Sei sulla pagina 1di 41

CONDIZIONI DI LICENZA PER UNREAL ENGINE 3 UDK

FACENDO CLIC SUL PULSANTE “[ACCETTO]”, SI ACCETTANO I TERMINI DESCRITTI


DI SEGUITO. SI PREGA DI LEGGERE ATTENTAMENTE IL CONTRATTO. QUALORA
NON SI ACCETTINO I TERMINI E LE CONDIZIONI STABILITI DAL PRESENTE
CONTRATTO, SI PREGA DI NON PROSEGUIRE. FACENDO CLIC SUL PULSANTE
“ACCETTO” SI DICHIARA (A) DI AVERE LETTO IL PRESENTE CONTRATTO NELLA
SUA INTEREZZA E (B) DI ACCETTARE, NELLO SPECIFICO, TUTTI I TERMINI E LE
CONDIZIONI STABILITI DAL PRESENTE CONTRATTO, INCLUSE LE CLAUSOLE
SOTTO RIPORTATE: SEZIONE 1 (SOFTWARE TERZO); SEZIONE 3 (RESTRIZIONI);
SEZIONE 4 (PROPRIETÀ E RISERVATEZZA); SEZIONE 7 (CESSAZIONE); SEZIONE 8
(QUESTIONI RELATIVE ALLA PROPRIETÀ INTELLETTUALE); SEZIONE 11
(GIURISDIZIONE E LEGISLAZIONE VIGENTE); SEZIONE 12 (ESCLUSIONE DI
GARANZIA) E SEZIONE 13 (ESCLUSIONE DI DANNI ACCIDENTALI,
EXTRACONTRATTUALI E DI ALTRO GENERE).

Il presente Contratto di licenza con l’utente finale (di seguito denominato “Contratto”) è
un accordo legale tra Lei come individuo o l’entità che Lei rappresenta (“Lei” o “Suo”) e Epic
Games, Inc., una società del Maryland ubicata all’indirizzo: 620 Crossroads Boulevard, Cary,
North Carolina, 27518, U.S.A. (di seguito denominata “Epic”). Lo scopo del presente contratto è
quello di consentirLe di utilizzare Unreal Engine 3 UDK e ulteriori aggiornamenti forniti da Epic
(di seguito denominati l’“UDK”) conformemente ai termini e alle condizioni stabiliti di seguito.
In caso di non accettazione dei termini del presente Contratto, non potrà utilizzare l’UDK.

1. Software terzo. L’UDK CONTIENE UN SOFTWARE TERZO.   I TERMINI E


LE CONDIZIONI AGGIUNTIVI SPECIFICI DI TALE SOFTWARE SONO RIPORTATI ALLA
FINE DEL PRESENTE CONTRATTO. TALI TERMINI E CONDIZIONI AGGIUNTIVI
SONO STATI INTEGRATI E INCORPORATI COME RIFERIMENTO ALL’INTERNO DEL
PRESENTE CONTRATTO.   IN CASO DI CONFLITTO TRA I TERMINI E LE CONDIZIONI
APPLICABILI AL SOFTWARE TERZO E QUELLI APPLICABILI AL PRESENTE
CONTRATTO, PREVARRANNO I TERMINI E LE CONDIZIONI APPLICABILI AL
SOFTWARE TERZO. ACCETTANDO IL PRESENTE CONTRATTO, SI ACCETTANO
ANCHE I TERMINI E LE CONDIZIONI, SE PRESENTI, IVI INCLUSI. L'UTILIZZO DEL
SOFTWARE TERZO È AUTORIZZATO ESCLUSIVAMENTE IN CONGIUNZIONE CON
L’UDK – OGNI ALTRO UTILIZZO È VIETATO.

2. Concessione della licenza. A condizione che vengano rispettati tutti i termini e le


condizioni del presente Contratto, incluse le Restrizioni riportate di seguito nella Sezione 3, Epic
Le garantisce, per tutta la durata della protezione legale dei diritti legati alla proprietà
intellettuale dell’UDK conformemente con la legge vigente (soggetta a quanto esposto nella
Sezione 7), una licenza limitata, individuale, non esclusiva, mondiale, non trasferibile per (a)
installare e utilizzare l’UDK al fine di sviluppare un numero illimitato di applicazioni; (b)
sviluppare opere derivate dall’UDK; (c) utilizzare le opere derivate dall’UDK da Lei sviluppate,
al fine di sviluppare un numero illimitato di applicazioni e (d) distribuire le applicazioni da Lei
sviluppate, utilizzando l’UDK e le opere derivate dall’UDK solo sotto forma di codice oggetto,
solo come parte inseparabile delle applicazioni, e solo per utenti finali conformemente a un
contratto di licenza con l’utente finale contenente termini coerenti con quelli contenuti nel
presente Contratto e altrettanto garanzia di tutela dei diritti di Epic. La presente licenza Le viene
fornita in modo gratuito.
3. Restrizioni sulla licenza. Epic e i propri fornitori si riservano tutti i diritti non
espressamente concessi al Licenziatario Utente Finale nel presente contratto. Nel limite massimo
consentito dalla legge applicabile, il Licenziatario Utente Finale potrà utilizzare l'UDK
esclusivamente nei modi espressamente concessi nel presente Contratto. Conseguentemente, il
Licenziatario Utente Finale può fare uso dell'UDK secondo quanto stabilito nella Sezione 2, ma
non gli è consentito:

 usare o sfruttare quanto segue in alcun modo che implichi un compenso o un


guadagno commerciale più o meno personale, diretto o indiretto destinato a Lei o a
terzi: (a) l’UDK (o parti dello stesso); (b) opere derivate dall’UDK (o da parti dello
stesso); (c) applicazioni che contengano codici e/o contenuti dell’UDK o (d)
applicazioni che contengano opere derivate da codici e/o contenuti nell’UDK. In
deroga a quanto anzidetto, Le sarà concesso di partecipare con la Sua applicazione
UDK a concorsi (quali il concorso "Make Something Unreal" o l'"Independent Games
Festival") e di accettare premi in denaro (di importo non superiore a
$100.000);utilizzare l’UDK per sviluppare applicazioni in concorrenza o
potenzialmente in concorrenza con l’UDK o con qualunque altro middleware o
software per lo sviluppo di giochi prodotto da Epic;

 effettuare reingegnerizzazioni o de compilazioni dell’UDK, salvo nei casi in cui la


legge applicabile lo consenta espressamente, a prescindere da questa limitazione;

 pubblicare codici o contenuti dell’UDK sotto una licenza non concessa da Epic
Games, Inc.;

 pubblicare codici o contenuti UDK soggetti a licenze d'uso diverse da licenze di Epic
Games, Inc., fatta eccezione esclusivamente per le applicazioni UDK:iOS pubblicate
ai sensi dei termini dell'accordo di licenza per l'utente finale (EULA) standard di
Apple;

 pubblicare applicazioni UDK (commerciali o non commerciali) che utilizzino


qualsiasi asset di KismetGame_Assets.upk.

 cedere il presente Contratto a terzi;

 utilizzare l’UDK per sviluppare trucchi, frodi o applicazioni simili;


 rimuovere o modificare marchi registrati, simboli identificativi, copyright, avvisi di
proprietà, legende, simboli, etichette o questo Contratto dall’UDK, fatta eccezione per
il diritto di modificare la schermata di caricamento, ivi compreso il diritto di
rimuovere il logo UDK e l’identificazione del prodotto dalla schermata di
caricamento, ma escluso il diritto di rimuovere o alterare i video con i loghi Powered
by Unreal Technology e Bink Video facenti seguito alla schermata di caricamento;

 utilizzare marchi registrati, loghi, nomi commerciali o marchi di servizio di proprietà


di Epic in qualunque maniera (fatta eccezione per il mantenimento degli avvisi
relativi al marchio registrato dell’UDK descritto nel punto precedente);

 infrangere o violare i diritti di proprietà o di proprietà intellettuale, i diritti, la privacy


o la pubblicità di Epic o di terzi;

 usare l'UDK per sviluppare applicazioni che, attraverso immagini, file audio, video o
di testo, possano essere considerate illegali (come la pornografia infantile), soggette a
obiezioni od offensive in base alle leggi del paese in cui Lei risiede, installa o utilizza
l’UDK;

 usare l'UDK in modi che violino le linee guida o il Contratto (o i Contratti) di licenza
dell’applicazione sulle piattaforme di arrivo (per esempio Apple, Microsoft, Google,
Sony, etc.);

 modificare, adottare o utilizzare il presente Contratto (o una versione modificata dello


stesso) come se fosse Suo;

 sostituire il presente Contratto con la Sua versione dello stesso in qualunque forma o
versione dell’UDK.

4. Proprietà. Come stabilito dalle parti, Epic o i suoi fornitori (come descritto nella Sezione
1) detengono il titolo, il copyright e altri diritti di proprietà intellettuale relativi all’UDK nonché
alle opere derivate dall’UDK. Lei possiede il titolo, il copyright e altri diritti di proprietà
intellettuale relativi alle applicazioni che Lei sviluppa utilizzando l’UDK e alle opere derivate
dallo stesso; tuttavia la proprietà dell’UDK, delle opere derivate dall’UDK e da tutte le parti
dell’UDK e delle opere derivate da esso sono e rimangono di proprietà di Epic. Lei accetta che
Epic potrà e sarà autorizzata a prendere provvedimenti equi e ingiuntivi o altre riparazioni simili,
per mantenere, difendere, attuare e preservare tali diritti, oltre a tutti gli altri rimedi disponibili.
Qualora la legge della Sua giurisdizione riconosca Lei come proprietario delle opere derivate
dall’UDK, non sarà autorizzato a utilizzare tali opere derivate in mancanza di una previa ed
esplicita autorizzazione scritta fornita da Epic, fatta eccezione per gli utilizzi consentiti indicati
all'interno del presente Contratto.
5. Rete UDK. Nella misura in cui Epic intenderà offrire tale possibilità, Lei potrà scegliere
di partecipare alla Rete UDK di Epic. Lei concede a Epic una licenza non esclusiva,
completamente pagata, royalty-free, mondiale, perpetua, irrevocabile, cedibile in sublicenza, non
terminabile e trasferibile per tutti gli usi conosciuti mirati a riprodurre, distribuire, esibire
pubblicamente, esporre al pubblico, creare, vendere, importare, modificare e sviluppare opere
derivate basate su quanto segue, nonché a utilizzare e sfruttare: (a) qualsiasi informazione,
codice e altro materiale tangibile o intangibile che Lei pubblica sulla Rete UDK di Epic o
fornisce a Epic in altri modi e (b) tutte le modifiche e le aggiunte apportate all’UDK che Lei
fornisce a Epic attraverso la Rete UDK o in altri modi, ivi inclusi, a titolo esemplificativo, quelle
mirate a correggere errori o altre condizioni indesiderate o non previste, che potrebbero causare
l’arresto, il malfunzionamento o un funzionamento diverso da quello previsto dell’UDK. In
deroga a quanto appena esposto, i Suoi diritti statutari di autore previsti dalla legge della Sua
giurisdizione rimangono inalterati, laddove applicabile. Nella misura in cui la Sua giurisdizione
non preveda licenze perpetue e/o non terminabili, la licenza da Lei concessa a Epic descritta
nella Sezione 5 persisterà per l’intera durata della protezione legale dei diritti di proprietà
intellettuale concessi a Epic conformemente alla legge vigente.

6. Esportazione. L’UDK è soggetto alle leggi e ai regolamenti statunitensi e internazionali


in materia di esportazione. Lei è tenuto ad agire in conformità con tutte le leggi e i regolamenti
sull’esportazione applicabili all’UDK. Tali leggi comprendono delle restrizioni sulle
destinazioni, sugli utenti finali e sull’uso finale.

7. Cessazione. Con riserva di qualsiasi altro diritto, (a) il presente Contratto terminerà
immediatamente e senza preavviso dall’altra parte qualora una delle parti non agisca in
conformità con i termini e le condizioni contenuti nel presente Contratto, inoltre (b) Epic ha il
diritto di porre fine al presente Contratto, dopo averLe inviato un’adeguata notifica. Al termine
del presente Contratto, Lei dovrà interrompere l’utilizzo e distruggere tutte le copie dell’UDK, di
tutte le sue parti nonché tutta la relativa documentazione. Qualora Lei violasse il presente
Contratto ed Epic decidesse di intentare un’azione legale contro di Lei, Lei sarà tenuto a pagare
un costo ragionevole per i procuratori legali di Epic.

8. Questioni relative alla proprietà intellettuale.

(a) In cambio della considerazione offertaLe da Epic, Lei si impegna a non rivendicare diritti
e a intentare o azioni legali relative alla contraffazione dei brevetti, ai diritti sui brevetti o ad altri
diritti di proprietà intellettuale da Lei posseduti o controllati riguardo a qualsiasi versione
dell’UDK o al suo utilizzo.

(b) Lei acconsente a indennizzare e a esimere Epic da tutti i costi e le spese (ivi incluse
parcelle e spese ragionevoli legate ai procuratori legali) e da qualunque altra responsabilità
conseguente o legata a tutte le richieste di risarcimento per violazione del brevetto o del
copyright, appropriazione indebita e abuso dei segreti commerciali o di altri diritti relativi al Suo
utilizzo dell’UDK, o di parti dello stesso, in qualsiasi forma o di qualsiasi Suo esercizio dei diritti
concessi dal presente Contratto.
9. Intero accordo; sopravvivenza. Il presente Contratto e i termini per i supplementi e gli
aggiornamenti da Lei utilizzati, costituiscono l’intero accordo tra Lei ed Epic per quanto
concerne l’UDK e sostituiscono tutte le comunicazioni, le proposte e le dichiarazioni precedenti
o contemporanee, orali o scritte in merito all’UDK o a qualsiasi altro argomento trattato dal
presente Contratto. Le sezioni 3, 4 e 6 e dalla 8 alla 18 (compresa) rimarranno valide anche dopo
la cessazione o la scadenza del presente Contratto.

10. Separabilità. Qualora una clausola del presente Contratto fosse ritenuta nulla, non valida,
non tutelabile in giudizio o illegale dalla corte di una giurisdizione competente, le altre clausole
rimarranno pienamente vigenti.

11. Giurisdizione e legislazione vigente. Le leggi dello stato del North Carolina
regoleranno l’interpretazione del presente Contratto e si applicheranno a tutte le richieste di
risarcimento seguenti alla violazione dello stesso, a prescindere dal conflitto tra i principi
giuridici. Tutte le altre richieste di risarcimento, incluse quelle relative alle leggi sulla tutela dei
consumatori, sulla concorrenza sleale e sugli atti illeciti, saranno soggette alle leggi vigenti nello
stato in cui Lei risiede o, se fuori dagli Stati Uniti, alle leggi della giurisdizione in cui risiede. Lei
e noi accettiamo irrevocabilmente l’esclusiva giurisdizione delle corti statali o federali di Wake
County, North Carolina, USA per tutte le dispute conseguenti o legate al presente Contratto. Lei
accetta inoltre che Epic sarà autorizzata a richiedere rimedi ingiuntivi (o qualsiasi riparazione
legale equivalente) in qualunque giurisdizione. Per evitare che si creino dei malintesi, il presente
Contratto deve essere interpretato e attuato a prescindere dai principi dalla Convenzione delle
Nazioni Unite sulla vendita internazionale dei beni, che non si applicano al presente Contratto

12. Esclusione di garanzia. L’UDK viene concesso in licenza “nello stato in cui si
trova”. Lei lo utilizza a Suo rischio. Né Epic, né i suoi fornitori offrono alcuna dichiarazione
legale, garanzia o condizione esplicita. Epic e i suoi fornitori escludono inoltre tutte le garanzie
implicite, comprese la garanzia di commerciabilità, il diritto, la durata, l’idoneità per uno scopo
specifico e la non violazione. Niente di quanto esposto nel presente Contratto può ledere quei
diritti legittimi che non è possibile sottoscrivere o alterare e ai quali non si può rinunciare, diritti
che Le spettano in qualità di consumatore. Le limitazioni e le esclusioni di responsabilità non si
applicano se e solo nel caso in cui (a) Lei abbia subito danni causati da casi negligenza grave o
cattiva condotta intenzionale da parte di Epic or (b) Epic abbia violato la Sua vita, il Suo corpo o
il Suo benessere.

13. Esclusione di danni accidentali, extracontrattuali e di altro genere. Il massimo


risarcimento che Lei può ottenere da Epic ammonta a $ 25,00. Non potrà ottenere risarcimenti
per nessun altro danno da Epic o dai suoi fornitori, inclusi i danni legati alla perdita di profitti o
di dati e i danni extracontrattuali, speciali, diretti o indiretti. Tra queste limitazioni si elencano, a
titolo esemplificativo: (a) tutto ciò che riguarda l’UDK o i servizi (se presenti) e (b) le richieste
di risarcimento per violazioni del contratto o della garanzia, garanzia o condizioni, responsabilità
oggettiva, negligenza o altri torti. Si applica inoltre nei casi in cui Epic sia a conoscenza o
avrebbe dovuto essere a conoscenza dei possibili danni. Le precedenti limitazioni di
responsabilità si applicano alle garanzie e alle dichiarazioni di non responsabilità
precedentemente esposti e a tutti gli altri aspetti del presente Contratto. Le limitazioni e le
esclusioni di responsabilità non si applicano se e solo nel caso in cui (a) Lei abbia subito danni
causati da casi di negligenza grave o di cattiva condotta intenzionale da parte di Epic o (b) Epic
abbia violato la Sua vita, il Suo corpo o la Sua incolumità.

14. Utenti finali appartenenti al Governo degli Stati Uniti . L’UDK e la relativa
documentazione sono “Commercial Items” (Prodotti commerciali) secondo la definizione
contenuta in  48 C.F.R. Art. 2.101, costituiti da “Commercial Computer Software” (Software
commerciale per Computer) e “Commercial Computer Software Documentation”
(Documentazione relativa a software commerciale per Computer) secondo il modo in cui tali
termini sono usati in 48 C.F.R. §12.212 o 48 C.F.R. §227.7202, a seconda dei casi.
Conformemente con 48 C.F.R. §12.212 o con 48 C.F.R. §227.7202-1 - 227.7202-4, a seconda dei
casi, “Commercial Computer Software” (Software commerciale per Computer) e “Commercial
Computer Software Documentation” (Documentazione relativa a software commerciale per
Computer) vengono concessi in licenza agli utenti finali appartenenti al Governo degli Stati Uniti
(a) esclusivamente come “Commercial Items” (Prodotti commerciali) e (b) con i soli diritti
concessi a tutti gli utenti finali, in conformità con i termini e le condizioni del presente Contratto.
I diritti non pubblicati sono riservati in conformità alle leggi sul copyright degli Stati Uniti.

15. Nessuna rinuncia. Le azioni intraprese da Epic per esercitare i diritti previsti dal presente
Contratto, il mancato esercizio o un esercizio tardivo degli stessi, per legge o secondo equità, non
vanno considerate come una rinuncia a questi o ad altri diritti o riparazioni previsti dal presente
Contratto, per legge o secondo equità.

16. Nessuna assistenza. Né Epic, né i suoi fornitori hanno l’obbligo di fornire servizi di
assistenza per l’UDK o una delle sue parti.

17. Nessuna cessione. Lei non è autorizzato, in mancanza di previo consenso scritto da Epic,
a cedere, trasferire, addebitare, subappaltare o dispensare in qualunque altro modo tutti o alcuni
dei diritti e degli obblighi previsti dal presente Contratto. Epic è autorizzata, in qualunque
momento, a cedere, trasferire, addebitare, subappaltare o dispensare in qualunque altro modo
tutti o alcuni dei diritti e degli obblighi previsti dal presente Contratto.

18. Effetto giuridico. Il presente Contratto descrive determinati diritti legali. È probabile che
Lei abbia altri diritti in base alle leggi della Sua giurisdizione. Il presente Contratto non costituirà
una modifica dei diritti che Lei detiene sotto la Sua giurisdizione qualora le leggi della Sua
giurisdizione non lo consentano. Le limitazioni e le esclusioni di garanzia e le riparazioni
contemplate dal presente Contratto possono non essere applicabili a Lei nel caso in cui la Sua
giurisdizione non le ammetta nella Sua situazione specifica. Qualora determinate clausole del
presente Contratto non fossero applicabili sotto la Sua giurisdizione, tali clausole saranno
applicate nella massima misura consentita dalle leggi vigenti.

TERMINI E CONDIZIONI MINIME DELLA LICENZA PER IL LICENZIATARIO UTENTE


FINALE
I. Il Licenziatario concede al Licenziatario Utente Finale una licenza non esclusiva relativa
all’uso del Codice di Integrazione FBX, “nello stato in cui si trova”, senza garanzie di alcun tipo,
nei termini indicati all’interno del presente Contratto.
2. Il Licenziatario Utente Finale non copierà il software concesso in licenza, eccettuati i seguenti
casi: (i) se necessario per la trasmissione del Codice di Integrazione FBX dai media alla memoria
di un computer, esclusivamente ai fini della sua esecuzione su un’unica macchina (sia un
computer indipendente o un componente di una workstation di un sistema multiterminale), o (ii)
per creare una copia a fini di archivio.
3. Il Licenziatario Utente Finale si impegna a non utilizzare alcuno strumento Open Source
(definito di seguito) nello sviluppo del Codice di Integrazione FBX in modo da far sì che le
porzioni non Open Source del Codice di Integrazione FBX siano soggette a termini di licenza o
vincoli di tipo Open Source. Il termine "Open Source" indica qualsiasi codice software che: (a)
contenga o derivi in qualsiasi modo (nella sua totalità o in parte) da software distribuiti come
software liberi, software open source, shareware (es. Linux) o simili modelli di licenza o
distribuzione; e (b) sia soggetto a qualsiasi contratto contenente termini secondo i quali l’utilizzo,
la copia, la modifica o la redistribuzione del software richiedano che lo stesso e/o le opere dallo
stesso derivate siano: (i) rese pubbliche e/o distribuite sotto forma di codice sorgente; (ii)
concesse in licenza per la realizzazione di opere derivate; e/o (iii) ridistribuite gratuitamente;
ivi compresi, senza limitazioni, il software concesso in licenza o distribuito secondo uno dei
seguenti modelli di licenza o distribuzione, o modelli di licenza o distribuzione simili alla
General Public License (GPL) o alla Lesser/Library GPL (LGPL) di GNU.
4. Il Licenziatario Utente Finale non è autorizzato a installare, accedere o copiare o fare uso in
altro modo del Codice di Integrazione FBX, fatta eccezione per quanto espressamente
autorizzato dal presente Contratto. Il Licenziatario Utente Finale non è autorizzato a distribuire,
noleggiare, concedere in prestito, affittare, vendere, concedere in sublicenza o trasferire
altrimenti a terzi il Codice di Integrazione FBX, nella sua totalità o in parte, né alcun diritto
garantito dal presente Contratto, senza previo consenso scritto da parte del Concessionario della
licenza. Il Licenziatario Utente Finale non è autorizzato a installare o accedere, o a consentire
l’installazione o l’accesso al Codice di Integrazione FBX su Internet al fine di rendere
disponibile il Codice di Integrazione FBX a terzi, ivi compreso, senza limitazioni, l’utilizzo
collegato a un servizio di web hosting o servizi simili. Il Licenziatario Utente Finale non è
autorizzato a utilizzare apparecchiature, dispositivi, software o altri mezzi progettati per aggirare
o rimuovere qualsiasi forma di protezione antipirateria utilizzata dal Licenziatario o dai suoi
Concessori di licenza in relazione al Codice di Integrazione FBX, né a utilizzare il Codice di
Integrazione FBX insieme a qualsiasi codice di autorizzazione, numero di serie o altri dispositivi
antipirateria non forniti dal Licenziatario o dai suoi Concessori di licenza. Il Licenziatario Utente
Finale non è autorizzato per nessun motivo a utilizzare né a esportare il Codice di Integrazione
FBX fuori dal paese di acquisto. I diritti e la proprietà relativi ai diritti di proprietà intellettuale
associati al Codice di Integrazione FBX e a eventuali copie restano del Licenziatario e dei suoi
fornitori.
5. Con il presente documento si comunica al Licenziatario Utente Finale che Autodesk, Inc., Ill
McInnis Parkway, San Rafael, California 94903 ("Autodesk") è un beneficiario terzo del
presente Contratto nella misura in cui il presente Contratto contiene disposizioni relative all’uso
da parte del Licenziatario Utente Finale del Codice di Integrazione FBX. Tali disposizioni sono
realizzate espressamente a beneficio di Autodesk e possono essere fatte valere da Autodesk in
aggiunta al Licenziatario.
6. In nessun caso il Licenziatario o i suoi fornitori saranno ritenuti responsabili in alcun modo di
danni indiretti, speciali o conseguenti di qualsiasi natura, ivi compresi senza limitazioni il
mancato guadagno, responsabilità o danni fisici nei confronti di terzi, siano essi prevedibili o
meno, a prescindere dal fatto che il Licenziatario o i suoi fornitori siano stati informati del
possibile verificarsi di tali danni.

UDK Third Party Software Notices and/or Additional Terms and Conditions

This page and/or pages linked from this page contain Third Party Software Notices and/or
Additional Terms and Conditions for the UDK. These notices and/or additional terms and
conditions apply only with respect to the software supplied by the named third party and are
made a part of and incorporated by reference into the Epic Games, Inc. UDK License Terms.

AMD CPU drivers


PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING
THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS
LICENSE.

1. License. The software accompanying this License (hereinafter “Software”), regardless of the
media on which it is distributed, are licensed to you by Advanced Micro Devices, Inc. (“AMD”) for
use solely in conjunction with AMD hardware products purchased with the Software (“AMD
Hardware”). You own the medium on which the Software is recorded, but AMD and AMD's
Licensors (referred to collectively as “AMD”) retain title to the Software and related
documentation. You may:
a) use the Software solely in conjunction with the AMD Hardware on a single computer;
b) make one copy of the Software in machine-readable form for backup purposes only. You must
reproduce on such copy AMD's copyright notice and any other proprietary legends that were on the
original copy of the Software;
c) transfer all your license rights in the Software provided you must also transfer a copy of this
License, the backup copy of the Software, the AMD Hardware and the related documentation and
provided the other party reads and agrees to accept the terms and conditions of this License. Upon
such transfer your license is then terminated.

2. Restrictions. The Software contains copyrighted and patented material, trade secrets and other
proprietary material. In order to protect them, and except as permitted by applicable legislation,
you may not:
a) decompile, reverse engineer, disassemble or otherwise reduce the Software to a human-
perceivable form;
b) modify, network, rent, lend, loan, distribute or create derivative works based upon the Software
in whole or in part; or
c) electronically transmit the Software from one computer to another or over a network or
otherwise transfer the Software except as permitted by this License.

3. Termination. This License is effective until terminated. You may terminate this License at any
time by destroying the Software, related documentation and all copies thereof. This License will
terminate immediately without notice from AMD if you fail to comply with any provision of this
License. Upon termination you must destroy the Software, related documentation and all copies
thereof.

4. Government End Users. If you are acquiring the Software on behalf of any unit or agency of the
United States Government, the following provisions apply. The Government agrees the Software
and documentation were developed at private expense and are provided with “RESTRICTED
RIGHTS”. Use, duplication, or disclosure by the Government is subject to restrictions as set forth
in DFARS 227.7202-1(a) and 227.7202-3(a) (1995), DFARS 252.227-7013(c)(1)(ii) (Oct 1988),
FAR 12.212(a)(1995), FAR 52.227-19, (June 1987) or FAR 52.227-14(ALT III) (June 1987), as
amended from time to time. In the event that this License, or any part thereof, is deemed
inconsistent with the minimum rights identified in the Restricted Rights provisions, the minimum
rights shall prevail.

5. No Other License. No rights or licenses are granted by AMD under this License, expressly or
by implication, with respect to any proprietary information or patent, copyright, trade secret or
other intellectual property right owned or controlled by AMD, except as expressly provided in this
License.

6. Additional Licenses. DISTRIBUTION OR USE OF THE SOFTWARE WITH AN


OPERATING SYSTEM MAY REQUIRE ADDITIONAL LICENSES FROM THE OPERATING
SYSTEM VENDOR.

7. Disclaimer of Warranty on Software. You expressly acknowledge and agree that use of the
Software is at your sole risk. The Software and related documentation are provided “AS IS” and
without warranty of any kind and AMD EXPRESSLY DISCLAIMS ALL WARRANTIES,
EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
AMD DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE
WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE
WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE
WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE
OF THE SOFTWARE IS ASSUMED BY YOU. FURTHERMORE, AMD DOES NOT
WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE
RESULTS OF THE USE OF THE SOFTWARE OR RELATED DOCUMENTATION IN TERMS
OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE.
NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY AMD OR AMD'S
AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY
INCREASE THE SCOPE OF THIS WARRANTY. SHOULD THE SOFTWARE PROVE
DEFECTIVE, YOU (AND NOT AMD OR AMD'S AUTHORIZED REPRESENTATIVE)
ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION. THE SOFTWARE IS NOT INTENDED FOR USE IN MEDICAL, LIFE
SAVING OR LIFE SUSTAINING APPLICATIONS. SOME JURISDICTIONS DO NOT ALLOW
THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT
APPLY TO YOU.

8. Limitation of Liability. UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE,


SHALL AMD, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO
YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES
(INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,
LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE,
MISUSE OR INABILITY TO USE THE SOFTWARE OR RELATED DOCUMENTATION,
BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR
ALLEGED INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER
INTELLECTUAL PROPERTY RIGHT, BY AMD, EVEN IF AMD OR AMD'S AUTHORIZED
REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. AMD will not be liable for 1)loss
of, or damage to, your records or data or 2) any damages claimed by you based on any third party
claim. In no event shall AMD's total liability to you for all damages, losses, and causes of action
(whether in contract, tort (including negligence) or otherwise) exceed the amount paid by you for
the Software.

9. Controlling Law and Severability. This Agreement will be governed by and construed under the
laws of the State of California without reference to its conflicts of law principles. The rights and
obligations under this Agreement shall not be governed by the United Nations Convention on
Contracts or the International Sale of Goods, the application of which is expressly excluded. Each
party hereto submits to the jurisdiction of the state and federal courts of Santa Clara County and the
Northern District of California for the purpose of all legal proceedings arising out of or relating to
this Agreement or the subject matter hereof. Each party waives any objection which it may have to
contest such forum.
10. Complete Agreement. This License constitutes the entire agreement between the parties with
respect to the use of the Software and the related documentation, and supersedes all prior or
contemporaneous understandings or agreements, written or oral, regarding such subject matter. No
amendment to or modification of this License will be binding unless in writing and signed by a
duly authorized representative of AMD.

Autodesk: FBX Integration Code


1. Licensee grants to End-User Licensee a non-exclusive license to use the FBX Integration Code, "as is",
without warranty of any kind, under the terms stated in this Agreement.

2. End-User Licensee will not copy the Licensed Software except: (i) as necessary to read the FBX Integration
Code from the media into the memory of a computer solely for the purpose of executing it on a single
machine (whether stand alone computer or a workstation component of a multi-terminal system), or (ii) to
create an archival copy.

3. End-User Licensee agrees not to use any Open Source (defined below) in the development of the FBX
Integration Code in such a way that would cause the non-Open Source portions of the FBX Integration Code
to be subject to an Open Source licensing terms or obligations. "Open Source" means any software code that:
(a) contains, or is derived in any manner, (in whole or in part), from any software that is distributed as free
software, open source software, shareware (e.g., Linux), or similar licensing or distribution models; and (b) is
subject to any agreement with terms requiring that using, copying, modifying or redistributing the software
requires that such software and/or the derivative works of such software be: (i) disclosed and/or distributed in
source code form; (ii) be licensed for the purpose of making derivative works; and/or (iii) be redistributed
free of charge; including, without limitation, software licensed or distributed under any of the following
licenses or distribution models, or licenses or distribution models similar to, GNU's General Public License
(GPL) or Lesser/Library GPL (LGPL).

4. End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as
expressly authorized by this Agreement. End-User Licensee may not distribute, rent, loan, lease, sell,
sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this
Agreement, to any other person without the prior written consent of Licensor. End-User Licensee may not
install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the
purposes of making the FBX Integration Code available to third parties, including, without limitation, use in
connection with a Web hosting or similar services. End Licensee may not utilize any equipment, device,
software, or other means designed to circumvent or remove any form of copy protection used by Licensee or
its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with
any, authorization code, serial number, or other copy protection device not supplied by Licensee or its
licensors. End-User Licensee may not use or export the FBX Integration Code outside of the country of
purchase for any reason. Title to and ownership of the intellectual property rights associated with the FBX
Integration Code and any copies remain with Licensee and its suppliers.

5. End-User Licensee is hereby notified that Autodesk, Inc., Ill McInnis Parkway, San Rafael, California 94903
("Autodesk") is a third-party beneficiary to this Agreement to the extent that this Agreement contains
provisions which relate to End-User Licensee's use of the FBX Integration Code. Such provisions are made
expressly for the benefit of Autodesk and are enforceable by Autodesk in addition to Licensee.

6. In no event shall Licensee or its suppliers be liable in any way for indirect, special or consequential damages
of any nature, including without limitation, lost business profits, or liability or injury to third persons,
whether foreseeable or not, regardless of whether Licensee or its suppliers have been advised of the
possibility of such damages.

Bink
Uses Bink Video. Copyright (C) 1997-2009 by RAD Game Tools, Inc .
Bitstream Vera Fonts
The fonts have a generous copyright, allowing derivative works (as long as "Bitstream" or "Vera" are not in the names),
and full redistribution (so long as they are not *sold* by themselves). They can be be bundled, redistributed and sold
with any software.

The fonts are distributed under the following copyright:


Copyright
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this
license (“Fonts”) and associated documentation files (the “Font Software”), to reproduce and distribute the
Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell
copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject
to the following conditions:

The above copyright and trademark notices and this permission notice shall be included in all copies of one
or more of the Font Software typefaces.

The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or
characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts,
only if the fonts are renamed to names not containing either the words “Bitstream” or the word “Vera”.

This License becomes null and void to the extent applicable to Fonts or Font Software that has been
modified and is distributed under the “Bitstream Vera” names.

The Font Software may be sold as part of a larger software package but no copy of one or more of the Font
Software typefaces may be sold by itself.

THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR
OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR
FROM OTHER DEALINGS IN THE FONT SOFTWARE.

Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall
not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further
information, contact: fonts at gnome dot org.

Convex Decomposition
Copyright (c) 2007 by John W. Ratcliff jratcliff@infiniplex.net

The MIT license:

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions: The above
copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,


EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

CSHA 1
100% free public domain implementation of the SHA-1 algorithm by
Dominik Reichl <dominik.reichl@t-online.de>
http://www.dominik-reichl.de/

DirectX Redistributable
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT DIRECTX END USER RUNTIME

These license terms are an agreement between Microsoft Corporation (or based on where
you live, one of its affiliates) and you. Please read them. They apply to the software
named above, which includes the media on which you received it, if any. The terms also
apply to any Microsoft
* updates,
* supplements,
* Internet-based services, and
* support services
for this software, unless other terms accompany those items. If so, those terms apply.

BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT
THEM, DO NOT USE THE SOFTWARE.

If you comply with these license terms, you have the rights below.

1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies of
the software on your devices.

2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives
you some rights to use the software. Microsoft reserves all other rights. Unless
applicable law gives you more rights despite this limitation, you may use the software only
as expressly permitted in this agreement. In doing so, you must comply with any technical
limitations in the software that only allow you to use it in certain ways. You may not
* work around any technical limitations in the software;
* reverse engineer, decompile or disassemble the software, except and only to the extent
that applicable law expressly permits, despite this limitation;
* make more copies of the software than specified in this agreement or allowed by
applicable law, despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
* use the software for commercial software hosting services.

3. BACKUP COPY. You may make one backup copy of the software. You may use it only
to reinstall the software.

4. DOCUMENTATION. Any person that has valid access to your computer or internal
network may copy and use the documentation for your internal, reference purposes.

5. EXPORT RESTRICTIONS. The software is subject to United States export laws and
regulations. You must comply with all domestic and international export laws and
regulations that apply to the software. These laws include restrictions on destinations,
end users and end use. For additional information, see www.microsoft.com/exporting.

6. SUPPORT SERVICES. Because this software is “as is,” we may not provide support
services for it.

7. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates,
Internet-based services and support services that you use, are the entire agreement for
the software and support services.

8. APPLICABLE LAW.
a. United States. If you acquired the software in the United States, Washington state law
governs the interpretation of this agreement and applies to claims for breach of it,
regardless of conflict of laws principles. The laws of the state where you live govern all
other claims, including claims under state consumer protection laws, unfair competition
laws, and in tort.
b. Outside the United States. If you acquired the software in any other country, the laws of
that country apply.

9. LEGAL EFFECT. This agreement describes certain legal rights. You may have other
rights under the laws of your country. You may also have rights with respect to the party
from whom you acquired the software. This agreement does not change your rights under
the laws of your country if the laws of your country do not permit it to do so.

10. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU


BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES,
GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS
UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE
EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN


RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO
U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING
CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.

This limitation applies to


* anything related to the software, services, content (including code) on third party Internet
sites, or third party programs; and
* claims for breach of contract, breach of warranty, guarantee or condition, strict liability,
negligence, or other tort to the extent permitted by applicable law.

It also applies even if Microsoft knew or should have known about the possibility of the
damages. The above limitation or exclusion may not apply to you because your country
may not allow the exclusion or limitation of incidental, consequential or other damages.

DL Malloc 2.8.3
The person or persons who have associated work with this document (the "Dedicator" or
"Certifier") hereby either (a) certifies that, to the best of his knowledge, the work of
authorship identified is in the public domain of the country from which the work is
published, or (b) hereby dedicates whatever copyright the dedicators holds in the work of
authorship identified below (the "Work") to the public domain. A certifier, moreover,
dedicates any copyright interest he may have in the associated work, and for these
purposes, is described as a "dedicator" below.

A certifier has taken reasonable steps to verify the copyright status of this work. Certifier
recognizes that his good faith efforts may not shield him from liability if in fact the work
certified is not in the public domain.

Dedicator makes this dedication for the benefit of the public at large and to the detriment of
the Dedicator's heirs and successors. Dedicator intends this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights under copyright law, whether
vested or contingent, in the Work. Dedicator understands that such relinquishment of all
rights includes the relinquishment of all rights to enforce (by lawsuit or otherwise) those
copyrights in the Work.
Dedicator recognizes that, once placed in the public domain, the Work may be freely
reproduced, distributed, transmitted, used, modified, built upon, or otherwise exploited by
anyone for any purpose, commercial or non-commercial, and in any way, including by
methods that have not yet been invented or conceived.

DotNetZip 1.8 (and 1.7)


License Terms: http://dotnetzip.codeplex.com/

Dual Quaternion Skinning Code


This software is provided 'as-is', without any express or implied warranty. In no event will
the author(s) be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose including
commercial applications, and to alter it and redistribute it freely, subject to the following
restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you
wrote the original software. If you use this software in a product, an acknowledgment in
the product documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.

FCollada
Copyright 2006 Feeling Software.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

FS import classes:
-----------------------
Copyright 2005-2006 Feeling Software and
Copyright 2005-2006 Autodesk Media Entertainment.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

GLEW 1.5.8
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that
the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

GraphViz (used by FaceFX)


License Terms: http://www.graphviz.org/License.php

iPhoneBrowser SVN r55


Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that
the following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the Peter Dennis Bartok nor the names of its contributors may be used to endorse or
promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

IQueryable Search
Copyright (c) 2009 Stan Naspinski

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

JPEG
The authors make NO WARRANTY or representation, either express or implied, with respect to this software, its quality, accuracy,
merchantability, or fitness for a particular purpose. This software is provided 'AS IS", and you, its user, assume the entire risk as to
its quality and accuracy.
This software is copyright (C) 1991-1998, Thomas G. Lane.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee,
subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be
included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must
be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying
documentation must state that this software is based in part on the work of the Independent PEG Group". (3) Permission for use
of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO
LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the I]G code, not just to the unmodified library. If you use our
work, you ought to acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name In advertising or publicity relating to this
software or products derived from it. This software may be referred to only as "the Independent IPEG Group's software".
We specifically permit and encourage the use of this software as the basis of commercial products, provided that all warranty or
liability claims are assumed by the product vendor.

JQuery Grid Plugin 3.8


Open Source Initiative OSI - The MIT License:Licensing
The MIT License

Copyright (c) 2008, Tony Tomov, tony@trirand.com

Permission is hereby granted, free of charge, to any person obtaining a copy


of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE

JSON Java Bindings


Copyright (c) 2008 JSON.org

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

KissFFT
Copyright (c) 2003-2010 Mark Borgerding

All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that
the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the author nor the names of any contributors may be used to endorse or promote products
derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Lib Expat
Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
and Clark Cooper
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

libffi
Copyright (c) 1996-2003  Red Hat, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the “Software''), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.

THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND,


EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL CYGNUS SOLUTIONS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

LibXML2
Except where otherwise noted in the source code (e.g. the files hash.c, list.c and the trio
files, which are covered by a similar license but with different Copyright notices) all the
files are:

Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.


Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,


EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE DANIEL VEILLARD BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of Daniel Veillard shall not be used in
advertising or otherwise to promote the sale, use or other dealings in this Software without
prior written authorization from him.

libPNG
License Terms: http://www.libpng.org/pub/png/src/libpng-LICENSE.txt

Libresample
License Terms: http://ccrma.stanford.edu/~jos/resample/Free_Resampling_Software.html

LINQ Dynamic Query Library


Microsoft Public License (Ms-PL)
Published: October 12, 2006

This license governs use of the accompanying software. If you use the software, you accept this license. If
you do not accept the license, do not use the software.

1. Definitions
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as
under U.S. copyright law.

A “contribution” is the original software, or any additions or changes to the software.

A “contributor” is any person that distributes its contribution under this license.

“Licensed patents” are a contributor’s patent claims that read directly on its contribution.

2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in
section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any
derivative works that you create.

(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in
the software or derivative works of the contribution in the software.

3. Conditions and Limitations


(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or
trademarks.
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the
software, your patent license from such contributor to the software ends automatically.

(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and
attribution notices that are present in the software.

(D) If you distribute any portion of the software in source code form, you may do so only under this license
by including a complete copy of this license with your distribution. If you distribute any portion of the software
in compiled or object code form, you may only do so under a license that complies with this license.

(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express
warranties, guarantees or conditions. You may have additional consumer rights under your local laws which
this license cannot change. To the extent permitted under your local laws, the contributors exclude the
implied warranties of merchantability, fitness for a particular purpose and non-infringement.

LINQ to SQL - Many to Many Relationships


Preamble

This License governs Your use of the Work. This License is intended to allow developers to use the Source
Code and Executable Files provided as part of the Work in any application in any form.

The main points subject to the terms of the License are:

Source Code and Executable Files can be used in commercial applications;


Source Code and Executable Files can be redistributed; and
Source Code can be modified to create derivative works.
No claim of suitability, guarantee, or any warranty whatsoever is provided. The software is provided "as-is".
The Article(s) accompanying the Work may not be distributed or republished without the Author's consent
This License is entered between You, the individual or other entity reading or otherwise making use of the
Work licensed pursuant to this License and the individual or other entity which offers the Work under the
terms of this License ("Author").

License

THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CODE PROJECT
OPEN LICENSE ("LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER
APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE
OR COPYRIGHT LAW IS PROHIBITED.

BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HEREIN, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENSE. THE AUTHOR GRANTS YOU THE RIGHTS CONTAINED
HEREIN IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. IF YOU
DO NOT AGREE TO ACCEPT AND BE BOUND BY THE TERMS OF THIS LICENSE, YOU CANNOT MAKE
ANY USE OF THE WORK.

Definitions.
"Articles" means, collectively, all articles written by Author which describes how the Source Code and
Executable Files for the Work may be used by a user.
"Author" means the individual or entity that offers the Work under the terms of this License.
"Derivative Work" means a work based upon the Work or upon the Work and other pre-existing works.
"Executable Files" refer to the executables, binary files, configuration and any required data files included in
the Work.
"Publisher" means the provider of the website, magazine, CD-ROM, DVD or other medium from or by which
the Work is obtained by You.
"Source Code" refers to the collection of source code and configuration files used to create the Executable
Files.
"Standard Version" refers to such a Work if it has not been modified, or has been modified in accordance
with the consent of the Author, such consent being in the full discretion of the Author.
"Work" refers to the collection of files distributed by the Publisher, including the Source Code, Executable
Files, binaries, data files, documentation, whitepapers and the Articles.
"You" is you, an individual or entity wishing to use the Work and exercise your rights under this License.
Fair Use/Fair Use Rights. Nothing in this License is intended to reduce, limit, or restrict any rights arising
from fair use, fair dealing, first sale or other limitations on the exclusive rights of the copyright owner under
copyright law or other applicable laws.
License Grant. Subject to the terms and conditions of this License, the Author hereby grants You a
worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to
exercise the rights in the Work as stated below:

You may use the standard version of the Source Code or Executable Files in Your own applications.
You may apply bug fixes, portability fixes and other modifications obtained from the Public Domain or from
the Author. A Work modified in such a way shall still be considered the standard version and will be subject
to this License.
You may otherwise modify Your copy of this Work (excluding the Articles) in any way to create a Derivative
Work, provided that You insert a prominent notice in each changed file stating how, when and where You
changed that file.
You may distribute the standard version of the Executable Files and Source Code or Derivative Work in
aggregate with other (possibly commercial) programs as part of a larger (possibly commercial) software
distribution.
The Articles discussing the Work published in any form by the author may not be distributed or republished
without the Author's consent. The author retains copyright to any such Articles. You may use the Executable
Files and Source Code pursuant to this License but you may not repost or republish or otherwise distribute
or make available the Articles, without the prior written consent of the Author.
Any subroutines or modules supplied by You and linked into the Source Code or Executable Files this Work
shall not be considered part of this Work and will not be subject to the terms of this License.
Patent License. Subject to the terms and conditions of this License, each Author hereby grants to You a
perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section)
patent license to make, have made, use, import, and otherwise transfer the Work.
Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the
following restrictions:
You agree not to remove any of the original copyright, patent, trademark, and attribution notices and
associated disclaimers that may appear in the Source Code or Executable Files.
You agree not to advertise or in any way imply that this Work is a product of Your own.
The name of the Author may not be used to endorse or promote products derived from the Work without the
prior written consent of the Author.
You agree not to sell, lease, or rent any part of the Work. This does not restrict you from including the Work
or any part of the Work inside a larger software distribution that itself is being sold. The Work by itself,
though, cannot be sold, leased or rented.
You may distribute the Executable Files and Source Code only under the terms of this License, and You
must include a copy of, or the Uniform Resource Identifier for, this License with every copy of the Executable
Files or Source Code You distribute and ensure that anyone receiving such Executable Files and Source
Code agrees that the terms of this License apply to such Executable Files and/or Source Code. You may not
offer or impose any terms on the Work that alter or restrict the terms of this License or the recipients'
exercise of the rights granted hereunder. You may not sublicense the Work. You must keep intact all notices
that refer to this License and to the disclaimer of warranties. You may not distribute the Executable Files or
Source Code with any technological measures that control access or use of the Work in a manner
inconsistent with the terms of this License.
You agree not to use the Work for illegal, immoral or improper purposes, or on pages containing illegal,
immoral or improper material. The Work is subject to applicable export laws. You agree to comply with all
such laws and regulations that may apply to the Work after Your receipt of the Work.
Representations, Warranties and Disclaimer. THIS WORK IS PROVIDED "AS IS", "WHERE IS" AND "AS
AVAILABLE", WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES OR CONDITIONS OR
GUARANTEES. YOU, THE USER, ASSUME ALL RISK IN ITS USE, INCLUDING COPYRIGHT
INFRINGEMENT, PATENT INFRINGEMENT, SUITABILITY, ETC. AUTHOR EXPRESSLY DISCLAIMS ALL
EXPRESS, IMPLIED OR STATUTORY WARRANTIES OR CONDITIONS, INCLUDING WITHOUT
LIMITATION, WARRANTIES OR CONDITIONS OF MERCHANTABILITY, MERCHANTABLE QUALITY OR
FITNESS FOR A PARTICULAR PURPOSE, OR ANY WARRANTY OF TITLE OR NON-INFRINGEMENT,
OR THAT THE WORK (OR ANY PORTION THEREOF) IS CORRECT, USEFUL, BUG-FREE OR FREE OF
VIRUSES. YOU MUST PASS THIS DISCLAIMER ON WHENEVER YOU DISTRIBUTE THE WORK OR
DERIVATIVE WORKS.
Indemnity. You agree to defend, indemnify and hold harmless the Author and the Publisher from and against
any claims, suits, losses, damages, liabilities, costs, and expenses (including reasonable legal or attorneys’
fees) resulting from or relating to any use of the Work by You.
Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL
THE AUTHOR OR THE PUBLISHER BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS
LICENSE OR THE USE OF THE WORK OR OTHERWISE, EVEN IF THE AUTHOR OR THE PUBLISHER
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Termination.
This License and the rights granted hereunder will terminate automatically upon any breach by You of any
term of this License. Individuals or entities who have received Derivative Works from You under this License,
however, will not have their licenses terminated provided such individuals or entities remain in full
compliance with those licenses. Sections 1, 2, 6, 7, 8, 9, 10 and 11 will survive any termination of this
License.
If You bring a copyright, trademark, patent or any other infringement claim against any contributor over
infringements You claim are made by the Work, your License from such contributor to the Work ends
automatically.
Subject to the above terms and conditions, this License is perpetual (for the duration of the applicable
copyright in the Work). Notwithstanding the above, the Author reserves the right to release the Work under
different license terms or to stop distributing the Work at any time; provided, however that any such election
will not serve to withdraw this License (or any other license that has been, or is required to be, granted
under the terms of this License), and this License will continue in full force and effect unless terminated as
stated above.
Publisher. The parties hereby confirm that the Publisher shall not, under any circumstances, be responsible
for and shall not have any liability in respect of the subject matter of this License. The Publisher makes no
warranty whatsoever in connection with the Work and shall not be liable to You or any party on any legal
theory for any damages whatsoever, including without limitation any general, special, incidental or
consequential damages arising in connection to this license. The Publisher reserves the right to cease
making the Work available to You at any time without notice
Miscellaneous
This License shall be governed by the laws of the location of the head office of the Author or if the Author is
an individual, the laws of location of the principal place of residence of the Author.
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity
or enforceability of the remainder of the terms of this License, and without further action by the parties to this
License, such provision shall be reformed to the minimum extent necessary to make such provision valid
and enforceable.
No term or provision of this License shall be deemed waived and no breach consented to unless such
waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
This License constitutes the entire agreement between the parties with respect to the Work licensed herein.
There are no understandings, agreements or representations with respect to the Work not specified herein.
The Author shall not be bound by any additional provisions that may appear in any communication from You.
This License may not be modified without the mutual written agreement of the Author and You.

Markdown Sharp
The MIT License (MIT)
Copyright (c) 2011 MarkdownSharp

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

MCPP version 2.7.2


Copyright (c) 1998, 2002-2008 Kiyoshi Matsui kmatsui@t3.rim.or.jp All rights reserved.

This software including the files in this directory is provided under the following license.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the
following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Mersenne Prime Twister (SSE version)


Copyright (c) 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All
rights reserved.

Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of
conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.

* Neither the name of the Hiroshima University nor the names of its contributors may be
used to endorse or promote products derived from this software without specific prior
written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND


CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Microsoft Visual Studio Redistributable Files


This software uses certain redistributable software components provided by Microsoft. By
accepting the terms of this agreement you agree to indemnify, defend, and hold harmless
Microsoft from any claims including attorneys’ fees, related to the distribution or use of this
program.

NVIDIA Corporation
This product includes code licensed from NVIDIA.
Software License Agreement -SDK
IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
Do not use or load the SDK and any associated materials provided by NVIDIA on the extranet (collectively,
the "Software") until You have carefully read the following terms and conditions. By loading or using the
Software, You agree to fully comply with the terms and conditions of this Software License Agreement
("Agreement") by and between NVIDIA Corporation, a Delaware corporation with its principal place of
business at 2701 San Tomas Expressway, Santa Clara, California 95050 U.S.A. ("NVIDIA"), and You. If You
do not wish to so agree, do not install or use the Software.

For the purposes of this Agreement:

"Licensee," "You" and/or "Your" shall mean, collectively and individually, Original Equipment Manufacturers,
Independent Hardware Vendors, Independent Software Vendors, and End-Users of the Software pursuant to
the terms and conditions of this Agreement.

"Derivative Works" shall mean derivatives of the Software created by You or a third party on Your behalf,
which term shall include: (a) for copyrightable or copyrighted material, any translation, abridgement, revision
or other form in which an existing work may be recast, transformed or adapted; (b) for work protected by
topography or mask right, any translation, abridgement, revision or other form in which an existing work may
be recast, transformed or adapted; (c) for patentable or patented material, any Improvement; and (d) for
material protected by trade secret, any new material derived from or employing such existing trade secret.

"Intellectual Property Rights" shall mean all proprietary rights, including all patents, trademarks, copyrights,
know-how, trade secrets, mask works, including all applications and registrations thereto, and any other
similar protected rights in any country.

SECTION 1 - GRANT OF LICENSE.


NVIDIA agrees to provide the Software and any associated materials pursuant to the terms and conditions of
this Agreement. Subject to the terms of this Agreement, NVIDIA grants to You a nonexclusive, transferable,
worldwide, revocable, limited, royalty-free, fully paid-up license under NVID IA's copyrights to

(a) install, deploy, use, have used execute, reproduce, display, perform, run, modify the source
code of the Software, or to prepare and have prepared Derivative Works thereof the Software for
Your own internal development, testing and maintenance purposes to incorporate the Software or
Derivative Works thereof, in part or whole, into Your software applications that execute on or use
NVIDIA hardware and software; and
(b) to transfer, distribute and sublicense Derivative Works (in object code only) created by You as
incorporated (in whole or in part) in Your software applications that execute on or use NVIDIA
hardware and software.

You may exercise your license rights pursuant to Subsection 1(b) above pursuant to the terms and
conditions of any form of end-user software license agreement, provided Your end-user agrees to be bound
by terms and conditions that are as protective of NVIDIA's Intellectual Property Rights in the Software as this
Agreement.

If You are not the final manufacturer or vendor of a computer system or software program incorporating the
Software, or if Your Contractors (as defined below), affiliates or subsidiaries need to exercise any, some or
all of the license grant described above herein to the Software on Your behalf, then You may transfer a copy
of the Software, (and related end-user documentation) to such recipient for use in accordance with the terms
of this Agreement, provided such recipient agrees to be fully bound by the terms hereof. Except as expressly
permitted in this Agreement, Unless otherwise authorized in the Agreement, You shall not otherwise assign,
sublicense, lease, or in any other way transfer or disclose Software to any third party. Unless otherwise
authorized in the Agreement, You shall not reverse- compile, disassemble, reverse-engineer, or in any
manner attempt to derive the source code of the Software from the object code portions of the Software.

Except as expressly stated in this Agreement, no license or right is granted to You directly or by implication,
inducement, estoppel or otherwise. NVIDIA shall have the right to inspect or have an independent auditor
inspect Your relevant records to verify Your compliance with the terms and conditions of this Agreement.

SECTION 2 - CONFIDENTIALITY.
If applicable, any exchange of Confidential Information (as defined in the NDA) shall be made pursuant to
the terms and conditions of a separately signed Non-Disclosure Agreement ("NDA") by and between NVIDIA
and You. For the sake of clarity, You agree that the Software is Confidential Information of NVIDIA.

If You wish to have a third party consultant or subcontractor ("Contractor") perform work on Your behalf
which involves access to or use of Software, You shall obtain a written confidentiality agreement from the
Contractor which contains terms and obligations with respect to access to or use of Software no less
restrictive than those set forth in this Agreement and excluding any distribution or sublicense rights, and use
for any other purpose than permitted in this Agreement. Otherwise, You shall not disclose the terms or
existence of this Agreement or use NVIDIA's name in any publications, advertisements, or other
announcements without NVIDIA's prior written consent. Unless otherwise provided in this Agreement, You
do not have any rights to use any NVIDIA trademarks or logos.

SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS. All rights, title and
interest to all copies of the Software remain with NVIDIA, subsidiaries, licensors, or its suppliers. The
Software is copyrighted and protected by the laws of the United States and other countries, and international
treaty provisions. You may not remove any copyright notices from the Software. NVIDIA may make changes
to the Software, or to items referenced therein, at any time and without notice, but is not obligated to support
or update the Software. Except as otherwise expressly provided, NVIDIA grants no express or implied right
under any NVIDIA patents, copyrights, trademarks, or other intellectual property rights.

All rights, title and interest in the Derivative Works of the Software remain with You subject to the underlying
license from NVIDIA to the Software. You grant NVIDIA an irrevocable, perpetual, nonexclusive, worldwide,
royalty-free paid-up license to make, have made, use, have used, sell, license, distribute, sublicense or
otherwise transfer Derivative Works created by You that add functionality or improvement to the Software.

You have no obligation to give NVIDIA any suggestions, comments or other feedback ("Feedback") relating
to the Software. However, NVIDIA may use and include any Feedback that You voluntarily provide to
improve the Software or other related NVIDIA technologies. Accordingly, if You provide Feedback, You agree
NVIDIA and its licensees may freely use, reproduce, license, distribute, and otherwise commercialize the
Feedback in the Software or other related technologies without the payment of any royalties or fees.

SECTION 4- NO WARRANTIES.
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY OF ANY
KIND, INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, OR FITNESS FOR A
PARTICULAR PURPOSE. NVIDIA does not warrant or assume responsibility for the accuracy or
completeness of any information, text, graphics, links or other items contained within the Software. NVIDIA
does not represent that errors or other defects will be identified or corrected.

SECTION 5 - LIMITATION OF LIABILITY.


EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL PROPERTY OR
DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL INFORMATION IN BREACH OF THIS
AGREEMENT, IN NO EVENT SHALL NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS BE
LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST
PROFITS, CONSEQUENTIAL, BUSINESS INTERRUPTION OR LOST INFORMATION) ARISING OUT OF
THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF
LIABILITY FOR IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE
ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT
VARY FROM JURISDICTION TO JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S
AGGREGATE LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED
UNITED STATES DOLLARS (USD$100).

SECTION 6- TERM.
This Agreement and the licenses granted hereunder shall be effective as of the date You download the
applicable Software ("Effective Date") and continue for a period of one (1) year ("Initial Term") respectively,
unless terminated earlier in accordance with the "Termination" provision of this Agreement. Unless either
party notifies the other party of its intent to terminate this Agreement at least three (3) months prior to the
end of the Initial Term or the applicable renewal period, this Agreement will be automatically renewed for one
(1) year renewal periods thereafter, unless terminated in accordance with the "Termination" provision of this
Agreement.

SECTION 7- TERMINATION.
NVIDIA may terminate this Agreement at any time if You violate its terms. Upon termination, You will
immediately destroy the Software or return all copies of the Software to NVIDIA, and certify to NVIDIA in
writing that such actions have been completed. Upon termination or expiration of this Agreement the license
grants to Licensee shall terminate, except that sublicenses rightfully granted by Licensee under this
Agreement in connection with Section 1(b) of this Agreement provided by Licensee prior to the termination
or expiration of this Agreement shall survive in accordance with their respective form of license terms and
conditions.

SECTION 8 - MISCELLANEOUS.

SECTION 8.1 - SURVIVAL.


Those provisions in this Agreement, which by their nature need to survive the termination or expiration of
this Agreement, shall survive termination or expiration of the Agreement, including but not limited to Sections
2, 3, 4, 5, 7, and 8.

SECTION 8.2 - APPLICABLE LAWS.


Claims arising under this Agreement shall be governed by the laws of Delaware, excluding its principles of
conflict of laws and the United Nations Convention on Contracts for the Sale of Goods. The state and/or
federal courts residing in Santa Clara County, California shall have exclusive jurisdiction over any dispute or
claim arising out of this Agreement. You may not export the Software in violation of applicable export laws
and regulations.

SECTION 8.3 - AMENDMENT.


The Agreement shall not be modified except by a written agreement that names this Agreement and any
provision to be modified, is dated subsequent to the Effective Date, and is signed by duly authorized
representatives of both parties.

SECTION 8.4 - NO WAIVER.


No failure or delay on the part of either party in the exercise of any right, power or remedy under this
Agreement or under law, or to insist upon or enforce performance by the other party of any of the provisions
of this Agreement or under law, shall operate as a waiver thereof, nor shall any single or partial exercise of
any right, power or remedy preclude other or further exercise thereof, or the exercise of any other right,
power or remedy; rather the provision, right, or remedy shall be and remain in full force and effect.

SECTION 8.5 - NO ASSIGNMENT.


This Agreement and Licensee's rights and obligations herein, may not be assigned, subcontracted,
delegated, or otherwise transferred by Licensee without NVIDIA's prior written consent, and any attempted
assignment, subcontract, delegation, or transfer in violation of the foregoing will be null and void. The terms
of this Agreement shall be binding upon Licensee's assignees.

SECTION 8.6 - GOVERNMENT RESTRICTED RIGHTS.


The parties acknowledge that the Software is subject to U.S. export control laws and regulations. The
parties agree to comply with all applicable international and national laws that apply to the Software,
including the U.S. Export Administration Regulations, as well as end-user, end-use and destination
restrictions issued by U.S. and other governments.

The Software has been developed entirely at private expense and is commercial computer software
provided with RESTRICTED RIGHTS. Use, duplication or disclosure of the Software by the U.S.
Government or a U.S. Government subcontractor is subject to the restrictions set forth in the Agreement
under which the Software was obtained pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs
(c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as
applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. Use
of the Software by the Government constitutes acknowledgment of NVIDIA1s proprietary rights therein.

SECTION 8.7 - INDEPENDENT CONTRACTORS.


Licensee's relationship to NVIDIA is that of an independent contractor, and neither party is an agent or
partner of the other. Licensee will not have, and will not represent to any third party that it has, any authority
to act on behalf of NVIDIA.

SECTION 8.8 - SEVERABILITY.


If for any reason a court of competent jurisdiction finds any provision of this Agreement, or portion thereof, to
be unenforceable, that provision of the Agreement will be enforced to the maximum extent permissible so as
to affect the intent of the parties, and the remainder of this Agreement will continue in full force and effect.
This Agreement has been negotiated by the parties and their respective counsel and will be interpreted fairly
in accordance with its terms and without any strict construction in favor of or against either party.

SECTION 8.9 - ENTIRE AGREEMENT.


This Agreement and NDA constitute the entire agreement between the parties with respect to the subject
matter contemplated herein, and merges all prior and contemporaneous communications.

NVIDIA nvTessLib
Copyright (c) 2010 NVIDIA Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Ogg Vorbis libs


© 2009, Xiph.Org Foundation
License Terms: http://www.xiph.org/licenses/bsd/

OpenGL 4.1
Copyright (c) 2007-2010 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or
associated documentation files (the "Materials"), to deal in the Materials without restriction, including without
limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

Perforce
The free Perforce Server supports 20 users and 20 workspaces, or unlimited
users and up to 1,000 files.
Perforce Terms of Use:

You acknowledge and agree that you are downloading and using the software at your own risk, and that you
did not rely upon any skill or judgment of Perforce Software, Inc. ("Perforce") in such choice or decision.

PERFORCE PROVIDES NO WARRANTY WHATSOEVER ON ANY SOFTWARE HEREUNDER,


EXPRESS, IMPLIED OR OTHERWISE.  PERFORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES WITH RESPECT TO THE
SOFTWARE, AND ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE.

You acknowledge and agree that you have no ownership rights in the software, and that Perforce has and
retains all right, title, interest and ownership in and to the software, and in any copies or updates of the
software. You may not sell, transfer, assign, delegate, or subcontract the software.

You may use software downloaded from Perforce for your own direct internal business purposes, for as
long as you wish, provided you do not make any modifications to the software. You may not decompile,
disassemble, or reverse engineer the software.

The software constitutes proprietary information and trade secrets of Perforce, whether or not any portion
of the software is or may be the subject of a valid copyright or patent. You may not alter or remove any
proprietary markings on the software, including copyright, trademark, trade secret, and patent legends.

You will indemnify and hold harmless Perforce, and all its successors in interest, subsidiaries, affiliates, and
their officers, employees and agents, from all liability arising from use of the software by you or any of
your successors.

IN NO EVENT WILL PERFORCE BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT


RESTRICTION ANY LOST PROFITS, LOST SAVINGS OR OTHER INDIRECT, INCIDENTAL,
SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE SOFTWARE EVEN IF PERFORCE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. PERFORCE’S LIABILITY FOR
DAMAGES HEREUNDER SHALL IN NO EVENT EXCEED THE AMOUNT PAID FOR THE
SOFTWARE UNDER THE TERMS AND CONDITIONS OF THIS AGREEMENT.

PhysX SDK
NVIDIA CORPORATION
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT

Welcome to the new world of reality gaming brought to you by


PhysX™ acceleration from NVIDIA™.

NVIDIA Corporation is willing to license the PHYSX SDK and the


accompanying documentation to you only on the condition that you
accept all the terms in this License Agreement (“Agreement”) and
accurately maintain all required information on your NVIDIA PhysX
Developer Site Profile ("My Support->My Profile").

IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING


THE ACCOMPANYING NVIDIA PHYSX SDK.

BY CLICKING ON THE "ACCEPT” BUTTON BELOW, YOU ACKNOWLEDGE THAT YOU


HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY
THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF
THIS AGREEMENT, NVIDIA IS NOT WILLING TO LICENSE THE PHYSX SDK TO
YOU. IF YOU DO NOT AGREE TO THESE TERMS, YOU MAY, WITHIN 15 DAYS,
RETURN THIS ENTIRE PRODUCT TO THE LOCATION WHERE YOU ACQUIRED IT
OR PROVIDE WRITTEN VERIFICATION OF DELETION OF ALL COPIES OF THE
ENTIRE PRODUCT IF YOU HAVE ACQUIRED THE PRODUCT BY DOWNLOAD.

1. Definitions. “Physics Application” means a software


application designed for use and fully compatible with the PhysX
SDK and/or NVIDIA Graphics processor products, including a video
game, visual simulation, movie, or other entertainment product.
PhysX Software Development Kit or “PhysX SDK” means the set of
instructions for computers, in executable form and in any media
(which may include diskette, CD-ROM, downloadable internet,
hardware, or firmware) comprising NVIDIA’s proprietary Software
Development Kit and related media and printed materials, including
Redistributable Code, Sample Code, reference guides and manuals,
installation routines, PhysX drivers, API’s, libraries, any
subsequent updates or adaptations provided by NVIDIA, whether with
this installation or as separately downloaded. “Redistributable
Code” means the Sample Code and any object code files located in
the “\SDKs\lib\” and “\Tools\NXuStream2” directories of the PhysX
SDK. “Sample Code” means the sample interface or application
source and object code files contained within the PhysX SDK’s
“Samples” directory or made available for download from the PhysX
developer site and designated as sample code.

2. License. NVIDIA Corporation (“NVIDIA”) grants you (“you”) a


limited, nonexclusive, non-transferable world-wide, royalty-free
license to (a) internally install, use and display the PhysX SDK,
solely for purposes of developing Physics Applications; (b)
internally use, copy, modify and compile the Sample Code to
design, develop and test Physics Applications; and (c) reproduce
and distribute the Redistributable Code only in object code form
and only as fully integrated into Physics Applications, provided
you meet and comply with all requirements of this Agreement. Any
terms or conditions appearing on the face or reverse side of any
purchase order, purchase order acknowledgment or other order
document that are different from, or in addition to, the terms of
this Agreement will not be binding on the parties, even if payment
is accepted. Except as expressly granted herein, no other license
under any patent, copyright, trade secret, trademark or other
intellectual property right is granted to or conferred upon you by
this Agreement. All other rights are expressly reserved by NVIDIA
and its licensors.

3. Redistribution; Physics Applications. Any redistribution of


the PhysX SDK or portions thereof must be subject to an end user
license agreement including language that (a) prohibits the end
user from modifying, reproducing, de-compiling, reverse
engineering or translating the PhysX SDK; (b) prohibits the end
user from distributing or transferring the PhysX SDK other than as
part of the Physics Application; (c) disclaims any and all
warranties on behalf of NVIDIA and its affiliated companies and
licensors; (d) disclaims, to the maximum extent permitted by law,
NVIDIA’s, its affiliated companies and its licensors' liability
for all damages, direct or indirect, incidental or consequential,
that may arise from any use of the PhysX SDK and/or Physics
Application; and (e) requires the end user to agree not to export
the PhysX SDK and/or Physics Application, directly or indirectly,
in violation of any U.S. laws. Upon request, you must provide
NVIDIA with two (2) copies of any Physics Application and related
documentation that is commercially released subject to a license
enabling NVIDIA to use and publicly display reasonable portions of
such Physics Application for advertising purposes. Physics
Application(s) should be sent to:

NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: PhysX Business Development Manager

4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and


NVIDIA licensors, and is protected by United States copyright
laws, international treaty provisions, and other applicable laws.
With regard to any copies made, you agree to reproduce any
copyright notices and other proprietary legends included on the
original.NVIDIA copyright notice(s) may appear in any of several
forms, including machinereadable form, and you agree to reproduce
such notice in each form in which it appears. Title and copyrights
to the PhysX SDK and any copies made by you remain with NVIDIA and
its licensors. You acknowledge that the PhysX SDK contain valuable
proprietary information and trade secrets and that unauthorized or
improper use of the PhysX SDK will result in irreparable harm to
NVIDIA and its licensors for which monetary damages would be
inadequate and for which NVIDIA and its licensors will be entitled
to immediate injunctive relief. Subject to the rights of NVIDIA
and its licensors in the PhysX SDK and the Sample Code, you own
your modifications to the Sample Code.

5. Restrictions. You will not, and will not permit others to:
(a) modify, translate, decompile, bootleg, reverse engineer,
disassemble, or extract the inner workings of any portion of the
PhysX SDK except the Sample Code, (b) copy the look-and-feel or
functionality of any portion of the PhysX SDK except the Sample
Code; (c) remove any proprietary notices, marks, labels, or logos
from the PhysX SDK or any portion thereof; (d) rent, transfer or
use as a service bureau all or some of the PhysX SDK without
NVIDIA’s prior written consent, except in the form of Physics
Applications and subject to the requirements of this Agreement; or
(e) utilize any computer software or hardware which is designed to
defeat any copy protection device, should the PhysX SDK be
equipped with such a protection device. Unauthorized copying of
the PhysX SDK, or failure to comply with any of the provisions of
this Agreement, will result in automatic termination of this
license.

6. Attribution Requirements and Trademark License. You must


provide attribution to NVIDIA and the NVIDIA PhysX SDK in the
“About” or “Info” box menu items (or equivalent) of all Physics
Applications using any portion of the PhysX SDK in the format set
forth below, or as otherwise specified or approved in writing by
NVIDIA:

PhysX™ technology provided under license from NVIDIA Corporation


(Copyright © 2002, 2003, 2004, 2005, 2006 NVIDIA Corporation, USA.
All rights reserved. http://www.nvidia.com.

Except as expressly set forth in this Section 6, or in a separate


written agreement with NVIDIA, you may not use NVIDIA's
trademarks, whether registered or unregistered, in connection with
the Physics Application in any manner or imply that NVIDIA
endorses or otherwise approves of the Physics Application or that
you and NVIDIA are in any way affiliated. Your use of the NVIDIA
name under this Agreement does not create any right, title or
interest in the NVIDIA name or any NVIDIA trademarks and all
goodwill arising from your use inure solely to the benefit of
NVIDIA.

7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTY,


THE PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS LICENSORS
MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY KIND, WHETHER
EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH YOU.
NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE
IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR
FITNESS FOR A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE
OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR
THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO
WARRANTY WITH RESPECT TO THE CORRECTNESS, ACCURACY, OR RELIABILITY
OF THE SOFTWARE AND DOCUMENTATION. Some jurisdictions do not allow
the exclusion of implied warranties, so the above exclusion may
not apply to you.

8. Remedies. The entire liability of NVIDIA and its licensors,


and your exclusive remedy under the warranty provided herein will
be, at NVIDIA’s option, to replace any Media found to be defective
within the warranty period, or to refund the purchase price and
terminate this Agreement. To seek such a remedy, you must return
the entire PhysX SDK to NVIDIA, with a copy of the original
purchase receipt within the warranty period.

9. Confidential Information. All technical and business


information disclosed by NVIDIA to you under this Agreement,
including but not limited to source code, documentation, technical
assistance and any confidential information pertaining to NVIDIA’s
business or products, are to be considered “NVIDIA Confidential
Information.” You will not disclose any portion of NVIDIA
Confidential Information to any third party and will protect all
NVIDIA Confidential Information with the same degree of care as
you use to protect your own information of a confidential or
proprietary nature, but always with at least a reasonable degree
of care. This obligation of confidentiality will survive
termination and/or expiration of this Agreement for any reason.

10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND


ITS LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED
$100 IN THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE
LIABLE IN ANY WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL
OR PUNITIVE DAMAGES OF ANY NATURE, INCLUDING WITHOUT LIMITATION,
LOST BUSINESS PROFITS, OR LIABILITY OR INJURY TO THIRD PERSONS,
WHETHER FORESEEABLE OR NOT, REGARDLESS OF WHETHER NVIDIA OR ITS
LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Some jurisdictions do not permit limitations of liability for
incidental or consequential damages, so the above exclusions may
not apply to you.

11. Customer and Technical Support. You will be solely


responsible for providing customer and technical support to end
users of the Physics Application for all features of the Physics
Application, including those features that relate to integration,
functionality or compatibility of the Physics Application with
NVIDIA products. NVIDIA may provide you with technical support
related to use of the PhysX SDK under terms and conditions as
posted on the NVIDIA PhysX developer website, which may, in
NVIDIA’s sole discretion, be changed from time to time.

12. Term of License; Termination. Your right to use the PhysX


SDK will begin when you click the “I ACCEPT” button, which
constitutes acceptance of the terms and conditions herein. The
license is effective until otherwise terminated. You may terminate
it at any time by destroying the PhysX SDK and all portions
thereof, together with all copies in any form. If you fail to
comply with any material term or condition of this Agreement and
do not cure the noncompliance within 30 days of receipt of written
notice of noncompliance from NVIDIA, NVIDIA may terminate your
rights to conduct any further development under Sections 2(a) and
(b) of this Agreement ("Partial Termination"). Upon Partial
Termination, you will certify to NVIDIA in writing that the
original and all stand-alone copies, in whole or in part, of the
PhysX SDK have been destroyed. Upon Partial Termination, you may
continue to distribute any Physics Application that has been
commercially released prior to such termination subject to
prospective compliance with this Agreement. Upon any other
termination, you will certify to NVIDIA in writing that the
original and all copies, in whole or in part, of the PhysX SDK
have been destroyed, including those portions contained within any
unshipped Physics Applications.

13. Governing Law. This Agreement will be governed by the laws


of the United States of America to the extent that they apply and
otherwise by the laws of the State of California, without
reference to principles of conflicts of law.

14. Export. You agree and certify that no portion of the PhysX
SDK nor any other technical data received from NVIDIA will be
exported outside the United States except as authorized and as
permitted by the laws and regulations of the United States. If you
have rightfully obtained the PhysX SDK outside of the United
States, you agree that you will not re-export any portion of the
PhysX SDK nor any other technical data received from NVIDIA,
except as permitted by the laws and regulations of the United
States and the laws and regulations of the jurisdiction in which
you obtained the PhysX SDK.

15. Assignment. You may not sublicense, assign or transfer this


Agreement or the PhysX SDK except as expressly provided in this
Agreement. Any attempt to otherwise sublicense, assign or transfer
any of the rights, duties or obligations hereunder is null and
void.

16. Survival. The parties agree that where the context of any
provision indicates an intent that it will survive the term of
this Agreement, then it will survive. All terms of this Agreement
survive Partial Termination except Sections 2(a) and (b).

17. Entire Agreement. This Agreement contains the parties’


entire agreement regarding your use of the PhysX SDK and may be
amended only in writing signed by both parties.

IF THE FOREGOING TERMS AND CONDITIONS ARE ACCEPTABLE TO YOU,PLEASE


INDICATE YOUR AGREEMENT AND ACCEPTANCE BY CLICKING BELOW ON THE
BUTTON LABELED “I ACCEPT”.

PhysX SDK, © 2006 NVIDIA Corporation All rights reserved.

NVIDIA and PhysX are trademarks of NVIDIA Corporation with


registrations pending in the US Patent & Trademark Office and
elsewhere. All rights reserved.

US AND INTERNATIONAL PATENTS PENDING.

3. This notice may not be removed or altered from any source


distribution.

Scaleform
If the Licensed Technology licensed by Epic Games, Inc. to Licensee pursuant to
the attached License Agreement (the “Epic License Agreement”) includes software
and materials furnished by Scaleform Corporation located at 6305 Ivy Lane, Suite
310, Greenbelt, MD 20770 (“Scaleform”), then the following terms (“Scaleform
License Terms”) shall apply to Licensee’s use of such software (the “Scaleform
Software”) and materials (the “Scaleform User Materials”, and together with the
Scaleform Software, the “Scaleform Products”) furnished by Scaleform as part of
the Licensed Technology. Capitalized terms used in these Scaleform License
Terms that are not otherwise defined herein shall have the meanings assigned to
them in the Epic License Agreement. If any provisions of the Epic License
Agreement conflict with any provisions of these Scaleform License Terms, these
Scaleform License Terms shall prevail.
LICENSE
Licensee is permitted to use the Scaleform Products as permitted pursuant to the Epic License Agreement and
these Scaleform License Terms.
Restrictions on Use.
a. Licensee shall not:
i. distribute, resell, or relicense the Scaleform Software or any portion of the Scaleform
Software as a stand-alone product and shall not incorporate any portion of the Scaleform
Software into any product that will be sold or licensed as a development tool;
ii. distribute Authorized Games in other than compiled executable form;
iii. use the Scaleform Software in any manner which may disclose the Scaleform Software
source code or other Scaleform proprietary information to a third party, unless such third
party is working for Licensee and is bound by the provisions of 1.2c;
iv. distribute the Scaleform Software in any manner other than as an integral part of
Authorized Games; or
v. copy, reproduce or duplicate, in any manner or form, in whole or in part the Scaleform
Software and any supporting documentation pertaining thereto (except only as necessary
to exercise its license rights herein). Licensee shall take diligent measures to prevent any
third parties to whom it licenses or sells Authorized Games from copying, reproducing or
duplicating the Scaleform Software and/or supporting documentation.

All copies of the Scaleform Software made by Licensee, whether in source or object code form,
must contain the original copyright notice that was included in the Scaleform Software upon its
delivery to Licensee; or
Licensee shall not disclose the Scaleform Products or Scaleform Confidential Information (as
defined in Section 5.1 below to any person or entity, other than those employees or contractors of
Licensee whose duties justify a “need-to-know” and who have executed a confidentiality agreement
(which confidentiality agreement shall also include the restrictions contained in 1.2 above) in which
such employees or contractors have agreed not to disclose and to hold confidential all confidential
information and materials (inclusive of those of third parties) which may be disclosed to them or to
which they may have access during the course of their duties. Any employees or contractors who
obtain access to the Scaleform Products or Scaleform Confidential Information shall be advised by
Licensee of the confidential nature of the Scaleform Products and Scaleform Confidential
Information, and Licensee shall be responsible for any breach of this Agreement by its employees
or contractors.

Notwithstanding anything to the contrary in this Section 1.2 (i), Licensee shall have the right and
license to distribute the Scaleform Software as integrated into Epic’s Unreal Editor program, in
connection with Authorized Games, and (ii) Licensee shall have the right and license to provide the
source code for its Authorized Games to Epic, Epic’s Affiliates or Scaleform for technical support
purposes.

Copyright Notice and Trademarks. With respect to the Scaleform Software, Scaleform shall be entitled to the
same required copyright notices, trademark notices and logo placement as apply to the Unreal Engine per the
Epic License Agreement. The Scaleform copyright notice shall include the following wording: “Uses
Scaleform GFx © 2010 Scaleform Corporation. All rights reserved” Scaleform grants Licensee the right to
use the Scaleform name and mark (i.e., Scaleform, Scaleform GFx, GFx and accompanying logos) solely in
connection with such notices and logo placement. If Licensee does not display the name, mark or copyright
notice of any other middleware vendor (including Epic), Licensee shall use commercially reasonable efforts
to display the name, mark and copyright notice for Scaleform. Notwithstanding the foregoing, the
requirements in this Section 1.3 shall only apply to the extent that the Authorized Game(s) include Scaleform
Software.

INDEMNIFICATION
Licensee shall defend, indemnify, and hold harmless Scaleform and its officers, employees, agents and
representatives from any demand, claim, loss, liability or damage including, but not limited to, actual
attorneys’ fees (collectively, a “Claim”), that Scaleform or any of them may incur arising from a breach by
Licensee of its obligations with respect to these Scaleform License Terms.
NO WARRANTY
THE SCALEFORM SOFTWARE AND USER MATERIALS ARE PROVIDED "AS IS," AND
SCALEFORM MAKES NO (AND HEREBY DISCLAIMS ALL) OTHER WARRANTIES,
REPRESENTATIONS, OR CONDITIONS, WHETHER WRITTEN OR ORAL, OR EXPRESS, IMPLIED,
OR STATUTORY, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS
FOR A PARTICULAR PURPOSE WITH RESPECT TO THE USE, MISUSE, OR INABILITY TO USE
THE SCALEFORM SOFTWARE (IN WHOLE OR IN PART) OR ANY OTHER PRODUCTS OR
SERVICES PROVIDED BY SCALEFORM. NO WARRANTIES MAY BE IMPOSED ON SCALEFORM
BY CUSTOM OR LAW IN ANY COUNTRY UNLESS AND UNTIL SCALEFORM EXPRESSLY AND IN
WRITING AGREES TO SAME. SCALEFORM DOES NOT WARRANT THAT ALL ERRORS CAN BE
CORRECTED, OR THAT OPERATION OF THE SCALEFORM SOFTWARE SHALL BE
UNINTERRUPTED OR ERROR-FREE.

LIMITATION OF LIABILITY
IN NO EVENT SHALL SCALEFORM, ANY PARENT, SUBSIDIARY, AFFILIATE, OR ANY OF THEIR
OFFICERS, DIRECTORS, EMPLOYEES, SHAREHOLDERS, OR REPRESENTATIVES, BE LIABLE TO
LICENSEE OR ANY THIRD PARTY, INCLUDING ANY USER OF THE AUTHORIZED GAMES, FOR
DAMAGES OF ANY KIND OR NATURE OR IN ANY MANNER WHATSOEVER RELATING TO THE
USE OF THE SCALEFORM PRODUCTS, INCLUDING, BUT NOT LIMITED TO ANY SPECIAL,
INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING DAMAGES OR COSTS
DUE TO LOSS OF PROFITS, DATA, USE OR GOODWILL, OR ANY PROCUREMENT COSTS
CLAIMED BY LICENSEE FOR SUBSTITUTE PRODUCTS OR SERVICES, OR INABILITY TO USE
THE SCALEFORM SOFTWARE, REGARDLESS OF THE CAUSE OF ACTION OR THE THEORY OF
LIABILITY, WHETHER IN TORT, CONTRACT, OR OTHERWISE, EVEN IF SCALEFORM HAS BEEN
NOTIFIED OF THE LIKELIHOOD OF SUCH DAMAGES OCCURRING.  THE PARTIES AGREE THAT
THE LIMITATION OF LIABILITY SET FORTH IN THIS SECTION SHALL SURVIVE AND CONTINUE
IN FULL FORCE AND EFFECT DESPITE ANY FAILURE OF CONSIDERATION OR OF AN
EXCLUSIVE REMEDY.

PROPRIETARY RIGHTS
Confidential Information. “Scaleform Confidential Information” as referenced herein consists of any
information furnished by Scaleform and designated as confidential, the nature of the relationship between
Licensee and Scaleform, any trade secrets related to the Scaleform Products, and any information relating to
Scaleform’s products, plans, product designs, product costs, product prices, product names, finances,
marketing plans, business opportunities, business plans, marketing concepts and plans, personnel, research,
development, or know-how, and the Scaleform Software source code, including without limitation its
underlying logic and concepts. Licensee shall protect the Scaleform Confidential Information in the same
manner as Licensee is required to protect Epic’s Confidential Information pursuant to the Epic License
Agreement.
Title. Licensee acknowledges and agrees that nothing in these Scaleform License Terms constitutes, or shall
be construed to constitute, any transfer of title or ownership with respect to the Scaleform Products, including
without limitation transfer of any copyrights, patents, trademarks, trade secrets, intellectual property, source
code, improvements, enhancements, sequence, logic, structure, and other proprietary rights therein, now or
hereafter existing. Licensee acknowledges that (a) the Scaleform Products, including but not limited to
source code, contains trade secrets of Scaleform, entrusted by Scaleform to Licensee under this Agreement
for use only in the manner expressly permitted hereby; and (b) Scaleform holds all right, title and interest in
and to all tangible and intangible intellectual property contained in the Scaleform Products, including all trade
secrets, copyrights, and other intellectual property rights pertaining thereto, and Licensee shall have only the
limited, revocable right to use the Scaleform Products expressly as set forth in and limited by the Epic
License Agreement and these Scaleform License Terms. All modifications, adaptations, changes, or additions
made to the Scaleform Products shall be the sole and exclusive property of Scaleform, even if created at the
request of or in conjunction with the assistance of any Licensee, and shall be considered a part of the
Scaleform Products, including all applicable rights to patents, copyrights, trademarks and trade secrets
inherent therein and appurtenant thereto. The Scaleform Products are protected by copyright and contain
proprietary information protected by copyright laws, intellectual property laws, international treaty provisions
and other applicable laws. Licensee acknowledges that Scaleform owns all United States and international
copyrights in the Scaleform Products and any portions thereof. Licensee shall not do anything to infringe
upon, harm, or contest the validity of any intellectual property rights of Scaleform.
TERMINATION
Scaleform shall have the right to terminate Licensee’s license to use the Scaleform Products if Licensee
breaches any material term or condition of these Scaleform License Terms and fails to cure that breach within
ten (10) days after receiving written notice indicating Scaleform’s intention to terminate and specifying the
nature of the breach. Upon any such termination, Licensee’s rights to possess and use the Scaleform
Products.
Within ten (10) days after termination, Licensee shall delete from electronic storage and memory and shall
destroy all portions of the Scaleform Products in whatever form they exist, including those portions of
Authorized Games that include the Scaleform Software and are in inventory or are otherwise unlicensed. A
senior officer (Executive Vice President or above) of Licensee shall certify to Scaleform that said deletions
have occurred and that Licensee is not and shall not continue to use the Scaleform Products except as set
forth in Section 6.3 which follows.
All licenses for the Authorized Games previously entered into with end users shall continue in effect after
termination of Licensee’s rights to use the Scaleform Products. Further, Licensee shall require any third party
developer to comply with the terms of Section 6.2 within ten (10) days after termination or the completion of
such third party developer’s development activities on the Authorized Games, whichever occurs earlier.

GOVERNING LAW
The laws of the State of New York, USA shall govern regarding these Scaleform License Terms.   Any action
related to or arising out of these Scaleform License Terms shall be brought solely in a court of competent
jurisdiction, whether federal or state, in New York, NY and the parties irrevocably commit to the jurisdiction
of said courts.

Simplygon

SIMPLYGON UDK END-USER LICENSE AGREEMENT

Copyright (C) 2011, Donya Labs AB. All rights reserved.

IMPORTANT – READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between the
Licensee ("You"), either an individual or the entity you represent, and Donya Labs AB ("Donya") for the Simplygon®
software, which includes computer software and may include associated media, printed materials, documentation, and
Internet-based services ("the Software").

YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA BY INSTALLING OR OTHERWISE USING THE
SOFTWARE. IF YOU DO NOT AGREE, DO NOT INSTALL, COPY, OR USE THE SOFTWARE.

§1 LICENSE GRANT. Donya grants you a worldwide, non-exclusive, no-charge, royalty-free license to use the
Software solely in conjunction with the Unreal Development Kit (“UDK”).

§2 RESERVATION OF RIGHTS AND OWNERSHIP. Donya retains all right, title and interest in the Software and any
copies. Except as expressly granted in this EULA; no license, right or interest in any Donya patent, trademark,
copyright, trade name or service mark is granted hereunder. Donya owns the title, copyright, and other intellectual
property rights in the Software. The Software is licensed, not sold.

§3 LICENSE RESTRICTIONS. A) You agree not to (i) export any data, optimized with the Software, from UDK
without a proper license from Donya Labs; (ii) attempt to reverse engineer, decompile, translate, or disassemble the
Software; or (ii) rent, lease, or transfer the Software.

§4 LICENSE TERMS AND TERMINATION. Your license to use the Software shall commence upon your initial
installation of the Software. Without prejudice to any other rights, Donya may terminate this EULA if you fail to
comply with its terms and conditions. Upon expiration or termination of this agreement you shall (i) immediately cease
use of Simplygon and (ii) destroy all copies of the Software, and all of its component parts, within your possession.
Articles 3, 9 and 11 shall survive expiration or termination of this agreement.

§5 CONSENT TO USE OF DATA. You agree that Donya and its affiliates may collect and use technical information
gathered as part of product support services provided to you, if any, related to the Software. Donya may use this
information solely to improve our products or to provide customized services or technologies to you and will not
disclose this information in a form that personally identifies you.

§6 ADDITIONAL SOFTWARE/SERVICES. This EULA applies to any updates of the Software that Donya may
provide to you or make available to you after the date you obtain your initial copy of the Software, unless other terms
are provide along with the update.

§7 CONFIDENTIALITY. You acknowledge that the Software, and documentation, contains confidential and
proprietary information. You agree to maintain the confidentiality of the Software and documentation during the term
of this Agreement. For a period of 10 years after expiration or termination of this Agreement, you agree that the
documentation shall be treated as confidential information. The Software shall be treated as confidential in perpetuity.
You agree to take commercially reasonable steps to ensure that confidential information is not disclosed or distributed
by you.

§8 NO WARRANTY. The software and user materials are provided "as is," and Donya makes no (and hereby disclaims
all) other warranties, representations, or conditions, whether written or oral, or express, implied, or statutory, including
any implied warranties of merchantability or fitness for a particular purpose with respect to the use, misuse, or inability
to use the Software (in whole or in part) or any other products or services provided by Donya.   No warranties may be
imposed on Donya by custom or law in any country unless and until Donya expressly and in writing agrees to same.
Donya does not warrant that all errors can be corrected, or that operation of the Software shall be uninterrupted or
error-free.

§9 LIMITATION OF LIABILITY. In no event shall Donya, any parent, subsidiary, affiliate, or any of their officers,
directors, employees, shareholders, or representatives, be liable to You or any third party, for damages of any kind or
nature or in any manner whatsoever relating to the use of the Software, including, but not limited to any special,
indirect, incidental or consequential damages, including damages or costs due to loss of profits, data, use or goodwill,
or any procurement costs claimed by You for substitute products or services, or inability to use the Software, regardless
of the cause of action or the theory of liability, whether in tort, contract, or otherwise, even if Donya has been notified
of the likelihood of such damages occurring.  The parties agree that the limitation of liability set forth in this section
shall survive and continue in full force and effect despite any failure of consideration or of an exclusive remedy.

§10 INDEMNIFICATION. You shall defend, indemnify, and hold harmless Donya and its officers, employees, agents
and representatives from any demand, claim, loss, liability or damage including, but not limited to, actual attorneys’
fees (collectively, a “Claim”), that Donya or any of them may incur arising from a breach by You of your obligations
with respect to this EULA.

§11 GOVERNING LAW. This EULA will be governed by the laws of Sweden, without reference to conflict of laws
principles. You agree that any litigation relating to this EULA may only be brought in, and shall be subject to the
jurisdiction of, any court of Sweden.

§12 ENTIRE AGREEMENT, SEVERABILITY. This EULA (including any addendum or amendment to this EULA
which is included with the Software) constitutes the entire agreement between the parties concerning your use of the
Software. It supersedes all prior or contemporaneous oral or written communications, proposals and representations
with respect to the Software or any other subject matter covered by this EULA. If any provision of this EULA is held to
be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect.

SpeedTree
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY
USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
THIS LICENSE.

The SpeedTree software (hereinafter “Software”) is licensed to you


as an individual or the entity you represent by Interactive Data
Visualization, Inc. (“IDV”) for use solely in conjunction with the
Unreal Engine 3 UDK (“UDK”).

You acknowledge and agree that you are not a third party
beneficiary of any agreements between Epic Games, Inc. (“Epic”)
and IDV.

You acknowledge and agree that IDV is and shall be a third party
beneficiary of the UDK End User License Agreement between you and
Epic (“UDK EULA”).

You acknowledge and agree that no claim, action, or demand shall


lie against IDV with respect to any loss, cost, liability,
damages, or expense arising out of or related to the UDK EULA or
the Software. For purposes of clarity, you shall not file any
suit or bring any cause of action against IDV with respect to the
UDK EULA or the Software.

You acknowledge that IDV has not made any warranties to you with
respect to the Software, that IDV expressly disclaims implied
warranties of merchantability or fitness for a particular purpose,
and that IDV has no obligation to honor any warranties that Epic
may provide to you in the UDK EULA or otherwise.

IDV retains any and all right, title, interest, and intellectual
property rights in and to the Software, including any results
and/or proceeds created by you using the Software that may be
embedded in the applications you develop using the UDK, and no
title to such Software, including any results and/or proceeds, is
transferred to you or any third party through the UDK EULA or
otherwise.
You shall adhere to all applicable laws, regulations and rules
relating to the export of technical data and shall not export or
re-export any technical data, any products received from Epic, or
the direct product of such technical data to any proscribed
country listed in such applicable laws, regulations and rules
unless properly authorized.

Neither you nor any of your agents or consultants shall assign,


sublicense, transfer, reproduce, copy, modify, disassemble,
decompile, or otherwise reverse engineer any portion of the
Software; provided, however, that you may make results and/or
proceeds of any application created with the UDK including the
Software, available to your own end users under, and only under,
the same terms that govern your use of and rights to the UDK.

The Legion of the Bouncy Castle, version 1.6.1


Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle
(http://www.bouncycastle.org)

Permission is hereby granted, free of charge, to any person obtaining a copy of


this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

TIFF
Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997
Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose Is hereby granted
without fee, provided that (i) the above copyright notices and
this permission notice appear in all copies of the software and
related documentation, and (II) the names of Sam Leffler and
Silicon Graphics may not be used in any advertising or publicity
relating to the software without the specific, prior written
permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS
PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS,
IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE,
AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION
WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

TinyXML
TinyXML is released under the zlib license:

This software is provided 'as-is', without any express or implied


warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you


must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and


must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source


distribution.

Valve
Steamworks Integration Code
VALVE CORPORATION
This End User License Agreement (“Valve EULA”) is a legal agreement between either you
as an individual or the entity you represent (“You” or “Your”), and Valve Corporation,
a Washington Corporation (“Valve”). This license is in addition to the Unreal Engine 3
UDK License Terms (the “UDK License”) and is expressly incorporated into the UDK
License pursuant to Section 1 thereof. The purpose of this license is to allow You to
use the Steamworks Integration Code (as defined in Section 1 below) and any updates
thereto provided by Valve on the terms set forth below and in the UDK License. If You
do not agree to the terms of this Agreement, You may not use the UDK (as defined in
the UDK License) or the Steamworks Integration Code.
1. Steamworks Integration Code. Valve owns and operates an online system and client software known as Steam. For the
purposes of this Valve EULA, “Steamworks” shall mean those Steam services and features that Valve decides, in its
sole discretion, to make available to Your UDK Application. Pursuant to this Valve EULA, the UDK contains Valve
code that allows You to prepare applications You created pursuant to the UDK License (“UDK Applications”) for
integration with Steamworks (the “Steamworks Integration Code”). Solely with regard to the Steamworks
Integration Code, in the event of conflict between the terms and conditions applicable to the UDK License and this
Valve EULA, the terms and conditions of this Valve EULA shall govern.

2. License Grant. Provided that You comply with all the terms and conditions of the UDK License and the Valve EULA,
Valve hereby grants to You a non-exclusive, personal, non-transferable, non-assignable and terminable limited license,
solely for the purpose of evaluating and/or using Steamworks, to integrate the Steamworks Integration Code in Your
UDK Applications and redistribute the Steamworks Integration Code as an intergrated part of Your UDK Application.

3. License Restrictions. Notwithstanding the license grant contained in Section 2, You may not:

a. use or exploit the following in any way that results in direct or indirect compensation or commercial gain in
any form, personal or otherwise, to You or any other party: (a) the Steamworks Integration Code or
Steamworks (or any portions thereof); (b) derivative works of the Steamworks Integration Code (or any
portions thereof); or (c) applications which contain any Steamworks Integration Code; or (d) applications
which contain any derivative works of any Steamworks Integration Code. Notwithstanding the forgoing,
entrance of Your UDK Application and acceptance of prize money (in an amount not to exceed $100,000) in
a contest (e.g. Make Something Unreal or Independent Games Festival) is permitted.

For the sake of clarity: If You would like to develop a commercial UDK Application that uses the Steam
Integration Code or Steamworks, You must secure a commercial Steamworks license from Valve prior to the
commercial release of your UDK Application.

b. use the Steamworks Integration Code to develop applications that compete with or could compete with the
Steam or Steamworks.

c. reverse engineer or decompile the Steamworks Integration Code except and only to the extent that applicable
law expressly permits, despite this limitation

d. release any Steamworks Integration Code or content under a license that is not from Valve.

e. use, reproduce, copy, redistribute, encumber, sell, rent, lease, assign, sublicense, transfer rights in, or display
the Steamworks Integration Code for any purpose other than as expressly stated in Section 2.

f. transfer this agreement to any third party.

g. use the Steamworks Integration Code to develop cheats, hacks, or similar applications.

h. remove or modify any product identification or trademark, copyright, or proprietary notices, legends,
symbols, labels, from the Steamworks Integration Code.

4. Ownership. Valve retains all right, title and interest in and to the Steamworks Integration Code. The Steamworks
Integration Code is protected by the copyright laws of the United States, international copyright treaties and
conventions and other laws.

5. No Other Rights. You agree that this Valve EULA does not grant to You any rights other than what is granted in
Section 2 above. Under no circumstances will the license grant set forth in Section 2 be construed as granting, by
implication, estoppel or otherwise, a license to any Valve technology other than the Steamworks Integration Code. All
rights not expressly granted herein as to the Steamworks Integration Code are expressly reserved by Valve.
6. Disclaimer of Warranty. THE STEAMWORKS INTEGRATION CODE AND ANY STEAM SERVICES AND
FEATURES THAT VALVE DECIDES TO MAKE AVAILABLE TO YOU AND YOUR END USERS ARE
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS
AND PERFORMANCE ARE ASSUMED BY YOU. VALVE DISCLAIMS ALL WARRANTIES, EITHER
EXPRESS, IMPLIED, OR STATUTORY, INCLUDING BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THERE IS NO
WARRANTY OF TITLE OR NON-INFRINGEMENT WITH RESPECT TO STEAM OR THE
STEAMWORKS INTEGRATION CODE.

7. Limitation of Liability. NEITHER VALVE, ITS LICENSORS, NOR THEIR AFFILIATES SHALL BE LIABLE
IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM YOU OR YOUR END USERS
USE OR INABILITY TO USE STEAM OR THE STEAMWORKS INTEGRATION CODE INCLUDING, BUT
NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR LOSSES. IN NO EVENT WILL VALVE BE
LIABLE FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, EXEMPLARY
DAMAGES, OR ANY OTHER DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH THIS
AGREEMENT, STEAM, THE STEAMWORKS INTEGRATION CODE, ANY INFORMATION AVAILABLE
IN CONNECTION THEREWITH, OR THE DELAY OR INABILITY TO USE STEAM OR THE
STEAMWORKS INTEGRATION CODE OR ANY INFORMATION, EVEN IN THE EVENT OF FAULT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT, OR BREACH OF
VALVE'S WARRANTY AND EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. THESE LIMITATIONS AND EXCLUSIONS REGARDING DAMAGES APPLY EVEN IF ANY
REMEDY FAILS.

8. Applicable Law. You agree that this Valve EULA shall be deemed to have been made and executed in the State of
Washington, USA, and any dispute arising hereunder shall be resolved in accordance with the law of Washington. You
agree that any claim asserted in any legal proceeding by You against Valve shall be commenced and maintained
exclusively in any state or federal court located in King County, Washington, having subject matter jurisdiction with
respect to the dispute between the parties and You hereby consent to the exclusive jurisdiction of such courts. In any
dispute arising under this Valve EULA, the prevailing party will be entitled to attorneys' fees and expenses.

9. Termination. Without prejudice to any other rights, (a) this Agreement will terminate immediately without notice from
the other party if either party fails to comply with any of the terms or conditions of this Agreement, and (b) Valve may
terminate this Agreement at any time, upon notice to You. Upon termination of this Agreement, You must cease all use
and destroy all copies of the Steam Integration Code and all of its component parts, and any documentation related
thereto. If You breach this Agreement, and Valve decides to take legal action against You, You shall pay for the
reasonable costs of Valve’s attorneys.

10. Miscellaneous. In the event that any provision of this Valve EULA shall be held by a court or other tribunal of
competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the
remaining portions of this Valve EULA shall remain in full force and effect. This Valve EULA constitutes and contains
the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or
written agreements. You agree that this Valve EULA is not intended to confer and does not confer any rights or
remedies upon any person other than the parties to this Valve EULA.

Valve's obligations are subject to existing laws and legal process and Valve may comply with law enforcement or
regulatory requests or requirements notwithstanding any contrary term.
You agree to comply with all applicable import/export laws and regulations of the United States and its governmental
and regulatory agencies (including, without limitation, the Bureau of Export Administration and the U.S. Department
of Commerce). You agree not to export the Steamworks Integration Code to countries which encryption exports are at
the time of exportation restricted by the Bureau of Export Administration. You represent and warrant that you are not
located in, under the control of, or a national or resident of any such prohibited country.

wxWidgets
License Terms: http://opensource.org/licenses/wxwindows.php

zlib
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005

Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the
authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as
being the original software.

3. This notice may not be removed or altered from any source distribution.

Jean-loup Gailly Mark Adler


jloup@gzip.org madler@alumni.caltech.edu

The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).