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“Timeless Helmet” ©2004 Antony Walls

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##
!

Street Chemist
! Apothecary Smart 3
CR 3; Medium-size human; HD
, 3d6; hp 24; Mas 10; Init 0; Spd 30;
Defense 11, touch 11, flat-footed 11
/# # 3$ )
-'+ (+1 class); BAB +1; Grap 0; Atk
/ 3= +0 melee (1d3-1 nonlethal, unarmed
strike), or +0 melee (1d4-1, Knife),
or -4 melee (1d6-1, Sword cane), or
/! '(
+1 ranged (special, Pepper Spray);
! ! $ " D Full Atk See Atk; FS 5 ft by 5 ft;
" ! ! 9 . > > D Reach 5 ft; AL ; SV Fort +1, Ref
> 1
D = = = $ $ $ " 8 +1, Will +3; AP 17; Rep +4; Str 8,
" ! " , , D D D D D Dex 11, Con 10, Int 16, Wis 12, Cha

3
& " & 13.
# D = . =
Skills: Bluff +11, Diplomacy +14,
! . > H $ H Disguise +8, Forgery +3, Gather
D = # $ $ " " D & Info +10, Intimidate +13,
Knowledge (Current events) +10,
$ / D Knowledge (Streetwise) +6, Listen
+2, Perform (Act) +12, Search +3,
Intelligence ) +. .
Sense Motive +2, Speak Language
I ) +

2
+3, Spot +2.
, ,
Feats: Alertness, Attentive,
# % /D / Meticulous, Personal Firearms
%&
7 )
(;4 D HJ+ K (' L Proficiency, Renown, Simple
'7 M' I Weapons Proficiency, Trustworthy.
%&
( '7 2 HJ ) ' & " ' *+,K (- L
) %&
'7 $ > )(;4 HJ+ K (- L Talents: Savant [Craft (Chemical)],
" %&
'7 )(;4 " HJ+ K ('(L Plan.
%&
! '7 , )
(;4 , HJ+ K (' L Possessions: (Wealth +8) Knife (DC
* M 7), Sword cane (DC 9), Pepper
% " D /! % )
. -B+ % )
. Spray (DC 5), Handgun License

34
-:+ " % )
. +, )
. -(+ D % )
. @+ % (DC 10), Academic Kit (DC 10),
Chemical kit (DC 16), Evidence kit
). :+
(Deluxe) (DC 15), First aid kit (DC
! I )
. -(+ I )
. -<+ H ! I )
. 5), Herbalist’s Kit (DC 8), Medical
+= %I )
. B+ $ I )
. - +, , ). - +, $ I kit (DC 15), Pharmacist kit (DC 17).
)
. -'+ " I ) . -@+

+ ,

2
Village Herbalist
! Hedge Wizard Charismatic 3
CR 3; Medium-size human; HD 3d6
/# # 3$ )
-'+ +3; hp 16; Mas 11; Init 0; Spd 30;
Defense 11, touch 11, flat-footed 11
/$ 3D (+1 class); BAB +1; Grap 0; Atk
+0 melee (1d3-1 nonlethal, unarmed
/# -( strike), or +0 melee (1d4-1, Knife);
'
Full Atk See Atk; FS 5 ft by 5 ft;
! ! $ " D
Reach 5 ft; SV Fort +2, Ref +2, Will
" ! ! = 8 D D +2; AP 17; Rep +5; Str 8, Dex 10,
D D
Con 11, Int 13, Wis 12, Cha 15.
# D = . =
Skills: Craft (Writing) +7,
! . $ $ D & Diplomacy +8, Gather Info +8,
Handle Animal +8, Knowledge
(Arcane lore) +10, Knowledge
$ / D
%##

(Earth and life sciences) +9,


Constitution Knowledge (Theology and
Intelligence ) +. D I ) philosophy) +7, Profession +7,
+, Treat Injury +3.
Wisdom 2 # Feats: Educated [Knowledge
# % /D / (Arcane lore), Knowledge (Earth
%&
7 )(;4 D HJ+ K (' L and life sciences)], Medical Expert,
%&
( '7 2 HJ ) ' & " ' *+,K (- L Quick Draw, Renown, Simple
) '7 M' D 6 $ . K ((@L Weapons Proficiency, Toughness,
%&
) '7 $ > )
(;4 HJ+ K (- L Gifted.
* /M' Talents: Coordinate, Inspiration.
% " D /! % )
. -B+ % )
. Possessions: (Wealth +9) Knife (DC
-:+ " % )
. +, )
. -(+ D % )
. @+ % 7), Academic Kit (DC 10), First aid
). :+ kit (DC 5), Herbalist’s Kit (DC 8),
/! I )
. -(+ I )
. -<+ H ! I )
. Riding Kit (DC 11), Runic Magic Kit
(DC 12). )1+)
+= %I )
. B+ $ I )
. - +, , ). - +, $ I
)
. -'+ " I ) . -@+
-
Brother Monk
##

8 5 Novitiate Dedicated 3
N CR 3; Medium-size human; HD 3d6;
4 hp ; Mas 10; Init 0; Spd 30; Defense
12, touch 12, flat-footed 12 (+2
class); BAB +2; Grap +1; Atk +1
/H ! 36 )
-<+ melee (1d3-1 nonlethal, unarmed
/ 3D strike); Full Atk See Atk; FS 5 ft by 5
ft; Reach 5 ft; AL ; SV Fort +2, Ref
+1, Will +3; AP 17; Rep +4; Str 8,
/& -( Dex 11, Con 10, Int 11, Wis 13, Cha
! ! $ " D 13.
" ! ! ! 9 . > > Skills: Craft (Writing) +7,
D > 1D = = = $ $ $ " "
Diplomacy +9, Gather Info +3,
! " , , D D D D D &
Knowledge (Earth and life sciences)
" &
+6, Knowledge (Theology and
# D = . = philosophy) +8, Treat Injury +9.
! . > H $ H
Feats: Educated [Knowledge
D = # $ $ " " D &
(Behavioral sciences), Knowledge
3

(Theology and philosophy)],


$ / D Medical Expert, Renown, Simple
Constitution Weapons Proficiency, Trustworthy,
Orison.
Intelligence ) +. D I )
+ Talents: Empathy, Healing Knack,
Wisdom D $ Possessions: (Wealth +6) Academic
Charisma . Kit (DC 10), Fire Building Kit (DC
# % /D / 6), First aid kit (DC 5), Herbalist’s
'7 M' I Kit (DC 8), Surgery kit (DC 16).
2

%&
" '7 )(;4 " HJ+ K ('(L
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(;4 , HJ+ K (' L
* /M'
% " D /! % )
. -B+ % )
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34

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+= %I )
. B+ $ I )
. - +, , ). - +, $ I
)
. -'+ " I ) . -@+

Medium
! 5 Psychic Smart 2, Charismatic 1
/# # 3$ )
-'+ CR 3; Medium-size human; HD 2d6
plus 1d6 -3; hp 10; Mas 8; Init 0;
/$ 3D
Spd 30; Defense 11, touch 11, flat-
2

footed 11 (+1 class); BAB +1; Grap


/! - +1; Atk +1 melee (1d3 nonlethal,
unarmed strike); Full Atk See Atk;
! . " D
FS 5 ft by 5 ft; Reach 5 ft; SV Fort
" ! ! ! 9 > > 1
D 0, Ref +1, Will +3; AP 17; Rep +3;
= = $ " " ! " , D D &
Str 11, Dex 10, Con 8, Int 15, Wis
12, Cha 13.
# D = =
Skills: Balance +2, Bluff +6,
> H D D &
'

Computer Use +7, Concentration


+1, Craft (Writing) +7, Diplomacy
$ / D +5, Forgery +5, Gamble +3, Gather
Info +5, Intimidate +9, Knowledge
Intelligence . D I )
(Arcane lore) +9, Knowledge
+ (Current events) +7, Knowledge
, (Popular culture) +7, Knowledge
Wisdom 2 # (Theology and philosophy) +12,
None , 1& 4 D 4 Perform (Act) +6, Profession +6.
# % /D / Feats: Confident, Educated
'7 M' I
%##

%& [Knowledge (Arcane lore),


( '7 2 HJ ) ' & " ' *+,K (- L
%& Knowledge (Theology and
) '7 $ > )
(;4 HJ+ K (- L
. %&
'7 K (--L
philosophy)], Focused, Simple
Weapons Proficiency, Trustworthy,
* /M- Wild Talent.
% " D /! % )
. -B+ % )
.
Talents: Savant [Knowledge
-:+ " % )
. +, )
. -(+ D % )
. @+ % (Theology and philosophy)], Fast-
). :+ Talk,
/! I ). -(+ I )
. -<+ H ! I Possessions: (Wealth +9) Academic
)
. += %I )
. B+ $ I ). - +, , ). - +, $ Kit (DC 10), Entertainer’s Kit (DC
I )
. -'+ " I ) . -@+
)1+1 7), Forgery kit (DC 12), Runic
Magic Kit (DC 12).
##
TV Psychic
! Psychic Adept Charismatic 3
/# # 3$ )
-'+ CR 3; Medium-size human; HD
3d6; hp 13; Mas 10; Init -1; Spd
/$ 3D
30; Defense 10, touch 10, flat-
footed 11 (-1 Dex, +1 class);
! -<M BAB +1; Grap +1; Atk +1 melee
(1d3 nonlethal, unarmed strike);
! " "
Full Atk See Atk; FS 5 ft by 5 ft;
" ! ! . $ " 8 " Reach 5 ft; SV Fort +2, Ref +1,
, D
Will +2; AP 17; Rep +2; Str 11,
# D = = Dex 8, Con 10, Int 13, Wis 12,
9 Cha 14.
Skills: Balance +1, Bluff +8,
$ Concentration +8, Diplomacy
+10, Gather Info +4, Knowledge
Constitution

3
(Arcane lore) +7, Knowledge
Intelligence " (Behavioural sciences) +7,
Wisdom 2 # #A Profession +7, Research +3,
Charisma 9 6 " . Treat Injury +7.
# % D / Feats: Focused, Heroic Surge
/ ) '& 5 - :M (1/day), Simple Weapons
D $ $ *,
Proficiency, Studious,
0 '7 , M
%& Trustworthy, Wild Talent.
. '7 K (--L

2
* /M- Talents: Charm, Coordinate.
% " D /! % )
. -B+ % )
. -:+ Possessions: (Wealth +10)
> % )
. :+ " % )
. +, )
. -(+ D % ). Academic Kit (DC 10), First aid
kit (DC 5), Medical kit (DC 15).
@+ % )
. :+
! I ). -(+ I ) . -<+
>5 ). B+ H 9 I )
. <+ H ! I ). + = %I ) . B+
$ I )
. - +, , ). - +, $ I ). -'+ D I )
. -<+
" I ). -@+

34
FBI Special Operative
!" , " HJ Psychic Researcher Dedicated 3
CR 3; Medium-size human; HD
/# # 3$ )
-'+ 3d6 +3; hp 16; Mas 12; Init 0;
Spd 30; Defense 13, touch 12,
/$ 3D flat-footed 13 (+1 equipment, +2
class); BAB +2; Grap +1; Atk

2
! -BM +1 melee (1d3-1 nonlethal,
unarmed strike), or +1 melee
! ! "
(1d4-1, Knife), or +2 ranged
" ! ! ! 9 > > 1
D (2d6, SITES M9 (9 mm
= = $ " " ! D D & autoloader)); Full Atk See Atk;
# D = = FS 5 ft by 5 ft; Reach 5 ft; SV
> H D D & Fort +3, Ref +1, Will +4; AP 17;
Rep +2; Str 8, Dex 11, Con 12,
Int 13, Wis 15, Cha 10.
'
$
Skills: Hide +2, Investigate +13,
Constitution Knowledge (Behavioural
Intelligence I Behavioural Sciences+ #
) sciences) +7, Listen +4, Move
Wisdom D $ Silently +2, Profession +8, Sense
Charisma ! Motive +11, Spot +10.
# % D / Feats: Alertness, Attentive,
'7 M' I Personal Firearms Proficiency,
%&
( '7 2 HJ ) ' & " ' *+,K (- L
%##

%&
Simple Weapons Proficiency,
. '7 K (--L Stealthy, Wild Talent.
* /M' Talents: Empathy, Skill
* /M- Emphasis [Investigate].
% " D /9 )
. -'+ )
. B+ Possessions: (Wealth +6)
& )
. C+ ). -(+ > % )
. :+ H Leather jacket (DC 10), Knife
)
. - + % ). :+ 6 )
. C+ & ). <+ (DC 7), SITES M9 (9 mm
! I ). -(+ I )
. <+ . I )
. autoloader) (DC 15), Handgun
-'+ > I ). @+ H I )
. -'+ 4 I )
. @+ 4 " D ). C+ License (DC 10), Car opening kit
$ )
. C+ (DC 6), Evidence kit (Basic) (DC
7), Evidence kit (Deluxe) (DC
15), Multipurpose tool (DC 9).

)1+5
Safari Ranger
Rural Tough Hero 2, Smart Hero 1
##

H
CR 3; Medium-size human; HD
/# 34 )+ 2d10 plus 1d6 +6; hp 25; Mas 15;
Init 0; Spd 30; Defense 13, touch
/$ 36 ; 12, flat-footed 13 (+1 equipment, +2
class); BAB +1; Grap +2; Atk +2
! -<M melee (1d3+1 nonlethal, unarmed
strike), or +2 melee (1d4+1, Knife),
! ! >
or +2 ranged (2d10, HK PSG1
" ! 9 > 1
& = (7.62mm sniper rifle)); Full Atk See
8 8 " D D & 1
7 Atk; FS 5 ft by 5 ft; Reach 5 ft; AL
# = any; SV Fort +4, Ref 0, Will +1; AP
! 9 9 . $ 8 17; Rep +1; Str 12, Dex 11, Con 15,
, D Int 13, Wis 10, Cha 8.
Skills: Drive +5, Handle Animal
$ +5, Knowledge (Business) +5,
Knowledge (Earth and life sciences)
Strength D
+7, Listen +2, Navigate +6, Spot
3

Dexterity 9 . , +2, Survival +7.


Intelligence ,
Feats: Alertness, Educated
Wisdom D
[Knowledge (Earth and life
Charisma = ! sciences), Knowledge (Business)],
# % D / Personal Firearms Proficiency,
# 0'7 Simple Weapons Proficiency, Track.
% '7
Talents: Second Wind, Savant
* M- [Navigate].
% " D ). -'+ /9
). B+ Possessions: (Wealth +1) Leather
& )
. C+ ). -(+ > % )
. :+ H
2

jacket (DC 10), Knife (DC 7), HK


)
. - + ). :+ % 6 ). C+ & ). <+ PSG1 (7.62mm sniper rifle) (DC
>5 )
. -'+ >5 ). --+ 22), Longarms License (DC 10),
H 9 I ). <+ 4 I ) . @+ $ ). C+ " ;= Camping Equipment (DC 12),
>5 )
. -(+ D ; ; ). -'+ ). -(+ Multipurpose tool (DC 9).

0
34

"School Librarian"
D Shadow Scholar Smart 2, Dedicated
1
/# # 3$ )
-'+ CR 3; Medium-size human; HD 2d6
plus 1d6 +3; hp 16; Mas 11; Init
/$ 3D +4; Spd 30; Defense 13, touch 12,
flat-footed 13 (+1 equipment, +2
/! - class); BAB +1; Grap 0; Atk +0
melee (1d3-1 nonlethal, unarmed
! . D
strike), or +0 melee (1d8-1,
"
2

! ! 9 > = = I Longsword), or +1 ranged (1d10,


$ $ $ 8 " " D D
Crossbow); Full Atk See Atk; FS 5 ft
# D = . = by 5 ft; Reach 5 ft; SV Fort +1, Ref
! . # $ $ D 0, Will +4; AP 17; Rep +2; Str 8,
& Dex 10, Con 11, Int 15, Wis 13, Cha
12.
$ / D Skills: Computer Use +7, Decipher
Script +8, Diplomacy +3, Gather
. D I )
'

Intelligence
Info +9, Investigate +9, Knowledge
+ (Arcane lore) +10, Profession +7,
, Read/Write Language +5, Research
Wisdom 2 # +7, Search +7, Sense Motive +7,
None , 1
& 4 D 4 Speak Language +2, Spot +3.
# % D / Feats: Archaic Weapons
%&
7 )(;4 D HJ+ K (' L Proficiency, Defensive Martial Arts,
%&
( '7 2 HJ ) ' & " ' *+,K (- L
Educated [Knowledge (Arcane
) '7 M' D 6 $ . K ((@L lore), Knowledge (Streetwise)],
%&
) '7 $ > )
(;4 HJ+ K (- L Improved Initiative, Simple
%##

* /M- Weapons Proficiency, Toughness.


% " D /! % )
. -B+ % )
. Talents: Savant [Investigate], Skill
-:+ " % )
. +, )
. -(+ D % )
. @+ % Emphasis [Gather Info].
). :+ Possessions: (Wealth +8) Leather
/! I )
. -(+ I )
. -<+ H ! I )
. jacket (DC 10), Longsword (DC 11),
+= %I )
. B+ $ I )
. - +, , ). - +, $ I Crossbow (DC 9), Academic Kit
)
. -'+ " I ) . -@+ (DC 10), Evidence kit (Basic) (DC
7), Multipurpose tool (DC 9).

)1+6

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