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[00:00:00]: PersistRootStorage is now

/Users/makar/Documents/Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 174923
[00:00:00]: Current time: Tue Apr 7 12:18:13 2020

[00:00:00]: Don't Starve Together: 174923 OSX_STEAM


[00:00:00]: Build Date: 448
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing Steam
[00:00:01]: Steam AppBuildID: 911
[00:00:01]: Steam BetaName(Branch): [public]
[00:00:01]: ....Done
[00:00:01]: THREAD - started 'GAClient' (2956029952)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:08]: ProfileIndex:6.54
[00:00:08]: [Connect] PendingConnection::Reset(true)
[00:00:08]: Network tick rate: U=15(2), D=0
[00:00:08]: THREAD - started 'ConsoleInput' (2960265216)
[00:00:08]: could not load ping_cache
[00:00:08]: Offline user ID: OU_76561197960270647
[00:00:08]: SteamID: 76561197960270647
[00:00:08]: cGame::InitializeOnMainThread
[00:00:08]: WindowManager::Initialize
[00:00:08]: Creating window with size 1440x748 at 0x45
[00:00:14]: THREAD - started 'SDLInputManager' (2958667776)
[00:00:14]: OSX version 10.11.6
[00:00:15]: GLInfo
[00:00:15]: ~~~~~~
[00:00:15]: GL_VENDOR: NVIDIA Corporation
[00:00:15]: GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
[00:00:15]: GL_VERSION: 2.1 NVIDIA-10.0.52 310.90.10.05b46
[00:00:15]: GL_SHADING_LANGUAGE_VERSION: 1.20
[00:00:15]: OpenGL 3.0 not present, detecting extensions the old way
[00:00:15]: OpenGL extensions (139, 139):
[00:00:15]:
[00:00:15]: GL_APPLE_aux_depth_stencil
[00:00:15]: GL_APPLE_client_storage
[00:00:15]: GL_APPLE_element_array
[00:00:15]: GL_APPLE_fence
[00:00:15]: GL_APPLE_float_pixels
[00:00:15]: GL_APPLE_flush_buffer_range
[00:00:15]: GL_APPLE_flush_render
[00:00:15]: GL_APPLE_object_purgeable
[00:00:15]: GL_APPLE_packed_pixels
[00:00:15]: GL_APPLE_pixel_buffer
[00:00:15]: GL_APPLE_rgb_422
[00:00:15]: GL_APPLE_row_bytes
[00:00:15]: GL_APPLE_specular_vector
[00:00:15]: GL_APPLE_texture_range
[00:00:15]: GL_APPLE_transform_hint
[00:00:15]: GL_APPLE_vertex_array_object
[00:00:15]: GL_APPLE_vertex_array_range
[00:00:15]: GL_APPLE_vertex_point_size
[00:00:15]: GL_APPLE_vertex_program_evaluators
[00:00:15]: GL_APPLE_ycbcr_422
[00:00:15]: GL_ARB_color_buffer_float
[00:00:15]: GL_ARB_depth_buffer_float
[00:00:15]: GL_ARB_depth_clamp
[00:00:15]: GL_ARB_depth_texture
[00:00:15]: GL_ARB_draw_buffers
[00:00:15]: GL_ARB_draw_elements_base_vertex
[00:00:15]: GL_ARB_draw_instanced
[00:00:15]: GL_ARB_fragment_program
[00:00:15]: GL_ARB_fragment_program_shadow
[00:00:15]: GL_ARB_fragment_shader
[00:00:15]: GL_ARB_framebuffer_object
[00:00:15]: GL_ARB_framebuffer_sRGB
[00:00:15]: GL_ARB_half_float_pixel
[00:00:15]: GL_ARB_half_float_vertex
[00:00:15]: GL_ARB_imaging
[00:00:15]: GL_ARB_instanced_arrays
[00:00:15]: GL_ARB_multisample
[00:00:15]: GL_ARB_multitexture
[00:00:15]: GL_ARB_occlusion_query
[00:00:15]: GL_ARB_pixel_buffer_object
[00:00:15]: GL_ARB_point_parameters
[00:00:15]: GL_ARB_point_sprite
[00:00:15]: GL_ARB_provoking_vertex
[00:00:15]: GL_ARB_seamless_cube_map
[00:00:15]: GL_ARB_shader_objects
[00:00:15]: GL_ARB_shader_texture_lod
[00:00:15]: GL_ARB_shading_language_100
[00:00:15]: GL_ARB_shadow
[00:00:15]: GL_ARB_sync
[00:00:15]: GL_ARB_texture_border_clamp
[00:00:15]: GL_ARB_texture_compression
[00:00:15]: GL_ARB_texture_compression_rgtc
[00:00:15]: GL_ARB_texture_cube_map
[00:00:15]: GL_ARB_texture_env_add
[00:00:15]: GL_ARB_texture_env_combine
[00:00:15]: GL_ARB_texture_env_crossbar
[00:00:15]: GL_ARB_texture_env_dot3
[00:00:15]: GL_ARB_texture_float
[00:00:15]: GL_ARB_texture_mirrored_repeat
[00:00:15]: GL_ARB_texture_non_power_of_two
[00:00:15]: GL_ARB_texture_rectangle
[00:00:15]: GL_ARB_texture_rg
[00:00:15]: GL_ARB_transpose_matrix
[00:00:15]: GL_ARB_vertex_array_bgra
[00:00:15]: GL_ARB_vertex_blend
[00:00:15]: GL_ARB_vertex_buffer_object
[00:00:15]: GL_ARB_vertex_program
[00:00:15]: GL_ARB_vertex_shader
[00:00:15]: GL_ARB_window_pos
[00:00:15]: GL_ATI_separate_stencil
[00:00:15]: GL_ATI_texture_env_combine3
[00:00:15]: GL_ATI_texture_float
[00:00:15]: GL_ATI_texture_mirror_once
[00:00:15]: GL_EXT_abgr
[00:00:15]: GL_EXT_bgra
[00:00:15]: GL_EXT_bindable_uniform
[00:00:15]: GL_EXT_blend_color
[00:00:15]: GL_EXT_blend_equation_separate
[00:00:15]: GL_EXT_blend_func_separate
[00:00:15]: GL_EXT_blend_minmax
[00:00:15]: GL_EXT_blend_subtract
[00:00:15]: GL_EXT_clip_volume_hint
[00:00:15]: GL_EXT_debug_label
[00:00:15]: GL_EXT_debug_marker
[00:00:15]: GL_EXT_depth_bounds_test
[00:00:15]: GL_EXT_draw_buffers2
[00:00:15]: GL_EXT_draw_range_elements
[00:00:15]: GL_EXT_fog_coord
[00:00:15]: GL_EXT_framebuffer_blit
[00:00:15]: GL_EXT_framebuffer_multisample
[00:00:15]: GL_EXT_framebuffer_multisample_blit_scaled
[00:00:15]: GL_EXT_framebuffer_object
[00:00:15]: GL_EXT_framebuffer_sRGB
[00:00:15]: GL_EXT_geometry_shader4
[00:00:15]: GL_EXT_gpu_program_parameters
[00:00:15]: GL_EXT_gpu_shader4
[00:00:15]: GL_EXT_multi_draw_arrays
[00:00:15]: GL_EXT_packed_depth_stencil
[00:00:15]: GL_EXT_packed_float
[00:00:15]: GL_EXT_provoking_vertex
[00:00:15]: GL_EXT_rescale_normal
[00:00:15]: GL_EXT_secondary_color
[00:00:15]: GL_EXT_separate_specular_color
[00:00:15]: GL_EXT_shadow_funcs
[00:00:15]: GL_EXT_stencil_two_side
[00:00:15]: GL_EXT_stencil_wrap
[00:00:15]: GL_EXT_texture_array
[00:00:15]: GL_EXT_texture_compression_dxt1
[00:00:15]: GL_EXT_texture_compression_s3tc
[00:00:15]: GL_EXT_texture_env_add
[00:00:15]: GL_EXT_texture_filter_anisotropic
[00:00:15]: GL_EXT_texture_integer
[00:00:15]: GL_EXT_texture_lod_bias
[00:00:15]: GL_EXT_texture_mirror_clamp
[00:00:15]: GL_EXT_texture_rectangle
[00:00:15]: GL_EXT_texture_sRGB
[00:00:15]: GL_EXT_texture_sRGB_decode
[00:00:15]: GL_EXT_texture_shared_exponent
[00:00:15]: GL_EXT_timer_query
[00:00:15]: GL_EXT_transform_feedback
[00:00:15]: GL_EXT_vertex_array_bgra
[00:00:15]: GL_IBM_rasterpos_clip
[00:00:15]: GL_NV_blend_square
[00:00:15]: GL_NV_conditional_render
[00:00:15]: GL_NV_depth_clamp
[00:00:15]: GL_NV_fog_distance
[00:00:15]: GL_NV_fragment_program2
[00:00:15]: GL_NV_fragment_program_option
[00:00:15]: GL_NV_light_max_exponent
[00:00:15]: GL_NV_multisample_filter_hint
[00:00:15]: GL_NV_point_sprite
[00:00:15]: GL_NV_texgen_reflection
[00:00:15]: GL_NV_texture_barrier
[00:00:15]: GL_NV_vertex_program2_option
[00:00:15]: GL_NV_vertex_program3
[00:00:15]: GL_SGIS_generate_mipmap
[00:00:15]: GL_SGIS_texture_edge_clamp
[00:00:15]: GL_SGIS_texture_lod
[00:00:15]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:15]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:15]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:15]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:15]: GL_MAX_VARYING_VECTORS not supported
[00:00:15]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:15]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported
[00:00:15]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
[00:00:15]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported
[00:00:15]: 3 compressed texture formats
[00:00:15]: texture format 0x83f0
[00:00:15]: texture format 0x83f2
[00:00:15]: texture format 0x83f3
[00:00:18]: Renderer initialize: Okay
[00:00:18]: AnimManager initialize: Okay
[00:00:18]: Buffers initialize: Okay
[00:00:18]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:18]: GameSpecific initialize: Okay
[00:00:18]: cGame::StartPlaying
[00:00:19]: LOADING LUA
[00:00:19]: DoLuaFile scripts/main.lua
[00:00:19]: DoLuaFile loading buffer scripts/main.lua
[00:00:23]: scripts/main.lua(162,1) running main.lua

[00:00:24]: loaded modindex


[00:00:24]: ModIndex: Beginning normal load sequence.

[00:00:41]: LOADING LUA SUCCESS


[00:00:56]: PlayerDeaths could not load morgue
[00:00:56]: PlayerHistory could not load player_history
[00:00:56]: bloom_enabled false
[00:00:57]: loaded saveindex
[00:00:57]: OnFilesLoaded()
[00:00:57]: OnUpdatePurchaseStateComplete

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