Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
ME
7 5
ICA
NTAL
PHYS
SPEED
4
AL
MEN
5 6
The Job was meant to be piece of cake, just another day at the office. Easy in, easy out, as a friend from a distant past used to
SIC
TAL
PHY
UNDS
7
WO
ED
5
SPE
SYS.
-
RE
S
UND
5
WO
say. But it was never easy in, was it? They were supposed to extract some kind of experimental cybervirus from the cybernetics
SYS
THE CAN 1
. RES
UBERBOY
// I’M THE GUN GUY U-BOLT
6 You can use Heavy Weapon in Close Combat. SKIMMER
AD
I0 // IN POSITION
4
HE
No Alarm token for presence
AD
5 I0
HE
// COME AND GET THEM
4
EST
7-9 ACTION. COST: 4 ADRENALINE POINTS. // ELECTROMAGNETIC PULSE
EST
7-9
CH
ACTION. COST: 3 ADRENALINE POINTS.
Allows two Ranged Attack action per turn.
CH
lab in the compound. Right now, that virus was gnawing at the back of her neck, only barely kept in check by her firewall, her
5 Second with -2 modifier to hit. 3 Radius range 2. All Cybergear will be disabled
for one turn.
MS
MS
5-6
5-6
AR
AR
5
4 I-4
S
LEG
I-4
LEGS
Cost: 7 points
Cost: 8 points
skill and some sheer willpower. A bead of sweat trickled down her face.
no.2 no.4
They were ambushed just a few metres from the elevator, a set-up obviously even to the most foolhardy of them. Some corporate
rat must have fixed this little game from the shadows, as Len.Ka didn’t believe that Marin would have sold them out. It didn’t
matter. They were surrounded by heavy riot control suits and a god damned Police Pounder. They hadn't bring enough artillery
no.1
no.1
no.2
to cope with that one. The masonry was flying off the corridor's walls, and the voices of her friends could barely be heard
amidst the hail of gunfire. Len.Ka instinctively leapt across an open space, the hood of her jacket shredded ay a quick burst of
a submachine gun fire. She dived behind a dumpster and got covered by a landslide of empty cardboard boxes. With the team's no.1 no.3
comms network under assault from police hackers, she frantically tried to get through to her mates to assess the situation. In
a blink it died. Goddamn jamming. She felt a rough plate behind her back. An air conditioning duct. Was it providence or another
set-up? She kicked it in, and crawled into a tiny, airless space.
Couple of hours later, she was still in the same facility, and she was running out of time. Soon, she might start running out
L
6 5
MEN
SICA
TAL
PHY
MEN
6 6
SICA
TAL
PHY
ED
5
SPE
ED
4
SPE
S
UND
6
of sanity. She managed to sneak up to where they have imprisoned her friends, and started scratching at the security system
WO
S
UND
6
WO
SYS
-
. RES
SYS
1
. RES
SQD
BOMBSHELL
BORG
RONIN
// GUN DISARMING TECHNIQUE
MORGAN
4 When Bombshell uses a pistol in Close Combat,
TEAM LEADER
D
I0 the Opponent cannot use his weapon card’s // SQUADSYNC
4
HEA
ICAL
MEN
7 5
RAID44 Team Leader and one of the squad member
special rule. NA
PHYS
TAL
4
D
gateway. But the facility was under lockdown. They have implemented that experimental virus to root her out and it was
KA
I0 on adjacent square can be activated
HEA
MU
EST
7-9 RAPID ACTION
// OVERDRIVE RA simultaneously.
5
AND INVESTIGATION
DETACHMENT 44
CH
ACTION. COST: 3 ADRENALINE POINTS.
ST
4 After a successful Close Combat Attack Action
7-9
CHE
MS
D
5-6 // TACTICAL SENSE
SPEE
Bombshell can perform a second Attack
4 5
CAL
AR
ACK STONE
MENT
5 64
BL
PHYSI
MS
AL
3 5-6 Can transfer one of his Action Points to another
AR
NDS
I-4 character. Once per turn.
S
7
LEG
CO
WOU
M M A N DOS
Cost: 50 points
SPEED
I-4
S
5
LEG
SYS.
Cost: 8 points
-
RES
DS
WOUN
5
running though every wireless frequency that she tried to access, and it got her. It had uploaded into her Human Interface but
SYS.
THE CAN 1
RES
UBERBOY
// I’M THE GUN GUY U-BOLT
6 You can use Heavy Weapon in Close Combat. SKIMMER
D
I0 // IN POSITION
4
HEA
No Alarm token for presence
HEAD
5 // COME AND GET THEM
4
I0
ST
7-9 ACTION. COST: 4 ADRENALINE POINTS. // ELECTROMAGNETIC PULSE
CHE
T
7-9
CHES
ACTION. COST: 3 ADRENALINE POINTS.
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit. 3 Radius range 2. All Cybergear will be disabled
for one turn.
S
S
5-6
ARM
5-6
ARM
5
4 I-4
LEGS
I-4
S
Cost: 7 points
LEG
Cost: 8 points
kept out of reach and operating memory. Unless she gets to a shredder doc’s clinic as soon as possible, it will probably burn
her spinal cortex. A Shapu drone walked past her, and she slipped into a control room. That was it. Just one terminal, and she no.2 no.4
will be unlocking the cells where they kept the rest of the gang under interrogation. Then they need to run fast as hell and get
no.1
no.1
no.2
out of there. She must just remember to keep her distance unless she wants the rest of the team to get their Human Interfaces
infected by that goddamn bug, and who knows how it will interfere with her system. But enough whining. Let’s get to work. no.1 no.3
H31 H27
CAL
6 5
MENT
PHYSI
AL
CAL
MENTA
6 6
PHYSI
L
SPEED
5
SPEED
4
DS
6
WOUN
DS
WOUN
6
SYS.
-
RES
SYS.
1
RES
SQD
BOMBSHELL
BORG
RONIN
// GUN DISARMING TECHNIQUE
MORGAN
LEN.KA
4 When Bombshell uses a pistol in Close Combat,
TEAM LEADER
HEAD
I0 // SQUADSYNC
H24 H26
the Opponent cannot use his weapon card’s
RAID44
special rule. NA 4 Team Leader and one of the squad member
4
HEAD
KA
MU I0 on adjacent square can be activated
T
7-9 simultaneously.
CHES
// OVERDRIVE RA
RAPID ACTION
5
AND INVESTIGATION
DETACHMENT 44
T
4 7-9
CHES
After a successful Close Combat Attack Action
S
5-6 // TACTICAL SENSE
Bombshell can perform a second Attack 5
ARM
ACK STONE
BL
ARMS
3 I-4
5-6 Can transfer one of his Action Points to another
character. Once per turn.
LEGS
CO
M M A N DOS
Cost: 50 points
4
TILES: H1, H5, H15, H19, H22, H24, H26, H27, H31
I-4
LEGS
Cost: 8 points
EFFECTIVE
0-8
MAXIMUM
8-48
SETUP AND DESCRIPTION
+2 2
NUMBERS
SYSTEM
6 5
SELECTIVE-FIRE
PACKET FILTERS
The basic Tactical Network
defence Strength is 3.
IN PLAY
> +1 to Ranged Attack or no negative
Len.Ka
Modifier when performing the Fast
Attack Reaction.
AL
ME
Character miniatures 7 5
SIC
U-Bolt, Bombshell, Morgan, The Can
NTA
PHY
MILITARY RONIN / POINT MILITARY HACKER POINT
7 5
L
SKIMMER / TL VALUE 017 VALUE 003
AL
6 55
ED
ME
random types of OPFOR models
SIC
4
SPE
NTA
PHY
MEN
6 76
SICA
AL
ME
6
TAL
SIC
PHY
NTA
PHY
L
S
UND
WO
ED
5
ED
SPE
5
SPE
SYS
-
TANKEN N1 BLACK SITE AGENT TACTEAM OFFICER VELLO MEKANIK SHAPU VM2
. RES
ED
-
4
SPE
NDS
S
5
UND
WOU
Objective tokens -
6
WO
THE CAN
SYS
UND
6 1
. RES
SYS
HI:BABH SOLO MISSIONS
UBERBOY
. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.
SYS
1
AD
. RES
SKIMMER I0
SQD
BOMBSHELL
HE
// IN POSITION
-
4 5
BORG
No Alarm token for presence
RONIN // COME AND GET THEM
D
I0
EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN
CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5
ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER
AD
CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.
HE
MS
RAID44
3 5-6 // SQUADSYNC
NAKAMURA CHAIN GUN NAKAMURA HOTOKE STRESSMAYER SG3
special rule. NA
HARSTEL LIGHTNING 4
for one turn.
4
AR
KA
S
5-6 Team Leader and one of the squad member
BANELLI GOOGLES AMM TACTICAL HELMET
ARM
4
MU
EST
AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated
HE
CH
[ HEAVY WEAPON ] [ PISTOL/CC ] [ ASSAULT RIFLE/CC ] I-4
LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
[ CYBEROPTICS ] [ CYBEROPTICS ] [ HEAVY WEAPON ] 4 5
S
LEG
[ CYBERARM ] After a successful Close Combat Attack Action
4
Cost: 7 points Cost: 8 points
EST
MS
5-6 Bombshell can perform a second Attack 7-9
AR
ACK STONE
CH
BL
Terminal tokens 4 x Security Terminals (green 01, yellow 02, blue 03 and red 04)
against the same target. // TACTICAL SENSE
3 I-4
5
ACTION. COST: 4 ADRENALINE POINTS.
MS
S
5-6 Can transfer one of his Action Points to another
LEG
CO
M M A N DOS
AR
Cost: 50 points character. Once per turn.
4 I-4
LEGS
Cost: 8 points
7
INTELLIGENT WEAPON SHOCK AMMUNITION Extend the effective range of SELECTIVE-FIRE Enemy models do not block Line
Doors 3 green (no. 1), 2 yellow (no. 2), 1 blue (no. 3), 1 red (no. 4)
EM PULSE Fast Attack Reactions in CC with
Pistols by 1 square. of Sight. no -3 negative modifier.
> +2 to Ranged Attack Actions. > On a successful hit draw a CanDo > +1 to Ranged Attack or no negative > Always inflicts a minimum of 1 Wound.
card. On a result of 1-4, the target Modifier when performing the Fast When hit choose one of the target’s
is Stunned. Attack Reaction. Cybergear and disable it. The target
must then take a Cybershock test.
MILITARY MACHINE POINT MILITARY ALL POINT MILITARY ALL POINT MILITARY RONIN / POINT MILITARY ALL POINT
6 VALUE 014 5 VALUE 015 3 VALUE 015 SKIMMER / TL 7 VALUE 017 3 VALUE 017 BLACK
MARKET
RONIN /
UBERBOY 9 POINT
VALUE 011
MILITARY ALL
4 POINT
VALUE 014
2 3
MISSION OBJECTIVES
• At least 2 Borg Squad members exit the board through Exit A.
• Len.Ka exits the board through Exit A.
Keep in mind:
• AI Algorithm - use the OPFOR movement rules for both the OPFOR and the board-controlled friendly
characters: (p. 46).
• Fast Attack reaction has a -3 modifier, while dodge has a +3 modifier: (p. 39-40)
• Close Combat Barehanded: attack with PH-2 Damage, minimum 4 (p. 38)
• Place a Reacted Token next to Borg Squad characters if the Player chooses for them to make a Fast Attack
reaction. (p. 39).
• While Calculating the SR for Len.Ka, remember that each Friendly Character that has been unlocked from
the cell adds +1 to the team’s SR, until they exit the playing area: (p. 22).
• Cybershock tests: (p. 21).
• Maintain the Security protocol with multiple entry points: (p. 46).
Number of players • Unlike the OPFOR, that can perform only Dodge
• 1. Len.Ka Reaction, the Player may decide for the Borg Squad
• The 4 other members of Borg Squad are Characters to perform a Fast Attack Reaction if they
controlled by the mission special rules. are attacked in Close Combat (from a neighbouring
square).
Starting Equipment • In case of any doubt, the Player may choose the
best option.
• Len.Ka: Memory Buffer (Neurochip), Stressmayer • Random OPFOR: during set-up, take 4 available
SG4 C. [Asssault Rifle], Netsec One [Cyberdeck]. OPFOR cards (Black Site Agent, TacTeam Officer,
• Borg Squad gang members: none Shapu and Tanken N-1 for the Core Game), and
• OPFOR: default equipment. blindly draw 2. Place the two OPFOR models in the
starting spots. Each time an OPFOR figure is placed
Mission Special Rules on the board to maintain the Security protocol, take
the available cards, shuffle them, and draw a random
• Viral Infection: Len.Ka has become infected with an card to choose which model is placed on the board.
experimental Black Site Virus. At the beginning of
each Game Turn, in Phase 1, make a Cybershock test Game length
for Len.Ka
• Because of the Viral Infection already wreaking • The game ends when Len.ka exits the board
havoc on her Human Interface, Len.Ka starts the through Exit A.
game with Cybershock set on level 6.
• Keep your distance: The virus code is supported by Victory points
close proximity to other Human Interfaces - Each
time that another Character (either friendly or The scenario has 3 levels of victory.
OPFOR) moves into a neighbouring square, Len.Ka • 1 star (Tool) - Len.Ka and 2 Borg Squad members
must perform the Cybershock test. exit the board alive.
• The Borg Squad Members (Bombshell, U-Bolt, • 2 stars (Normie) - Len.Ka and 3 Borg Squad
Morgan & The Can) start with no equipment and with members exit the board alive.
their cards turned to the Crippled side. They are inactive • 3 stars (Punk) - Len.Ka and all four the Borg Squad
until the player unlocks the door leading to their cell. members exit the board alive.
• After unlocking the door, the Borg Squad Characters
are controlled following the OPFOR movement rules, Optional Rules
except for the following changes. • You may choose to substitute the standard Opfor
• The Characters act in Player phase, after Len.Ka Characters with others if you have the expansions.
(controlled by the Player) has finished all her actions. • When drawing a CanDo card to determine the entry
The order in which they act is up to the Player. location for OPFOR characters, when you draw 10,
• All Borg Squad members instead of following the use the Subject Zero character instead.
path towards the room with maximum number of • When starting the game, do not place the Borg
HI:BABH SOLO MISSIONS
L
5 4
MEN
SICA
TAL
PHY
Len.ka lay on the battered metal table at the Cutter Doc’s underground clinic. Her breath was slow and shallow but she seemed
no.1
ED
no.2
5
SPE
S
UND
3 (1)
WO
SYS
-
. RES
peaceful now, with ventilators and drip tubes taking care of supporting some body functions. The black site experimental virus
SQD
VELLO MEKANIK SHAPU
BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using
AD
RAID44 I0 the
NA Fast Attack Reaction.
HE
4 KA
MU
EST
RAPID ACTION
RA
7-9
AND INVESTIGATION
CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks
took its toll on her system, and though they have managed to suspend it, they knew she’d better rest while she can, because it
MS
5-I0 BL
ACK STONE
per turn.
AR
3 I-4
CO
M M A N DOS
S
LEG
Cost: 43 points
“She’s stable now” - said the Doc - “But all I have managed was to isolate the virus in the infected clusters. Too many systems
were compromised, and she just can’t function in this state - not for long anyway.”
ME
7 5
ICA
NTAL
PHYS
SPEED
4
“Me an’ my boys, we’re a professional hardware cutting crew, not some corporate algorithm knights in their quest to banish
UNDS
7
WO
SYS.
-
SRE
THE CAN
malicious soft” the man continued, “I can’t fight it any better than what she did on her way out. A miracle she had made it
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.
AD
I0
HE
5 // COME AND GET THEM
EST
7-9 ACTION. COST: 4 ADRENALINE POINTS.
CH
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.
no.1
MS
5-6
out of that lab alive.” “Pure skill and willpower Doc. No miracles here, just a hardcore survivor, that’s what she is, my girl”
no.2
AR
4 I-4
LEGS
Cost: 8 points
U-Bolt replied to his words. “She’s gonna fight it, and she’s gonna beat it!”
no.1
no.3
“I wish she could. But she can’t do much unless you help her” “How on earth can We help her better than you?” The Doc looked
ICAL
4 -
MEN
PHYS
TAL
L
5 4
MEN
SICA
D
SPEE
4
TAL
PHY
NDS
4 (1)
WOU
at her solemnly ”By going back into that lab and extracting the virus kill-switch”.
SYS.
ED
5 -
SPE
RES
SQD
TANKEN N1
S
UND
3 (1)
BORG
DRONE
WO
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
SYS
-
RAID44
. RES
NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.
Y
DETACHMENT 44
BOD
SQD
VELLO MEKANIK SHAPU // AGGRESSIVE TACTICS
BORG
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
I-4
S
This character gets no penalties when using
LEG
AD
I0 Cost: 26 points
RAID44 the
NA Fast Attack Reaction.
HE
4 KA
MU
EST
RAPID ACTION
RA
7-9
AND INVESTIGATION
CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks
MS
5-I0 BL
ACK STONE
per turn.
AR
3 I-4
CO
M M A N DOS
S
LEG
Cost: 43 points
“I mean it. This bug was designed to resist all attempts at shutting it down, by shutting down the host. Without a Nakamura
console to kill it, Len.Ka is going to succumb sooner or later. You need to go back where you came from if you want her to live.”
CAL
5 4
MENT
PHYSI
AL
SPEED
5
no.3
no.1
DS
3 (1)
WOUN
SYS.
-
RES
“And do exactly what?” asked Morgan. “Hack the lab console and bring back the Kill-switch algorithm key.” The man replied
SQD
VELLO MEKANIK SHAPU
BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using
HEAD
RAID44 I0 the
NA Fast Attack Reaction.
4 KA
MU
T
RAPID ACTION
RA
7-9
AND INVESTIGATION
CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44
ARMS
5-I0 BL
ACK STONE
per turn.
3 I-4
CO
M M A N DOS
LEGS
Cost: 43 points
with obviously arrogant attitude. “Like, with what? My fists?” - The Can thundered impatiently. no.1 no.3
“I’ll go with you”. They all simultaneously turned their heads towards the metal gurney. It was Len.Ka, with her eyes just
ICAL
MEN
7 5
PHYS
TAL
D
SPEE
4
NDS
7
WOU
SYS.
-
RES
slightly open. “I’ll go with you, you loons, or how else you’re going to get back here alive?”
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.
D
I0
HEA
5 // COME AND GET THEM
ST
7-9 ACTION. COST: 4 ADRENALINE POINTS.
CHE
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.
no.1 no.2
S
5-6
ARM
4 I-4
S
LEG
Cost: 8 points
“Besides, I have snitched two ID Pass cards from our last visit” she looked tired and frail but her voice was composed.
no.1
no.2
H15
H31
H5 H23 H27
H9
L
4 -
MENTAL
PHYSICA
SPEED
4
CAL
5 4
MENT
PHYSI
AL
S
WOUND
“That’s me and one of you guys. Once we get inside it’s gonna be hell all over again, but for starters we can pass the entrance
4 (1)
SYS.
-
RES
SPEED
5
SQD
TANKEN N1
BORG
DRONE
DS
// ADVANCED THERMO OPTICS
3 (1)
WOUN
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
4 KA
Tanken
MU
N1 uses the main weapon when in CC.
SYS.
RAPID ACTION
RA
5-I0
-
AND INVESTIGATION
BODY
DETACHMENT 44
RES
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL
SQD
VELLO MEKANIK SHAPU CO
I-4
M M A N DOS
LEGS
BORG
RONIN Cost: 26 points
// LIGHTNING REFLEXES
4 This character gets no penalties when using
HEAD
RAID44 I0 the
NA Fast Attack Reaction.
H22 H8 H15
4 KA
MU
T
RAPID ACTION
RA
CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44
ARMS
5-I0 BL
ACK STONE
per turn.
3 I-4
CO
M M A N DOS
LEGS
Cost: 43 points
Len.Ka
EM PULSE Fast Attack Reactions in CC with
> +2 to Ranged Attack Actions. no -3 negative modifier.
> +2 to Ranged Attack Actions. > Always inflicts a minimum of 1 Wound.
2
When hit choose one of the target’s
AL
ME
Character miniatures 7 5
SIC
Cybergear and disable it. The target
NTA
PHY
L
must then take a Cybershock test.
MILITARY ALL POINT MILITARY HACKER POINT
4 VALUE 002 5 VALUE 003
MILITARY MACHINE POINT
6
AL
BLACK RONIN / POINT MILITARY ALL POINT
6 55
9 4
ED
ME
014
SIC
011 014
4
SPE
NTA
MARKET UBERBOY VALUE VALUE
PHY
MEN
6
SICA
AL
ME
6 6
TAL
SIC
PHY
NTA
PHY
L
S
UND
7
WO
ED
5
ED
SPE
5
SPE
SYS
-
. RES
ED
-
4
SPE
NDS
S
5
UND
WOU
Objective tokens -
6
WO
THE CAN
SYS
UND
6 1
. RES
SYS
UBERBOY
WO
-
. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.
SYS
HI:BABH SOLO MISSIONS
AD
. RES
SKIMMER I0
SQD
BOMBSHELL
HE
// IN POSITION
-
4 5
BORG
No Alarm token for presence
RONIN // COME AND GET THEM
D
I0
EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN
CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5
ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER
AD
CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.
HE
MS
RAID44
special rule. NA 3 5-6 // SQUADSYNC
4
for one turn.
4
AR
KA
S
5-6 Team Leader and one of the squad member
ARM
THE CAN 4
MU
MORGAN
EST
AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated
HE
CH
U-BOLT
I-4
LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
BOMBSHELL 4 5
S
LEG
After a successful Close Combat Attack Action
4
Cost: 7 points Cost: 8 points
EST
MS
5-6 Bombshell can perform a second Attack 7-9
AR
ACK STONE
CH
BL
Terminal tokens 4 x Security Terminals (green 01, yellow 02, blue 03 and Black "T")
against the same target. // TACTICAL SENSE
3 I-4
5
ACTION. COST: 4 ADRENALINE POINTS.
MS
S
5-6 Can transfer one of his Action Points to another
LEG
CO
M M A N DOS
AR
Cost: 50 points character. Once per turn.
4 I-4
LEGS
BASEBALL BAT KAGOMA CYBERARM II COMBAT SCYTHE BLADE BOLT GUN MOMURO SUPPORTER
Cost: 8 points
3
[ CYBEROPTICS ]
-
EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM
EFFECTIVE
CC
EFFECTIVE
CC
EFFECTIVE
0-4
MAXIMUM
-
tokens
0-4 4-8 0-8 8-48
8
SPECIAL 2
+I I +I TO SPEED 2 +I TO ARM 3 +I TO CHEST 3 DAMAGE DAMAGE DAMAGE
Doors 4 green (no. 1), 2 yellow (no. 2), 2 blue (no. 3),
TO RANGED DAMAGE ARMOUR ARMOUR
8 8 -
DAMAGE DAMAGE
5
DAMAGE DAMAGE ATTACK
6 7
MISSION OBJECTIVES
• Hack Terminal T.
• Len.Ka reaches terminal T.
• Len.Ka survives.
Keep in mind:
• AI Algorithm - use the OPFOR movement rules for both the OPFOR and the board-controlled friendly
characters: (p. 46).
• Remote Hacking: All terminals, including the Terminal T, may be hacked remotely with -3 mod. (p. 25)
• Fast Attack reaction has a -3 modifier, while dodge has a +3 modifier: (p. 39-40)
• Place a Reacted Token next to Borg Squad characters if the Player chooses for them to make a Fast Attack
reaction. (p. 39).
• While Calculating the SR for Len.Ka, remember that each Friendly Character that has been unlocked from
the cell adds +1 to the team’s SR, until they exit the playing area: (p. 22).
• Cybershock tests: (p. 21).
• Maintain the Security protocol with multiple entry points: (p. 46).
L
5 4
MEN
SICA
TAL
PHY
ED
no.2
5
SPE
S
UND
3 (1)
WO
The lab room was eerie and calm in comparison to the frantic dash through the compound just minutes ago. Len.ka’s control
SYS
-
. RES
SQD
VELLO MEKANIK SHAPU
BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using
AD
RAID44 I0 the
NA Fast Attack Reaction.
HE
4 KA
MU
EST
RAPID ACTION
RA
7-9
AND INVESTIGATION
over the local network closed shut all entrances to the place and they have just managed to catch their breath. A destroyed
CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks
MS
5-I0 BL
ACK STONE
per turn.
AR
3 I-4
CO
M M A N DOS
S
LEG
Cost: 43 points
security drone on the floor hissed and exploded with a shower of sparks. She was standing next to the terminal, plugged in with no.2 no.1
“Done. The encryption key was indeed nested in this mainframe. My systems are purged. Ah”. She let out a sigh of relief. “There
L
6 6
MEN
SICA
TAL
PHY
ED
4
SPE
L
ME
7 5
ICA
is an exit located just behind the corner. I can open the door to a VTOL landing pad. It seems that there is a craft there on stand
S
NTAL
PHYS
UND
6 (1)
no.4
WO
SYS
-
. RES
SQD
TACTEAM OFFICER
SPEED
4
BORG
TEAM LEADER
// SQUADSYNC
4 Team Leader can activate simultaneously with
AD
I0
UNDS
a NA
friendly adjacent model. This triggers only
HE
7
one
KA Reaction.
5
WO
MU
EST
RAPID ACTION
RA
7-9
AND INVESTIGATION
// HAIL OF BULLETS
DETACHMENT 44
CH
ACTION. COST: 3 ADRENALINE POINTS.
4
SYS.
TacTeam Officer can make an additional Attack
MS
5-6 BL
ACK STONE
RE
AR
model.
S
4 I-4
CO
M M A N DOS
S
LEG
Cost: 52 points
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.
AD
I0
HE
“Ready to go, in a quick access memory buffer, thanks.”
5 // COME AND GET THEM
EST
7-9 ACTION. COST: 4 ADRENALINE POINTS.
CH
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.
no.3 no.1
no.4
MS
5-6
AR
4
ICAL
4 -
MEN
I-4
LEGS
PHYS
TAL
Cost: 8 points
D
SPEE
4
NDS
4 (1)
WOU
SYS.
-
RES
SQD
TANKEN N1
BORG
DRONE
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.
Y
DETACHMENT 44
BOD
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL
S
“What now?”
LEG
Cost: 26 points
no.3
no.1
“I have checked for what else my biometrics refer to in their libraries. There is more than the virus logs. Yours are here too. And
ICAL
4 -
MEN
PHYS
TAL
the whole crew’s. Damn. They have collected a whole archive on us! We are as good as sitting ducks when we get out of here!”
D
SPEE
4
NDS
4 (1)
WOU
SYS.
-
RES
SQD
TANKEN N1
BORG
DRONE
// ADVANCED THERMO OPTICS
no.2 RAID44
4
Ignores all TAC modifiers.
NA
// POINT-BLANK
KA
Tanken
MU
FIRE CONTROL
N1 uses the main weapon when in CC.
“Can’t you delete it with the access you have right now?!”
RAPID ACTION
RA
5-I0
AND INVESTIGATION
Y
DETACHMENT 44
BOD
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL
S
LEG
Cost: 26 points
“I did! But there is a backup log present… tracing the breadcrumbs… to a server in a security compound. It is located about
CAL
5 4
MENT
PHYSI
AL
3 levels down below, Floor-72. There is a drone storage rack and monitoring centre there, and a Coffin Server. It is physically
SPEED
5
no.2
DS
3 (1)
WOUN
SYS.
-
RES
SQD
VELLO MEKANIK SHAPU
BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using
HEAD
RAID44 I0 the
NA Fast Attack Reaction.
4 KA
MU
T
RAPID ACTION
RA
7-9
AND INVESTIGATION
CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44
detached from the rest of the networks. There is a protocol for mechanically initiating a physical link with the rest of the Local
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks
ARMS
5-I0 BL
ACK STONE
per turn.
3 I-4
CO
M M A N DOS
LEGS
Cost: 43 points
no.2 no.1
Networks every 12 hours. They have already made a backup copy of this stuff. But there is no way we can wait here for so long
with the compound on Maximum Security Alert. The breaching team is probably already on the way to knock on this door. And
CAL
5 4
MENT
PHYSI
AL
SPEED
5
no.4
ICAL
MEN
7 5
DS
PHYS
TAL
3 (1)
WOUN
SYS.
-
RES
SQD
VELLO MEKANIK SHAPU
D
SPEE
4
BORG
RONIN
HEAD
I0 the
NA Fast Attack Reaction.
NDS
RAID44
7 4 KA
WOU
MU
T
RAPID ACTION
RA
7-9
AND INVESTIGATION
CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44
SYS.
ARMS
5-I0
-
per turn.
ACK STONE
BL
RES
3 I-4
CO
M M A N DOS
LEGS
Cost: 43 points
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.
D
I0
HEA
5 // COME AND GET THEM
ST
7-9 ACTION. COST: 4 ADRENALINE POINTS.
CHE
Allows two Ranged Attack action per turn.
5 no.1
Second with -2 modifier to hit.
no.4 no.3
S
5-6
ARM
L
4 -
“So what we do? Can we get there to trash this data can?”
MENTAL
PHYSICA
4 I-4
S
LEG
Cost: 8 points
SPEED
4
S
WOUND
4 (1)
SYS.
-
RES
SQD
TANKEN N1
BORG
DRONE
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.
BODY
DETACHMENT 44
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL
I-4
M M A N DOS
LEGS
Cost: 26 points
“Not both of us. This terminal is trying to actively purge my control over the systems. If we loose the physical link, we are going
no.3
no.1
H15
H31
H11 E1 H27
H10
to loose our way out. I can try to sneak my way up there. Or you can go and try to fight your way to the server crypt. Gutting the
L
4 -
MENTAL
PHYSICA
SPEED
4
S
WOUND
4 (1)
SYS.
-
H19
RES
H29
SQD
TANKEN N1
BORG
DRONE
BODY
DETACHMENT 44
physical drives should be easy in comparison. There is an elevator in a storage room in the hallway. What do you say?”
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL
I-4
M M A N DOS
LEGS
Cost: 26 points
H30
H27
H2
H26 H15
H7
LEN.KA TACTEAM OFFICER TANKEN N1 VELLO MEKANIK SHAPU VM2
E2
EFFECTIVE
0-4
MAXIMUM
4-8
EFFECTIVE
0-8
MAXIMUM
8-48
EFFECTIVE
0-I2 I2-48
MAXIMUM EFFECTIVE
0-8
MAXIMUM
8-I2
SETUP AND DESCRIPTION
NUMBERS
DAMAGE DAMAGE +2 SYSTEM
RESOURCES 2
+I I
+I
TO RANGED
I
6
DAMAGE
5
ATTACK DAMAGE
7
DAMAGE
5
DAMAGE DAMAGE ARMOUR
5 4
IN PLAY
PACKET FILTERS
TARGET LOCK SWIVEL JOINTS
LASER SIGHT The basic Tactical Network
defence Strength is 3. SELECTIVE-FIRE Enemy models do not block Line INTELLIGENT WEAPON EM PULSE Fast Attack Reactions in CC with
> +2 to Ranged Attack Actions. of Sight. no -3 negative modifier.
> +1 to Ranged Attack or no negative > +2 to Ranged Attack Actions. > Always inflicts a minimum of 1 Wound.
Modifier when performing the Fast
Len.Ka
When hit choose one of the target’s
Attack Reaction. Cybergear and disable it. The target
must then take a Cybershock test.
AL
MILITARY ALL POINT MILITARY HACKER POINT
4 5
ME
Character miniatures 7 5
SIC
002 003
NTA
VALUE VALUE MILITARY RONIN / POINT MILITARY ALL POINT
PHY
7 3 MILITARY MACHINE
6 POINT BLACK RONIN / POINT MILITARY ALL POINT
L
017 017
SKIMMER / TL VALUE VALUE VALUE 014
MARKET UBERBOY 9 VALUE 011 4 VALUE 014
AL
6 55
ED
ME
Shapu Drone, Tanken N-1 Drone
SIC
4
SPE
NTA
PHY
MEN
6
SICA
AL
ME
6 6
TAL
SIC
PHY
NTA
PHY
L
S
UND
7
WO
ED
5
ED
SPE
5
SPE
SYS
-
. RES
ED
2
4
SPE
NDS
S
5
UND
WOU
Objective tokens Objective "A" on tile H10, Objective "B" (Gear Cache) on H17
6
WO
THE CAN
SYS
UND
6 1
. RES
SYS
UBERBOY
WO
-
. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.
SYS
HI:BABH SOLO MISSIONS
AD
. RES
SKIMMER I0
SQD
BOMBSHELL
HE
// IN POSITION
-
4 5
BORG
No Alarm token for presence
RONIN // COME AND GET THEM
D
I0
EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN
CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5
ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER
AD
CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.
HE
MS
RAID44
special rule. NA 3 5-6 // SQUADSYNC
4
for one turn.
4
AR
KA
S
5-6 Team Leader and one of the squad member
ARM
4
MU
EST
AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated
HE
CH
I-4
LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
4 5
S
LEG
After a successful Close Combat Attack Action
4
Cost: 7 points Cost: 8 points
EST
MS
5-6 Bombshell can perform a second Attack 7-9
AR
ACK STONE
CH
BL
Terminal tokens 5 x Security Terminals (green 01, yellow 02, two blue 03 and red 04)
against the same target. // TACTICAL SENSE
3 I-4
5 ACTION. COST: 4 ADRENALINE POINTS.
MS
S
5-6 Can transfer one of his Action Points to another
LEG
CO
M M A N DOS
AR
Cost: 50 points character. Once per turn.
4
MORGAN THE CAN I-4
LEGS
BOMBSHELL U-BOLT Cost: 8 points
tokens
3 -
EFFECTIVE
0-4
MAXIMUM
4-8
EFFECTIVE
0-8
MAXIMUM
8-48
EFFECTIVE
CC
EFFECTIVE
CC
EFFECTIVE
0-4
MAXIMUM
- SPECIAL 2
Doors 8 3 green (no. 1), 3 yellow (no. 2), 2 blue (no. 3), 2 red (no. 4)
+I TO RANGED I +I TO SPEED 2 DAMAGE +I TO ARM
ARMOUR 3 +I TO CHEST
ARMOUR 3 DAMAGE DAMAGE DAMAGE
8 8 -
DAMAGE DAMAGE
5
DAMAGE DAMAGE ATTACK
10 11
MISSION OBJECTIVES
• Both Characters Exit the board through Exit A
• The Player Character reaches Objective A in the Server Crypt.
SECONDARY OBJECTIVES
• Collect gear cache (Objective B) from the Security Control Room
• None of the Characters exits the board in crippled state.
Keep in mind:
• Remote Hacking: All terminals may be hacked remotely with -3 mod. (p. 25), however in this scenario
characters can only hack remotely terminals on the floor on which they are physically present.
• Generating Alarm Tokens. (p. 15)
• Close doors to deny LOS as a free action, if you want to sneak past the OPFOR (p. 39)
• Subtract the TAC modifier while resolving attacks in locations where you do not control the Terminal.
Likewise, subtract TAC from OPFOR attacks if you do. (p. 11).
• In this Scenario, each OPFOR figure has a designated Entry Point, instead of normal Maintaining the Security
protocol rules with multiple entry points: (p. 46).
marked with EXIT B tokens. If either a Player the N-1 Tanken drones and the SHAPU drone with
Character, or an OPFOR character is in one of the Kamikaze Orphans. Replace the TacTeam officer
elevators during the Clean up Phase, transfer the with either Yukio Nakamura or Hatutaku character
figure to the other elevator. (your choice). Use Kamikaze Orphans as normal
• Quiet before the storm: The OPFOR characters OPFOR (1 wound), however, use full stats for the
starting on the Security Level (Floor-72) will not group leader. If killed, the Group Leader will not
activate until the Player Character leaves the elevator respawn in the OPFOR phase. The Leader will
(his model moves to tile H2). Once active, they will not activate until the character enters either the
follow normal OPFOR movement rules, including Control Room (H17) or the Server Room (H10).
12