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Battle Manual
Micro Miniatures
Battle Manual
sofhlare copyright o 199; Ed$ad Gabo\\'ski communications / lnpressions
H $ --' J* f,'Ff f F
VV re^h ^t" 5 b
ins!ructions lor sorking
only d1c Micro
Miniatures baitle sccrioI
.ldris same. Il]ou are
looking for instlxctions
an olen ie\! oldre cam
paign lcvcl ol Lhis ganc
(\vher€ you gulde dre
course oi th€ entire ci\'11
il'a0, then l,ou are looli
ing in thc \!ronE book.
Turn to rhc booklcL Lirlcd
campaign Manual lor
T€chnical supplemeni
Il ) ou plan !o tr') dre historical battle Nhidr is in.luded \ ith the s hich
sFirsLBullRun.\o,r'fllrl r'.r , ._ .,b., r r ,- r,lr^.rr'\!rlo
Same.
Goal ofthe Game ln this battle ststen, )ou issue orders Lo a miniaLurcs
sl)le almy on a
sclolling traulefr€ld.
Each ol) our "piec€s'
can bc controlled i.di
fldrLi'li), or n qro!ps.
rrF\ :lc. r:\ e i.reii-
seice ol their o\\,r and
sonelifies coLrn!er ) oul
.,r. e..rn..b.r.. h-r a,. lh tr' l|rIr.rrh, .,. .l' l.r.ul.h. ..,r.r,
1) I ec'. cDrLs s rh .ne ba rl' paused. rrrd ir Serup -node. { h:le ir
re
rl n oop yol rrserrlPlo.drio15o[]ou rroops only.rl )o.,r rdo'
js
rhe bdrLlefielo Scroll o\ er.r.e o.,.rletPld o sPe rhe lo.d iols o ] ol.r
ur ir ar'd rdose of rl e en'mt. or Ls rle Overview n op ro do rlF sJrr'":
re\ie\ rle S_a,rs .s lor e.r.t rr'ro-lbr. re enl.re d_rny u- nq Lhe Stats
2) Se cr d D e.e .u co_rro b) ..i' kine on ils headr dependir.g o he
conLrolitrode)ou hare "el'Lled. )ou;rrenos Drepdr€d oser Lperfer
rrar nlece lts srouD ol lh€ endre armv,
5a) ! |-;qe,1. pr;:. s lo r.ionrandar) drh1, b€.ng qele rdbl.onrrol
mod.l b! cli(kinq on a oc"r'on on lhe brrrl.leid ,/
tb) cld_qe ihe piece ; orde"s .and an) ollers bPrng.ommrndcd b\ con ro
rnooej ror li nq dr o" Frgag.ng Lhe c1' -n). by ,ele.r.ng-he n\o orders
'.lsi h, pr;Le* rou'anpre\s ll'e Move Pieces biror drd all oi rh€
serup ord,s iou rare qi,en wilo..ur immediately
5) \!l'e. loL ha\ e fin-hed ."I,r g Lp ) oLI uoop<. prF . End Setup lo
ocg n p.al. I he eare \^rl rP'n.riir pau.Pd. bul no\t .he orde s vou gve
\ ili bp. Jrried oui 'n ral-,ime ,insreao olall ar ollle). d-d you hdte
to rhp 'c.r ol . re odulelild r'or tuq )o.,r end of rr.
".,ess
6) R€p€dr sr.D' 2 .1roush Jd ar -1dnl Lmes as )ou I kF. $ herr ) oL ".\'
finis- o ei\ ire ordera, p-c.. Play ro Irpdusc rhe bar.le: yodr ordF's $ dl
bF cdrreo oLLlrreal-time. he nouse \.houqh lhe'c r' .o poirrl
oL mo!F. a.ld..ick lhe l.fl Toure b rrLorr
er) o ,h:n vorr ue\\ \\hile \ ^4o\e
\ ll€r. vou ivd r ro pduse lhi g" re ard or gir e rew'onmano,
7) Con irueplayineuiui'ih. srde loses )0%orrr'orgnrls(relg'h o-
un r on" ro *rrear. Al h)ponl .rFcompLle-wilde.ldrP
"di.noo*'
" \'nr'er Atan!r1lP\h'r,.heqdT' .. pausPd lr.r i"1 a so sele t
Autoplay to lct the compuler resolve the conflic! lor you, oI Reteat !o
conced€ the battle and escape.
Setup
_h
As describcd abovc, a Micro Minialu.es baltle begins in Setup mode.
s '.lode a lo\. you ro.er rpyorr'"oop.orrherlarnonlydrIou.dor
tlre bJnlefield., r-arirs r re lormrronr. order' dnd Brort assiBnrer. .har$.ll
Iet you prepare the best tactics ior lacirg the enemy.
ln qerup modF. you L.e rhe.dTF con n;rnd. -h;I you do rvt.r a, u;rl y lqh-ire
.lre ball e: rl e or lJ d. Teren.e .
hdr rr e resulr. La {e pld.e immedialely,\\\p r
) oL pPss rle -pprolridF t'LIon) .rNrerdoloeirga.tfdouro\er.rm..
Pieces and scale In this sysi€n, your troops are represented with small
graphic images olsoldiers called pieces. Each side has up to 125 pieces in a
given battler each pi€ce represents several men on Lhe batrlcncld.
Pi€ce Types There are three basic types olpieces: inlanrry, ca\,alry and
- are footsoldierc ihat carry one ola variety olweapon types.
aftiliery. hfantry
cavalry are soldieF on horseback lhat can figh! using sabres orguns.
Artillery are soldiers manning one ol a vadely ol cannon types. (For more
inb-maron on rl' sr'Flg hs a rd \?al ne.., q or.a h rlp. q.r rl Tipsand
Tactics chapler rr rhe end olthis booldet.)
Arny Control- To help you move your picccs more quicldy, j'ou can give
molp1en .omrardsdr rhre€ efF.. crrele p'oupdrdal. Tl.sc rli s\t|l
-l.o{ ) oL .o rn""e mJlor, h,nse, ro,h' e;.ire;rni or "nvFdk' a s rsh pie, F
into position both s'ith lhe same movement commands.
. !+rPi+lr
the ,er.rin oled.1 bar.le srned ir ''rc gane . campaign lerel r gener-led b\
rl-e comDut.r oa.edonrhe erranI'hi,qrrreo rh..rlpaign nap $'l'€i
Lhe barli o--LIs. ,Nole: T_is r- nol l|e (ase lor inv hlslorical ba!lP"
d""rened .or The dlue & The cray rhcc are-hjrd..aleo ford..uu,).,
The'tenain yolr pieces encounter dn the batllefield rvillaffect ho$' they move
and figh!.
Whcn vou snn .r barlc ourr_g c 'tmpa.gn qimF. yo u lor.es vi'l o. rr'l all)
pld. ed;r .ne end or rle b"r.lelleld { h'ch ic mosr appropr:are Io rle d'e, r.orr
from $hrch rhe atla.k orginared.
USING THE
INTERFACE
Here are some rctes on the inteface used in thisgame:
. whenever this manual instructs you !o 'tlick, "Left-cLick, "press" or
'sel..r" a'r ilem .rom the qame s. cen, ir medn Lh.rl you stould rolF
rhe rouse poinler ro har ipm ard pre", .he lefi mousc bu1on.
ABOUT PIECES
The soldiers on yourbattlefield arc called pieces; each one actually represents
several men, fighting as one unit. You control the baltle by giving ordels to
these pi€ces, eilher indilidually or in groups.
Piece Type This id€ntifies the piece as infantry, cavalry or arfillery. For
inlonnation on these types, see the overview, Tips and
Tactlcs and How the System works chapters.
Ouality Fd.h prF.e _a.. qd"liD r"ring rll-t me-sLres irs erperience
dno,ra nirei 'h.. dererrines r pie.e i abil.r' in hdnd o'dld
combat and firing weapons. This can be one olnve bvels:
poor, average, good, very good, and €lire. Naturally pieces ol
higherqualiq, lvillp€rfom better on the baulefi€ld.
Each piece has a morale raiing, that m€asures its desirc to
fight. l! affects a piece s lvillingness to engage in hand_to-
h;nd combat. and its success lihen [ehting hand to-hand.
There are five levels ofmorale: very lo!v, low, ffne, high, \'ery
high.
Firepo$'er This rales the damage caused by a piece $'hen it fires a long_
rnnee NFapon, be it:r qun o a.dn.lor Ho{e\e lhe dmolll
r
ofd;maqe cJLsed by IhF exr Jdoi.iondlll affe.red o) .he
qipe ollveapon fircd and oiher iactors.
Order: Fire This defines lvhere and when a piece should fire ils gun oI can'
The main screen in command mode can be broken down into loursections:
Menu Bar, Information Bar, Dlsplay window and control Panel. These are
each described below.
@tr
ll"4:1! l
LIE
;*ttl
NEI @ E
You can select an opiion ironr an) nlcru simpl) b) clicking on it, o. b) typing
the fiISt letrer in the nanc olthc optilru.
For reterencc. the lbur nrenus and theiroptions arc lisled belo\v. See the lol
lo\!ing chapt€F tirr intbmution on cach option.
FILE Menu
Sares the curlen! game.
Loads a previously sarcd game
. Restart Game
. Exit to Dos ShuLs do$'n the prosran.
OPTIONS Menu
. Map scroll chrrscs rhe s.roll ng sp€ed $hen d spla)
VIEWMenu
. Attack Displays Attack statistics for every piece on screen.
. Defense
- Displays Delense statistics for every piece on screen.
Filepower - Displays Firepori'er slatistics lor every piece on
' - screen
. Croup Number- Displa)q Croup Numbers for evPru pretr on screen.
. Morale Displ") , Mor ale sLar is_ics lor e\ eD pie. e on sc reen.
. M€n in -Piece Displays the number ol men each piece represents
- lor every piece on the screen.
. overvlew Accesses the oven'ie\v map.
FinaUy, the dat€ of the batde is displayed a! the r€ht end ol the Menlr Bar.
Information Bar
The bar below ihe Menlr Bar displays fi\'o pieces of irlomation on the current
batde: the name of fte battle is lisied to the left, and the weather on lhe bat-
defield is listed to !h€ right.
Note You can change the name ol the cunent battle by clicking on it,
then B/ping a new name and pressing the ENTER key.
Display Window
The left hand side ol the screen contains a Display window u,hich can be
scrolled to view anv area of the batdefield- The terrain ol the baitlefield
r lc uoing h:lls. ueis ri\ersand slructurFs) are displaled he'e. and each piece
rs drsplayed as a smali soldier.
.,]:l!q{iNr
Ilihe currently selected piece {rhc one you to rhich you give orde6) is
located $'i!hi! the Display lvindou,, it will be surrounded silh a white rectan-
gle. lilhar piec€ cunenrly has movement instructions, and its cuff€nl destina-
aion is locatad $'ithin th€ Display windoN, then it \i'ill be narked wiih a white
llyou are in group mode (where you give orders !o a group olpicces instead of
onc) ;rl ol r+ o lrer meml ers (n€ se eced pie. P - group \il bF s rroL.ld'd
N rl gray recraneles. And.id-) olrhos, prF.es.u"rFrr\ hd,emo'emen.
nsLru lions. rh€ir de"r ."rio1s ( f re) dpppar in .le Displ.r) \:ndo$) $ ill b.
marked with a gray "x".
Yoll can use the sciollbals along dre right and bottom sides olthe lvindow io
. lineF rLs \ ?w. 5, roll o:rr...hdnqe lle lo.d-io- .hosr n tl e d.play $indoq
whei \oL n,o\e $e nh Le scroll box nsne olea-h bar IoL-eJscrollb.ll do
one oiih.ee things:
1) click on the scroll box inside the scroll bar, mo\,e the mouse in
e:rher oire- ion and cli.k arain ro release rhe bo\.
-) clik ir'\e gray spales ro'.llr er'jde olr.e s!ro.l bor (o more ir
tolr'ards where you clicked.
3) click on dre arrow buttons on either end olthe ba[,lo move the
scroll box towards thenl.
There are olher rvays to shilt lhe Display Windoi{ see lhe chapter lilled
vie\ring rhe Batttefi€ld for details.
one final oplion on the Display window is the Grid butron, located at lhe cor
ner where the tlvo scroll bars meet. ftess this button to display a gid across
.he d,splat uindorv. \rrlersloL nprsre r|e drr.rn(es be Neel p.pc, . dnd
oLh€r rlems on the bartlefield.
Control Panel
The Micro Miriatures Confiol Panel on the ight side of lhe screen displays
information about th€ currently selected piece, and contains icons lor access-
ing no$ olthe controls olthe game. (lt is compietely differenl ftom th€ confiol
Panel used in the campaign l€vel olthis game.)
NOTE: rolre ;.orE irp on y rrd lat,,e lor L. € i- p;rnr. u.dr !oruol nrodes
dnd sjrh par icJlar lpFs o pie.es: jn lh€sc dcl:. . 'he I ur ' $ ll disap_
pear or lheir names riill be grayed out to signal that they do no! ttork.
The function oleach icon and data display are descibed belo$':
NOI E: ll. rrn bF-s on .hii oirera_1 a c usPd rr roLghoJl (hF manuil
\vhc r Il-ese . ornJnos re nrrrrlonFo lorre.eren!e Thc) ir"alsodl-pl:
cated in the Reference Card included in vourgame package.
Atta& : ++ 1
ffiffiffi
mode ]oLr ar in .l the
group or the enrjre
S'r,ol" Etr
16l set In singlc nodr c"",," tal
rr
r rc
-DL. nl L rLrr.n scls
' ai l.rr rrler t,r , .Alt tot
sel€ct€d anillell fi!.c.
t7) Fomation ln sroup
modc. thc ano\r biur.rns nerit tr. thc Lhi'cc gra) bo\es oldera gloLrp Lo
Dakc a lb narbn \!ith a certajn dir€ction. thickness and facing
(rrspecri\ el!).
l8l Mode Select onc ol Llntc bulLons isingle. Group, All) Lcr conlrol \\'hich
n.rde )ou arc irlr allc.ls \\t(. receiles !,1ur rrl.1rcnlcnt (and ordelr conr
Retreat concede deleat and escape dre batile.
L9)
20)
-
Auroplay calculate the rcst olthe battle automatically and give the
20A) Move
Pieces
- This but- Single
ton immediately Move Pieces
Setur
2lA) End
Setup This bulton begins the ganre (\vhere all orders are no\! acted irl real
time).
Before a battle actually stans, the Main scr€en appea$ in setup moder this is
ind.cared bya smal oispayor rhe nlor-ndrjon bJi. Add.rionally.ll'e \ulopay
Dla)
120) and .2 ) bunons dre replJ.ed wi.h r\\o new burlons: Mov€ Pi€ces
t20A) and End Setup (2lA).
When in setup mode, you can do some or all of the following things to improve
your tactical silualion:
. Move pieces, groups or the enlire amy into new locations on fte map.
. Puigroups into nelv flormalions.
. Mount or dismount cavalry for their fust assaulls.
. select weapons lor calalry
. change fidng and engag€menr orde6
. A.n.ndi\idJalrn:ller) arspecifr localro's.
. combine o. reanange groups to best suit your lactical plans.
You accomplish these lhings through the same commands and leatures that
)ou use during a batrle. Thcse commands work in rhe same \{ays that they do
drnlqabar'lc wrhore rey orTerFr,e: me doe, no. p-,s q hile ) oL od"tu
'I h s a lo\s oL ro mrneL\ er lroops in o rl'p| sc'up posirro_s
)
quicklyr they simply jump to their destinations rvhen you tell them.
When you have finished setting up lor a battle, you stan ir by pressing ihe End
Setup (2lA) at the bottom ol ihe Control Panel.
To use Setup Mode, you nahually need ro be larniliar with ho$' the many lea-
iures ofthe Confiol Panel rvorks. rve recommend you skim the lollowing chap-
ters olibis booklet belore you se! up your first baiileradditionally you ca:n usd
fe rurorolin(lJded in .he Technical Supplemenr and Tulorialboolder ro
beLomF td_1lar \L.lh some leJlrrres and conTirndr
..j:li-:riii$fl
VIEWING THE
BATTLEFIELD
1 e"m "crcen
,e s'o\rs o s|r-ll oon'on o. .he en. I bil lefi'ld \a|r ill)
"Ilv e olrhe tarl,f d rlurr .h., o l' ep r'",k ol tou lor'e5
i\ ll need o -€e'no
'oL r\o"e o. rlre cr r.1l.erea, n'or'q. ol
i_d 'i' \'rg rerei )tr\' orrrLe
lelo o.re.s.ornirheoisp"!\rndo.\ rrdrl.rl er isL.ir.rrleO\1\.€{
nups.
Thirdl), )'oll can also use lhe scroll bars as dcsclibed in the Main screen
LaYout chapter.
When you are done, press rore to shut dorvn eith€r Oven'iew map.
CONTROL MODES
\ hen \'o . d oe re!e:\ ed bv o-., so-np or .rll ol
s re an orde- lo \our -o-c,... ir
'..le. 16r.'.: r.-n.hoosi' 1 h\el-'sllichtou(o-rro IoL'solder'b)
Yo
'oL ns one ol .hree control modes, -ll. tro.rp ano Lngh. lhe rhree rod.q
apply mainly to movemenl commands and the o[d€rs 'Fire and Engag€ :
In addition to movenrent and orders, drere ale sonre other conmands Nhich
\ yl, d fierelldr in dilr +
| rode . o. or.li \lo :
I ore or r$o prrr ru ar
r
nooe\ lu€\e c rclm5.dnles..Le oL l:rrd \1 en r .on,nrJrds a1.. r|hF
Selectinq $hich cont.ol nlode )ou lvant to use is simpl€| click either on Single,
crouo or All n Lhc Mode.l8) r,o\ dl lhc bo ro_, o ,he Lor,Lrol P"1' .
.KeylioardNot€:"'e.i jrl.( nr ,{c\. 1.es rhroLqh rlec' ho.F-\.
SELECTING PIECES
When giving orders !o your troops, you must first select a padicular piece who
\!iJ recere rhose o'der". llyou drp ir single mode.,ee Jbore) Lhispiecewrl
_o.art our rhe.le\roroer
be rhe on ) onc )ougile ll)ou.ping'ouporall
nooe. orrer pre.F il no\'€ or re"pond wilh he sele.rcd p'e.F o.l.e d p.ece
is selF. rd
dll fu rure orders dre sen rh'ougl I unrl vou sF e.. dno.her.
There are two ways tr sel€ct a piece: by dght'clicking on a piece in lhe Display
Windolv. or by pr€ssing the Select NexvPre!'ious buttons. Both are explained
_o
Righr -clicking on a Piece lhe ersiesr \!d) ro selecr a p:ece is lo.arF u ir
-
rl', d sp ay windorv. porn. .o i. wi.h rl,e mousc ard preq( rhF right rorse bur-
ron. Dbn r LSe rh€ lerr bu ro' as rFa_.on|ols rovemenr (dnd is.o\ered iare0.
Select Nexr/Previous.o)
-TlesF ourn_s roLated neJr Lhe.opolrhe
Cont ol Ddr.l. \'ill,). h rl rolgh yo I lorLes in one oi rwo uavs. Il loL drF
'.ne
single o" aU node ounon"s i mp t,or p ro pre p or rhe bdflJ'
'i:ll .s c1or
fie d. in oroer ol the:r Pie(e Numbers rhe About"cePieLes, hap.er) ll)ou
are in group mode, lhe bultons jump you ftom group to groupi this is a conve
rrienr way o? quick ) scrnring s nar ed, n grorp is doing on (he ba_rlpf . d.
wr'r d pe.p:s -ele,red.I sil. b€come highl.gh ed by a whit€ rectangle. llir
piece (see rhe statistics chaprer for delails).
l. \ ou are eroup node, .he other p . es rr iLs gro.,L' $ ill b, lrg_l ghred $:lh
griy rect;nslis, -nd .he d'sr.rarrons lor .nosP pie.Fs wi.l bP m.rrI €d $ rh
Erai "X s .-lhis allow. lou ro see. 'r d g arn . e\a.d) $hi.h p ece' !ou"
group commands Nill alte.t.
f-nrilv. I vou slr.n ro.r \ ieu Io d_orler !.rn ol \e bd_rlel'erd rrrd {"nt o
qr,.ckJy nore Lo .ne area suffolrd rg.ne seleceo plF.e. )oL cJn do so bv
pressLng the c ke) on lhe ke)board
MOVING TROOPS
Commandirqa prF.e ro rno\e.n simp.:. rplt pojn..o lh€ deiir' d dFsrinarion
.i.e. \\h,'e r-\F iiF.e s feel should baj nrledlph}\.ndoNdrd'|.(.heleft
;ou'e ol on his locadon rv U 0e marked o\ a while "x .
l. ) or dre single nooe. on.) lrr€ sel€c Pd p'ce wr I be oroered lo fl orc ir) oJ
ra :n group iode nis lel.oiv qroup rerbFrs s jl, Jlso more rle "ane leldr.te
_x s". llloJ die.n
a_1oL r-i, a.la .neir d€s.inal ora wrli be "nar^ed wi.h gray
all node, everyone u'ill mov€ (but only the selected piece s destination lvill be
marked).
Movement Rules
Here are some ruLes tha! affec! movement:
. rlir..rs lnvoh,ed in
hand 6 hand comba! (bu!
in mos! cases, diey wjll
conrinue to lhcir desdna-
ron after. fight)
. Tlanother pie.e if rrs
group gers in\ol\ ed in
hand to lund conlbar.
and its cunent destination
Nould lake it too lar away
lrom the fighring piece.
Tfoop
Facing
roi gr e :o a pie.e ,,et belo$ '. hrorr.rio.linuh.-hi.rrr.irgNl .,rrrolar
i{hoiir it shoois. ll j,ou wanL io change the lacins ol a piece, you can use dre
Formation (l7) icons described in a later chapter. Alrcrnatively, you can
move the pi€ce at least one square in dle dircction you u'ant il to lace.
GIVING ORDERS
h addilion to commanding pjeces ro moye, you must also give them orders
$,hich detine when and $tere they shootat lhe enemy and engage h hand to
hand combat. Additionally, there are speciaL oders that apply specificalb !o
cavalry and adillery pieces. Allofthese are noted belolv.
cen€ral orders:
Fire and Engage
llyou are in single orall mode s hen yoJ use lhese bu1o1s, rhpy w ll affecr
onl) pjece. lfyou a e n group mode. hey wlldl';. erery.d\al-
Lhe selecred
ry piece in the selected piece sgroup.
tl no target is set, dre adillery piece qiill choose its own targets like any other
piece rvielding a gun. l[ a piece moves, it loses its target s€tting.
ll you n'ant to
cLear an adilery piece's target setting, yolr can change its firing
orders, or move dre target.
_F i:Fllit*m
.
FORMATIONS
since )ou control se\,eral picces at once that arc collected inlo one group, th€
I ormi io,.o-lT;rno. dl oi\' I oU ro mo\ e I oLr qrorp r-o.isr )
onroll'd.ind
.r r.s.dpdrF'r.\ikFrne..rnoiqrdre.). Tl.s, frrndrors.]l Lhen b€
ar.,.eedirraLr..,.h Lserr..lpo ilorconrl.lelo lor d \lrielr o[purposes lo
'1Fd.a r',d r or.:r. del.rF \c n.c for blo.kinS rdn ir-,rr!e (o dr arpa. o n|d.\
said lines, !o flank ftc en€my, oreven to cross bddges in the quick€st$,ay pos-
sible. Basical\', lormations should be dre building block olyoul tactical plans.
The tlnee Formation (17) icons appear beloN rhe ordels dlsplays on thc
.or.rolP-nel lhe) orll tu1.ror n group mode r.orherrod,.I\Fwo-d
"romrrtior' erdrcd or.r drd rhe b rr.orD do no' e po1d. fa.\ r.on rel re
senl aodtreniLhJrd r€ris.[ ol.r lor'1ar.on. direcdon. thickness-nd fa(
ing. use the h\o aros buttons ncxt to each icon to change lhe settings lor
After you change a folmalion, you can r€vie!\'fic ne\\'iacings and destinations
rtdr \Lcre assigned Lo }odr oie.ec by left-rlicking o1 d_v n;r4 r. pan ol \e
s.rFen ,i.F. rhc a ea sIIound.ng lh€ . ormJ.ion nons)
wheD you order a group to assume a fbrmation, it chooses lhe location of the
currently selected piece lor the rop'leftnost corner ol the lonnaLion. The
.\.'p rons ro'h s are d.dgorul lormJ.ions s hi.l tur lroT bolon lct o rop
righr n rlesp. dse. _h;r locdrior L,e.orn€\ lhe borrom leftmosr. or..r or ihe
lonnation. The selecred piece will not nccessarily fill that location, since the
o
pieiei lir,e up :n ord.l br.ed herr pie " nun b -
Squares These are good for defending against a Cavalry charge, since it
lTrrsrle rLmbe ols:oesapie.eonwh''h)ourpr:es.in o.
are p"ni!Jldrly bJd r3-inr Ani len.
atu.l.Fd. Horvcrc . rhel
since neighbodng picces are likelv ro be hinvhen a cannon
CHANGING GROUPS
Ar .h( urn o,r I J.de, nol l,( ar;rngeo n gro.rps wti, t bFr
ro.r pir" es r'3lu
sLi vou|a. .a. plrns I mil
occ prc.es d rring r ba_rlP a1d $an.
.ifise. Io.,
ro.orso ioJLe t\esu^ tcr'lnloleqe grolrpq. To li-ndl€ ll'se q tual on,
rhere Jre .hree \v"ts ro mo\€ p.!.es ben(peh g oLps changing ind.\id.ral
erorp numbers. (opying g oLrp -L-nber rnd transl€rring erolp( Ea.l' ol
drern is explained belolv.
NoTEr For each ollhese methods, you can use up to fffty goup num
bers. Union piayers use group numbes from 0 to 49; conledelates use
qolpnrrrters irom50ioi
Lr moslba lc. llFrF$i.l beplplrvo-
unused sroup rumbers arailatl€
2) Pr€ss TRANSFER.
3a) Use NEXT and PREI4OUS to select the group to \i,hich you wani
to transfer; click on YES to transfer lhe group.
5b) lfyou change ),our mind, click on CANCEL at any time to exit the
TRANSFER procedurc.
You can repeat these sreps as -rdny n.les a< yoL like Cli.nonFIN|SHED
STATISTICS
lnere rhree \rafs yoLr. dn lies s-a.istjls on )our Iorces by looking on th'
"rePanel: by us..lq r're si\ vlew Statistics con-nanos. dnd b) 1(e\s:ng
Conlrol
rF srats s.rFen. trch merhod i< e\pa ned bFlow:
NoTE: Deflnilions lor the statistics mentioned belo$,are located in the
chapler ti ed About Pieces.
Oualiry
I4omle
stats screen selecting this option ftom tbe Menu Bar displays a screen
that shows the cowse olthe batlle. This screen Lists the number olmen and
pieces cudendy active and lost dudngbattle, soted by pi€ce type, lor bolh
sides.
NoTEi The statisrics lor the enerny $iill only include those Active men
that you can cunently sec; if Fog of war is active (see a Later chapter ol
this manual). ihen these numb€rs will noi necessanly represent all o[!he
i*i*,$:i#l ll',=,'*'ii"dfud*x
irffilW
:t w#ir,::Iri::*
i"ilir'i;gi" t"i,,Ir,
olw,.ffiAWffi ,',:',
t]1li. ll ldEN,#.w?-4'J..ff6*8K1.:.,:,,.,
6Lii
oraers.-ropausithegamel!6K.,:;:rj@,=?.re\W-?,S\::,,,.;,:
;i;'i; pi;i'".ri k;i;;; .
lfffiffir;&ffid/ffi4,:,
Autoplay ftessing the Autoplay (20) butlon at dre boftom olrh€ Conffol
-
P-nel lFrs rhe.orpurer. d L dreq rF! resll(j ot - bJn.e r l o I JLrurl ) fiq1t-
ing.r o.rr. bJsedor.hF.orposllonso'_h, n\o.dpi tl $ill q,i.r.) rerot\e
the battle lor ) ou and gi|e you rh€ result. This feature is uselul in Iong cam
paign games, $rhere you ma) no! Nant !o fight every skimish rhar ads€s.
Retreat Pe.sirg rte RetreaL .ro) bu ro. al th€ boltom ollhe Con.rol Panel
lers vou $ithdra\! !our lor.es ior .lrF od rle dr l|-le: yo.r ma) Lse .hr
"n)
'$rhen a stafting or continuing
a battle seems inadvisable or
l'!ev tacations vou lkf yo, .rr la\e hF.oror et lemembet uD ro nin€
pe r;rl lolqrions -ol rhe ba'I. ae d. so rhar t o..r.a-,r-rrp ro llrt oIF ol ri.m
bIprF nngdkeJ on,heffybodrd. odoih.",s.rotro"to.ar.6nar.dore. a
nimberkevton I to9 Il-en.$1e-vou$"nllo\i-s onFo.rhcsesiec:r.
lo' ore .,he dppropn.r'e fu n(lion key ton Fl .o F9. \vrF. d ba tte
"r:on,.
begins rh€se lo.Jr or. dr' se ro lornr - .hr.e-bv rh ec gr jd,prero d. "o* -hp
hifiFfi. d
Pausinq rhe Game - To pd rse .he qdm' sirrrpl) . i'l rr e lefl mouc'b rrLorr
or tlTe L're E-(') on ll:P r'evtor'o rLr< f-eezes
dme 01 rle bar.lefie d a rd ren-nrj !ou ro Commrnd
Mode.
GAME OPTIONS
The lollowing game options are available lrom the FILE Menu on the Menu
Bar.
Directory Window
This $,indo!v appears \r'hen you save or load files. lts leatures arc:
CONFIGURATION
OPTIONS
Th€ folloi{ing configuration options ale alailable from the options menu on
the Menu Bar:
Map Scroll 'I h',peed ar whi r rhe map wirl .' rol . l 0 is lasresr'
Ga,ne Speed 'tl'e soe.d ar \rhich a barrl. proqresses O i( ldsresL
On fd;r -na,h.nes.p;rnr.u.arD uith lo.d -bls graphks'
ro\lerine rl,is -p'.d $il gi\e )oJ r'-le 'o te"rlr .o ll.
Display Detail contr6ls the level oldetail sholvn lor baltleneh scenery.
At Low level, same time and scrolling are faster. This
only applies to Micro Miniatures banles.
Fogofwar See the chaprcr tded Eogofwar.
sound FX Toqeies sodnd ellecls on and ofl
Tlnes ToRqles musrc on and oll
Uniforms Conffols the use olnruk ple ufiform t\p€s on the
bafflefield. see below.
Uniforms
lhe h,rran pL\er io1 hdve up Lo lhr', r)pes olLn:.om s on I re b:r'llelerd, rh '
oor'on e- rbutl'oo.e rna. .ne se.ond di.i th:rd urilor r r) pes "re .Un lo'-n I
,ahravs rhe.are L,ndrrd lr"d o.,al u ilonn). Wr Fr' )o.r see. rhs ooLion.
_hr.e unjlomr rypc' . rck orr he affo\' .le\'
d orneiaoDca's sho\tir'e the "
rvoes z aib ; Lo.har eir-"m. \ ou.jre dJoiv;o'o cl.oo'e L-rronr' olo her
,;lors as s'eLlas AftrAn-American sold ers.
. Enemy pieces $,iu only appear on the battlefieid if they are in sight
ot your piecps. Tle drtanrp you sill be ro see will vary wi,h lhF
wearh€r. SFe rhe How rfte Systen works "ble chaplcr'o. der:rrls or
visibility langes.
. Enemy uni! data will not appear on the overview map or view Stats
. The stats screen will only include the enemy troops thal you can see
. What is the enemy s size, quaLity and location? (some ofth€se can be
onl! iound our as the battte u lolds )
. whir ls rhe batrlefield remin like?
. Is lhe weath€r goingto effect the batd€?
. whar is my realisli intcntion to hold this ground or to push tlre
-
enemy r\va)'?
r D. h,!erhr menror.-r^ oltm\ intcnLionrl
. ls the cost olmy plan too:qrea!, clther in lives or in other stlategic
t hese ouFqron\ rdn oror de you \\irr rdn! d:llcrPn dr q\er. dependirg o_
rhcn.iaro-rhand H.*";e ome een( ;l por.rs lor rsillgyoJi roopJro Ll-
fiI your plans:
The Three Types of Soldier
Infantry are your average gunmen, with avemge ability in hand !o hand. If
your.nfunrry re goirg i_ro d gun ba tle .or "fire-figh. ). rd{e sure yoI
enem! isr'l belrer .unpd rna.l \ oL. o_helvise the\ r\i.l hJ\ e .he dd\'anue€ and
.he fig'r rniqhr be, bit one sd;o. A hdrd ro hani as,)rh soulo bp bdtei
Cavalry {ere gFr Flally uldPr u.ed iu Lhe u dr. where re_air penn.ls .he\ are
ex.dle1l ar or. flanling rhe eneny. U)e ll,eir ,peed advanEiF: don' be alraid
ro d smourr rhem Jnd r se rl-em a5 sld.p shooleB .,in.- lhey a-e bF'ter chors
wler or foor) re nounr.nq ano -"'rea'irq r'drac\ld .nn;d.ro-hdnd.om
bal lhe) areroslcff.cr\e\.h€I ihJrg.rg La.ki-gon hoBebrc"gi\e5
-d
them increased Atlack ratings and speed. So cha€e in ,nd le! lhe fight,occurj
but dontbe afraid to pull your horsenlen back, regroup and thengo again.
Aniilery.hou d bc'reld bJck and rsFo ro pould tl-e enem) .ines: dn ioFd p ar
.s.o Jse .hpn .o \\eal, r ar area soLh.Ivor.ar 'oiowrfroLgh{ihrour
,rlanr^. lt - sonh sudrdrls theT s:lI s6me men. thev dre;oor aL h;nd Lo
hdro. ambat dr e ro:nerr sr-al -ze o-h a landtuI o. mi'n pei pr". ej. aro
therefore avord it unless rracke.l
Attack Sequences
h is n. Dtu to I'rink \ oLr orRle Dlan- m rerln" ol Lh€ s€ouence oiarl,. k, r.ir
\or {i.l i1i.iare. fo .xanple a l)?:-r. .equFrrF o'dflack n.eht be
. Begin Anillery a.ld lnldrrru fi re Lnr:l )or I numerical sup€rioriry.s
aLhiered
. 8egnafeinra acko Drno.rheenenvI1e,alu(konepdnoll1e
enemy rrne, to d!\'erl rhe €ne'ny s lorces).
. Beqin lhe mair dd|an.p ard (harge rsrn a hanoro hand auack) on
. IlsuccesStul, the fiIst line should hold irs ground while a fresh s€cond
lin€ pushes torvards th€ enemy.
. lfunsuccessful, ihe firs! line shouLd entera close range fire fight and
rvait ior the second line ro nrn past and hand-ro-hand attack rhi
.lF,
oLJ[ left ana riehl allo\tine'resh se(ond dnd third I .o Lonc 'hrough
l"Jii", **"' ,:s knosr a-q rre ".rrd a- RLrr "$hcrerherrorr l.lF, plr Ir
Lhe niddle One.rall,rdvin. e. r sf nr d. Lrn.e \+rle'he ol' r hdl,Brrd ard
f,re\ whenlnead\an. 1ehr.l isr- poidon,rhet Lnfil_gwhle heoller
sioe Jdrances.o ioi hpii"nd ' brri.he inc h, l(l ngrr'progr'sson
..,ir nues uriL:lh"nd-to-hJnd Jrbdl l.rkc' pla'e llisrerhodalot 'oni"1I
firing ar the enemy.
Maintaining a Battle
oLL I oU par.urbvuringserupmode ogerloJr
Ird\,'lq \orrrpo pi"'s
_e essrrv co lllal $h,1ln'
n o pos.r.on. Al.er ' h.ir goup organ Lation il
o-r(lab'gir")oLoll hdt€lo.rueLonlnrald o olle ^r nro qloups ar o tlnle
when mr"ins dn assaJh. feeo \ouJ ren irrlo he td.dsgradually: r, L're bar_
rl. .ropress€s"\ou l- eel ;r bFnei lee '^r'trerEl's dr d w€akn.ssP' on th' lhld
-uq
.o iou'iin t'"n sn.rir". en,oharc o' rn cl ne. Lhe nc1 )oJ \ e held ra.l'
. irorid. cor"r ill he rien. ol , La. i.dl r€ re"r t\\r'ere you lose erou rd
io regroup, but srill conti ue rhe batrl€)
Morale affects the rlillingness ot a piece to engage h hand to hand batle, and
aff€cts ih€ abilities ofa piece in hand io hand baltle and Nhen firing a lveapon.
Auack lnitiatire (or "\^ihy won ( my pieces engage?") ll- pie.e jr h-,
Poor rno..rle. .r $ill no. enqJge - neJrbI o. Ar _h " loN
enem) e' en ilordered
morrle l€\el .he pie(e $oJld iarher be in.Lbo d nare h;rnis,{.rsllc\orli\es.
llsu.h a pipce s mo?lc s 'aFcd bI ncd-bv.!F_rs. rhen i sll rFrun ro rt.
"
,n,. oo". no, upply !o anillery pieces, ri,ho will never engage in
"oru,to hand combat unless direcdy attacked.
hand
Hand to Hand Battles when n{o opposing pieces mee! a hand to hand
fight ensues. There is one calculation, bas€d on the follo$'ing factols:
c nfire Tateers
choosin€_ro.hoor _ 8". h oi€ce an,ed s.irh - eL1 nu- de.ide
\"h"rn€r ar +Pn ) I re ' and \nri.l rrgel oiF e'1 La.h o_ rhesF
"n
is conlrolled by a diffe(ent set olrules.
Thc rules lor detemining whether or not a piec€ should fire ar€:
ll the rargei is successfully hit, then damage is calculated based on tlrese lac
Artillery Fire Basically, artillery operates identically to other pieces that fire
-
guns, except lor the following changes:
I 1
Artillery I 3
Cannons Range in
MaD-Squares
12D Howitzer tl
240 Howitzer 13
6D Smoothbore 15
12p Smoothbore l7
27
10p Parrott 29
12p James 17
12p Blakely 17
l2p wllrlworlll aa
20p Panort 44
Tefiain
- l\e rerrdri you p.eces encoruer on rLre Ld,lefield $'il rTF. I how
rhe) mo\e and fighr. accord ng to rhe rules belo\r'
l: j -ii.E-
weather Range of
visibilitv
Dtt 16 maD sqllales
12 nap squales
Snow 8 map squares
Fog 4 nap-squarcs
Type of HISToRTCAL BATTLES:
FIRST BULL RUN
This game includes the First BattleolBull Run as rhe first in our line of
Historical Battles. Imprcssions plan to release dara disks contairing odrer
hmous battles from dre civil War. Each historical battle is 'hand crailed
a..ordrg_orpLordsolrenair. r-oop.oroosiion J dpoqi.ior. ti.h (asund
ilone bditle afd is not pan ofa campargri.
-o pla\ a his,ori. dl ban e. .rnph selerr Hlsrori(dl Barrle tron lle sldrrup
opr'ons \eithei $nell hnirg i new g"me or resrnrnB). I I en selcc the ba.lle
hom t\e di.Fcrory b) .lick ng on ir. a1d p ess t oad t e stdt sr'.. ro. rl-e sran
olrhe barde k llappcar and the bartle \v ll begrn.
There is no setup mode when a battle besins. Allolrhe lorces haye been
pld.ed i1\rsrori(Jlly r Iherri. posrro_s the orftle'\.ll t \a\
lfe
iL oid in r.rl lhr. hrppens ftom rhprp supLo)o,r "rF'br' sran t\e
For your reference, below is a brieldescdption ol rhe Fi6t Bartle olBull Run.
nEf6! naiot bal'le oJth. wat !a1.5 pla, c at Eull Run brtwecn a Union
Atnf oJatotad ...aoo nn. '.d br Baeadi.t un al1 n tt.Daa.ll,
a,gainst a co4/'ederare AmJ a-faround 32,5AO, led br Ceneral.loseph E.
nt battle ended witll a Unlon rctrcat and victarv for the Sautll. WiLh BuI
Rm the Nal th recognized ahat ahe \rat woutd not end quicku, and Congress
soon agreed to iaise an atml oJ 5AO,OOO long tem voluntee$.