Sei sulla pagina 1di 7

HI:BABH SOLO MISSIONS

DESIGNED BY JOHN JOHNSON 1


KEEP YOUR DISTANCE

ME
7 5

ICA

NTAL
PHYS
SPEED
4

AL

MEN
5 6
The Job was meant to be piece of cake, just another day at the office. Easy in, easy out, as a friend from a distant past used to

SIC

TAL
PHY
UNDS
7

WO

ED
5

SPE
SYS.
-

RE

S
UND
5

WO
say. But it was never easy in, was it? They were supposed to extract some kind of experimental cybervirus from the cybernetics

SYS
THE CAN 1

. RES
UBERBOY
// I’M THE GUN GUY U-BOLT
6 You can use Heavy Weapon in Close Combat. SKIMMER

AD
I0 // IN POSITION
4

HE
No Alarm token for presence

AD
5 I0

HE
// COME AND GET THEM
4

EST
7-9 ACTION. COST: 4 ADRENALINE POINTS. // ELECTROMAGNETIC PULSE

EST
7-9

CH
ACTION. COST: 3 ADRENALINE POINTS.
Allows two Ranged Attack action per turn.

CH
lab in the compound. Right now, that virus was gnawing at the back of her neck, only barely kept in check by her firewall, her
5 Second with -2 modifier to hit. 3 Radius range 2. All Cybergear will be disabled
for one turn.

MS
MS
5-6
5-6

AR
AR
5
4 I-4

S
LEG
I-4

LEGS
Cost: 7 points

Cost: 8 points

skill and some sheer willpower. A bead of sweat trickled down her face.

no.2 no.4

They were ambushed just a few metres from the elevator, a set-up obviously even to the most foolhardy of them. Some corporate
rat must have fixed this little game from the shadows, as Len.Ka didn’t believe that Marin would have sold them out. It didn’t
matter. They were surrounded by heavy riot control suits and a god damned Police Pounder. They hadn't bring enough artillery

no.1

no.1

no.2
to cope with that one. The masonry was flying off the corridor's walls, and the voices of her friends could barely be heard
amidst the hail of gunfire. Len.Ka instinctively leapt across an open space, the hood of her jacket shredded ay a quick burst of
a submachine gun fire. She dived behind a dumpster and got covered by a landslide of empty cardboard boxes. With the team's no.1 no.3

comms network under assault from police hackers, she frantically tried to get through to her mates to assess the situation. In
a blink it died. Goddamn jamming. She felt a rough plate behind her back. An air conditioning duct. Was it providence or another
set-up? She kicked it in, and crawled into a tiny, airless space.

Couple of hours later, she was still in the same facility, and she was running out of time. Soon, she might start running out

L
6 5

MEN
SICA

TAL
PHY

MEN
6 6

SICA

TAL
PHY
ED
5

SPE

ED
4

SPE
S
UND
6

of sanity. She managed to sneak up to where they have imprisoned her friends, and started scratching at the security system

WO

S
UND
6

WO
SYS
-

. RES

SYS
1

. RES
SQD
BOMBSHELL

BORG
RONIN
// GUN DISARMING TECHNIQUE
MORGAN
4 When Bombshell uses a pistol in Close Combat,
TEAM LEADER

D
I0 the Opponent cannot use his weapon card’s // SQUADSYNC
4

HEA

ICAL

MEN
7 5
RAID44 Team Leader and one of the squad member
special rule. NA

PHYS

TAL
4

D
gateway. But the facility was under lockdown. They have implemented that experimental virus to root her out and it was
KA
I0 on adjacent square can be activated

HEA
MU

EST
7-9 RAPID ACTION

// OVERDRIVE RA simultaneously.
5
AND INVESTIGATION
DETACHMENT 44

CH
ACTION. COST: 3 ADRENALINE POINTS.

ST
4 After a successful Close Combat Attack Action
7-9

CHE
MS

D
5-6 // TACTICAL SENSE

SPEE
Bombshell can perform a second Attack
4 5

CAL
AR
ACK STONE

MENT
5 64
BL

against the same target. ACTION. COST: 4 ADRENALINE POINTS.

PHYSI

MS
AL
3 5-6 Can transfer one of his Action Points to another

AR
NDS
I-4 character. Once per turn.

S
7

LEG
CO

WOU
M M A N DOS

Cost: 50 points

SPEED
I-4

S
5

LEG
SYS.
Cost: 8 points
-

RES

DS
WOUN
5

running though every wireless frequency that she tried to access, and it got her. It had uploaded into her Human Interface but

SYS.
THE CAN 1

RES
UBERBOY
// I’M THE GUN GUY U-BOLT
6 You can use Heavy Weapon in Close Combat. SKIMMER

D
I0 // IN POSITION
4

HEA
No Alarm token for presence

HEAD
5 // COME AND GET THEM
4
I0

ST
7-9 ACTION. COST: 4 ADRENALINE POINTS. // ELECTROMAGNETIC PULSE

CHE

T
7-9

CHES
ACTION. COST: 3 ADRENALINE POINTS.
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit. 3 Radius range 2. All Cybergear will be disabled
for one turn.

S
S
5-6

ARM
5-6

ARM
5
4 I-4

LEGS
I-4

S
Cost: 7 points

LEG
Cost: 8 points

kept out of reach and operating memory. Unless she gets to a shredder doc’s clinic as soon as possible, it will probably burn
her spinal cortex. A Shapu drone walked past her, and she slipped into a control room. That was it. Just one terminal, and she no.2 no.4

will be unlocking the cells where they kept the rest of the gang under interrogation. Then they need to run fast as hell and get

no.1

no.1

no.2
out of there. She must just remember to keep her distance unless she wants the rest of the team to get their Human Interfaces
infected by that goddamn bug, and who knows how it will interfere with her system. But enough whining. Let’s get to work. no.1 no.3

H31 H27

H15 H1 H19 H5 H22

CAL
6 5

MENT
PHYSI

AL

CAL

MENTA
6 6

PHYSI

L
SPEED
5

SPEED
4

DS
6

WOUN

DS
WOUN
6

SYS.
-

RES

SYS.
1

RES
SQD
BOMBSHELL

BORG
RONIN
// GUN DISARMING TECHNIQUE
MORGAN

LEN.KA
4 When Bombshell uses a pistol in Close Combat,
TEAM LEADER

HEAD
I0 // SQUADSYNC

H24 H26
the Opponent cannot use his weapon card’s
RAID44
special rule. NA 4 Team Leader and one of the squad member
4

HEAD
KA
MU I0 on adjacent square can be activated

T
7-9 simultaneously.

CHES
// OVERDRIVE RA
RAPID ACTION

5
AND INVESTIGATION
DETACHMENT 44

ACTION. COST: 3 ADRENALINE POINTS.

T
4 7-9

CHES
After a successful Close Combat Attack Action

S
5-6 // TACTICAL SENSE
Bombshell can perform a second Attack 5

ARM
ACK STONE
BL

against the same target. ACTION. COST: 4 ADRENALINE POINTS.

ARMS
3 I-4
5-6 Can transfer one of his Action Points to another
character. Once per turn.

LEGS
CO
M M A N DOS

Cost: 50 points
4

TILES: H1, H5, H15, H19, H22, H24, H26, H27, H31
I-4

LEGS
Cost: 8 points

STRESSMAYER SG3 NETSEC ONE


[ ASSAULT RIFLE/CC ] [ CYBERDECK ]

EFFECTIVE

0-8
MAXIMUM

8-48
SETUP AND DESCRIPTION
+2 2
NUMBERS
SYSTEM

TYPE PICTURES DESCRIPTION


DAMAGE DAMAGE RESOURCES

6 5
SELECTIVE-FIRE
PACKET FILTERS
The basic Tactical Network
defence Strength is 3.
IN PLAY
> +1 to Ranged Attack or no negative

Len.Ka
Modifier when performing the Fast
Attack Reaction.

AL

ME
Character miniatures 7 5

SIC
U-Bolt, Bombshell, Morgan, The Can

NTA
PHY
MILITARY RONIN / POINT MILITARY HACKER POINT
7 5

L
SKIMMER / TL VALUE 017 VALUE 003

AL
6 55

ED
ME
random types of OPFOR models

SIC
4

SPE
NTA
PHY

MEN
6 76

SICA

AL

ME
6

TAL
SIC
PHY

NTA
PHY

L
S
UND
WO
ED
5

ED
SPE
5

SPE

SYS
-
TANKEN N1 BLACK SITE AGENT TACTEAM OFFICER VELLO MEKANIK SHAPU VM2

. RES
ED
-
4

SPE
NDS
S
5

UND

WOU
Objective tokens -
6

WO
THE CAN

SYS
UND
6 1

. RES
SYS
HI:BABH SOLO MISSIONS

UBERBOY

HI:BABH SOLO MISSIONS


WO
-

. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.

SYS
1

AD

. RES
SKIMMER I0

SQD
BOMBSHELL

HE
// IN POSITION

-
4 5

BORG
No Alarm token for presence
RONIN // COME AND GET THEM

D
I0

EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN

CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5

ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER

AD

CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.

HE

MS
RAID44
3 5-6 // SQUADSYNC
NAKAMURA CHAIN GUN NAKAMURA HOTOKE STRESSMAYER SG3
special rule. NA

HARSTEL LIGHTNING 4
for one turn.
4

AR
KA

S
5-6 Team Leader and one of the squad member
BANELLI GOOGLES AMM TACTICAL HELMET

ARM
4
MU

VELLO MEKANIK JOINTS

EST

AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated

HE
CH
[ HEAVY WEAPON ] [ PISTOL/CC ] [ ASSAULT RIFLE/CC ] I-4

LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
[ CYBEROPTICS ] [ CYBEROPTICS ] [ HEAVY WEAPON ] 4 5

S
LEG
[ CYBERARM ] After a successful Close Combat Attack Action

4
Cost: 7 points Cost: 8 points

EST
MS
5-6 Bombshell can perform a second Attack 7-9

AR
ACK STONE

CH
BL

Terminal tokens 4 x Security Terminals (green 01, yellow 02, blue 03 and red 04)
against the same target. // TACTICAL SENSE
3 I-4
5
ACTION. COST: 4 ADRENALINE POINTS.

MS
S
5-6 Can transfer one of his Action Points to another

LEG
CO
M M A N DOS

AR
Cost: 50 points character. Once per turn.
4 I-4

LEGS
Cost: 8 points

OPFOR Entry Point


2 -
EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM

0-I2 I2-48 0-4 4-8 0-8 8-48 0-8 8-I2


+I +I +I
tokens
DAMAGE DAMAGE DAMAGE DAMAGE
TO RANGED
ATTACK I DAMAGE DAMAGE
TO RANGED
ATTACK I DAMAGE DAMAGE
TO ARM
ARMOUR I
7 5 5 4 6 5 5 4
KILLER ZOOM TARGET LOCK SWIVEL JOINTS

7
INTELLIGENT WEAPON SHOCK AMMUNITION Extend the effective range of SELECTIVE-FIRE Enemy models do not block Line

Doors 3 green (no. 1), 2 yellow (no. 2), 1 blue (no. 3), 1 red (no. 4)
EM PULSE Fast Attack Reactions in CC with
Pistols by 1 square. of Sight. no -3 negative modifier.
> +2 to Ranged Attack Actions. > On a successful hit draw a CanDo > +1 to Ranged Attack or no negative > Always inflicts a minimum of 1 Wound.
card. On a result of 1-4, the target Modifier when performing the Fast When hit choose one of the target’s
is Stunned. Attack Reaction. Cybergear and disable it. The target
must then take a Cybershock test.

MILITARY MACHINE POINT MILITARY ALL POINT MILITARY ALL POINT MILITARY RONIN / POINT MILITARY ALL POINT
6 VALUE 014 5 VALUE 015 3 VALUE 015 SKIMMER / TL 7 VALUE 017 3 VALUE 017 BLACK
MARKET
RONIN /
UBERBOY 9 POINT
VALUE 011
MILITARY ALL
4 POINT
VALUE 014

2 3
MISSION OBJECTIVES
• At least 2 Borg Squad members exit the board through Exit A.
• Len.Ka exits the board through Exit A.

Keep in mind:
• AI Algorithm - use the OPFOR movement rules for both the OPFOR and the board-controlled friendly
characters: (p. 46).
• Fast Attack reaction has a -3 modifier, while dodge has a +3 modifier: (p. 39-40)
• Close Combat Barehanded: attack with PH-2 Damage, minimum 4 (p. 38)
• Place a Reacted Token next to Borg Squad characters if the Player chooses for them to make a Fast Attack
reaction. (p. 39).
• While Calculating the SR for Len.Ka, remember that each Friendly Character that has been unlocked from
the cell adds +1 to the team’s SR, until they exit the playing area: (p. 22).
• Cybershock tests: (p. 21).
• Maintain the Security protocol with multiple entry points: (p. 46).

Number of players • Unlike the OPFOR, that can perform only Dodge
• 1. Len.Ka Reaction, the Player may decide for the Borg Squad
• The 4 other members of Borg Squad are Characters to perform a Fast Attack Reaction if they
controlled by the mission special rules. are attacked in Close Combat (from a neighbouring
square).
Starting Equipment • In case of any doubt, the Player may choose the
best option.
• Len.Ka: Memory Buffer (Neurochip), Stressmayer • Random OPFOR: during set-up, take 4 available
SG4 C. [Asssault Rifle], Netsec One [Cyberdeck]. OPFOR cards (Black Site Agent, TacTeam Officer,
• Borg Squad gang members: none Shapu and Tanken N-1 for the Core Game), and
• OPFOR: default equipment. blindly draw 2. Place the two OPFOR models in the
starting spots. Each time an OPFOR figure is placed
Mission Special Rules on the board to maintain the Security protocol, take
the available cards, shuffle them, and draw a random
• Viral Infection: Len.Ka has become infected with an card to choose which model is placed on the board.
experimental Black Site Virus. At the beginning of
each Game Turn, in Phase 1, make a Cybershock test Game length
for Len.Ka
• Because of the Viral Infection already wreaking • The game ends when Len.ka exits the board
havoc on her Human Interface, Len.Ka starts the through Exit A.
game with Cybershock set on level 6.
• Keep your distance: The virus code is supported by Victory points
close proximity to other Human Interfaces - Each
time that another Character (either friendly or The scenario has 3 levels of victory.
OPFOR) moves into a neighbouring square, Len.Ka • 1 star (Tool) - Len.Ka and 2 Borg Squad members
must perform the Cybershock test. exit the board alive.
• The Borg Squad Members (Bombshell, U-Bolt, • 2 stars (Normie) - Len.Ka and 3 Borg Squad
Morgan & The Can) start with no equipment and with members exit the board alive.
their cards turned to the Crippled side. They are inactive • 3 stars (Punk) - Len.Ka and all four the Borg Squad
until the player unlocks the door leading to their cell. members exit the board alive.
• After unlocking the door, the Borg Squad Characters
are controlled following the OPFOR movement rules, Optional Rules
except for the following changes. • You may choose to substitute the standard Opfor
• The Characters act in Player phase, after Len.Ka Characters with others if you have the expansions.
(controlled by the Player) has finished all her actions. • When drawing a CanDo card to determine the entry
The order in which they act is up to the Player. location for OPFOR characters, when you draw 10,
• All Borg Squad members instead of following the use the Subject Zero character instead.
path towards the room with maximum number of • When starting the game, do not place the Borg
HI:BABH SOLO MISSIONS

HI:BABH SOLO MISSIONS


Alarm Tokens will move along the shortest route Squad members in their cells, but take 3 BORG
and at their maximum speed towards EXIT A, SQUAD ID cards and shuffle them with the Psycho
performing either move-move, move-attack, or Killer character card. After opening each cell,
attack actions. draw a random card to check who was in the room,
• If they come into line of sight of an OPFOR character, and place the corresponding character on the
instead of moving towards the EXIT A they prioritise starting square. The Cyberpsycho, if drawn, acts
attacking and killing the OPFOR character. as an OPFOR character drawn at random from the
• They do not have any weapons, so they will move OPFOR deck.
next to the OPFOR to fight in Close Combat
barehanded.
4 5
UNFINISHED BUSINESS

L
5 4

MEN
SICA

TAL
PHY
Len.ka lay on the battered metal table at the Cutter Doc’s underground clinic. Her breath was slow and shallow but she seemed

no.1
ED

no.2
5

SPE
S
UND
3 (1)

WO

SYS
-

. RES
peaceful now, with ventilators and drip tubes taking care of supporting some body functions. The black site experimental virus

SQD
VELLO MEKANIK SHAPU

BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using

AD
RAID44 I0 the
NA Fast Attack Reaction.

HE
4 KA
MU

EST
RAPID ACTION
RA
7-9
AND INVESTIGATION

// ASSAULT RIFLE SUPPRESSION


DETACHMENT 44

CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks

took its toll on her system, and though they have managed to suspend it, they knew she’d better rest while she can, because it

MS
5-I0 BL
ACK STONE

per turn.

AR
3 I-4
CO
M M A N DOS

S
LEG
Cost: 43 points

wasn’t not over yet. Not by a long shot. no.1 no.3

“She’s stable now” - said the Doc - “But all I have managed was to isolate the virus in the infected clusters. Too many systems
were compromised, and she just can’t function in this state - not for long anyway.”

ME
7 5

ICA

NTAL
PHYS
SPEED
4

“Me an’ my boys, we’re a professional hardware cutting crew, not some corporate algorithm knights in their quest to banish

UNDS
7

WO

SYS.
-

SRE
THE CAN

malicious soft” the man continued, “I can’t fight it any better than what she did on her way out. A miracle she had made it
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.

AD
I0

HE
5 // COME AND GET THEM

EST
7-9 ACTION. COST: 4 ADRENALINE POINTS.

CH
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.

no.1

MS
5-6

out of that lab alive.” “Pure skill and willpower Doc. No miracles here, just a hardcore survivor, that’s what she is, my girl”
no.2

AR
4 I-4

LEGS
Cost: 8 points

U-Bolt replied to his words. “She’s gonna fight it, and she’s gonna beat it!”

no.1

no.3
“I wish she could. But she can’t do much unless you help her” “How on earth can We help her better than you?” The Doc looked

ICAL
4 -

MEN
PHYS

TAL
L
5 4

MEN
SICA

D
SPEE
4

TAL
PHY

NDS
4 (1)

WOU
at her solemnly ”By going back into that lab and extracting the virus kill-switch”.

SYS.
ED
5 -

SPE

RES
SQD
TANKEN N1

S
UND
3 (1)

BORG
DRONE

WO
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.

SYS
-
RAID44

. RES
NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.

Y
DETACHMENT 44

BOD
SQD
VELLO MEKANIK SHAPU // AGGRESSIVE TACTICS

BORG
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE

“What? You’re crazy as hatter, Doc” added BombShell.


BL

RONIN Make a free Move after an Attack Action.


// LIGHTNING REFLEXES 3
4
CO
M M A N DOS

I-4

S
This character gets no penalties when using

LEG
AD
I0 Cost: 26 points
RAID44 the
NA Fast Attack Reaction.

HE
4 KA
MU

EST
RAPID ACTION
RA
7-9
AND INVESTIGATION

// ASSAULT RIFLE SUPPRESSION


DETACHMENT 44

CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks

MS
5-I0 BL
ACK STONE

per turn.

AR
3 I-4
CO
M M A N DOS

S
LEG
Cost: 43 points

“I mean it. This bug was designed to resist all attempts at shutting it down, by shutting down the host. Without a Nakamura
console to kill it, Len.Ka is going to succumb sooner or later. You need to go back where you came from if you want her to live.”

CAL
5 4

MENT
PHYSI

AL
SPEED
5

no.3
no.1
DS
3 (1)

WOUN

SYS.
-

RES
“And do exactly what?” asked Morgan. “Hack the lab console and bring back the Kill-switch algorithm key.” The man replied

SQD
VELLO MEKANIK SHAPU

BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using

HEAD
RAID44 I0 the
NA Fast Attack Reaction.

4 KA
MU

T
RAPID ACTION
RA
7-9
AND INVESTIGATION

CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44

ACTION. COST: 3 ADRENALINE POINTS.


4 This character can take two Ranged Attacks

ARMS
5-I0 BL
ACK STONE

per turn.
3 I-4
CO
M M A N DOS

LEGS
Cost: 43 points

with obviously arrogant attitude. “Like, with what? My fists?” - The Can thundered impatiently. no.1 no.3

“I’ll go with you”. They all simultaneously turned their heads towards the metal gurney. It was Len.Ka, with her eyes just

ICAL

MEN
7 5

PHYS

TAL
D
SPEE
4

NDS
7

WOU

SYS.
-

RES
slightly open. “I’ll go with you, you loons, or how else you’re going to get back here alive?”
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.

D
I0

HEA
5 // COME AND GET THEM

ST
7-9 ACTION. COST: 4 ADRENALINE POINTS.

CHE
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.
no.1 no.2

S
5-6

ARM
4 I-4

S
LEG
Cost: 8 points

“Besides, I have snitched two ID Pass cards from our last visit” she looked tired and frail but her voice was composed.

no.1

no.2
H15
H31
H5 H23 H27
H9

L
4 -

MENTAL
PHYSICA
SPEED
4

CAL
5 4

MENT
PHYSI

AL

S
WOUND
“That’s me and one of you guys. Once we get inside it’s gonna be hell all over again, but for starters we can pass the entrance
4 (1)

SYS.
-

RES
SPEED
5

SQD
TANKEN N1

BORG
DRONE

DS
// ADVANCED THERMO OPTICS

3 (1)

WOUN
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
4 KA
Tanken
MU
N1 uses the main weapon when in CC.

SYS.
RAPID ACTION
RA
5-I0
-
AND INVESTIGATION

BODY
DETACHMENT 44

RES
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL

Make a free Move after an Attack Action.


3

SQD
VELLO MEKANIK SHAPU CO

I-4
M M A N DOS

LEGS
BORG
RONIN Cost: 26 points
// LIGHTNING REFLEXES
4 This character gets no penalties when using

HEAD
RAID44 I0 the
NA Fast Attack Reaction.

H22 H8 H15
4 KA
MU

T
RAPID ACTION
RA

hall. So who’s coming with me?”


7-9
AND INVESTIGATION

CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44

ACTION. COST: 3 ADRENALINE POINTS.


4 This character can take two Ranged Attacks

ARMS
5-I0 BL
ACK STONE

per turn.
3 I-4
CO
M M A N DOS

LEGS
Cost: 43 points

H17 H34 H26


H3
LEN.KA TANKEN N1 VELLO MEKANIK SHAPU VM2
TILES: H3, H5, H8, H9, H15, H17, H23, H34.
KRUGER R7 NETSEC ONE NAKAMURA CHAIN GUN HARSTEL LIGHTNING
[ PISTOL/CC ] [ CYBERDECK ]
[ HEAVY WEAPON ] VELLO MEKANIK JOINTS
[ HEAVY WEAPON ] [ CYBERARM ]

SETUP AND DESCRIPTION


NUMBERS
EFFECTIVE MAXIMUM

TYPE PICTURES DESCRIPTION


0-4 4-8
EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM

+2 0-I2 I2-48 0-8 8-I2


IN PLAY
DAMAGE DAMAGE
SYSTEM
RESOURCES 2
5 4 DAMAGE DAMAGE DAMAGE DAMAGE +I TO ARM
ARMOUR I
PACKET FILTERS 7 5 5 4
SWIVEL JOINTS
LASER SIGHT The basic Tactical Network
defence Strength is 3. INTELLIGENT WEAPON

Len.Ka
EM PULSE Fast Attack Reactions in CC with
> +2 to Ranged Attack Actions. no -3 negative modifier.
> +2 to Ranged Attack Actions. > Always inflicts a minimum of 1 Wound.

2
When hit choose one of the target’s

U-Bolt or Bombshell or Morgan or The Can

AL

ME
Character miniatures 7 5

SIC
Cybergear and disable it. The target

NTA
PHY

L
must then take a Cybershock test.
MILITARY ALL POINT MILITARY HACKER POINT
4 VALUE 002 5 VALUE 003
MILITARY MACHINE POINT
6

AL
BLACK RONIN / POINT MILITARY ALL POINT

6 55
9 4

ED
ME
014

Shapu Drone, Tanken N-1 Drone


VALUE

SIC
011 014
4

SPE
NTA
MARKET UBERBOY VALUE VALUE

PHY

MEN
6

SICA

AL

ME
6 6

TAL
SIC
PHY

NTA
PHY

L
S
UND
7

WO
ED
5

ED
SPE
5

SPE

SYS
-

. RES
ED
-
4

SPE
NDS
S
5

UND

WOU
Objective tokens -
6

WO
THE CAN

SYS
UND
6 1

. RES
SYS
UBERBOY

WO
-

. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.

SYS
HI:BABH SOLO MISSIONS

HI:BABH SOLO MISSIONS


1

AD

. RES
SKIMMER I0

SQD
BOMBSHELL

HE
// IN POSITION

-
4 5

BORG
No Alarm token for presence
RONIN // COME AND GET THEM

D
I0

EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN

CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5

ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER

AD

CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.

HE

MS
RAID44
special rule. NA 3 5-6 // SQUADSYNC
4
for one turn.
4

AR
KA

S
5-6 Team Leader and one of the squad member

ARM
THE CAN 4
MU

MORGAN

EST

AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated

HE
CH
U-BOLT
I-4

LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
BOMBSHELL 4 5

S
LEG
After a successful Close Combat Attack Action

4
Cost: 7 points Cost: 8 points

EST
MS
5-6 Bombshell can perform a second Attack 7-9

AR
ACK STONE

CH
BL

Terminal tokens 4 x Security Terminals (green 01, yellow 02, blue 03 and Black "T")
against the same target. // TACTICAL SENSE
3 I-4
5
ACTION. COST: 4 ADRENALINE POINTS.

MS
S
5-6 Can transfer one of his Action Points to another

LEG
CO
M M A N DOS

AR
Cost: 50 points character. Once per turn.
4 I-4

LEGS
BASEBALL BAT KAGOMA CYBERARM II COMBAT SCYTHE BLADE BOLT GUN MOMURO SUPPORTER
Cost: 8 points

KRUGER R7 ARCHER AR15 KAGOMA TORS0 V3.5


AMM VISOR V-3500 ML VELOCIRAPTOR [ CC WEAPON ] [ CC WEAPON ] [ HEAVY WEAPON ] [ CYBERBODY ]

OPFOR Entry Point


[ ASSAULT RIFLE ] [ CYBERARM ] [ CYBERBODY ]
[ PISTOL/CC ] [ CYBERLEGS ]

3
[ CYBEROPTICS ]

-
EFFECTIVE MAXIMUM EFFECTIVE MAXIMUM
EFFECTIVE

CC
EFFECTIVE

CC
EFFECTIVE

0-4
MAXIMUM

-
tokens
0-4 4-8 0-8 8-48

8
SPECIAL 2
+I I +I TO SPEED 2 +I TO ARM 3 +I TO CHEST 3 DAMAGE DAMAGE DAMAGE

Doors 4 green (no. 1), 2 yellow (no. 2), 2 blue (no. 3),
TO RANGED DAMAGE ARMOUR ARMOUR
8 8 -
DAMAGE DAMAGE
5
DAMAGE DAMAGE ATTACK

5 4 7 6 RAPID ATTACK NANO-FIBRE PLATES FULL ORGAN REPLACEMENT


TARGET TRACKER FAST AS HELL
After a successful CC attack you Ignore Armour Piercing ability of BODY SMASH FORCEFUL STRIKE Ignore the first Wound suffered
Ranged Fast Attack Reactions RAPID RELOAD A move Action does not trigger BAT THE HEAD every turn.
LASER SIGHT can perform a second CC attack. ammunition when hit in the Chest.
with no -3 negative modifier. any enemy Reactions. > If a character hits with this weapon, > When the Weapon hits the Head
> +2 to Ranged Attack Actions. Make a Cybershock test after use. > Ranged Attack twice with -2 Damage After use perform a Cybershock > When the weapon hits the Head After use make a Cybershock test.
location, draw a CanDo card. On a move the target one square away. location, the target is Stunned.
to each Ranged Attack. test.
1-2, disable one of the opponent’s Fast Attack Reaction in CC without
Neurochips of your choice. the -3 negative modifier.

BLACK UBERBOY POINT


MILITARY ALL POINT COMM. RONIN/ POINT MILITARY RONIN /
8 POINT MILITARY ALL
4 POINT COMM. ALL
2 POINT
005
MILITARY RONIN /
4 POINT
007
MILITARY RONIN /
5 POINT
009
BLACK
MARKET
UBERBOY
7 POINT
VALUE 007
BLACK
MARKET
UBERBOY
6 POINT
VALUE 009 MARKET 5 VALUE 012
4 VALUE 002 SKIMMER / 3 VALUE 001 SKIMMER / TL VALUE 003 VALUE 005 VALUE UBERBOY VALUE UBERBOY VALUE
UBERBOY

6 7
MISSION OBJECTIVES
• Hack Terminal T.
• Len.Ka reaches terminal T.
• Len.Ka survives.

Keep in mind:
• AI Algorithm - use the OPFOR movement rules for both the OPFOR and the board-controlled friendly
characters: (p. 46).
• Remote Hacking: All terminals, including the Terminal T, may be hacked remotely with -3 mod. (p. 25)
• Fast Attack reaction has a -3 modifier, while dodge has a +3 modifier: (p. 39-40)
• Place a Reacted Token next to Borg Squad characters if the Player chooses for them to make a Fast Attack
reaction. (p. 39).
• While Calculating the SR for Len.Ka, remember that each Friendly Character that has been unlocked from
the cell adds +1 to the team’s SR, until they exit the playing area: (p. 22).
• Cybershock tests: (p. 21).
• Maintain the Security protocol with multiple entry points: (p. 46).

Number of players The player may execute the Cyberwarfare phase as if


he was controlling the hacker, and if any of the two
• 1. Choose a a Character out of those that were characters stands next to the Terminal, it may be
successfully rescued in the previous Mission hacked directly.
“Alone in the Dark” • Master Key: terminal T is this Black Site level’s
• Len.Ka controlled by the mission special rules. mainframe. If Hacked, it grants control over all other
terminals on the board. Terminal T security level is 2,
Starting Equipment other Terminals are security level 1.
• Len.Ka: Memory Buffer (Neurochip), Kruger R7 • Aggainst all odds: If the Player Character dies,
[Pistol], Netsec One [Cyberdeck]. continue the game controlling Len.Ka.
• Borg Squad gang members: default equipment,
Proxy Hacker [Neurochip] Game length
• OPFOR: default equipment. • The game ends when Len.Ka is on a square next to
terminal T, and terminal T has been successfully
Mission Special Rules hacked.
• Isolated state: Len.Ka has become infected with
an experimental Black Site Virus, and is running in Victory points
a diagnostic mode to prevent its spread. She starts The scenario has 3 levels of victory.
the Game on the crippled side of her card, and will • 1 star (Tool) - All Objectives are completed.
follow the Player’s Character. Len.Ka’s actions are • 2 stars (Normie) - Player Character Survives.
controlled by the mission special rules, following • 3 stars (Punk) - Player Character survives. Both
the OPFOR movement rules, except for the following characters do not loose any wounds.
changes.
• Len.Ka acts in Player phase, after the Character Optional Rules
controlled by the Player has finished all actions.
• Instead of following the path towards the room with • You may choose to substitute the standard Opfor
maximum number of Alarm Tokens, she will move Characters with others if you have the expansions.
along the shortest route and at her maximum • To increase the difficulty, add 4th OPFOR entry
speed towards the Player Character location, point on tile H9.
performing either move-move, move-attack, or • You may choose your own starting equipment for
attack actions. the Player Character in this mission, if you prefer.

If, after reaching the square next to the Player
Character model, she can attack an OPFOR model
(She still has an action left), she will target the
closest OPFOR Model and attack it.
HI:BABH SOLO MISSIONS

HI:BABH SOLO MISSIONS


• Unlike the OPFOR, that can perform only Dodge
Reaction, the Player may decide for Len.Ka to
perform a Fast Attack or Take Cover Reaction if she
is attacked by OPFOR.
• In case of any doubt, the Player may choose the
best option.
• Proxy Hacker: because of Len.Ka critical condition,
the Player Character has been equpped with the
Proxy Hacker neurochip. Although she is the Hacker,
8 9
INTO THE MAW

L
5 4

MEN
SICA

TAL
PHY
ED

no.2
5

SPE
S
UND
3 (1)

WO
The lab room was eerie and calm in comparison to the frantic dash through the compound just minutes ago. Len.ka’s control

SYS
-

. RES
SQD
VELLO MEKANIK SHAPU

BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using

AD
RAID44 I0 the
NA Fast Attack Reaction.

HE
4 KA
MU

EST
RAPID ACTION
RA
7-9
AND INVESTIGATION

// ASSAULT RIFLE SUPPRESSION


DETACHMENT 44

over the local network closed shut all entrances to the place and they have just managed to catch their breath. A destroyed

CH
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks

MS
5-I0 BL
ACK STONE

per turn.

AR
3 I-4
CO
M M A N DOS

S
LEG
Cost: 43 points

security drone on the floor hissed and exploded with a shower of sparks. She was standing next to the terminal, plugged in with no.2 no.1

a hacking key, when she announced:

“Done. The encryption key was indeed nested in this mainframe. My systems are purged. Ah”. She let out a sigh of relief. “There

L
6 6

MEN
SICA

TAL
PHY
ED
4

SPE
L

ME
7 5

ICA
is an exit located just behind the corner. I can open the door to a VTOL landing pad. It seems that there is a craft there on stand

S
NTAL
PHYS

UND
6 (1)

no.4

WO

SYS
-

. RES
SQD
TACTEAM OFFICER

SPEED
4

BORG
TEAM LEADER
// SQUADSYNC
4 Team Leader can activate simultaneously with

AD
I0

UNDS
a NA
friendly adjacent model. This triggers only

by. How are your piloting skills?”.


RAID44

HE
7
one
KA Reaction.
5

WO
MU

EST
RAPID ACTION
RA
7-9
AND INVESTIGATION

// HAIL OF BULLETS
DETACHMENT 44

CH
ACTION. COST: 3 ADRENALINE POINTS.
4

SYS.
TacTeam Officer can make an additional Attack

MS
5-6 BL
ACK STONE

Action simultaneously with a friendly adjacent

RE

AR
model.

S
4 I-4
CO
M M A N DOS

S
LEG
Cost: 52 points
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.

AD
I0

HE
“Ready to go, in a quick access memory buffer, thanks.”
5 // COME AND GET THEM

EST
7-9 ACTION. COST: 4 ADRENALINE POINTS.

CH
Allows two Ranged Attack action per turn.
5 Second with -2 modifier to hit.
no.3 no.1
no.4

MS
5-6

AR
4

ICAL
4 -

MEN
I-4

LEGS

PHYS

TAL
Cost: 8 points

D
SPEE
4

“We should get going then… wait. Oh shit.”

NDS
4 (1)

WOU

SYS.
-

RES
SQD
TANKEN N1

BORG
DRONE
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.

Y
DETACHMENT 44

BOD
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL

Make a free Move after an Attack Action.


3 I-4
CO
M M A N DOS

S
“What now?”

LEG
Cost: 26 points

no.3

no.1
“I have checked for what else my biometrics refer to in their libraries. There is more than the virus logs. Yours are here too. And

ICAL
4 -

MEN
PHYS

TAL
the whole crew’s. Damn. They have collected a whole archive on us! We are as good as sitting ducks when we get out of here!”

D
SPEE
4

NDS
4 (1)

WOU

SYS.
-

RES
SQD
TANKEN N1

BORG
DRONE
// ADVANCED THERMO OPTICS

no.2 RAID44

4
Ignores all TAC modifiers.
NA
// POINT-BLANK
KA
Tanken
MU
FIRE CONTROL
N1 uses the main weapon when in CC.

“Can’t you delete it with the access you have right now?!”
RAPID ACTION
RA
5-I0
AND INVESTIGATION

Y
DETACHMENT 44

BOD
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL

Make a free Move after an Attack Action.


3 I-4
CO
M M A N DOS

S
LEG
Cost: 26 points

“I did! But there is a backup log present… tracing the breadcrumbs… to a server in a security compound. It is located about

CAL
5 4

MENT
PHYSI

AL
3 levels down below, Floor-72. There is a drone storage rack and monitoring centre there, and a Coffin Server. It is physically

SPEED
5

no.2
DS
3 (1)

WOUN

SYS.
-

RES
SQD
VELLO MEKANIK SHAPU

BORG
RONIN
// LIGHTNING REFLEXES
4 This character gets no penalties when using

HEAD
RAID44 I0 the
NA Fast Attack Reaction.

4 KA
MU

T
RAPID ACTION
RA
7-9
AND INVESTIGATION

CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44

detached from the rest of the networks. There is a protocol for mechanically initiating a physical link with the rest of the Local
ACTION. COST: 3 ADRENALINE POINTS.
4 This character can take two Ranged Attacks

ARMS
5-I0 BL
ACK STONE

per turn.
3 I-4
CO
M M A N DOS

LEGS
Cost: 43 points

no.2 no.1

Networks every 12 hours. They have already made a backup copy of this stuff. But there is no way we can wait here for so long
with the compound on Maximum Security Alert. The breaching team is probably already on the way to knock on this door. And

CAL
5 4

MENT
PHYSI

AL
SPEED
5

no.4
ICAL

MEN
7 5

DS
PHYS

TAL
3 (1)

WOUN

SYS.
-

RES
SQD
VELLO MEKANIK SHAPU

D
SPEE
4

BORG
RONIN

they knock hard.”


// LIGHTNING REFLEXES
4 This character gets no penalties when using

HEAD
I0 the
NA Fast Attack Reaction.

NDS
RAID44

7 4 KA

WOU
MU

T
RAPID ACTION
RA
7-9
AND INVESTIGATION

CHES
// ASSAULT RIFLE SUPPRESSION
DETACHMENT 44

ACTION. COST: 3 ADRENALINE POINTS.


4 This character can take two Ranged Attacks

SYS.

ARMS
5-I0

-
per turn.
ACK STONE
BL

RES
3 I-4
CO
M M A N DOS

LEGS
Cost: 43 points
THE CAN
UBERBOY
// I’M THE GUN GUY
6 You can use Heavy Weapon in Close Combat.

D
I0

HEA
5 // COME AND GET THEM

ST
7-9 ACTION. COST: 4 ADRENALINE POINTS.

CHE
Allows two Ranged Attack action per turn.
5 no.1
Second with -2 modifier to hit.
no.4 no.3

S
5-6

ARM

L
4 -

“So what we do? Can we get there to trash this data can?”

MENTAL
PHYSICA
4 I-4

S
LEG
Cost: 8 points

SPEED
4

S
WOUND
4 (1)

SYS.
-

RES
SQD
TANKEN N1

BORG
DRONE
// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.

BODY
DETACHMENT 44

// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL

Make a free Move after an Attack Action.


3 CO

I-4
M M A N DOS

LEGS
Cost: 26 points

“Not both of us. This terminal is trying to actively purge my control over the systems. If we loose the physical link, we are going

no.3

no.1
H15
H31
H11 E1 H27
H10

to loose our way out. I can try to sneak my way up there. Or you can go and try to fight your way to the server crypt. Gutting the

L
4 -

MENTAL
PHYSICA
SPEED
4

S
WOUND
4 (1)

SYS.
-

H19
RES

H29
SQD
TANKEN N1

BORG
DRONE

no.2 H15 H17


// ADVANCED THERMO OPTICS
Ignores all TAC modifiers.
RAID44 NA
// POINT-BLANK FIRE CONTROL
RAPID ACTION
AND INVESTIGATION
4 5-I0
KA
Tanken
MU
RA N1 uses the main weapon when in CC.

BODY
DETACHMENT 44

physical drives should be easy in comparison. There is an elevator in a storage room in the hallway. What do you say?”
// AGGRESSIVE TACTICS
ACTION. COST: 3 ADRENALINE POINTS.
ACK STONE
BL

Make a free Move after an Attack Action.


3 CO

I-4
M M A N DOS

LEGS
Cost: 26 points

H30

H27
H2
H26 H15
H7
LEN.KA TACTEAM OFFICER TANKEN N1 VELLO MEKANIK SHAPU VM2
E2

KRUGER R7 NETSEC ONE STRESSMAYER SG3 NAKAMURA CHAIN GUN


TILES: H2, H7, H10, H11, H15, H19, H17, H27, H29, H30, E1, E2.
[ PISTOL/CC ] [ CYBERDECK ] AMM TACTICAL HELMET HARSTEL LIGHTNING VELLO MEKANIK JOINTS
[ ASSAULT RIFLE/CC ] [ CYBEROPTICS ] [ HEAVY WEAPON ] [ HEAVY WEAPON ] [ CYBERARM ]

EFFECTIVE

0-4
MAXIMUM

4-8
EFFECTIVE

0-8
MAXIMUM

8-48
EFFECTIVE

0-I2 I2-48
MAXIMUM EFFECTIVE

0-8
MAXIMUM

8-I2
SETUP AND DESCRIPTION
NUMBERS
DAMAGE DAMAGE +2 SYSTEM
RESOURCES 2
+I I
+I
TO RANGED
I

TYPE PICTURES DESCRIPTION


TO ARM
5 4 DAMAGE

6
DAMAGE

5
ATTACK DAMAGE

7
DAMAGE

5
DAMAGE DAMAGE ARMOUR

5 4
IN PLAY
PACKET FILTERS
TARGET LOCK SWIVEL JOINTS
LASER SIGHT The basic Tactical Network
defence Strength is 3. SELECTIVE-FIRE Enemy models do not block Line INTELLIGENT WEAPON EM PULSE Fast Attack Reactions in CC with
> +2 to Ranged Attack Actions. of Sight. no -3 negative modifier.
> +1 to Ranged Attack or no negative > +2 to Ranged Attack Actions. > Always inflicts a minimum of 1 Wound.
Modifier when performing the Fast

Len.Ka
When hit choose one of the target’s
Attack Reaction. Cybergear and disable it. The target
must then take a Cybershock test.

2 U-Bolt or Bombshell or Morgan or The Can

AL
MILITARY ALL POINT MILITARY HACKER POINT
4 5

ME
Character miniatures 7 5

SIC
002 003

NTA
VALUE VALUE MILITARY RONIN / POINT MILITARY ALL POINT

PHY
7 3 MILITARY MACHINE
6 POINT BLACK RONIN / POINT MILITARY ALL POINT

L
017 017
SKIMMER / TL VALUE VALUE VALUE 014
MARKET UBERBOY 9 VALUE 011 4 VALUE 014

AL
6 55

ED
ME
Shapu Drone, Tanken N-1 Drone

SIC
4

SPE
NTA
PHY

MEN
6

SICA

AL

ME
6 6

TAL
SIC
PHY

NTA
PHY

L
S
UND
7

WO
ED
5

ED
SPE
5

SPE

SYS
-

. RES
ED
2
4

SPE
NDS
S
5

UND

WOU
Objective tokens Objective "A" on tile H10, Objective "B" (Gear Cache) on H17
6

WO
THE CAN

SYS
UND
6 1

. RES
SYS
UBERBOY

WO
-

. RES
// I’M THE GUN GUY
6
U-BOLT You can use Heavy Weapon in Close Combat.

SYS
HI:BABH SOLO MISSIONS

HI:BABH SOLO MISSIONS


1

AD

. RES
SKIMMER I0

SQD
BOMBSHELL

HE
// IN POSITION

-
4 5

BORG
No Alarm token for presence
RONIN // COME AND GET THEM

D
I0

EST
HEA
Alarm tokens -
// GUN DISARMING TECHNIQUE 7-9 ACTION. COST: 4 ADRENALINE POINTS.
4 4 7-9 MORGAN

CH
When Bombshell uses a pistol //
in Close Combat, ELECTROMAGNETIC PULSE Allows two Ranged Attack action per turn.
5

ST
ACTION. COST: 3 ADRENALINE POINTS. TEAM
withLEADER

AD

CHE
I0 the Opponent cannot use his weapon card’s Radius range 2. All Cybergear will be disabled Second -2 modifier to hit.

HE

MS
RAID44
special rule. NA 3 5-6 // SQUADSYNC
4
for one turn.
4

AR
KA

S
5-6 Team Leader and one of the squad member

ARM
4
MU

EST

AD
7-9 RAPID ACTION
AND INVESTIGATION
DETACHMENT 44
// OVERDRIVE RA 5 I0 on adjacent square can be activated

HE
CH
I-4

LEGS
ACTION. COST: 3 ADRENALINE I-4 POINTS. simultaneously.
4 5

S
LEG
After a successful Close Combat Attack Action

4
Cost: 7 points Cost: 8 points

EST
MS
5-6 Bombshell can perform a second Attack 7-9

AR
ACK STONE

CH
BL

Terminal tokens 5 x Security Terminals (green 01, yellow 02, two blue 03 and red 04)
against the same target. // TACTICAL SENSE
3 I-4
5 ACTION. COST: 4 ADRENALINE POINTS.

MS
S
5-6 Can transfer one of his Action Points to another

LEG
CO
M M A N DOS

AR
Cost: 50 points character. Once per turn.
4
MORGAN THE CAN I-4

LEGS
BOMBSHELL U-BOLT Cost: 8 points

OPFOR Entry Point


KRUGER R7
[ PISTOL/CC ]
AMM VISOR V-3500
[ CYBEROPTICS ]
ARCHER AR15
[ ASSAULT RIFLE ]
ML VELOCIRAPTOR
[ CYBERLEGS ]
BASEBALL BAT
[ CC WEAPON ]
KAGOMA CYBERARM II
[ CYBERARM ]
KAGOMA TORS0 V3.5
[ CYBERBODY ]
COMBAT SCYTHE BLADE
[ CC WEAPON ]
BOLT GUN
[ HEAVY WEAPON ]
MOMURO SUPPORTER
[ CYBERBODY ]

tokens
3 -

EFFECTIVE

0-4
MAXIMUM

4-8
EFFECTIVE

0-8
MAXIMUM

8-48
EFFECTIVE

CC
EFFECTIVE

CC
EFFECTIVE

0-4
MAXIMUM

- SPECIAL 2
Doors 8 3 green (no. 1), 3 yellow (no. 2), 2 blue (no. 3), 2 red (no. 4)
+I TO RANGED I +I TO SPEED 2 DAMAGE +I TO ARM
ARMOUR 3 +I TO CHEST
ARMOUR 3 DAMAGE DAMAGE DAMAGE

8 8 -
DAMAGE DAMAGE
5
DAMAGE DAMAGE ATTACK

5 4 7 6 RAPID ATTACK NANO-FIBRE PLATES FULL ORGAN REPLACEMENT


TARGET TRACKER FAST AS HELL
After a successful CC attack you Ignore Armour Piercing ability of BODY SMASH FORCEFUL STRIKE Ignore the first Wound suffered
Ranged Fast Attack Reactions RAPID RELOAD A move Action does not trigger BAT THE HEAD every turn.
LASER SIGHT can perform a second CC attack. ammunition when hit in the Chest.
with no -3 negative modifier. any enemy Reactions. > If a character hits with this weapon, > When the Weapon hits the Head
> +2 to Ranged Attack Actions. Make a Cybershock test after use. > Ranged Attack twice with -2 Damage After use perform a Cybershock > When the weapon hits the Head After use make a Cybershock test.
location, draw a CanDo card. On a move the target one square away. location, the target is Stunned.
to each Ranged Attack. test.
1-2, disable one of the opponent’s Fast Attack Reaction in CC without
Neurochips of your choice. the -3 negative modifier.

BLACK UBERBOY POINT


MILITARY ALL POINT COMM. RONIN/ POINT MILITARY RONIN /
8 POINT MILITARY ALL
4 POINT COMM. ALL
2 POINT
005
MILITARY RONIN /
4 POINT
007
MILITARY RONIN /
5 POINT
009
BLACK
MARKET
UBERBOY
7 POINT
VALUE 007
BLACK
MARKET
UBERBOY
6 POINT
VALUE 009 MARKET 5 VALUE 012
4 VALUE 002 SKIMMER / 3 VALUE 001 SKIMMER / TL VALUE 003 VALUE 005 VALUE UBERBOY VALUE UBERBOY VALUE
UBERBOY

10 11
MISSION OBJECTIVES
• Both Characters Exit the board through Exit A
• The Player Character reaches Objective A in the Server Crypt.

SECONDARY OBJECTIVES
• Collect gear cache (Objective B) from the Security Control Room
• None of the Characters exits the board in crippled state.

Keep in mind:
• Remote Hacking: All terminals may be hacked remotely with -3 mod. (p. 25), however in this scenario
characters can only hack remotely terminals on the floor on which they are physically present.
• Generating Alarm Tokens. (p. 15)
• Close doors to deny LOS as a free action, if you want to sneak past the OPFOR (p. 39)
• Subtract the TAC modifier while resolving attacks in locations where you do not control the Terminal.
Likewise, subtract TAC from OPFOR attacks if you do. (p. 11).
• In this Scenario, each OPFOR figure has a designated Entry Point, instead of normal Maintaining the Security
protocol rules with multiple entry points: (p. 46).

Number of players using the Elevators to reach the Character adjacent to


Terminal 04 if he generates the most Alarm Tokens.
• 1 Player, controlling both Len.Ka and the BORG • Separate Floors: Characters can only use remote
squad character that you have used in Mission 2. hacking to attack the terminals on the floor that they
are currently present on.
Starting Equipment • Gear Cache: There is a weapons locker in the
• Len.Ka: Memory Buffer (Neurochip), Kruger R7 Security Control Room. If a Player Character reaches
[Pistol], Netsec One [Cyberdeck]. it, she may pick up as a free action and immediately
• Borg Squad gang member: default equipment, Proxy use following items: Adrenaline Boost (Neurochip),
Hacker [Neurochip] Banelli Googles (Cyberoptics). The gear Cache also
• OPFOR: default equipment. contains a MedKit. Regain all lost wounds.
• Designated Entry Points: to maintain the security
Mission Special Rules protocol, instead of randomising entry points, OPFOR
models will use entry points on their starting tiles: on
• Direct control: Len.Ka has directly gained the tile H11 for Shapu Drone, on tile H17 for TacTeam
control of the Terminal that allows for escaping the Officer and on tile H7 for N1 Tanken Drone. Once both
perimeter. Choose one of the Characters to stay next Characters are back to the Starting Level, use only
to the Terminal 04, to keep the control of Doors 04 the H17 Entry Point for all OPFOR.
and the TAC modifier of the area. However, once a
Player Controlled Character moves away from the Game length
terminal, in the following OPFOR phase it will revert
to being controlled by OPFOR, and lock all the doors • The game ends when both Characters exit the
that it controls. It can be hacked back, but Terminal board through Exit A..
04 will always revert to OPFOR control in OPFR phase
if not directly controlled by an adjacent Character. Victory points
Keeping control of Terminal O4 does not cost any The scenario has 3 levels of victory.
System resources. • 1 star (Tool) - All Mission Objectives are completed.
• Everybody on their own: The Character chosen to • 2 stars (Normie) - 1 Secondary Objective completed.
guard the Terminal will be actively defending against • 3 stars (Punk) - 2 Secondary Objectives completed.
the Security Network Counterattack. It will generate
a total of 4 alarm tokens (2 for gaining control of the Optional Rules
terminal, 2 for using hacking gear) and an additional
1 for presence. The character can perform any • The final boss: while taking their chances at
other Actions normally (react, attack etc.), and act in attacking the Server Crypt, characters have
Cyberwarfare phase. stumbled upon the Nakamura Corporation CEO
• Elevators: There are two elevators on the board, Tactical Team. If you have the miniatures, replace
HI:BABH SOLO MISSIONS

marked with EXIT B tokens. If either a Player the N-1 Tanken drones and the SHAPU drone with
Character, or an OPFOR character is in one of the Kamikaze Orphans. Replace the TacTeam officer
elevators during the Clean up Phase, transfer the with either Yukio Nakamura or Hatutaku character
figure to the other elevator. (your choice). Use Kamikaze Orphans as normal
• Quiet before the storm: The OPFOR characters OPFOR (1 wound), however, use full stats for the
starting on the Security Level (Floor-72) will not group leader. If killed, the Group Leader will not
activate until the Player Character leaves the elevator respawn in the OPFOR phase. The Leader will
(his model moves to tile H2). Once active, they will not activate until the character enters either the
follow normal OPFOR movement rules, including Control Room (H17) or the Server Room (H10).
12

Potrebbero piacerti anche