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FINALTERM EXAMINATION
FALL 2006 Marks: 70
CS408 - HUMAN COMPUTER INTERACTION (Session Time: 120min
-1)

StudentID/LoginID: ______________________________

Student Name: ______________________________

Center Name/Code: ______________________________

Exam Date: Friday, February 16, 2007

Please read the following instructions carefully before attempting any


of the questions:
1. Attempt all questions.
2. Do not ask any question about the contents of this examination from
anyone.
a. If you think that there is something wrong with any of the
questions, attempt it to the best of your understanding.
b. If you believe that some essential piece of information is
missing, make an appropriate assumption and use it to solve the
problem.
c. Write all steps, missing steps may lead to deduction of marks.

**WARNING: Please note that Virtual University takes serious note of


unfair means. Anyone found involved in cheating will get an `F` grade
in this course.

For Teacher's use only


Question 1 2 3 4 5 6 7 8 9 Total
Marks

Question No: 1 ( Marks: 15 )

You are familiar with Internet Explorer. Explain any five usability goals in terms of Internet
Explorer. Justify each goal with one example.
Question No: 2 ( Marks: 15 )

Differentiate between the followings.

(a) Life goals and customer goals. (Max 200 words)


(b) Reliability and validity in evaluation. (Max 200 words)
(c) Cognitive walkthroughs and pluralistic walkthroughs. (Max 200 words)

Question No: 3 ( Marks: 15 )

(a) What are the benefits of evaluation? (6 marks)

(b) Perform trunk test on the following webpage. (9 marks)

Question No: 4 ( Marks: 15 )

(a) How can signposts help in improving navigation? (5 marks)

(b) Consider the given website and write any five usability issues concerning the interface.
(10 marks)
(Note: issues mean drawbacks or weaknesses)
Question No: 5 ( Marks: 2 ) - Please choose one

WYSIWYG stands for ____________.

► Where you see is where you get

► What you see is what you get

► When you see it when you get

Question No: 6 ( Marks: 2 ) - Please choose one

____________ is proportional to the amplitude of the sound.

► Pitch

► Loudness

► Timber

Question No: 7 ( Marks: 2 ) - Please choose one

Persona is not context specific, so it can be reused easily.

► True
► False

Question No: 8 ( Marks: 2 ) - Please choose one

__________ is the extra work that satisfies the needs to achieve our objective.

► Evaluation

► Excise

► Testing

Question No: 9 ( Marks: 2 ) - Please choose one

The ___________ suggests identifying goals and questions first before selecting techniques for
the study.

► RVM model

► DECIDE framework

► Usability testing
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CS408-HUMAN COMPUTER INTERACTION


FINAL FALL 2007

Question 1
a) Different between evaluation and usability?

b) Define Metaphor (new paradigm) with two examples?

Question 2

a) Define excise?

b) Name types of navigation?

Question 3

Consider the given website and write any five usability issues concerning the
interface. (10 marks)
(Note: issues mean drawbacks or weaknesses)
Question 4
Perform trunk test on the following webpage
W
MIDTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Time: 60 min
Marks: 38
Student Info
StudentID:

OPKST Center:

WWW.vujannat.ning.COM
11/26/2008 12:00:00 AM ExamDate:

For Teacher's Use Only


Q No. 1 2 3 4 5 6 7 8 Total

Marks

Q No. 9 10 11 12 13 14 15 16
M
Marks
O
Q No.

Marks
17 18 19 20 21 22

g .C
i n
.t n
n a
an
u j
. v
W
W
W

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Question No: 1 ( Marks: 1 ) - Please choose one
In
an organization individuals may keep their own records, or there may be local gurus. This
statement concerns with ____________.

► Paper work and computer work

► Spatial and temporal organizations

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► Organizational memory

► None of these

Question No: 2 ( Marks: 1 ) - Please choose one

Currently many common environments for interactive computing are examples of the
______________ interface style, often simply called windowing systems.

► Three-dimensional M
O
► WIMP

► Point and click g .C


i n
.t n
► None of these

Question No: 3 ( Marks: 1 )


a
- Please choose one

n
n
Using icons on the desktop to represent operations is a type of ________ constraint.

a
► Physical
► Logical
u j
► Cultural
► None of these . v
Question No: 4 W
( Marks: 1 ) - Please choose one

W
____________ is a term used to refer to an attribute of an object that allows people to know how
to use it.
W
► Visibility
► Affordance
► Constraint
► None of these

Question No: 5 ( Marks: 1 ) - Please choose one

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____________ minimizes errors.
► Affordance
► Visibility
► Constraints
► None of these

Question No: 6 ( Marks: 1 ) - Please choose one

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Which of the following is proportional to the amplitude of the sound; the frequency remains
constant?

► Pitch
► Loudness
► Timber
► None of these

Question No: 7 ( Marks: 1 ) - Please choose one

M
__________ plays a role to bridge up the gape between the interfaces of machines and human
understanding.
O
► Human
► Computer
► Human Computer Interaction g .C
► None of these
i n
Question No: 8 ( Marks: 1 ) - Please choose one
.t n
n a
persona’s needs are sufficiently unique to require a distinct interface form and behavior is
The

_____________ type of Persona.

an
► Primary
u j
► Secondary
. v
► Supplement
W
► Negative
W
Question No: 9 W ( Marks: 1 ) - Please choose one
A
_________is usually a collection of icons those are reminiscent of the purpose of the various
modes.

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► Button

► Pointer

► Palette

► Title bar

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Question No: 10 ( Marks: 1 ) - Please choose one
The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona

► Primary

► Secondary

► Served
M
► Negative
O
g .C
Question No: 11 ( Marks: 1 ) - Please choose one

i n
.t n
During _____________ phase, usage and workflow patterns discovered through
______________.

n a
► Modeling, analysis

an
► Analysis, modeling
u j
► Testing, modeling
. v
► Testing, Analysis
W
Question No: 12
W ( Marks: 1 ) - Please choose one
The
W
Usability Engineering lifecycle was proposed by _________.

► Deborah Mayhew
► Webster
► Barry Boehm.

► Hartson.

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Question No: 13 ( Marks: 1 ) - Please choose one

Waterfall model is basically a _________ model in which each step must be completed before
the next step can be started

► Incremental

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► Linear

► Iterative

► Analytical

Question No: 14 ( Marks: 1 ) - Please choose one

Models are used in design to


M
► Generate the design
O
► Evaluate the design
g .C
► Generate and evaluate the design
i n
► None of the given
.t n
n a
Question No: 15 ( Marks: 1 )
n
- Please choose one

a
What is a semantic network?
► A model of long-term memory
u j
. v
► A record of our memory of events
► The part of the brain which allows us to remember things

W
► A mechanism for improving memory

Question No: 16
W ( Marks: 1 ) - Please choose one

W
Which are the most significant senses for the average person when it comes to interacting with a
computer?

► Sight and hearing


► Hearing, touch and smell
► Hearing and touch
► Sight, hearing and touch

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Question No: 17 ( Marks: 1 )

Define Attention. [1]

Question No: 18 ( Marks: 1 )

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Define Recognition. [1]

Question No: 19 ( Marks: 2 )

What is the difference between Tertiary and Analogous colors? [2]

Question No: 20 ( Marks: 3 )


M
Comment to justify the following statement.
O
g .C
“Most users are neither beginners nor experts; instead they are intermediates”

i n
.t n
Question No: 21 ( Marks: 5 )

a
What are the pointing devices? Explain trackball as pointing device? [2+3]

n
an
Question No: 22 ( Marks: 10 )
u j
. v
Consider the vertical scroll bar of a web browser or word processor. For each of Norman’s
five principles below, give one way that the scrollbar uses the principle for effective design.

W
Describe the interface model of the scroll bar in one sentence.
[2*5]

· W
Affordance:
·
·
·
Mapping:W
Constraints:

Visibility:
· Feedback:

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CS408
Final Term Examination – Spring 2006
Time Allowed: 150 Minutes

Question No. 1 Marks : 1

The way of finding out what users do, what they want to do like, or don't like is to ask
them. Developing questions and planning an interview is an art. What Guidelines/ Golden
Rules you have to develop an Interview i-e Structured and Unstructured Interviews.

Question No. 2 Marks : 3

We use Mouse, Icons, Scroll Bars, Keyboard usually. Evaluate these using the Principle
of Affordance. Your answer must contain explanation about each Items stated here.

Question No. 3 Marks : 3

The typical Computer Screen has a WIMP Setup. Most Common WIMP arrangements
work on the basis of a Desktop metaphor, in which common actions are linked to similar
actions in the real world. For Example, moving a File is achieved by selecting and
dragging it into a relevant folder or filing Cabinet.

Give Two Examples with explanation of the actions with their Real world Equivalents.

Question No. 4 Marks : 1

In defining an experimental study, describe

(a) How you as an experimenter would formulate the hypothesis to be supported or


refuted by your study and how you would decide between a within-groups or between-
groups experimental design with your subjects

(b) Choose an appropriate evaluation method for each of the following situations. In each
case identify
(i) The participants.
(ii) The technique used.
(iii) Representative tasks to be examined.
(iv) Measurements that would be appropriate.
(v) An outline plan for carrying out the evaluation.

(a) You are at an early stage in the design of a spreadsheet package and you wish to
test what type of icons will be easiest to learn.
(b) You have been asked to develop a system to store and manage student exam
results and would like to test two different designs prior to
implementation or prototyping

Question No. 5 Marks : 1

_________ is a powerful, multipurpose design tool that helps overcome several problems
that currently plague the development of digital products.
1. Scenario
2. Persona
3. Prototype

Question No. 6 Marks : 1

The difference between the intentions and allowable actions is the :


1. Gulf of Execution
2. Gulf of Evaluation
3. None of these

Question No. 7 Marks : 1


Attention is the process of selecting things to concentrate on, at a point in time, from the
range of:
1. Possibilities available
2. Time Available
3. None of these

Question No. 8 Marks : 1

The goals of HCI are :


1. Usability and User Experience
2. Learn ability and Comfort
3. Tasks and Goals.
Question No. 9 Marks : 1

While there can be wide variations in where and how you conduct a usability test, every
usability test shares :
1. Three Characteristics
2. Five Characteristics
3. Seven Characteristics
Question No. 10 Marks : 3

Read the following Case Study and then answer the given questions:

Designing value

Getting any product used is all about designing value - if users don't get value from it why
should they use it!

The problem

When the HCI Team of HCI Book by Alan Dix, producing the second edition of our HCI
book we wanted to create a supporting web site and trying to decide what to put there.
Clearly we could put all the teaching materials we already had: worked exercises, etc.
However, we wanted something a little extra.

First ideas

One option was to put the full electronic text online. However at that time publishers were a
little wary of making electronic text available. Also having the electronic text online might
give value to those without the book, but on its own wouldn't add value for those who
already had the book.

This made us consider the advantages of an electronic copy over a paper copy. One
advantage of electronic copy is that it is possible to search it. So this lead to another idea, to
have the electronic copy on the server, but not actually readable. The site could then have a
search facility that told you what page to look on for any words. This would have value if
you owned the book, but wouldn’t be very useful for people who haven't bought it.

N.B. note that searching for keywords in a book is not the same as
using an index. First and index has to be quite selective - otherwise
it would be as big as the whole book! . So, it may be that the terms
you want to look for have not been included in the index. However,
index terms are chosen carefully and may refer to parts of the
books that don't mention the exact words exactly, but may be
references to the ideas or concepts, So the index may give
information that a keyword search misses. That is the index and
keyword searches are complementary methods.

The chosen solution

The actual search works as follows. You enter keywords to be searched for as you would
with a web search engine (see figure 1).
Figure 1. search window

When you hit the submit button, the system returns the paragraphs in the book that contain
the words together with the chapter and page numbers of the paragraph (see figure 2). That
is, it behaves very like a web search but with paragraphs rather than web pages..

Figure 2. search results


Imagine you have the book already. When you want to find anything in the book you can use
the search page. It tells you where to look in the book with enough context to let you know
which reference is the most appropriate.

If, on the other hand you don’t use the book, the search gives some information about the
terms, a bit like an online encyclopedia of HCI. So it is still worth book marking.

However, if you don't have the book, every time you use the search you see references to
where in the book you would learn more - it says 'buy me' every time!

Notice you get value if you don't have the book but use the web site and even more value if
you have both!

Q1: After reading the case Study, what do you understand by HCI term “value”?

Q2: How did the team manage the value for users here?
W
FINALTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Ref No: 318487
Time: 120 min
Marks: 75
Student Info
StudentID:

Center: OPKST

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ExamDate: 2/2/2009 12:00:00 AM

For Teacher's Use Only


Q No. 1 2 3 4 5 6 7 8 Total

Marks

Q No. 9 10 11 12 13 14 15
M
16

Marks O
Q No. 17 18 19 20 21 22
g .C
23 24

Marks
i n
Q No. 25 26 27 28 29
.t n
30 31 32

Marks
n a
Q No. 33 34 35 36
an 37 38 39 40

Marks
u j
Q No. 41
. v
Marks
W
W
W

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Question No: 1 ( Marks: 1 ) - Please choose one

_____________ is like the building name for a website.


► Site ID

► Navigation

► Section

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► None of the given

Question No: 2 ( Marks: 1 ) - Please choose one

____________ is particularly useful early in design. It is excellent technique to use with the
prototype, because it provides a wealth of diagnostic information.

► Co-discovery

► Active intervention M
O
► Splendid research

► None of the given g .C


i n
.t n
Question No: 3 ( Marks: 1 ) - Please choose one

a
__________ is the extra work that satisfies the needs to achieve our objective.

n
► Evaluation

an
► Excise
u j
► Testing
. v
► None of the given
W
Question No: 4
W ( Marks: 1 ) - Please choose one

W
Panes, frames and other containers on screen is a kind of _____________
► Functional and data elements

► View

► Input method

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► None of the given

Question No: 5 ( Marks: 1 ) - Please choose one

Which of the following is least likely to be revealed by a paper prototype?

► Your users don’t know the term algorithm


► Toolbar buttons are too small to press.
► The Help menu isn’t in the right place.

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► None of the given

Question No: 6 ( Marks: 1 ) - Please choose one

_____________is the least technical way of collecting data, but it can be difficult and tiring
to write and observe at the same time.

► Audio recording.

► Taking notes.
M
► Observation
O
► Video

g .C
Question No: 7 ( Marks: 1 ) - Please choose one

i n
.t n
Every page within a site should contain a brief _________ that accurately describes the
content of the page.

n a
► Site ID.

an
► Header
► Local Navigation.
u j
► Search button
. v
Question No: 8 W
( Marks: 1 ) - Please choose one

W
______________ applications are great platforms for creating an environment rich, in
W
visual feedback for the user.

► Sovereign
► Transient
► Auxiliary
► Daemonic

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Question No: 9 ( Marks: 1 ) - Please choose one

What is the fifth step in defining the requirements with respect to persona-based design?

► Brainstorming.

► Identifying persona expectations.

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► Constructing the context scenario.

► Identifying needs

Question No: 10 ( Marks: 1 ) - Please choose one


You
can load a VCR tape the right way because of _____________.
► Physical constraints
► Logical constraints
► Cultural constraints M
► None of these
O
Question No: 11 ( Marks: 1 ) - Please choose one
g .C
i n
____________ are unintentional while _____________ occur through conscious deliberation.

► Slips, mistakes
.t n
► Errors, slips
► Mistakes, errors
n a
► Mistakes, slips

an
Question No: 12 ( Marks: 1 )
j
- Please choose one
u
. v
What is the main strength of the Problem Space Framework as a model of human problem
solving?

W
► It operates within the constraints of the human processing system

W
► It explains what is involved in insight
► It allows ill-defined problems to be solved

Question No: 13
W
► None of these

( Marks: 1 ) - Please choose one

___________ is the process of selecting things to concentrate on, at a point in time, from the
range of possibilities available.

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► Perception and recognition

► Attention

► Learning

► None of these

Question No: 14 ( Marks: 1 ) - Please choose one

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Over a short period of time, we find it easier to remember the string of numbers "404 894 6743"
because

► Numbers are easier to remember than arbitrary characters.


► The grouping of the numbers is significant
► Ten numbers is not that many to have to remember from working memory.
► None of these

Question No: 15 ( Marks: 1 ) - Please choose one


M
O
___________environments are environments that are user and context aware.

► Attentive
g .C
► Non-attentive
i n
► Visual
.t n
► Sensing
n a
Question No: 16 ( Marks: 1 )
an
- Please choose one

u j
___________ involves watching and listening to users.

► Observation . v
► Evaluation W
W
► Qualitative research

W
► Interaction

Question No: 17 ( Marks: 1 ) - Please choose one


The
name of the document should be shown on the application's__________.

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A. Menu bar
B. Title bar
C. Title bar and menu bar
D. Not Title bar and not menu bar

► Only B

► Only D

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► A and B

► A and D

Question No: 18 ( Marks: 1 ) - Please choose one


The
established standard suite of _________ for most applications consists of the Save As dialog, the
Save Changes dialog, and the Open File dialog.
M
O
► OS management

g .C
► File management

i n
► Data management
.t n
► Application management

n a
an
Question No: 19 ( Marks: 1 )
j
- Please choose one

u
v
_________ is the remarkable facility that lets us reverse a previous action.
.
► Redo
W
► Undo
W
► Repeat

► Delete
W
Question No: 20 ( Marks: 1 ) - Please choose one

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Explanatory undo is, generally, a much more pleasant feature than ___________.

► Single Undo

► Multiple undo

► Blind undo

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► Incremental Undo

Question No: 21 ( Marks: 1 ) - Please choose one

Browser Title always contains the word ‘_______’.

► Home

► Default M
O
► Error

g .C
► Browser

i n
Question No: 22 ( Marks: 1 )
.t n
- Please choose one

n a
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model
of learning.

an
► True
u j
► False
. v
Question No: 23
W
( Marks: 1 ) - Please choose one

W
Roughly _____________ percent of the male population has some degree of color blindness.

► 10
► 20
► 30
W
► 40

Question No: 24 ( Marks: 1 ) - Please choose one

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The
_____________ is a concrete expression of the more abstract structure of the site.

► Skeleton

► Scope

► Strategy

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► Structure

Question No: 25 ( Marks: 1 ) - Please choose one

____________ are the street signs of the web.


► Site IDs

► Home pages

► Page Names M
O
► Sections

g .C
Question No: 26 ( Marks: 1 ) - Please choose one
i n
.t n
______________ is not like other pages; it has different burdens to bear, different promises to
keep.

n a
► Homepage

an
► Form
u j
► Navigation bar
. v
► Sections
W
Question No: 27
W ( Marks: 1 ) - Please choose one
The

study
► RVM model
W
___________ suggests identifying goals and questions first before selecting techniques for the

► DECIDE framework

► Usability testing

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► Field study

Question No: 28 ( Marks: 1 ) - Please choose one

Number of keystrokes is ____________ work.


► Logical

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► Mnemonic

► Physical

► Structural

Question No: 29 ( Marks: 1 ) - Please choose one

Recalling password is ____________ work.


► Logical M
O
► Mnemonic

► Physical g .C
i n
.t n
► Structural

Question No: 30 ( Marks: 1 )


n a
- Please choose one

an The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona
u j
► Primary
. v
► Secondary
W
► Served
W
► Negative
W
Question No: 31 ( Marks: 1 )

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Define reliability in term of evaluation technique. [1]

Question No: 32 ( Marks: 1 )

What is the first step which describes the process of defining the interaction framework?
[1]

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Question No: 33 ( Marks: 2 )

What is meant by term “Color shows relationships” with respect to misuse of colors in
visual interface? [2]

Question No: 34 ( Marks: 2 )

Explain any four disadvantages of Low-fidelity prototyping. M


O
.C
Question No: 35 ( Marks: 3 )

Explain any two necessary conditions regarding “Page Names”?


n g
i
Question No: 36 ( Marks: 3 )
.t n
How can we make computers "see" and "feel"?
n a
an
Question No: 37 ( Marks: 3 )

u j
v
What are the steps which describes the process of defining the interaction framework?
.
Question No: 38
W
( Marks: 5 )

W
Describe quantitative data analysis.

Question No: 39
W ( Marks: 5 )

Explain the following in context of problems with the web experience:

a) No sense of scale.

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b) No sense of location.

Question No: 40 ( Marks: 10 )

Explain the following planes of Conceptual Framework for developing an interactive


product.

a) The Structure Plane

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b) The Scope Plane
c) The Surface Plane
d) The Strategy Plane

Question No: 41 ( Marks: 10 )

Explain the term “Accessibility” with respect to Emerging Paradigms.

M
O
g .C
i n
.t n
n a
an
u j
. v
W
W
W

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CS408-Human Computer Interaction
Midterm Fall2005
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BEST SITE TO HELP STUDENTS
Draw a diagram to illustrate the model for different types of memory. Provide a brief
explanation.

Describe the design principles given below with some examples and explain
their implications for interface design.
Visibility Affordance

Define usability and user experience. Draw a conceptual diagram that illustrates the
relationship between an interface, usability, user experience and the interaction between
humans and computers. Provide a brief explanation of this diagram with examples.

UsabilityUserExperience

Interface

Interaction
ComputerHuman
Describe Norman's interaction framework with reference to the action and evaluation
cycle. What is the gulf of evaluation and gulf of execution? Your answer must also be
illustrated with a diagram.

What is the gulf of evaluation and gulf of


execution? Define HumanComputer
Interaction.
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MIDTERM EXAMINATION
FALL 2006 Marks: 45
CS408 - HUMAN COMPUTER INTERACTION (Session Time: 60min
-3)

StudentID/LoginID: ______________________________

Student Name: ______________________________

Center Name/Code: ______________________________

Exam Date: Monday, December 11, 2006

Please read the following instructions carefully before attempting any


of the questions:
1. Attempt all questions. Marks are written adjacent to each question.
2. Do not ask any questions about the contents of this examination
from anyone.
a. If you think that there is something wrong with any of the
questions, attempt it to the best of your understanding.
b. If you believe that some essential piece of information is
missing, make an appropriate assumption and use it to solve the
problem.
c. Write all steps, missing steps may lead to deduction of marks.

**WARNING: Please note that Virtual University takes serious note of


unfair means. Anyone found involved in cheating will get an `F` grade
in this course.

For Teacher's use only


Question 1 2 3 4 5 6 7 Total
Marks

Question No: 1 ( Marks: 12 )


What input and output devices would you use for the following systems? For each, compare
and contrast alternatives, and if appropriate indicate why the conventional keyboard, mouse
and CRT screen may be less suitable.

(a) Cellular phone.


(b) Flight information system.

Question No: 2 ( Marks: 15 )

Differentiate between the followings.

(a) Utility and learnability.


(b) Haptics and visual learning.
(c) Command line interface and WIMP interface.

Question No: 3 ( Marks: 10 )

Consider the chair given below. We want to use it as a computer chair. Your task is to write
any 5 issues in the design of this chair.

NOTE: you must justify all your points to get full marks.

Question No: 4 ( Marks: 2 ) - Please choose one

__________ refers to the way a system supports users in carrying out their tasks.

► Efficiency

► Effectiveness

► Utility

Question No: 5 ( Marks: 2 ) - Please choose one


__________ are GUIs that consists of electronic counterparts to physical objects in the real
world to match the knowledge requirements of users.

► User Interaction Models

► Conceptual Models

► Interface Metaphors

Question No: 6 ( Marks: 2 ) - Please choose one

__________ language tends to be grammatical while _________ language is often


ungrammatical.

► Written, spoken

► Spoken, written

► None of the given choices

Question No: 7 ( Marks: 2 ) - Please choose one

__________ aspect gives us hints and tips about using and creating user interface idioms.

► Strategic

► Tactical

► None of the given choices


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C408 Human Computer Interaction


Mid Term Examination – Spring 2006
Time Allowed: 90 Minutes
Please read the following instructions carefully before attempting any
of the questions:
1. Attempt all questions. Marks are written adjacent to each question.
2. Do not ask any questions about the contents of this examination from
anyone.
a. If you think that there is something wrong with any of the
questions, attempt it to the best of your understanding.
b. If you believe that some essential piece of information is missing,
make an appropriate assumption and use it to solve the problem.
c. Write all steps, missing steps may lead to deduction of marks.
**WARNING: Please note that Virtual University takes
serious note of unfair means. Anyone found involved in cheating will
get an `F` grade in this course.

Question No. 1 Marks : 2

. ________________ is a Usability Goal and refers to how easy a system is to remember how
to use, once learned.
 Learnablity
 Memorabilty
 Utility

Question No. 2 Marks : 2

_____________is the process of selecting things to concentrate on, at a point in time, from the
range of possibilities available.
 Reasoning
 Decision Making
 Attention

Question No. 3 Marks : 5

A mouse button invites pushing by the way it is physically constrained in its plastic shell, is an
example of ___________ Design Principle.
 Visibility.
 Affordance
 Mapping

Question No. 4 Marks : 2

__________ refers to the relationship between controls and their effects in the world
 Visibility
 Affordance
 Mapping

Question No. 5 Marks : 15

Describe Design principle of Visibility and Affordance with one Example for each and explain
their implications for interface design.

Question No. 6 Marks : 2

. _________________ plays a role to bridge up the gape between the interfaces of machines
and human understanding.
 Human computer Interaction
 Software Engineering
 Human Computer Interfaces

Question No. 7 Marks : 2


The goals of HCI are:
 Usability and User Experience
 Task and Goals
 Usability Experience and Goals

Question No. 8 Marks : 2

___________ is a very general goal of Usability and refers to how good a system at doing what
it is suppose to do.
 Effectiveness
 Efficiency
 Utility

Question No. 9 Marks : 2

. _________________is what goes on in out heads when we carry out our everyday activities.
 Cognition
 Learnability
 Memeorability

Question No. 10 Marks : 2

_______________ is the process by which we use the knowledge we have to draw conclusions
or infer something new about the domain of interest.
 Decision Making
 Reasoning
 Problem Solving

Question No. 11 Marks : 2

______________research helps us understand the domain, context and constraints of a product


in different, more useful ways than ________________ research do.
 Qualitative, Quantitative
 Quantitative, Qualitative
 None of them

Question No. 12 Marks : 5

Define Human-Computer Interaction.

Question No. 13 Marks : 20

What do you understand from Usability and User Experience Goals? Name any Five of each.
Draw a conceptual diagram that illustrates the relationship between an interface, usability, user
experience and the interaction between humans and computers

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