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PRINTING GUIDE

DON’T PRINT THIS SHEET!

For the time being, all sheets are separate files within
zipped folders to simplify revisions. Both color and
low-ink versions are available.

All cards are “domino” size: 1.75” x 3.5” (44.5mm x


89mm). Color versions are double-sided, primarily for
thematic design. Low-ink are single-sided.

All tokens are 0.75” x 0.75” (19mm x 19mm). They


may be printed and folded to create double-thickness
tokens, or kept as single-thickness pairs. Shooting star
/ cloud tokens need distinct “sides” for gameplay;
bonus tokens do not.

To properly fit the rules into a mint tin, you will need
to print on both sides of a single sheet and trim
margins along crop marks before folding. Use the
diagram at right for a suggested folding method.

TIN-SIZED COLOR VERSION

Cards composed of two 75 gsm printed paper sheets


adhered to 218 gsm card stock should fit snugly within
a standard mint tin.

Tokens may be printed in the same manner, then


creased, folded, and glued on the inside for suitable
heft. Or, if using the front and back tin covers, print
onto full-sheet adhesive labels, trim, and mount to
double-thickness card stock.

Rules are best printed on both sides of a single sheet of


75 gsm paper, then trimmed and folded into 12 panels
to fit within the tin.
Cooperative Play Summary be used. Players may not place cards to create blank,
single-space gaps in the interior of the night sky.
Players sit opposite each other with an empty night sky
between them. Taking turns, they place tiles into a The player who most recently made s’mores plays first,
growing grid, attempting to build constellations and then turns alternate. You may do one of the following:
score points. Shooting stars and clouds alter the visible 1) Draw and place a star card. Excepting the first, all
sky, and bright stars offer bonuses. A successful game cards must be laid adjacent to another within the
is when you score more points than are left unclaimed. spacing of the grid, not diagonal. Either the star side or
the empty (back) side may be used. (See Types of
Stars for more detail.)
2) Place a shooting star / cloud token, at the cost of a
point at game end. The token must be set on a star
card. Shooting stars may be placed on dark sky to make
CERTAIN STARS a single star, or on a single star to create a double. A
Created by Brian Garthwaite cloud may be placed atop a single star to change it to
dark sky, or on a double to reduce it to a single star.
Print and Play – First Edition Tokens may not be placed on the moon or bright stars.
1-2 players – 15-20 minutes A shooting star may be used to remove a cloud, and
vice versa.
Overview
After placing a card or token, a player may claim one
Certain Stars is a light tile-placement and pattern- complete constellation currently visible from their side.
matching game for 1 or 2 players. While out camping, Setup & Gameplay Flip the card over to its horizon side, so that it may not
the kids want to learn the constellations, but you’ve Both players sit opposite each other; the night sky be collected twice. Place the card on the horizon line; if
forgotten your star guide. As the stars begin to twinkle, between you appears upside-down to your partner. this is the first, it must be adjacent to a star card and
can you point out just enough bogus yet believable sky Shuffle the star cards into a pile, star-side down. defines the top/bottom edges of the night sky.
shapes to keep them entertained? Randomly give each player one 2-point and one 3-point Horizon cards need not be fixed left-to-right, and do
constellation, and set out the 1-point constellations and not define the side edges of the night sky.
Components tokens where both players can see and reach them. In
If the second player collects a constellation before the
standard play, the high-value constellation cards may
• 24 sky cards full 6 vertical rows have been filled, set this card where
only be scored by the player who holds them, but
• 11 constellation / horizon cards the player’s horizon will eventually settle.
should remain visible to both. (See More Challenge!
• 5 double-sided shooting star / cloud tokens (shooting for other options.) The game ends when:
star on one side, cloud on the other)
• 5 bright star bonus tokens The night sky is all that’s visible above the treetops 1) Players have placed all star cards and all shooting
• 1 rule sheet from your campsites. It is composed of a grid, 8 spaces star / cloud tokens, as desired, or
• 1 mint tin wide and 6 spaces tall, onto which players reveal the
2) When all constellations have been claimed, or
stars. Each star card occupies 2 spaces, horizontally or
Ways to Play vertically. The edges of the night sky are defined when 3) When no more constellations may be completed,
1) sufficient cards have been placed to reach opposite even if the night sky remains unfinished.
The standard game of Certain Stars is a 2-player edges without extending beyond, or 2) when placing
cooperative puzzle, but it includes simple rules changes the first horizon card. (See below.) Until then, a card’s
to adapt play to a competitive version. Solo players may place in the night sky is related only to the other cards,
also play the game with only minor adjustments. Rules i.e., you can expand in any direction.
variations are discussed on the second page.
Once an edge is defined, no card may cross it. It is
possible to leave gaps unfilled along the edges, which
count as neither stars nor empty space, and thus can’t
Types of Stars Constellations & Scoring More Challenge!
Stars come in different flavors. Each square of sky is Each constellation card includes a diagram that must Challenging: Choose 9 constellations at random, available
defined by what’s in it: match your night sky to collect, such as: for both players to collect.
Single star: Most of the night sky, and the Extra-challenging: All 11 constellations are available for
basic building block of all constellations. both players to collect.

Double star: Essential for some


2-Player Competitive Rules
constellations. May also act as a single star. Use the standard rules, with the following changes:
Its role may change between constellations.
- Each player takes a single shooting star / cloud token
Bright star: An intensely bright single star. A at the start. When a player collects a constellation, their
From your perspective, with text left-to-right, all star opponent takes one of the remaining tokens. Tokens
constellation with one or more of these types and dark sky spaces must match. Adjacent,
gains a bonus token. do not affect final score.
unmarked spaces may be anything or nothing.
- Players tally individual scores, and the highest score
The moon: A wild card; it could be blocking A player may collect up to one constellation per turn, wins. In the event of a tie, the player with more
anything. The moon may act as a single star, assuming it is visible in the night sky from their constellations wins.
a double star, or as dark sky. Its role may perspective. It is then no longer available to the other
change between constellations. player. A constellation from your vantage point will be
useless to your partner, and vice versa. Once you have Solo Play
Dark sky: No stars. An essential part of collected a constellation, the points are yours, even if
every constellation. Unrevealed sections of the night sky changes. Use the standard rules, with the following changes:
night sky do not count as dark sky. - Build a night sky grid no greater than 8 squares wide
In standard play, 2- and 3-point constellation cards may
only be scored by the player who holds them, i.e., they by 5 squares tall; 20 card maximum.
Shooting star: May be played on dark sky to
may only be collected in a single, fixed orientation. - Play with as many constellations as you can handle.
create a single star. If played on the same
space as a single star, creates a double. May Each constellation is marked with its point value, which Recommended starting point: two constellations at
be used to remove a cloud. players add to determine end-game score and success. each point value. A successful game scores more points
Constellations which include one or more bright stars than are left unclaimed.
Cloud: May be played over a single star or
collect a single token worth 1 additional point. Once all
half of a double star. Cannot cover a bright
five are taken, no more bonuses may be collected.
star or the moon. May be used to remove a Rules – First Edition
shooting star. To win the game, your total score must be greater
than the number of points left unclaimed. Your This work is licensed under the Creative Commons Attribution-
total score is the sum of all constellation points, plus NonCommercial 4.0 International License. To view a copy of
bonus tokens, less a point for each shooting star or this license, visit http://creativecommons.org/licenses/by-
cloud used. Ignore any uncollected bonus tokens. Now nc/4.0/ or send a letter to Creative Commons, PO Box 1866,
make those s’mores and put the kids to bed. Mountain View, CA 94042, USA.

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