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FINALTERM EXAMINATION
FALL 2006 Marks: 70
CS408 - HUMAN COMPUTER INTERACTION (Session Time: 120min
-1)
StudentID/LoginID: ______________________________
You are familiar with Internet Explorer. Explain any five usability goals in terms of Internet
Explorer. Justify each goal with one example.
Question No: 2 ( Marks: 15 )
(b) Consider the given website and write any five usability issues concerning the interface.
(10 marks)
(Note: issues mean drawbacks or weaknesses)
Question No: 5 ( Marks: 2 ) - Please choose one
► Pitch
► Loudness
► Timber
► True
► False
__________ is the extra work that satisfies the needs to achieve our objective.
► Evaluation
► Excise
► Testing
The ___________ suggests identifying goals and questions first before selecting techniques for
the study.
► RVM model
► DECIDE framework
► Usability testing
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Connecting VU Students
Question 1
a) Different between evaluation and usability?
Question 2
a) Define excise?
Question 3
Consider the given website and write any five usability issues concerning the
interface. (10 marks)
(Note: issues mean drawbacks or weaknesses)
Question 4
Perform trunk test on the following webpage
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MIDTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Time: 60 min
Marks: 38
Student Info
StudentID:
OPKST Center:
WWW.vujannat.ning.COM
11/26/2008 12:00:00 AM ExamDate:
Marks
Q No. 9 10 11 12 13 14 15 16
M
Marks
O
Q No.
Marks
17 18 19 20 21 22
g .C
i n
.t n
n a
an
u j
. v
W
W
W
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► Organizational memory
► None of these
Currently many common environments for interactive computing are examples of the
______________ interface style, often simply called windowing systems.
► Three-dimensional M
O
► WIMP
n
n
Using icons on the desktop to represent operations is a type of ________ constraint.
a
► Physical
► Logical
u j
► Cultural
► None of these . v
Question No: 4 W
( Marks: 1 ) - Please choose one
W
____________ is a term used to refer to an attribute of an object that allows people to know how
to use it.
W
► Visibility
► Affordance
► Constraint
► None of these
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Which of the following is proportional to the amplitude of the sound; the frequency remains
constant?
► Pitch
► Loudness
► Timber
► None of these
M
__________ plays a role to bridge up the gape between the interfaces of machines and human
understanding.
O
► Human
► Computer
► Human Computer Interaction g .C
► None of these
i n
Question No: 8 ( Marks: 1 ) - Please choose one
.t n
n a
persona’s needs are sufficiently unique to require a distinct interface form and behavior is
The
an
► Primary
u j
► Secondary
. v
► Supplement
W
► Negative
W
Question No: 9 W ( Marks: 1 ) - Please choose one
A
_________is usually a collection of icons those are reminiscent of the purpose of the various
modes.
► Pointer
► Palette
► Title bar
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Question No: 10 ( Marks: 1 ) - Please choose one
The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona
► Primary
► Secondary
► Served
M
► Negative
O
g .C
Question No: 11 ( Marks: 1 ) - Please choose one
i n
.t n
During _____________ phase, usage and workflow patterns discovered through
______________.
n a
► Modeling, analysis
an
► Analysis, modeling
u j
► Testing, modeling
. v
► Testing, Analysis
W
Question No: 12
W ( Marks: 1 ) - Please choose one
The
W
Usability Engineering lifecycle was proposed by _________.
► Deborah Mayhew
► Webster
► Barry Boehm.
► Hartson.
Waterfall model is basically a _________ model in which each step must be completed before
the next step can be started
► Incremental
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► Linear
► Iterative
► Analytical
a
What is a semantic network?
► A model of long-term memory
u j
. v
► A record of our memory of events
► The part of the brain which allows us to remember things
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► A mechanism for improving memory
Question No: 16
W ( Marks: 1 ) - Please choose one
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Which are the most significant senses for the average person when it comes to interacting with a
computer?
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Define Recognition. [1]
i n
.t n
Question No: 21 ( Marks: 5 )
a
What are the pointing devices? Explain trackball as pointing device? [2+3]
n
an
Question No: 22 ( Marks: 10 )
u j
. v
Consider the vertical scroll bar of a web browser or word processor. For each of Norman’s
five principles below, give one way that the scrollbar uses the principle for effective design.
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Describe the interface model of the scroll bar in one sentence.
[2*5]
· W
Affordance:
·
·
·
Mapping:W
Constraints:
Visibility:
· Feedback:
CS408
Final Term Examination – Spring 2006
Time Allowed: 150 Minutes
The way of finding out what users do, what they want to do like, or don't like is to ask
them. Developing questions and planning an interview is an art. What Guidelines/ Golden
Rules you have to develop an Interview i-e Structured and Unstructured Interviews.
We use Mouse, Icons, Scroll Bars, Keyboard usually. Evaluate these using the Principle
of Affordance. Your answer must contain explanation about each Items stated here.
The typical Computer Screen has a WIMP Setup. Most Common WIMP arrangements
work on the basis of a Desktop metaphor, in which common actions are linked to similar
actions in the real world. For Example, moving a File is achieved by selecting and
dragging it into a relevant folder or filing Cabinet.
Give Two Examples with explanation of the actions with their Real world Equivalents.
(b) Choose an appropriate evaluation method for each of the following situations. In each
case identify
(i) The participants.
(ii) The technique used.
(iii) Representative tasks to be examined.
(iv) Measurements that would be appropriate.
(v) An outline plan for carrying out the evaluation.
(a) You are at an early stage in the design of a spreadsheet package and you wish to
test what type of icons will be easiest to learn.
(b) You have been asked to develop a system to store and manage student exam
results and would like to test two different designs prior to
implementation or prototyping
_________ is a powerful, multipurpose design tool that helps overcome several problems
that currently plague the development of digital products.
1. Scenario
2. Persona
3. Prototype
While there can be wide variations in where and how you conduct a usability test, every
usability test shares :
1. Three Characteristics
2. Five Characteristics
3. Seven Characteristics
Question No. 10 Marks : 3
Read the following Case Study and then answer the given questions:
Designing value
Getting any product used is all about designing value - if users don't get value from it why
should they use it!
The problem
When the HCI Team of HCI Book by Alan Dix, producing the second edition of our HCI
book we wanted to create a supporting web site and trying to decide what to put there.
Clearly we could put all the teaching materials we already had: worked exercises, etc.
However, we wanted something a little extra.
First ideas
One option was to put the full electronic text online. However at that time publishers were a
little wary of making electronic text available. Also having the electronic text online might
give value to those without the book, but on its own wouldn't add value for those who
already had the book.
This made us consider the advantages of an electronic copy over a paper copy. One
advantage of electronic copy is that it is possible to search it. So this lead to another idea, to
have the electronic copy on the server, but not actually readable. The site could then have a
search facility that told you what page to look on for any words. This would have value if
you owned the book, but wouldn’t be very useful for people who haven't bought it.
N.B. note that searching for keywords in a book is not the same as
using an index. First and index has to be quite selective - otherwise
it would be as big as the whole book! . So, it may be that the terms
you want to look for have not been included in the index. However,
index terms are chosen carefully and may refer to parts of the
books that don't mention the exact words exactly, but may be
references to the ideas or concepts, So the index may give
information that a keyword search misses. That is the index and
keyword searches are complementary methods.
The actual search works as follows. You enter keywords to be searched for as you would
with a web search engine (see figure 1).
Figure 1. search window
When you hit the submit button, the system returns the paragraphs in the book that contain
the words together with the chapter and page numbers of the paragraph (see figure 2). That
is, it behaves very like a web search but with paragraphs rather than web pages..
If, on the other hand you don’t use the book, the search gives some information about the
terms, a bit like an online encyclopedia of HCI. So it is still worth book marking.
However, if you don't have the book, every time you use the search you see references to
where in the book you would learn more - it says 'buy me' every time!
Notice you get value if you don't have the book but use the web site and even more value if
you have both!
Q1: After reading the case Study, what do you understand by HCI term “value”?
Q2: How did the team manage the value for users here?
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FINALTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Ref No: 318487
Time: 120 min
Marks: 75
Student Info
StudentID:
Center: OPKST
WWW.vujannat.ning.COM
ExamDate: 2/2/2009 12:00:00 AM
Marks
Q No. 9 10 11 12 13 14 15
M
16
Marks O
Q No. 17 18 19 20 21 22
g .C
23 24
Marks
i n
Q No. 25 26 27 28 29
.t n
30 31 32
Marks
n a
Q No. 33 34 35 36
an 37 38 39 40
Marks
u j
Q No. 41
. v
Marks
W
W
W
► Navigation
► Section
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► None of the given
____________ is particularly useful early in design. It is excellent technique to use with the
prototype, because it provides a wealth of diagnostic information.
► Co-discovery
► Active intervention M
O
► Splendid research
a
__________ is the extra work that satisfies the needs to achieve our objective.
n
► Evaluation
an
► Excise
u j
► Testing
. v
► None of the given
W
Question No: 4
W ( Marks: 1 ) - Please choose one
W
Panes, frames and other containers on screen is a kind of _____________
► Functional and data elements
► View
► Input method
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► None of the given
_____________is the least technical way of collecting data, but it can be difficult and tiring
to write and observe at the same time.
► Audio recording.
► Taking notes.
M
► Observation
O
► Video
g .C
Question No: 7 ( Marks: 1 ) - Please choose one
i n
.t n
Every page within a site should contain a brief _________ that accurately describes the
content of the page.
n a
► Site ID.
an
► Header
► Local Navigation.
u j
► Search button
. v
Question No: 8 W
( Marks: 1 ) - Please choose one
W
______________ applications are great platforms for creating an environment rich, in
W
visual feedback for the user.
► Sovereign
► Transient
► Auxiliary
► Daemonic
What is the fifth step in defining the requirements with respect to persona-based design?
► Brainstorming.
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► Constructing the context scenario.
► Identifying needs
► Slips, mistakes
.t n
► Errors, slips
► Mistakes, errors
n a
► Mistakes, slips
an
Question No: 12 ( Marks: 1 )
j
- Please choose one
u
. v
What is the main strength of the Problem Space Framework as a model of human problem
solving?
W
► It operates within the constraints of the human processing system
W
► It explains what is involved in insight
► It allows ill-defined problems to be solved
Question No: 13
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► None of these
___________ is the process of selecting things to concentrate on, at a point in time, from the
range of possibilities available.
► Attention
► Learning
► None of these
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Over a short period of time, we find it easier to remember the string of numbers "404 894 6743"
because
► Attentive
g .C
► Non-attentive
i n
► Visual
.t n
► Sensing
n a
Question No: 16 ( Marks: 1 )
an
- Please choose one
u j
___________ involves watching and listening to users.
► Observation . v
► Evaluation W
W
► Qualitative research
W
► Interaction
► Only B
► Only D
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► A and B
► A and D
g .C
► File management
i n
► Data management
.t n
► Application management
n a
an
Question No: 19 ( Marks: 1 )
j
- Please choose one
u
v
_________ is the remarkable facility that lets us reverse a previous action.
.
► Redo
W
► Undo
W
► Repeat
► Delete
W
Question No: 20 ( Marks: 1 ) - Please choose one
► Single Undo
► Multiple undo
► Blind undo
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► Incremental Undo
► Home
► Default M
O
► Error
g .C
► Browser
i n
Question No: 22 ( Marks: 1 )
.t n
- Please choose one
n a
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model
of learning.
an
► True
u j
► False
. v
Question No: 23
W
( Marks: 1 ) - Please choose one
W
Roughly _____________ percent of the male population has some degree of color blindness.
► 10
► 20
► 30
W
► 40
► Skeleton
► Scope
► Strategy
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► Structure
► Home pages
► Page Names M
O
► Sections
g .C
Question No: 26 ( Marks: 1 ) - Please choose one
i n
.t n
______________ is not like other pages; it has different burdens to bear, different promises to
keep.
n a
► Homepage
an
► Form
u j
► Navigation bar
. v
► Sections
W
Question No: 27
W ( Marks: 1 ) - Please choose one
The
study
► RVM model
W
___________ suggests identifying goals and questions first before selecting techniques for the
► DECIDE framework
► Usability testing
WWW.vujannat.ning.COM
► Mnemonic
► Physical
► Structural
► Physical g .C
i n
.t n
► Structural
an The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona
u j
► Primary
. v
► Secondary
W
► Served
W
► Negative
W
Question No: 31 ( Marks: 1 )
What is the first step which describes the process of defining the interaction framework?
[1]
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Question No: 33 ( Marks: 2 )
What is meant by term “Color shows relationships” with respect to misuse of colors in
visual interface? [2]
u j
v
What are the steps which describes the process of defining the interaction framework?
.
Question No: 38
W
( Marks: 5 )
W
Describe quantitative data analysis.
Question No: 39
W ( Marks: 5 )
a) No sense of scale.
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b) The Scope Plane
c) The Surface Plane
d) The Strategy Plane
M
O
g .C
i n
.t n
n a
an
u j
. v
W
W
W
Describe the design principles given below with some examples and explain
their implications for interface design.
Visibility Affordance
Define usability and user experience. Draw a conceptual diagram that illustrates the
relationship between an interface, usability, user experience and the interaction between
humans and computers. Provide a brief explanation of this diagram with examples.
UsabilityUserExperience
Interface
Interaction
ComputerHuman
Describe Norman's interaction framework with reference to the action and evaluation
cycle. What is the gulf of evaluation and gulf of execution? Your answer must also be
illustrated with a diagram.
MIDTERM EXAMINATION
FALL 2006 Marks: 45
CS408 - HUMAN COMPUTER INTERACTION (Session Time: 60min
-3)
StudentID/LoginID: ______________________________
Consider the chair given below. We want to use it as a computer chair. Your task is to write
any 5 issues in the design of this chair.
NOTE: you must justify all your points to get full marks.
__________ refers to the way a system supports users in carrying out their tasks.
► Efficiency
► Effectiveness
► Utility
► Conceptual Models
► Interface Metaphors
► Written, spoken
► Spoken, written
__________ aspect gives us hints and tips about using and creating user interface idioms.
► Strategic
► Tactical
. ________________ is a Usability Goal and refers to how easy a system is to remember how
to use, once learned.
Learnablity
Memorabilty
Utility
_____________is the process of selecting things to concentrate on, at a point in time, from the
range of possibilities available.
Reasoning
Decision Making
Attention
A mouse button invites pushing by the way it is physically constrained in its plastic shell, is an
example of ___________ Design Principle.
Visibility.
Affordance
Mapping
__________ refers to the relationship between controls and their effects in the world
Visibility
Affordance
Mapping
Describe Design principle of Visibility and Affordance with one Example for each and explain
their implications for interface design.
. _________________ plays a role to bridge up the gape between the interfaces of machines
and human understanding.
Human computer Interaction
Software Engineering
Human Computer Interfaces
___________ is a very general goal of Usability and refers to how good a system at doing what
it is suppose to do.
Effectiveness
Efficiency
Utility
. _________________is what goes on in out heads when we carry out our everyday activities.
Cognition
Learnability
Memeorability
_______________ is the process by which we use the knowledge we have to draw conclusions
or infer something new about the domain of interest.
Decision Making
Reasoning
Problem Solving
What do you understand from Usability and User Experience Goals? Name any Five of each.
Draw a conceptual diagram that illustrates the relationship between an interface, usability, user
experience and the interaction between humans and computers