Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
3
Fire Combat Procedures .............................................. 3
. .
Fire Restnctions
................................................................
3
Defensive & Offensive Fire ............................................. 3
"
Stands ...................................................................................... 4 Selecting a Target .............................................................. 3
Markers ...................................................................................6 Fire Points .........................................................................
3
..
Fire Modifiers ................................................................. 3
Painting Miniamres .................................................................. 8
Field of Fire .......................................................................
3
PREPARE FOR BATTLE........................:...................... 10 Indirect F i e .....................................................................3
Game Scale .............................................................................. 10 .
Enfilade Fire .................................................................... 3
ï h e Order of Banle ........................................................... 10 ....
Copyright 0 1990 by Richard W. Hasenauer All rights resewed. Made and pdnted in U S A .
.
FIREandFURY. PO Box 956 Columbia. MD 21044
material calledfloclung. Refer to Figure 1for complete basing holders. Ir is recommended that you build your cavalry last,
information. since they did notplay animportantroleinmost majorbattles.
Please note [har if your figures are already mounted
within 118" of the base sizes, it wiil not affect play. Brigade command stand. One troop stand of each
infantry and cavalry brigade will represent h e brigade's
Troop stands. Each infantry and cavalry brigade is repre- command staff. The stand should be easily recognizable and
sented by a group of troop stands. The number of stands wiil contain an officer and one or w o standard bearers. A
vary depending on the brigade's combat strength, with the musician, such as a drummer or bugler, will add to the stand's
average brigadecontaining 6 to 12 stands. The brigade's stands visual effect. Union stands can carry the stars and stripes andl
must always remain with their unit and may be arranged in or the Union battle flag( an eagle on a blue field). Confederate
vanous tactical formations. Stands act as the unit of measure flagswerelesssrandardized. Flagsrangedfromtheclassicstars
for combat losses and are removed as a brigade suffers casual- and bars to a number of state and regimental flags. Flags can
ties. also aid playing table identification by having brigades of the
The number of figuresplaced oneachinfantrystand isfor Same division use the Same flags.
visual effect only and is irrelevant to the play of the game. The command stand serves as an important reference in
Although soldiers were driiled to fight shoulder to shoulder, battle. Ir bears the adhesive label with information on tbe
the parade style formations tended to look more ragged in effective levels and organization details. Ir is positioned as the
battle. Figures should be staggered in one or rwo ranks. last stand on the right of a line or at the head of a column as a
Various poses may be intermixed for a more pleasing visual point of reference on the batdefield ro help identify the differ-
effect. ent brigades. The command stand isalways thelast stand to be
Cavairy are mounted much the Same as infantry. You removed as a casualty.
will need to have mounted stands, disrnounted stands, and
horseholders (see Markers) for each brigade. When dis- Gun stand. Artillery is represented by a gun stand with a
mounting a mounted unit, one out of every four stands will single cannon and is referred to as a battery. It is important to
need to be a horseholder. Therefore, an eight stand mounted understand that each stand actuaüy represents a number of
brigade would dismount into 6 combat stands and 2 horse- guns (6-8) and isnotbasedon tl~enrcmberofbatteriesactuaüy
Figtcre 1. Stand basing.
t is time to gather your forces. The stages of rectuiting reflect a more regular appearance of Union blue coats wirh
A noutlineoftheimporrantorganizationaldetailsand
scenario design is presenred in this section. There
are five scenariosprovided in this bookwhich allow
you ro refight [he three days of Getrysburg. Funire books in
this serieswillpresentotliermajorbattlesof thewar. Forthose
200 Scale. 1" of terrain equals about 60 yards, 1 stand of
infantry or cavalry equals abouc 200 men, and 1 stand of
art&ry equals 8 p n s .
Depeilding rrpoii tire scole clioseii, this seveii stand brigade wil1 represei1 1,030 or 1400 nieii
TABLES
T & CHARTS
his section explains in detail d activities allowed in
the three phases of each player turn. Constant refer-
ence to the mle book should not be necessary once Al1 information necessary to play the game is clearly
players have become familiar with the rules. displayed on a separate Tables Br Charts Card provided with
the game. Players wil1 usuaily find it necessaj to use one or
more tables and charts during each phase of a turn. How to
read and use each table and chanis explained witlun each mles
section for the phase in which they apply. The tables and
The wargame battle is fought in segments of simulated charts are as follows:
time. Each half-hoursegment is represented by asingle game Playing Sequence Chart. Provides an o u t h e forplay-
turn. Each half-hour game turn is divided int0 an altemating inga half-hour of battle.
Union Player Turn and a Confederate Player Turn.
Each Union and Codederate turn consists of three Maneuver Table. Provides the information necessary for
phases thatmust beplayedin thesequence outlinedonpage 18. moving units, changing formation, or removing disorder
A phase must be completed before proceeding to the next markers.
phase. A player turn ends after al1 three phases have been
Movernent Rates Chart. Provides information on the
played.
distances units and leaders may move; and terrain effects upon
After completing bath player turns, a game turn is
movement.
completed. The designared time keeper marlcs off anotlier
completed half-hourof battle. Players then bepin thenext half-
u
Musketry & Cannonade Table. Provides theinforma-
h o u game turn. tion necessary to resolve each fire combat.
Range & Fire Points Chart. Used in conjunctionwith Players should total their modifier values before rolling
the Musketry and Cannonade table, this chart provides infor- tlie die.Then rol1 and cal1 out: the basic die resul5 tlie cumula-
mation on the relative effectiveness of weapons used in fire tive modifier value, and the modified die result.
combat.
EXAMPLE: Aplayeris rollingforaunit that has a + l modifier
Fallen Leader Table. Used in conjunction with the Mus- and a-2 modifierforacumulative modifier of -1. He thenrolls
ketry and Camonade table, rlus table is used to determine if a a basic die result of 8 and announces "eight minus one equals
seven." The 7 result would then be indexed on tlie table.
leader attached to a unit has become a casualty during fire
However, if this were an attacker's result in a charge combat,
combat.
die defender would also c d out his basic result, cumulative
Charge Table. Provides the information necessary to modifier, and modified result of, "six plus nvo.equals eiglit."
After deducting the defender's resultfrom the attacker's either
resolve each charge combat.
player announces "attacker loses by minus me." The die
result difference of -1 would dien be indexed on die Charge
Table to find the effect.
Tlie second action of the ManeuverPhase is to attach or EXAMPLE: A leader has moved 10" to mach t o a brigade. It
detach leaders. Leaders that began the player turn detached has 8 " of movement left. If the brigade rolls a "well handled",
may be moved and atrached to a brigade of their command. A the w o may move only a masimum of S", the balance of the
Figlire 7.Attached nnddetacl~edleaden.Tlle colps commnnder The ZndDivision conzmnnder isfirst moved to, and tben
overlooking bis commandfrom n hill, gives a +I modifier to nttacl~edto, l i s 1st Brigade. This Iender is nor rnted exceptionnl
encl1 ofthe tbree brigades within l~~scommnndi-adiirs. TheZizd andgivesa+2 modifierto t l ~ abrigadeonly.An
t attacl~edleader
Brigade of bis 2nd Drvirion is over one fiill m o m t e d move hns no conzmnnd radiiis nnd tberefore cannot mod;f,ianyotber
distnnce (18")nwnj, and does nor receive bis m o d i f i e ~ brigade.
T h 1st Division commanderisan esceptionalleaderand A n exceptional brignde commander is leading t l ~ e2nd
applies n +Z modifier to bis 2nd Biigade only. His 1st Biigade Biignde in t l ~ 1stDivision.
e T h leader is intrinsicallypai-tof the
isnotwithiizI~isliize-of-sightandtl~ereforecnnnotbemodified, biigade nnd is not represented by a leader stand. T l ~ brigade
e
T l ~ etwo brigades in tbe 2nd Division cannot be modified i-eceives a +1 modifier, in addition to al1 otl~erapplicable
Brigade formations, clockwise from left: march colrcmn, field column, line of battle, sripported (dorible) h e . becaicse theyare notwitl~inthe IstDivision'scl~ainofcommand. modifien
I f the leader was attaclxd bis mod$er worcld be +3.
ahility of a leader to modiy the next maneuver die roll of bis die rolls on the Maneuver Tahle and add a modifier for charge
combat. These commanders may become casualties as would +l Exceptional brigade
subordinate brigades wiü he affected by where he is placed. co~nmander
any other leader. They have no replacements. Tardy-brigade halves movement
Command radius. EachDetached leader has a command +l In column formation Shaken-brigade rallies 2nd holds ground. and
chanee formation,
radius of 18" in al1 directions within his he-of-sight. This Figure 7 iüustrates how leader modifiers are distributed +2 Fresh troops
distance is not affected by terrain movement effects. It cannot
be traced through impassible terrain and enemy brigades. A
leader must be able to sec a brigade to command it.
to a corps of two divisions of w o brigades each. -2 Spent troops Rally-brigade rallies and may move half
hut cannot chanee formation. 1 Wel[-handled-brigade conducts
normai movement or change of
formation.
PROCEDURE: A ruler is used to determine a detached MANEUVER PROCEDURE
leader's line-of-sight and the distance to his brigades. Tlie
line-of-sight is traced in a straight line from the closest edge of ABrigademirst rolion fheManeicver Tableifitnttempts
the leader stand to any edge of any stand in tlie subordinate to move, change formation, or begins theplayer tirrn disor-
brigade.Theline-of-sightmay pass throughfriendly orenemy dered. The owningplayer selects one brigade, roils the die for
it, and completes its movement according to the table effects leaders in its cl~ainof commnnd. All leader modifiers are
beforeproceeding to the next brigade orbattery. A disordered cumulative. The brigade could receive modifiers in any one
brigade must attempt to remove the disordermarkerwitha die maneuver phase from its exceptional brigade commander, its
roU on tbc Maneuver Table even if a player does nor intend it division leader, and its corps leader. The modiiers may be
to move or change formation. A die roll is not mandatory for even greater if the division and/or the corps leaders are excep-
a brigade in good order that remains in its currentposition and tional. The brigade effectiveness level may add (if fresh),
formation.Leaders and batteries do notrequire adie roll on the subtract (if spent) or have no effect (ifworn) on the manuever
Maneuver Table to maneuver. die roll. Brigades in field column or march column receive a
The procedurefor using the Maneuver Table inFigure 8 plus one modifier.
is as follows:
STEP l: The player selects a brigade and determines which die
roll modifiers (1) apply. AU modifiers are then totaled.
STEP 2: Tlie player rolls a decimal die to obtain the basic die
result. ALI modifiers are applied to determine the modified die
Brigades and batteries are kept in order on the batdefield
result. The modified result is found on the die result (i)
through the use of formations. Each formation has its particu-
column.
lar tactical advantages and disadvantages. As the army com-
STEP 3: The die result is cross-referenced to the appro~riare minder, it is important for you to have your units in the right
iffects column. The brigade is then maneuvered according to place at tlie right time in the riglit formation.
the effects iistcd in the appropriate column. Disordered brik
gades use the Disordered Effects column (3). All other bri- Line of Battle. Thisis the mosieffectiveformarionto maxi-
gades use the Good Order Effects column (4). mize a brigade's fire power. Itis formed by placing a brigade's
stands in a single h e , the side of each stand touching tlie side
of the stand(s) adjacent to it, with al1 stands maintaining the
Same facing. Tlus formation is used by infantry brigades and
mounted cavalry. Ir is the only formation dismounted cavalry
is allowed to form.
Maneuver Table modifiers are awarded for leadership,
xigade effectiveness, and column formation. Leader modifi- Supported Line of Battle. TlGs is a double h e of batde
.
beneftt for being within the command radins of the corps lender. m are based on [he leader being attached, detached, and/or that adds depth for charge combat simations. TNO h e s are
xceptional. OnebriRademay benefitfrom themodifiersofall formed, with half rhe stands in the front line and half in rhe
second line. Thesecondline must be within 1" of tlie front liie. cannot engageinfire or chargecombat.Horse- Figrrre10. Artillery movement modes. Artille y
The stands must be distributed as eveniy as possible between holders remain in their unit's rear and must itsfirll movement rate. Unlimbered artillery
the two lines to tlie extent that losses are taken from both Lines advance and retreatwith their brigade. When canfire in t l ~ enextphase. Altilley C moves, rrnlimbers and attaches to n12
to maintain the formation. Each line must have al1 stands the brigaderemountseachhorseholdermarker infantiy brigade. One stand in tlie brigade shifts to t l x l e b to make room for
touching and have the Same facing as described above for h e is replaced by a mounted cavalry stand. tbe battery. Becanseitmovedand rtnlimberedbattery Cwillnot beable tofïre
of battle. Only thefrontranlcmayfire innormal musketryfire, Refer to Figure 9 for an example of in tbe nextobase.
-
but 60th ranksmayfireiftl~eirnitU-engagedinchargecombat. cavalry movement modes.
In charge combat, a + l modiieris awarded toa brigadein this
formation. It is also possible to form a supported line of battle Artillery maneuver modes. Artillery
by having one brigade in the fust h e and asecond brigade po- stands function in one of nvo modes, lim-
sitionedwithiní" of thefrontline thusformingthesecondhe bered or unlimbered. Limbered guns are
of support. This second brigademust have at least half as many attachcd to limber markers and are able to
stands as the fust brigade to provide a supported h e . If the move. Limbered guns pay no penalties for
second brigade is too smal1 to provide tlie required number of facing changes. They als0 receive the road
stands, then a third brigade may be placed beside the second movementbonus.If the owningplayerwishes
brigade as part of the supported h e . These brigades together to use the gun stand in fire combat, it must be
must have at least half as many stands as the first brigade. This unlimbered. An unlimbered gun may not
formation is used by infantry brigades and mounted cavalry. move, though itmay changeitsfacingup to 45
degrees, and may conduct fire combat. It
Field Column. This is a massed column used for massed counts as one stand in charge combat.
assaults and open field marches. A brigade is formed into
Changing artillery modes is nor a func-
siiccessive
.-...... Iines nvo- stands
-~~~ wide. All stands must be touchine
0
tion of movement but rather the number of
~ ~
and have the Same facing. The column is more flexible during Figrrre 9. Cavalry movement modes. A n eigbtstand brigade
maneuverphase actions thatastand is allowed
movement. It receives a + l on the Maneuver Table and can dismoirnts and advances halfthe dismoirnted movement rate
toperform in asingle turn. An artillery stand
freely change its facing direction. Ir costs half of a brigade's of 6". Two stands are replaced by horsebolder markers and
(battery) mayperform any iwo of the follow-
movement to form field column from line of batde or march placed in the rear.
ing actions in a single maneitverphnse; lim-
column. After changing to field column, the brigade may then
ber, unlimber, move, change facing while un-
use its remaining- half move. Ir fires and fights as a supported
Cavalry maneuver modes. Cavalry innv man~.uvcrin one limbered, or fire. It is possible to move and
line. Ir is n mor: vulnerable target ro rnemy fireand rna).sufIer
unlimber. It is not possible to move, d i m -
t'rorn Lmfihde and othcrfire modifiers. Srnall brizadesof three ol [wo modes, mounred or dismounted. \Vhen it is mounred,
ber, and fire in the Same player turn.
or four stands lack sufficient mass to form afield column and the brigade may use any of the four basic formations. When
mounted, the brigade has the advantage of speed and maneu- A d e r y may unlimber only when
are treated as a supported line of bank when deployed two
positioned by a leader as described below.
stands wide. It is used by infantry and cavalry brigades. verabiliry. Itwill, however, suffera+l die rol1 modiiier if fired
Artillery does nor requue a leader to limber-
upon. As [he Civil Warprogressed, cavalryweaponry and tac-
March Column. This formation is generally used when tics improved. Cavalry brigades were able to dismount and up, move, or remove markers. Artillery that
brigades are marching on roads, but it may be usedfor off road conductedfire fights with infantry units. Dismounted cavalry ; t a m the phase silenced must attempt to rally
movement. Ir is the only formation that allows &e brigade to may use only one formation, the line of battle. The mounted >ylimbering-up and retreatingat least halfits
utilize the road movement bonus. The formation is formed by stands are removedand replaced by dismountedcavalry stands
~lacinga brigade's stands one behind the other, maintaining and horseholder markers. The cost of mounting or dismount-
the Same facing for d l stands. It also receives a +i modifier on ing is half the full cavalry movement rate (9").This will eiable Positioning artdiery. Army, corps, and
the Maneuver Table and canfreely change its facing direction. theunit to move halfits rate afterchangiigits maneuver mode. iivision leaders may position any number of
When marching along a road, it follows the winding path of a Note that a tardy result allows only 9" of movement and con- irtillery stands that are assigned to their com-
road without movement penalties for changes in direction. sumes al1 the brigades movement allowance to mount or nand. Artillery may only itnlimber when
Oniy the first stand in the column may fire. When in charge dismount. >ositionedby a leader. To be positioned, the
combat, the first two stands in linefire andfight. The column ~atterymust be within theleader'scommand
When cavalry fought dismounted every third or fourth
is vulnerable to emmy musketry and willsirffer enfiladefrom rider held the horses' reins behind the firing line. When a .adiiis. A brigade commander may position
alldirections. This formation is used by infantry andmounted cavalry brigade dismounts a number of stands are replaced by iny number of batteries attached to his
cavalry brigades. ~rigade.
horseholder markers instead of dismounted cavalry stands.
The foilowing list gives the number of total mounted stands, 4ttaching artiilery. Artillery may be
and shows how many of [hem will be replaced by horseholder ittached to an infantry or cavalry brigade.
markers. 30th the brigade and the battery must end
heir movement with the artillery stand
Moirnted Stands 2-3 4-7 8-11 12-15
inlimbered and incontact with any one stand
Cavalry brigades and artillery batteries may maneuver in ~ o r s e b o l d eMarken
r O 1 2 3 donging to the brigade.
one of two modes. Cavalry may be mounted or dismounted. The bartery may be positioned upon
Artillerymay belimbered orunlimbered. Infantryremalis on The horseholder markers must bepositioned in asecond
h e within 2" behind the unit's front. A horseholder marker itherflanlc of the brieade formation. orwithin
foot at au times. he formation's front h e . When attached to a Battenes in limbered and unlimbered movement mode.
Advance and withdraw. An infantry a r cavairy brigade or holding its ground. A brigade using an about face is subjeci
in line or field column formation may either advance to its to a plus one fire modifier if fired upon in that player turn's
front or withdraw to its rear. A brigade cannot advance and defensive firephase. A brigade may witl~drawwithout the ~1st
withdraw in the samepl~ase.The brigade can move up to its of an aboatface ifit lues ha2forless of itsavailable movemeni
full movement rate when a "wel1 handled" or "rally with elan" rate. The brigade must mainrain irs facing to the enemy, and
effect is rolled. A "rardy" or "rally" effect allows die brizade such a brieade
u
is not subiect to the +l fire modiiier.
to move at only half lts
' movement rate.
A brigade may spend up to its entire rnovement rate Moving by the flank. An infantry or cavalry brigade in
going straight fomard or backward, move in another either line or field column formation may move by the flank
direction, a brigade in line formation must oblique or (move sideways to the left orright). ï ï i e rrnit's movement rate
move by die flank. A line formation may not change its facing a~tomaticalIyh a h d when maving the flnnk. As the
morethan45 degrees d~rin~itsmovemenr. Columns aremore b"ade moves b~ fla* can direction of move-
flexible, and mav chan~edirection without restrictions.
0
ment up to 45 degrees from its original position. A brigade
A brigade must contact the enemy in order to conduct maving b~ fla* enemY brigade
charge combat. A brigade may not volrintarily advance t0 battev. The brigade must at least " =Y enemY
within 1" of an enemy brigade or battery without being U"".
involved in a charge combat in that player turn. Wheel. A brigade may wheel to theleft orright as it advances
or withdraws. To wlieel a formation, the end stand on either
About face. Any brigade that withdraws more than ha2fits fl& pivots inplace t. assume anewfacing, all he
movement rnte to the rearis considered to bave done an about stands swing forward or backward to conform to the new
face. A brigade may about face without any movement casts facing. A brigade inline may wheelup t045 degrees duringthe
during the Maneuver Phase and move irs full movement rate. phase. A column can wheel to face in any direction. Move-
The brigade may again about face and front the enemy. ment is measured from the front edge of the stand which
A brigade may also about facewhen moving by [he flank wheeled die furthest distance.
Figurell.
column die battery must be positioned upon either flank. The
attached artiilery stand must have the same facing as the
brigade. Any number of batteries may be attached to a single MOVEMENT
RATES
CHART
brigade. If a battery is to be anacbed within the front line of a Basic Road Rough Fording
brigade in line of battle, one stand from tbat brigade may be
shifted to the flank (or from the first to the second line of a Infanuy 12" x2 XI/Z -3 v
supported line formed by one brigade), to create space for the Cavalry
18" x2 x113 -3 "
battery. The brigade and battery may maneuver separately in & Leaders
their next maneuver phase. Refer to Figure 10 for an example
of artiüery movement modes.
-horse 12" x3 x116 -6"
Infantry and cavalry -3" for passage of lines.
I
Codederates chargiig ~ u ntoward
t numbers. The attaclrer may never count more
Mounted cavdry ian w o iines decp.
Supporred
Breakthrough charge ield column. All stands of the brigade wil1 count, pro-
ded any one stand of the front h e is in contact with the
Outnumbered by 3:2 or iemy. If afield column has not contacted an emmy stand, it
by 2 1 or
by 3:l or greater iay not participate in the charge combat.
Disordered
larch column. Only the fust w o stands in tbc column
Low on ammunition ~ u n tin the charge combat, provided the fust stand is in
Each troop stand lost mtact with the enemy. Players should note that a match
during current firephase 11umn may charge down a road.
+l or 2 Defcndin favorable
round: hiliop, behind ounting stands in charge combat is shown in Figure 30.
ford, or in woods
+l or 2 Defending sunlccn
road, stone wal1 or
breasrworks or rge reprtked-attackers retreat a full move in disorder and one stand
+3 defending trenches
ddles. One leader, if present, and a stand of troops are capmred. An
-3 Defender oudlanked onal trooo stand is carinired for each die result point difference over 10.
subtract any die roll modiiers whichmay apply and announce who received a carry the position effect are now moved.
the modified die resulr. In multi-player games, theplayerwith Attacking brigades who wil1 participate in breakthrough
the larger contingent in the force rolls the die. combat receive a breakthrough marker. After d results are
completed, the next cbarge combat is resolved.
SrEP 2: The attacker [hen subtracts the defenders result from
his own to get a die restilt difference.. STEP 6:Afterallfirst roundcombatis resolved, breakthrough
movement is conducted. Asecond round of combat may then
STEP 3: The result is indexed down the Die Result Differente occur following the procedure outlined in steps 1 through 5
column (2) on the Charge Table to find the charge combat above.
Effecrs (3) tt- I
girre 30. Coirnting stands i n charge combat. For a partici- C. Field colimm-no stands are coirnted becairse contactisnot
STEP 4: When the die result differenceis greater than zero, the :ting brigade tthe formation of the attacker or defender will made.
attacker is the victor in the charge combat. A less than zero 'termine the nirmber of stands that will add tl~eirstrengt11 to
(negative) dierence means the defenderis thevictor. On a die Aiattacking brigades that have contacted an enemy stand arge combat as followc D. Siipported line- al1 stands in both lines are coirnted.
roll difference of zero, "A Desperate Struggle" occurs, casual- are considered participating brigades. A participating at-
ties are applied, and the combat continues with a second die tacking brigade is one that will cortnt al1 its allowed stands i n Brigade in line of battle formation-allstandsare coirnted E. Field colirmn- al1 stands are corrnted becairse contact has
roll procedure. one charge combntand willsrrfferall effects of that combatas ease note that only a defendermay have attachedartilley i n been made.
specified i n t11e Charge Table. An attacking brigade may :/large combat E Marc11 column- only thefirst two stands are coirnted.
STEP 5: Charge combat effects are simultaneously applied to never split its stands and allocate themto morethanonecharge
each side. Stands are removed as casualties. Disordered combat. Artillery stands may never charge.
brigades and guns that were silenced or damaged are marked Thenumber of stands rhat may add theirstrength to charge
appropriately. Retreats are conducted. Attaclung brigades combat is based on the attacker's formation as follows:
AUdefending bngades thathave been
contacted by an enemy brigade during
the maneuver phase wil1 be involved, as
eitherparticipating brigades or as inci-
dentalstands. Aparticipatingdefendiing
brigadeisabrigade thathas beenselected
as a targetby the attacker, orany brigade
where more than half the stands have
been contacted by the attacker. Acmal
physical contact with the defending
stands is notrequired. After conract has
been made with the target, any defend-
ingstandsdirectly inthepath andwithin
I " of the attacking brigade may be
counted to determine whether the
defending brigade is participating. In
certain circumstances described beloma
participating defendiig brigade wil1 be
forced to aiiocate its stands amongmore
than one combat. Regardless of how
many charge -
combats its stands are allo-
cated among, a defending brigade Figrtre 32A. One attacker vs. one de- Figrtre 32B. One attacker vs. maltiple defender. brigade;^ and B have tar- combats. Bhgades A and B i a v e tar-
always abide by the ChargeTable effects fender. Brigade A har targeted and defenders. Brigade A har targeted and geted and charged into contact with en- geted and charged into contact with
of [he one combatinwhich iris apaflici- chargedintocontactwithenemybridgade charged into contact wit11 enemy brigade emy brigade X. A has alm overlapped enemy brigadeX A has als0 overlapped
pating brigade. X. A har als0 overlapped half or less of X. A har als0 overlapped more than half half or less of brigade Y which U within more than half o f b r i ~ a d eY which is
brigade Ywhich is within I 'l. Brigade Y of brignde Ywhich iswitl~inI " . Alltl~ree I " . Brigade Y w i l l not be aparticipating within 1 ". sinie i;is notpossible for two c&bats. Brigades A &d B i a v e tar-
Incidental stands. Any defendik be a participating brigade, birt brigades will therefore be participating brigade, brrt will be able to coirnt irp to or more attacking brigades to attack two geted and charged int0 contact wit6 en-
brigadewhich bas hadhalforfewerof its wil1 beable tocorrntupto t h e e incidental brigades in one charge combat witb al1 three incidental stands toward nicmbers or more defending brigades as a single emy brigade X A har als0 overlapped
stands contacted by [he enemy is nor a stands (ha[fitsstrengtl~)towardnrtmbersaffected by the Charge Table reritlts. for t l ~ e charge combat. Brigades A, B, charge combat, this attack mirsr-be di- more than half of brigade Y which is
panici~atingbrigade unless kWas for the charge combat. Only brigades A and X will be participating brigades in vided int0 two combats. T o accomplish within I ". However brigade C has als0
c i f i c d picked
~ as a target by a charging and X will be affected b y the Charge one charge combat and al1 three will be tl~is,brigade A must attack brigade Y a s targeted and cl~argedint0 contact with
brigade. Such brigades may include up ~ ~resitlt5,
b l ~ affected b y the Charge Table resrrlts. one charge combat, while brigade B enemy brigade Y. Since it is notpossible
to half their stands in combat against the attacks brigade X a s a separate combat. for two or more attacking brigades to
brigade(s) that contacted them. These Please note that the defender must allo- attack two ormore defending brigadesas
stands arecounted only fordeterminingthe size of thedefend- Single h e . Al1 stands of aparticipating defendiig brigade cate 6etweenoneandthreestandsofXns a single charge combat, thU attack mrrst
ing force, and can not suffer losses, disorder, or retreat results wil1 count their streng& either in their brigade's combat or as incidentalstands towardtl~eotl~erchargebe divided into two combats. To accom-
applied to the participating defending bngades. If these inci- -incidental stand(s) in another combat. combat. plish this, brigades A and B wil1 attack
dental stands are part of a losing defending force, they simply brigade X as one charge combat, while
retreat the minimum distance required to allow the victorious Supported h e . Allstands of aparticipatingdefendiigbri- brigade Cattacks brigade Y a s aseparate
attacker to occupy thevacated defender'sposition. The retreat gade will count both lines either in their brigade's combat or combat. Please note that the defender
may be either a refusal of the flank andíor a move backwards, as incidental stand(s) in another combat. Players sbould note must allocate between one and three
whichever wU take them out of contact with the enemy. [har the supportedline may consist of two or more brigades in stands of Y as ïncidental stands t o w a ~ d
A defending brigade must allocate at least one stand against line formation, one front liie defending and one second line in the other charge combat.
each brigade which made incidental contact with it. If a support. Zfaddiuonal brigades form the line of support, they
defending brigade is a participating brigade and is also in- must be within 1" of thefrontline. If thesecondiine of support with the enemy and it is nor a participating brigade. When charge combat, provided the fust stand is in contact with the
volved in an incidental combat, up to half of its stands may be is formed by a brigade in supported (double) h e , only the incidental contact occurs, the defendiig player may use up to enemy. Ifcharged on the flank,only the stands in contactwith
ailocated to the incidental combat. This allocation is made by front h e wiü count towardnumbers. Thedefender may never half of the brigade's stands in the charge combat. the enemy count their strength in combat.
the defender after the attacker has specified d the attacks he count more than w o lines deep.
intends to make during the current charge phase. March column. March column has its own special mles as Defending artuery. Artillery batteries that are detached
Field column. Mi stands of the brigade wilt count, pro- a defender. IEwiil always be considered as a participating w 3 always be treated the same as a participating brigade.
Thenumber of stands that may add their strength to charge vided it is a participating defending brigade. Incidental bripade. O& the first w o stands in the column count in the Attached batteries are considered as part of a bripde and are
combat is based on the defender's formation as follows: contact occurs if only one stand of the front h e is in contact
A participating brigade may have one a r more of its stands Figiire 3SA. Initialpositions.. Brigade X
fighting a separate charge combar as incidental stands. These
BREAKTHROUGH Iias tnrgeted and cliarged brigade A. X
incidental stands wiil retreat with their parent brigade, ~ ~ ~ movement
~ k occur
may ~ as ahresult~o f a ~ ~ ~ bas
h als0 made contact with balfor less of
suffering the same combat results. These stands wiil count, effect of m ~ ~~~y~ or r c ~i w e pfrom
t~ [he~ ~ i ~ ~l d " on
, a brigade B and its' attaclied baitey. Tlie
however, in the incidental combat regardless of the order in = ~~ ~ result,
~ ~ [he ik breakthrough
=~ ~move is~oprional; [he oartin'pating brigades in tbr cliarge com-
which the charge combats were resolved. attacker may either breakthrough or carry the position. O n a bat are A a n d X , bict die defender miist
"Swept from the Field" result, the breakthrough move is incli~defromone tofoi~rincidentalstands
mandatory. of B toward nirmbers for tlie combat.
A breakthrough ailows the attacker to continue to charge Di~rïngt l ~ ecliarge combat tlie attacker
THE POSITION
CARRYING an additional half move after al1 initia1 ( f i k round) charge rrcliievesa residt of "Driven Back" on tlie
combats have been resolved. Movement is conducted as a Cliarge Tahle. TIiis result allows the
attncker to eitber occilpy tlie enemyposi-
ona " ~ a r d p r e s s e d "or " ~ ~ i ~ he ~ anacker
~ ~ normal
~ ~ charge k "move. The breakthrough move is measured
tion ort0 condima hreaktliroilgb cliarge.
may carry [he posirion of [he defender. least of [he fromrhepositionof theattackeratthepointof contactandnor
after the attacker carries [he position. The movement must be Refer to figures 358 nnd 3SC for ex-
attacking brigades must advance a minimum of 1 t. occupy i m p h of these two options.
die vacated position. Brigades that atracked from the flank or conducted toward the nearesr enemy brigade or unartached
at an angle may advance to [he center of the vacared position artille~ystand. If more than one target is available, the charg-
to satisfy rhis result. Once theposition has been occupied, an ing player &cts h e target. If more ene brigade paflici-
attacker in line formation may refuse one or bod1 flanks up t0 pated in the attack each may conduct a breakthrough move
45 degrees. A field column may wheel up t0 45 &grees as ir toward the same or different targets. If the aaacker does not
advances to occupy the vacated position. See f i p r e s 34 have enough movement ro make contact, it halts after expend-
35A and B for an example of carrying the position. ing al1 its movemenr. After aii breakthrough movement has
been completed, a second round of charge combat wil1 take
place benveen the attacker and the newly contacted emmy
brigade or arrillery stand.
d-----
--
The artaclcer again decides the order in which [he combats
areresolved. Nofirecombatis conducted by theunitsinvolved rnusketry range 8
Figlrre31. Repeat after combat. Enemy brigadeXhns made in this second round of charge combat. Both sides nowfollow
B
*8
aflank attack against brigade R Brigade A har lost tbe the charge combatprocedure, starringwiththe computationof 8
bat and retreatr"fiom enemy. ~ + d ~ ~
the charge ~
combat ~modifiers.
~ ~
Disorders i from~ the initialround
~ 8
B
position, advancing to tlie center ofAisfonnerposition Tlii~s, of charge combat do ~ P P t0 ~Yany units involved in this second B
the 2" retreat distance can nat be detemined irntil after tlie Fire combat casualties apply from the previous
completion of tlie advance of brigade X. MSrCPhase aswellas anystands10stin"Adesperatestm~~le".
Remember that the brigade effectiveness is based on the level
at which the brieade
', started the current olaver
r .
turn.
r\ brigdc may only conduct one breakthrougli rnovc in 1
Chargc Cornbat I'liasc. If a br~aktlirougiicffcct occurs in die
second round of charge combat, the attacker may only cany
the posirion. Refer to figures 35A and 35C for an example of
breakthrough movemenr.
Figrcre 35B. Carrying theposition. Brigade X bas acliieved a Figicre 35C. Breaktliro~~gh charge. Al1 combat and retreats
nDrivenBack "resrdtwhile cliargingbrigadeA, wbicli reqi~ires have takenplace as desnibed in Figcrre 358. I n tbis example,
4 to retreat beyondenemy mrrskety range. Biigade B was nor bowever, the attacker cliooses to condrra a breaktlirorigh
z partinpating brigade, and tlierefore does does not siqffer die cliarge. T h nearest e m m y trnitisbrigadeB BrigadeXwbeels
rffects of tbe combat. BrigadeXliar die option of canying A ' s int0 contact witli B and condrrcts a second roi~ndof charge
iosition or c o n d i d n g a breaktbroirgli cliarge. In eitlier case,
combat. Please note tbat the attaclied b a t t e y Iias already
brigade B rnrist refirse itsflnnk to allow X to advance. TIie limbered irp and moved away and wil1 therefore not connt
~ttacl~edbatteymiistlimberrrpandreti-eatafirllmoveingoodtoward nirmbers in tlie second roirnd of cliarge combat.
d e r . I n tliis example, the nttacker cliooses to occi~pybrigade
41 f o m e r position with X , and declines die opportnnity to
iondiraa breaktl~roir~h cliarge. BrigadeXmay refirse itsflank
uit advances.
this engagement, tlie Confederate cavalry had been tlie ac- a dramatic ride around the Union Arrny. With only vague
knowledged superior of their Union counterparts. Union insuuctions, and actinglargely onhis own initiative, he was to
cavalry showed the results of their steady improvement, and prove of l i d e use to Lee. His absence deprivedLee ofprompt,
Stuart was fortunate to hold his position. accurate information about tlie Army of &e Potomac. When
Tlie Union, through captured documents, learned that on June 28th, Lee learned from Longstrcet that [he Arrny of
Confederate infantry was west of the Blue Ridge heading [he Potomac was nor& of the Potomac river, he ordered his
north. Accordingly, Hooker began moving the Army of the Army to concentrate on the eastern dope of SouthMountain
Potomac to protect Washington and Baltimore from Lee. beween Gettysburg and Cashtown. There in a strong defen-
Earlier he had actually proposed seizing Richmond whiie Lee siveposition Leeproposed tolettheFederalArmy attackhim.
moved north. He was overruled by Lincoln, who pointed out Lincoln had been advised to remove Hooker from
that his tme objectivewas thedestmctionof Lee's arrny. As the command of the Army of the Potomac after the defeat at
Army of Northern Virgiia moved through the valleys and Chancellorsville. H e kept Hookerincommandreasoning that
deployed into Pemsylvania, the Army of [he Potomac moved he would not throw away a gun because it had misfired once.
north on a broad front to the east. It crossed the Potomac near Whiie advancing north, Hooker became embroiled in an
Leesburg, Virgiia on June 25th and 26th. Lee had dispersed argument witb General-in-Chief Haiieclc. Hoolier wanted to
his forces to forage for supplies after entering Pemsylvania. abandon Harpers' Ferry and mach the garrison to his com-
His rhree infantry corps were stretched in a wide arc from mand. Halleck insisred, for good tactical and logistical rea-
Chambersburg in the west, through Carlisle, to Yorlc in the sons, that Harpers' Ferry be held. Hooker requested to be
east. relieved, and was quickly removed from command.
After Brandy Station, and some sliarp claslies in the Appointed in hisplace was a corps commander, General
mountain passes, Smart and most of the Confederate cavahy George G. Meade, who received word of his promotion at
movedthroughAshby's Gap intheBlueRidge andsetforthon 0300 on June 28th. Al1 &e problems inherent in assuming
command of a great army wlde it was moving toward the
enemy feil on his shoulders. Meade,who was to command the
Army of the Potomac for the rest of the war, continued the
nortiiern movement of the army. Within two days he also
decided to figlit a defensive action and issued orders to &at
effect. He had selected Pipe Creek, in Maryland, as a good
defensive position. Events overtook both Lee and Meade,
however, and neither SouthMountain, nor Pipe Creek, was to
become the site of thepivotal batde of the Arnerican Civil War.
That distinction was to belong to the smaii Pennsylvania
crossroads town of Gettysburg.
and 64 lists the streneths of d units who oanicioated in &e 11OORondF. X I Corus-3rd Division. Schurz-
SCENARIO 2
first day's battle.
0
IICorps,EweU-Rodes, Division,Rodes-Daniel,Iverson,Dole,
Ramseur, O'Neal, 2 bv.-Enrly'sDivision,Early-Hays, Avery,
Smith, Gordon. 2 btv. - U Coi-es Artillev- 4 btv
Coulter (Paul), Baxter -I Corps Aitilleiy- 2 bty.
SCENARIO5 II Corps, Hancock -3rd Division, Hays- Smyth, Sherrill
Pickett's Chnrpe
" (Willard) -2nd Division. Gibbon- Harrow. Webb. Hall -1st
~ivision;Caldweil- M&een (Cross), ~ e l í~~r a, s é (Zoolt),
r
Terrain. Terrain should be laid out as shown in 3. Broolce -II Corps Aitillely- 4 b v .
Important terrain elements are Seminary Ridge, Cemetery 111 Colpr -2ndDivision, H u m p h r e ~- Carr, Brewster, Burling
Ridxe, Ziegler's grove, the stom wal1 and breasmorks. Aitilleig Resewe- 5 b v .
- The followkg terrain features wil1 provide a -1 fire
combat modifier for cover: woods, stone walls, and breast- CONFEDERATE STARTING UNITS
works. I Coips, Longstreet-Pickett's Division, Pickett- Garnetr,
Defending in woods wiil provide a +l charge combat
Armistead, Kemper.
modifier for favorable ground. Cemetery Ridge does not
111 Corps-Hetl~'sDivision,Petugrew (Heth) - Marslid (Pet-
provide a modifier for charge combat.
tigrew), Broclcenbrough, Fry (Archer), Davis - Pender's Di-
Stone w d s and breasnvorks wil1 provide a +l charge
combat modifier for defenses.
vision, Tnmble - Scales, Larie,
Order of Appearance. The following Confederare units
Starting Positions. Map 3 indicates the srarting positions enter along seminary x d g e in single liine formation:
of d units as of 1500July 3rd. Only those units participating
in hearna& are shown. A,J union and codederate 15:3OIIICorps-Anderson'sDivisio~1~Anderson-~I~0~~Lan~,
unitsoresentarenotshownanddonotneedro besetu~forthis
battle. Theorderof batrleonpages 63 and64liststhestrengths length. hegins widi Union 1500 and
of d units who participated in the harde.
ends after the Confederate 1730 turn.
UNION STARTING UNITS Victory conditions. The Confederare player wins a
decisive victory at the end of tbe turn on which 3 non-spent
I Corps,Newton ( ~ e ~ n o l d s ) - 3 Division,
rd Doubleday - Confederate brigades cross the Taneyrown Road beween
Rowley, Dana (Stone), Stamard -2nd Division, Robinson- points A and B on Map 3.
Tlie bnttle on Jnly 3rd. On the night prior to July 3rd, Meade, after
requesting the opinions of his corps command-
ers, decided to defend rather tlian attaclc. He
als0 suspected that Lee, having attacked his
rirrhr and Ieft, would now try forhis center. He
u
The Union wins a decisive victoly if the Confederacy 3. N o Union artillery may move west of Cemetery Ridge.
Fails to achieve the condition listed above or causes 6 Confed-
zrate brigades of the attacking force to become spent and lor 4. The Confederate at staflunits are placed three inches east of
eliminated. The game ends immediately when 6 of the 9 Seminary Ridge to start the game. AU at start brigades in
xigades under Longstreet's command become spent andlor good order during the Confederate 1500 turn must advance
:liminated. a full move in a straigbt line toward Cemetery Ridge. These
units arefree to move in any mannerdesuedstartingwiththe
Scenario Special Rules. 1530 turn subject to the restrictions of scenario special tule
#2 above.
l. The 9 Confederate brigades available at start are the attack-
ing force. They are under the command of Longstreet and
his modifier can be used for al1 of those units. The brigades
of Anderson's Division are a covering force to protect the
flanks of the attaclc. Anderson's brigades can not use
Longstreet's modifier. Anderson's brigades must remain at O n June 30th, 1863 the Union's Army of the Potomac
least 6 inches west of Cemetery Ridge at ail times. numbered 115,000 officers and enlisted men, with over 360
gum. It consisted of 51 infantry brigades organized inco 19
!.The Confederate attack was centered on tlie copse of trees. divisions, whicli in turn were organized into 7 infantry corps
The Confederate brigades cm charge Cemetery Ridge only and a cavalry corps of 3 divisions. Artillery was distributed to
beween points C and D on Map 3. Numerous V1 Corps eacli corps with 114 guns held as the Army Artillery Reserve.
units were just south and easr of Cemetery Ridge andwould The Confederacy's Army of Northern V i g i i a num-
have stopped any Codederate breakthrough on the south- bered 76,000 men and over 270 guns. After the death of
ern portion of the Ridge. StonewallJackson itwas reorganizedintn t h e e infantry corps
and he retired at once toward die Potomac, but it was several
days before [he Confederate Army could cross the flooded
Potomac and return to Virginia.
Of 90,000 Union troops and 75,000 Codederates, there Prcsident Lincoln was elated by Meade's victory and
were more than 51,000 casualties. The Army of the Potomac Grant's capmre of Vicksburg. He thought the war could be
lost 3,100 killed, 14,500 wounded, and 5,300 prisoners and brought to an end in 1563 ifMeadepursued and destroyed the
missing. Of the Army of NorthernVirginia,3,900were lulled, Army ofNortliernVirg'inia on thenorth banlcof thePotomac.
15,700 wounded, and 5,400 missing and prisoners. But Lee still had a considerable force and Meade, exhausted
Botlisides liadfought hard and with greatvalor. Meade, from going almost completely without sleep d u r h g the whole
new to army command, had conducted an able and resolute campaign, moved only with reluctance, for which he was
defense. If Chancellorsviiie was Lee's best batde, Gettysburg severely criticized. Gettysburg was the last important action
was clearly Iiis worst; but [he reverse did nor unnerve I k or in die eastern theater d u ~ 1563.
g Aiter Gettysburg and
reduce his effccriveness as a commander. The invasion failed Vicksburg the focus of the war shifted to Temessee.
pieces of sheet plastic, balsa or basswood, or illustration board cloth, the sharp end of the nail or toothpick uunk is pushed
(dense, heaweight cardboard) can have trees permanenrly through the cloth and into the hill. This permits endless
mounted on them, withthe woods section then terrained as the variations. In al1 cases, trees should be no less than nvo inches
hiuswere. It mustbe noted thatas goodasthesewilllook, [hey apart, ro accommodate stands beween them without damage
also are very difficult to use on uneven terrain, since they to troops or terrain.
cannot conform to the surface.
Fields. This is tmly an area to use yourimagiiation. Almost
Trees.Trees areavailable commercially inmany types,shapes, anything can look like a field. Cloth, especially felt or cordu-
sizes, colors, and price ranges, and are useable right out of the roy, works weil. Flocking, sawdust, pencil shavings, model
box, or with minor modifications. Forevergreens, this is your railroad ballast, orkittylittercan be addedfortexture by using
best option, since making an evergreen by hand is a daunting spray adhesive. Furrows can be indicated using a marker pen.
prospect. O n a Civil War battlefield, however, most ifnot all Consider using the following, with or without added terrain
trees wil1 be of the far more easily made deciduous type. material; indoor outdoor carpetirig, drapery material, artificial
To make trees by the assembly line method, start with fur, and plastic grass (doormat astroturf) with a dull yellow-
the clothpom-poms taken off of bedspread trim. Fora uunk, brown wash liberally appiied to alleviate the sheen. Fields
pushanail or aroundtoothpickthroughthecenter of thepom- should be about 4-8 inches on a side, in irregular rectangles or
pom. Coat the tree with an adhesive (spray, rubber cement, with at least w o sides. Occasional smallstones on the
white +e), androU the treeinflocking, inshades of green, and fields will add to the look.
set aside to dry.
These trees are mounted in various ways. To make free Walls and fences. Flat toothpicks make excellentpost and
standing individual trees, make a base for each from 314 inch rail fences. The posts are about 314 inch tall and set in pairs,
diameter fender washers, covered with spaclde or ribbon with the rails of about a half toothpiclclength, and sandwiched
epoxy. Set the tree into this, and terrain the base. If you want beween them. Fence section lengths of 2-3 inches are most
to mount the trees in one of your terrained hilis, whiie con- usable. Insen the center posts of each length of fence into a
structingthe hiUs make wells or socketsfor the treesusing cut- smal1 ball of ribbonepoxy as a base, and squash this flat o n the
down sections of plastic cocktail straws. Slip the trees into bottom. The fence will stand by itself on this one base.
these as needed. A few wells will nor be especiauy noticeable, Worm fences are built of flat toothpicks, and laid upon
and won't mar the surface of the hill. each other five high at about a 15 degree angle. For both types
To mount the trees into unterrained hills under the of fences, cut or break ~ l e n t yof toothpicks into the proper
, lengths that you need. Before
use them, wash the tooth-
picks in a solution of blackpaint
and turpentine, which will im-
mediately color them the sbade
of agedandweatherbeatenwood, 44cLaws'Division attacks t l ~ eUnion 111 Co@ exposed salient in the Peacl~Orcl~ardon Jidy 2nd.
without the necessity for a labo-
rious paint job.
Piclcet fences are made out milt of quarter-round molding strips 114 and 112 inch in Acopy of thissbould bepreserved by photocopying. The cut-
of 112 to 314 inch wide strips of nidth. The curvedoutsideis coveredwithwhite glueand dirt- o~tbuildin~should be &ed to heavy cardstockorboard, such
white index card, with the verti- :olored flocking, ballast, sawdust, and ~ e n c i shavings.
l The as art board, and this then cut out and &ed together, and
cal "spaces" beween the pickets iertical inside is covered with lengths of round toothpiclt colored last. Roofs should be made in s d a r fashion, with
drawn in with a marker, and the úfixed as shoring, with parallel touching horizontal pieces, large sections of various types of roofing material (shingle,
strip [hen folded in half length- ind vertical supports glued to them every inch or so. board, tile) being drawn, then affixed to the roof of a buildimg
wise. These can be bent to form made out of card. This also can be colored eitherbefore orafter
corners. Cailroads. The best gauge for track is either N or Z for assembly. Washes workweU andwillnotobscure the features
Stone w d s are best built 5mm fipres, or HO or N gauge for 25mmfigures. Railway drawn on the pattern. W i d o w s are best done separately, and
by hand, using tweezers, white ,oadbed can be made from asphalt roofing shingles, or heavy then glued on the outside of the building where needed.
glue, and coarse kitty iitter or : h h with kitty litter, gravel andlor ballast glued to it. For an
very fine gravel. These can then mbankment orcur, asteep section of hillshould be made with Miscellaneous. Lichen should be added judiciously to [he
be painted and dry brushed. hese glued to what wil1 serve as the sides of the cut. batdefield, to give the appearance of scrub, and in similar
fashion smal1 stones can serve as occasional rock outcrop-
Fortifications. The most 3uildings. Commercially available Civii War buildings are pings. These have no effect on the game, and are for aesthetic
commonsortwillbepiles of fence '~ied,plentiful,andusuallyquitegood. Specificbuildiigs of purposes ody, in the same fashion as single buildings.
rails about 114 inch high. Black- 'anicular historica1 import, like the Lutheran Seminary with Occasional man-made objects, such as fence gates, cemetety
wash them..as vou
, did the fence f m o u s cupola, will need to be built by hand. A drawkg of markers and monuments, and the like, are available commer-
Toorlipicks, kitty lifter aiid wood molding con be nsed r0 makefroni rop to borroni: eortliworks, material, and glue themtwgether. he stmcture is best made on paper, and then can be colored. cially.
posr and rail feiices, worni fences, IOMJ sroiie w011,ond breostworks ofpiled rails. Simple earthworlcs can be
P -
The arc of fire gauge should be photo-copied, cut out, folded and together for use. To properly use the gauge, place the
short side flush againsr the edge of the firing stand. One side of the gauge has the left arc of fire for infantry and the right arc
of fire for artillery. Flip rhe gauge over for the right arc for infantry and the left arc for artillery.
DIE
DISORDER EFFECTS G O O D OKDEK EFFECTS
PLAY
SEQUENCE
CHART MOVENENT
~ T E CHART
S
B.& Rad R o u ~ h Fordiq
PUYERTURN
UNION Iiibnirv 12' $2 x -3'
MOVEMENT
RATES
CHART
BZ& Rond Ruligh Fording
lofanrv 11' 12 iic -3'
k h c u v r r (1st) P h u e : Thc Uniori play~r.rnnwuïcr rheir
- --
RESULT EFFECTS
published 2002 by
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