls

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##
Space Cadet
! Astronaut Trainee Smart 1, Fast 2
CR 3; Medium-size human; HD 1d6 plus
/H # 34 )
B+ 2d8 +3; hp 18; Mas 12; Init +1; Spd 30;
Defence 17, touch 15, flat-footed 16 (+1
/ " 36 Dex, +2 equipment, +4 class); BAB +1;
Grap +1; Atk +1 melee (3d8 nonlethal,
/! '- unarmed strike), or +1 melee (1d6, Stun
Baton, or +2 ranged (2d10, Concussion
> >
rifle); Full Atk See Atk; FS 5 ft by 5 ft;
. 8 D Reach 5 ft; SV Fort +1, Ref +3, Will +1;
& 1
7 AP 17; Rep +1; Str 11, Dex 13, Con 12,
! H = D = Int 15, Wis 10, Cha 8.
. >5 " Skills: Balance +5, Computer Use +8,

4
" Craft (Electronic) +10, Craft
(Mechanical) +8, Disable Device +6,
# / D
Drive +3, Knowledge (Physical sciences)
Dexterity " +6, Knowledge (Tactics) +6, Knowledge
Intelligence 6 ) +I (Technology) +6, Navigate +6, Pilot +7,
) +8 , Profession +6, Repair +8.
Wisdom D Feats: Armour Proficiency (light),
! $ /D / Gearhead, Personal Firearms

3
%7 3 A Proficiency, Simple Weapons Proficiency,
Aircraft Operation.
& '( %7 )*+ % # ,
&- Talents: Savant [Craft (Electronic)],
") K- Evasion,
$ D / )
. B+ & Possessions: (Wealth +2) Explorer’s
)
. C+ )
. -(+ > % )
. :+ H )
. - + Outfit, Flight Suit/helmet (DC 10), Stun
% ). :+ 6 )
. C+ & ). <+ baton (DC 16), Concussion rifle (DC 22),
Casual Outfit (DC 8), Electrical tool kit
* >5 )
. -'+ >5 )
.
(Basic) (DC 14), Mechanical tool kit
--+ H 9 I ). <+ 4 I ) . @+ $ )
. C+ " ;= (Basic) (DC 13), Medkit, Advanced (DC
>5 ). -(+ D ; ; ). -'+ ). -(+

45
7).

Habitat Engineer
! Colonist Smart 1, Tough 2
CR 3; Medium-size human; HD 1d6 plus

3
/# ! 3$ )
- + 2d10 +9; hp 20; Mas 16; Init +1; Spd 30;
Defence 14, touch 13, flat-footed 13 (+1
/$ 3= Dex, +1 equipment, +2 class); BAB +1;
Grap +1; Atk +1 melee (3d8 nonlethal,
/! - unarmed strike), or +1 melee (1d6,Knife),
or +2 ranged (2d6, Sonic beam); Full Atk
> ! D
See Atk; FS 5 ft by 5 ft; Reach 5 ft; SV
! 9 9 Fort +3, Ref +1, Will +1; AP 17; Rep
. > 1
& = 8 8 "
+1; Str 11, Dex 12, Con 13, Int 15, Wis
, D D D D5 & 1
7
10, Cha 8.
! = D =
Skills: Computer Use +6, Craft '
! 9 9 . $ 8 (Electronic) +11, Craft (Mechanical) +6,
, D
Craft (Structural) +11, Drive +5,
" Knowledge (Civics) +6, Knowledge
# / D (Earth and life sciences) +7, Knowledge
(Physical sciences) +6, Knowledge
Intelligence 6 ) +I )
(Technology) +6, Navigate +6,
+8 ,
%##

Profession +6, Repair +6, Survival +2.


Wisdom D
Feats: Builder, Improved Damage
! $ D /
Threshold, Personal Firearms
! %7 K' 3 )
+
Proficiency, Simple Weapons Proficiency,
( %7 K' 8 D Toughness, Vehicle Expert.
%7 Talents: Savant [Knowledge (Earth and
") / K- life sciences)], Robust,
$ D / )
. B+ & Possessions: (Wealth +2) Explorer’s
). C+ ). -(+ > % )
. :+ % ). :+ Outfit, Survival suit (DC 16), Sonic beam
6 )
. C+ & )
. <+ (DC 18), Casual Outfit (DC 8), Camping
Equipment (DC 12), Cooking Kit (DC 8),
* 9 % >5 ). -(+ >5 ).
Electrical tool kit (Basic) (DC 14),
B+ H 9 I ) . <+ = % >5 )
. B+ 4 I )
. @+
Mechanical tool kit (Basic) (DC 13),
$ ). C+ " D I ). -'+ )
. -(+ Multipurpose tool (DC 9).

)2+)
+
Spaceport Lurker
Drifter Fast Hero 3
##

!
CR 3; Medium-size human; HD 3d8
/# 34 )+ +3; hp 20; Mas 16; Init +4; Spd 35;
Defence 17, touch 16, flat-footed 15
/ " 3D ; (+2 Dex, +1 equipment, +4 class);
BAB +2; Grap +3; Atk +3 melee
/! - (3d8+1 nonlethal, unarmed strike), or
+3 melee (1d6, Knife), or +4 ranged
. >
(2d6, SITES M9 (9 mm autoloader));
! 1
$ ! 9 9 Full Atk See Atk; FS 5 ft by 5 ft; Reach
. > > 1
& = E $ 5 ft; SV Fort +2, Ref +4, Will 0; AP
8 8 " , , D
17; Rep -2; Str 12, Dex 15, Con 13, Int
& 1
7
11, Wis 8, Cha 10.
! H = =
Skills: Bluff +6, Craft (Mechanical)
! ! 9 9 . >5 H
+6, Disable Device +6, Gamble +5,
2 2 & 2 # 4 8 8
Knowledge (Streetwise) +6, Listen +1,
" " , D D . D
Spot +1, Treat Injury +2.
" Feats: Alertness, Brawl, Low Profile,
4

# / D Personal Firearms Proficiency, Simple


Dexterity = D = Weapons Proficiency.
Intelligence . D . . H I ) +8 Talents: Evasion, Increased Speed,
Wisdom 2 Possessions: (Wealth +2) Fatigues,
Charisma 9 . 2 # Leather Jacket (DC 10), Knife (DC 7),
") / K' SITES M9 (9 mm autoloader) (DC 15),
$ D / ! % ). + )
. B+ Explorer’s Outfit (DC 6), Disguise kit
> % )
. +" % ). + (DC 12), Gambling/Gaming Kit (DC
6), Lockpick set (DC 9), Multipurpose
* I )
. <+ . I )
. -'+ > I
3

tool (DC 9).


). @+ H I ) . -'+ 2 1
2 I ). <+ 4 I )
. @+ 4 "
D ) . C+ $ )
. C+

(
Professional Gladiator
45

! Gladiator Tough Hero 3


/H # 34 )
B+ CR 3; Medium-size human; HD
3d10 +9; hp 30; Mas 18; Init +3;
/ " 36
Spd 30; Defence 16, touch 13, flat-
footed 15 (+1 Dex, +3 equipment,
/! -B +2 class); BAB +2; Grap +3; Atk
+3 melee (3d8+1 nonlethal,
! $
unarmed strike), or +3 melee
9 I 4 > $ $ 8 (1d4+1, Knife), or +3 melee
D D5
(Special, Net); Full Atk See Atk; FS
! = D = 5 ft by 5 ft; Reach 5 ft; SV Fort +4,
9 9 9 $ $ 8 , Ref +2, Will 0; AP 17; Rep +1; Str
3

D 13, Dex 12, Con 15, Int 11, Wis 8,


" Cha 10.
# / D Skills: Intimidate +6, Profession
+5, Treat Injury +2, Tumble +6.
Dexterity 9
Intelligence I ) + Feats: Archaic Weapons
Charisma # Proficiency, Armour Proficiency
(light), Brawl, Simple Weapons
! $ D /
Proficiency, Code of Honour.
'

! , %7
- . %& 5 - :K
Talents: Damage Reduction 1/--,
D $ $ *- Robust,
") / K- Possessions: (Wealth +8) Casual
$ D / ). B+ & )
. C+ Outfit, Studded leather (DC 12),
)
. -(+ > % )
. :+ H )
. C+ % )
. :+ 6 )
. Knife (DC 7), Net (DC 7),
C+ & )
. <+ Entertainer’s Outfit (DC 5), Martial
* . I )
. - +> I )
. @+ 2 % >5 )
. Artist’s Outfit (DC 7), Medkit,
-'+ $ )
. C+ D ; ; )
. -'+ ). -(+ Advanced (DC 7).
%##

)2+1
##
/
Management Consultant
! Heir Smart Hero 1, Charismatic Hero 2
CR 3; Medium-size human; HD 1d6 plus
/H ! 3! )
-C+ 2d6; hp 13; Mas 14; Init -1; Spd 30;
Defence 11, touch 11, flat-footed 12 (-1
/& 3> Dex, +1 class); BAB +1; Grap +1; Atk
+1 melee (3d8 nonlethal, unarmed strike);
/! '- Full Atk See Atk; FS 5 ft by 5 ft; Reach 5
ft; SV Fort +2, Ref +1, Will +2; AP 17;
. !
Rep +7; Str 10, Dex 8, Con 11, Int 13,
! ! ! ! 1
$ 9 Wis 12, Cha 15.
9 . . > > 1
D = E
$ $ " 8 " " , , D D Skills: Bluff +8, Craft (Visual art) +3,
D D & Craft (Writing) +7, Diplomacy +10,
! D = =
Forgery +3, Gather Info +4, Investigate
+5, Knowledge (Civics) +19, Knowledge
! 9 9 > H H
(Current events) +7, Knowledge (History)
D 2 4 8 8 " D D D

4
+5, Knowledge (Popular culture) +5,
. &
Knowledge (Theology and philosophy)
" +5, Perform (Stand-up) +6, Profession
# / D +5, Search +3, Sense Motive +5, Treat
Dexterity , Injury +4.
Intelligence ) +I ) Feats: Creative [Craft (Visual art),
+ Perform (Stand-up)], Educated
Wisdom D $ [Knowledge (Civics), Knowledge (Current
events)], Meticulous, Renown, Simple

3
Charisma " )
Weapons Proficiency, Trustworthy.
+
") / K< Talents: Savant [Knowledge (Civics)],
Coordinate,
) / K-
/& = $6D > Possessions: (Wealth +12) Aristocrat’s
Outfit, Casual Outfit (DC 8), Courtier’s
/& = L- ,
Outfit (DC 14), Academic Kit (DC 10),
- < # = % Evidence kit (Deluxe) (DC 15), Medkit,
K- = & -( Advanced (DC 7), Multipurpose tool (DC
$ D / ! % ). -B+ 9 9).
). -'+ )
. B+ % )
. -:+ H )
. - +

45
, ). '(+
* . I )
. -'+ > % >5 )
. @+
2 1
2 I ). <+

Eco-Warrior

3
! Outcast Dedicated Hero 1, Tough Hero 2
CR 3; Medium-size human; HD 1d6 plus
/# 36 )
(+ 2d10 +6; hp 23; Mas 13; Init 0; Spd 30;
Defence 15, touch 14, flat-footed 15 (+1
/ " 3D equipment, +2 class); BAB +1; Grap +2;
Atk +3 melee (3d8+1 nonlethal, unarmed
/! - strike), or +2 melee (1d4+1, Knife), or +1
ranged (1d2, Air rifle); Full Atk See Atk;
> D
FS 5 ft by 5 ft; Reach 5 ft; SV Fort +2,
! ! 9 9 Ref 0, Will +2; AP 17; Rep +4; Str 12,
. > D > 1
& = 4
Dex 11, Con 10, Int 15, Wis 13, Cha 8. '
> $ $ 8 8 " , D D
D D5 & 17 Skills: Concentration +4, Craft
! = . =
(Pharmaceutical) +6, Handle Animal +3,
Intimidate +4, Knowledge (Civics) +6,
! 9 9 9 = . .
Knowledge (Current events) +8,
> > # $ 8 , D
Knowledge (Earth and life sciences) +6,
Profession +3, Survival +8, Swim +3,
"
%##

Treat Injury +6.


# / D Feats: Athletic, Brawl, Endurance,
Dexterity = Personal Firearms Proficiency, Renown,
Intelligence I ) +D Simple Weapons Proficiency, Toughness.
Wisdom D #A Talents: Skill Emphasis [Intimidate],
Charisma . Robust,
! $ / Possessions: (Wealth +2) Explorer’s
" %7 K Outfit, Padded (DC 8), Knife (DC 7), Air
"! ) / K- rifle (DC 8), Casual Outfit (DC 8),
$ D / )
. B+ > % )
. Breaking and Entering Kit (DC 20),
+" % )
. + Disguise kit (DC 12), First aid kit (DC 5),
Lockpick set (DC 9).
* I )
. <+ . I )
. -'+ >
I )
. @+ H I ). -'+ 2 1
2 I )
. <+ 4 I )
. @+ 4
" D ). C+ $ )
. C+
)2+/
Backstreet Mechanic
##

! A Scavenger Smart Hero 3


CR 3; Medium-size human; HD 3d6 +3;
/# 34 )+ hp 16; Mas 16; Init 0; Spd 30; Defence
14, touch 13, flat-footed 14 (+1
/ " 3D ; equipment, +1 class); BAB +1; Grap +2;
Atk +2 melee (3d8+1 nonlethal, unarmed
/! - strike), or +2 melee (1d4+1, Knife), or +1
ranged (1d4, Sling); Full Atk See Atk; FS
> D
5 ft by 5 ft; Reach 5 ft; SV Fort +2, Ref
! > 1
D $ +1, Will +2; AP 17; Rep +1; Str 12, Dex
11, Con 13, Int 15, Wis 10, Cha 8.
! D = =
Skills: Computer Use +18, Craft
> H D (Electronic) +10, Craft (Mechanical)
D & +10, Craft (Structural) +8, Disable
" Device +9, Knowledge (Streetwise) +10,
# / D Knowledge (Technology) +10, Listen +2,
Navigate +5, Profession +3, Repair +19,
Dexterity $ D
Search +8, Sense Motive +2, Spot +2,
4

Intelligence . D . . I ) +, D Survival +6, Treat Injury +3.


Wisdom D D
Feats: Alertness, Attentive, Builder,
") / K'
Educated [Knowledge (Technology),
$ D /! % )
. + )
. B+ Knowledge (Streetwise)], Simple Weapons
> % )
. +" % ). + Proficiency.
* I )
. <+ . I )
. -'+ > Talents: Savant [Computer Use, Repair]
I ) . @+ H I ). -'+ 2 1
2 I )
. <+ 4 I )
. @+ 4 (2),
" D ) . C+ $ )
. C+ Possessions: (Wealth +8) Explorer’s
Outfit, Leather Jacket (DC 10), Knife (DC
3

7), Sling (DC 2), Casual Outfit (DC 8),


Electrical tool kit (Basic) (DC 14),
Mechanical tool kit (Basic) (DC 13),
Multipurpose tool (DC 9).
45

Taxi Driver
! Transporter Smart Hero 1, Fast Hero 2
CR 3; Medium-size human; HD 1d6 plus
/# 34 )
:+ 2d8 +3; hp 18; Mas 15; Init +2; Spd 30;
Defence 17, touch 17, flat-footed 15 (+2
/ " 3D Dex, +4 class); BAB +1; Grap +1; Atk
+1 melee (3d8 nonlethal, unarmed strike),
/! -B or +1 melee (1d6, Metal baton); Full Atk
See Atk; FS 5 ft by 5 ft; Reach 5 ft; SV
> D
Fort +1, Ref +4, Will +1; AP 17; Rep
! . 8 D +1; Str 10, Dex 15, Con 12, Int 13, Wis
3

D5 & 1
7
11, Cha 8.
! H = D =
Skills: Computer Use +7, Craft
. >5 " (Electronic) +5, Craft (Mechanical) +7,
" Drive +10, Knowledge (Popular culture)
+7, Knowledge (Streetwise) +7,
# / D
Knowledge (Technology) +5, Listen +2,
Dexterity . " Navigate +8, Profession +6, Repair +17,
Intelligence ) +I ) Sense Motive +2, Spot +2, Treat Injury
'

+8 , +3.
! $ D / Feats: Alertness, Attentive, Gearhead,
%7 Simple Weapons Proficiency, Vehicle
" *0 %7 K' . "
Expert, Force Stop, Vehicle Dodge.
"! ) / K-
Talents: Savant [Repair], Evasion,
$ D /! % )
. + ). B+
" % )
. + % )
. :+ 6 ). C+ Possessions: (Wealth +8) Uniform, Metal
baton (DC 8), Casual Outfit (DC 8),
* 9 % >5 ). -(+ >5 ). Electrical tool kit (Basic) (DC 14),
B+ H 9 I ). <+ = % >5 )
. B+ 4 I )
. @+ " Mechanical tool kit (Basic) (DC 13),
D I )
. -'+ D ; ; ). -'+
%##

Multipurpose tool (DC 9).

)2+6

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