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Model Damage Ammo Range Cost Avail.

Hold-Out Blasters 3-4/8/12


Merr-Sonn Q2 3D 6 3-5/12/25 275 2, R or X
Merr-Sonn B22 Imperial 3D 10 3-5/12/25 300 2, R or X
Imperial Arms Model 22T4 3D+1 7 3-6/15/30 375 2, X
Czerka 411 3D 6 3-4/8/12 225 2, R or X
Merr-Sonn Q4 4D 5 3-5/12/25 450 2, X

Sporting Blaster 3-10/30/60


DDC Defender II 3D+1 50 3-10/30/90 350 1, F
SoroSuub X30 Lancer 3D+1 40 3-10/30/120 400 2, F
KDY-21 3D+2 50 3-10/30/90 500 2, F
Luxan Arms Penetrator M450 5D 25 3-8/25/50 600 4, F or R

Blaster Pistol
Blastech DL-18 4D 50 H 3-10/30/120 500 1, F, R or X
MerrSonn Model 44 4D 50 3-10/30/100 500 1, F, R or X
Blastech DH-17 4D+1 50 3-15/30/120 650 2, R or X
MerrSonn DD6 4D+1 50 3-10/25/90 600 2, R or X
DDC Commander K23 4d+1 25 3-15/40/140 900 3, X
SoroSuub ELG-3A 4D 50 3-10/30/120 500 2, R or X
Westar Arms M34 4D 50 3-10/20/100 750 3, R or X

Heavy Blaster Pistol


Blastech DL-44 5D 25 P 3-7/25/50 750 1, F, R or X
MerrSonn Flash 4 4D+2 25 3-7/30/60 750 1, R or X
Blastech DIY-225 5D 20 3-5/20/40 600 2, R or X
BlasTech T-6 Thunderer 6D 12 3-7/25/50 1250 2, R or X
MerrSonn M434 DeathHammer 5D+1 20 2-8/25/75 900 2, R or X
SoroSuub Renegade 5D+2 15 3-7/25/50 1000 2, R or X
BlasTech DT-57 Annihilator 5D+2 15 3-7/25/50 950 2, R or X
DDC M44 Rancor 6D+1 12 3-7/25/50 1850 2, R or X
Blaster Carbine
SoroSuub Quicksnap 36T 5D 50 R 3-25/50/250 1000 2, F, R or X
SoroSuub Stormtrooper Two 5D+2 1800 3, R or X
BlasTech Sharpshooter V 4D+2 50 3-25/75/350 1200 2, F, R or X
BlasTech Starslasher I 5D 50 3-25/50/250 1250 2, X

Blaster Rifle
SoroSuub Stormtrooper One 5D 50 R 3-30/100/300 1500 2, X
BlasTech E-11 5D 50 R 3-30/100/300 1500 1, R or X
BlasTech A280 5d+2 30 3-30/120/300 2200 1, X
BlasTech A295 5D+1 30 3-50/170/380 2450 1, X
BlasTech EKX-10 5D 50 3-50/150/350 1750 3, X
Merr-Sonn Model G8 Blaster Rifle 5D+1 50 3-40/120/350 1950 1, R or X
Prax Arms Model AXM-50 5D 50 3-25/100/250 4500 3, X
-Micro Grenade Launcher Gr. Type 12 5-25/100/200
Imperial Munitions StarAnvil 5D+2 30 3-25/50/250 1750 4, X
SoroSuub Stormtrooper Two 5D+2 25 3-30/100/300 2450 2, X

Sporting Laser Rifle


DDC Light Sport Hunter 4d+1 75 R 3-40/120/350 1000 1, F
Czerka FS-1 Farshot 3D+2 100 R 3-50/150/430 900 1, R
Herloss HBt-4 Hunting Blaster 4D+2 75 R 3-30/100/300 900

Blaster Sniper Rifle 5D 50 R 3-50/150/500 2000 2, X


Blastech E11 Sniper
Blastech S-Web Mk II 8D 6R 3-75/250/1000 9000 3, X
DDC EW500 Thunderlance 8D 8R 3-100/300/1200 10500 4, X
MerrSonn LD-1 Sniper 5D+1 25 R 3-50/150/500 3500 3, X
Xerrol Arms Nightstinger II 4D+1 10 Spec (500c3-50/150/450 2500 3, X
Exotac Arms EXP-7 Predator 7D 8 3-30/80/350 7000 4, X
SoroSuub X-45 Sniper Rifle 5D 25 R 1-25/100/450 2250 2, X

Light Auto Blaster (MP)


Generic 4D 50 3-10/30/100 1000 2, X
Blastech SE14R 4D 60 3-7/30/60 1250 2, X
DDC A12 Viper 3D+1 40 3-7/30/60 1500 3,X

Auto Blaster (SMG)


Blastech DL-66 5D 50 R 3-7/25/75 1500 2, X
SoroSuub Stormtrooper x3 5D 50 R 3-8/30/90 1750 2, X

Assault Blaster (Ass. Rfl)


Blastech T-12 5D 50 R 3-25/50/150 2500 2, X
SoroSuub XK5 5D+1 45 R 3-25/50/150 2950 2, X
MerrSonn K5 5D 60 3-25/50/150 2750 2, X

Light Repeating Blaster


Blastech T-21 5D 50 R 3-50/120/300 2500 2, X
MerrSonn AEG Undersslung Rotary Blaster4D 90 R 3-25/75/150 3500 3, X

Medium Repeating Blaster


Generic 6D 4000 2, X
MerrSonn
MerrSonn Z6 Rotary Blaster 4D 3-25/75/150 5000

Heavy Rep. Blaster


Blastech E-Web 6D 3-75/200/500 6000 2, X
SoroSuub Heavy Repeating Blaster 6D 3-50/150/400 5000 2, X
Merr-Sonn Mark II Hvy Rep. Blaster 6D+2 3-50/200/400 4500 2, X
BlasTech F-Web 6D 3-75/200/500 7000 3, X

Special Weapons

Taim & Bak MPLC Mk.V Laser Cannon 6D Speeder 10 3-75/250/500 6000 3, X

Merr-Sonn BB-23 Blaster Cannon 7D+2 8 5-20/100/200 4500 3,X


Vulcan Arms .75 Boltgun 7D 12, 250 Cr 3-25/75/150 2500 4, X
Vulcan Arms SE-12 Ripper Gun 7D/6D/5D/4D 12 3-7/25/50 1250 4, R

Golan Arms HH-15 Missile Launcher 7D 3 10-100/200/450 2500 2, X


MiniMag Proton Torpedo Launcher 5D speeder 3 10-100/300/600 3000 2, X
Kessler J8Q-128 Finbat Missile 12D 1 10-50/250/500 4000 3, X

Grenade Launchers
Locris Syndicates Model MGL-1 Grenade 10 5-25/100/200 2500
Zone Control Viper Grenade Launcher Grenade 5 5-50/100/200 1000 2, X
BlasTech GL-9 Grenade Launcher Grenade

BlasTech SWS, Standard Undermounted Weapon Systems


Grenade Launcher Grenade 4 5-50/100/200 750 2, X
Flame Projector 5D 10 3-5/7/10 600 2, R
Micro Missile Launcher 6D 10
Antipersonell Net Laucher 5D stun/elect) 5 3-10/20/30 750 2, R
Droid Ion Disabler 4D+2 30 3-20/40/60 800 2, F
Missile Launcher 6D 3 3-40/120/400 1500 2, X
Anti Riot Tangle Shot 4D stun 3-5/10/15 400 2, F

Grenades Blast Rad. Range Cost Avail


Merr-Sonn C-16 Fragmentation Grenade 5D/4D/3D/2D 0-2/4/6/10 3-7/20/40 200 1, R
Merr-Sonn C-22 Fragmentation Grenade 5D/4D/3D/2D 0-2/4/6/10 3-7/20/40 250 2, R
Merr-Sonn D-12 Disc Grenade 5D/4D/3D/2D 0-2/4/6/10 3-10/25/50 300 3, R

Imperial Munitions M2 Plasma Grenade 8D/5D/4D/3D 0-2/4/6/10 3-7/20/40 900 3, X


Greff-Timm Incendiary Grenade 4D/3D/2D/1D 0-2/4/6/10 3-7/20/40 300 2, R
Thermal Grenade 9D/6D/4D/2D 0-2/6/10/15 3-6/15/25 1000 2, X
Thermal Detonator 10D/8D/5D/2 0-2/8/12/20 3-4/7/12 2000 2, X
Terminaxx Arms TX-II Nerve Gas Grenade 8D/6D/4D/2D 0-2/5/8/15 3-5/15/30 1000 4, X

Merr-Sonn C-30 Cluster Grenade 5D/4D/3D/2D 0-5/10/15/25 3-5/15/30 500


Merr-Sonn WW11 Cryoban Grenade 4D/3D/2D/1D 0-3/4/5/6 0-5/10/30 800 2, R
If stunned, lasts for 1D minutes. If wounded, add Stun for 1D rnds.
Imperial Munitions I-5 Ion Grenade 4D/3D/2D/1D 0-2/4/6/10 3-7/20/40 300 2, F
Merr-Sonn C-27 Magna Grenade 5D/4D/3D/2D 0-2/4/6/10 3-7/20/40 400 2, X

BlasTech SG-2 Smoke Grenade IR Smoke 0-3/5 3-7/20/40 100

Merr-Sonn Grenade Classification


Class A (For C-16, C-22, D-12 and C-27) 6D/5D/3D/2D 0-2/5/8/12 3-7/20/40 +200 2, R
Class AA (For C-16, C-22, D-12 and C-27) 7D/5D/3D/2D 0-2/5/8/12 3-7/20/40 +400 2, X

Equipment
Effect Cost Avail
Blastech Masterblaster Gyromount +1D Lifting/Stamina 1000
Blastech Masterblaster II Gyromount +2D Lifting /Stamina 2500
Notes

Silenced. +2D to listen diff. To hear shot


Increase diff. By one lvl due to inprecise wpn

Standard blaster pistol

Scope: +1D to long range w. one round aim

Sleek silver design


Slim design, popular among officers
+1D to quickdraw. G23Sleek silver plated.

Standard heavy blaster


+5 to diff. at long range 900
+5 to diff. at long range
+5 to diff. at long range
+5 to diff. at long range

Scope: +1D to hit if 1 rnd aiming. 1000


Scope: +1D to hit if 1 rnd aiming.
Scope: +1D to hit if 1 rnd aiming.
Scope: +1D to hit if 1 rnd aiming.
Scope: +1D to hit if 1 rnd aiming.
Scope: +1D to hit if 1 rnd aiming.

+1D to hit. Grenades 2xcosts. RoF 2


Scope: +1D to hit if 1 rnd aiming.
Scope: +1D to hit if 1 rnd aiming.

Scope: +1D to hit if 1 rnd aiming.


Scope: +1D to hit if 1 rnd aiming.
FC:+2

Scope: +1D to hit if 1 rnd aiming.

Scope: +2D to hit if 1 rnd aiming. RoF: 1/2


Scope: +2D to hit if 1 rnd aiming. RoF: 1
Scope: +1D+2 to hit if 1 rnd aiming.
Scope: +1D when 1 rdn aim. Invisible bolts.
Mod STR test to fire each round. RoF 1
Long range = Mod. Diff.

Automatic Blaster Pistol


Autofire: 1D
Autofire: 1D
Autofire: 2D

Autofire: 1D
Autofire: 1D

Autofire: 1D
Autofire: 1D
Autofire: 1D

Lifting & Stamina 4D required. Fired from hip or bipod


Autofire: 2D.
Autofire: 3D. Fired from hip. Needs SCOMP link.

Lifting & Stamina 5D required. Fired from hip or bipod


Autofire: 1D. Lifting/Stamina 5D required

Autofire:3D. Lifting 5D required.

Lifting & Stamina 8D required


Autofire: 2D
Autofire: 2D
Autofire: 1D
Autofire: 2D. Forward shield: +3D Str

Lifting 5D req. Fired from shoulder. 1 action to ready.


FC: 1D. -1D Dex & Skills while Readied.
6D lifting/Stamina. Otherwise must be fire braced, 1 action
Explosive rounds. Req. 4D to use. Each add. shot -1D
For each Str 'pip' over 4D, add. shot penalty -1 less.
Damage according to range. To hit/Range: Short +1D
Med. +2D, Long +3D. Can be used as club STR +1D
0-2/4/8. 6D/4D/3D
FC:1D
If to hit roll is not 5 over diff. Half damage.

+1D to hit. Grenades 2xcosts. RoF 2


Undermounted launcher.

3D damage for 2D rnds.


Armour Piercing -1D armour.
Str = Damage rolled. Ammo=100cr/net
No armor protects
6D/5D/3D/1D, 0-2/4/6/10
Holds target with 5D strengt. +2D to hit.

Timer up to 20rnds. Weak magnetic grip (not for throwing).


Starts fire. Damage until leaves area or 2D6 rounds.

Each rnd after first add damage -2D.

Warm clothing +1D Str. Enviro suit negats.


for 1D minutes. If wounded, add Stun for 1D rnds.
Only affects droids and vehicles. No armour.
When thrown becomes very magnetic. If Diff.
+5 is rolled, it will stick to metallic surface.
+3D/+2D cover (depending on radius). G146

For example C-16A


For example D-12AA

Notes
Bulky. -1D to Dodge while worn
Bulky. -1D to Dodge while worn
Taim & Bak
MPLC Mk.V Laser Cannon

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