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COLONIST
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--~--
..••..
CHARACTER NAM E : 41-VEX
SPE[IES DROrD
[AREER COLONf)1"
CHARACTERISTICS
Brawl [Br) 00
Gunnery CAg] 00
Melee (Brl 00
Ranged - 00
Ranged - 00
••••••
Once per encounter, use the Medicine skill to heal an ally. The check is Easy
if the character is equal or below half his wound threshold, Average
is above half, and Hard
"*
wound per
(+ ++J
if he
if he exceeds his wound threshold. He heals 1
and 1 strain per tJ. Once per adventure, you can heal a Critical
(+ +J
(+J
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.•-------
WEAPON SKILL RANGE DAMAGE DICE POOL
2 Emergency
Use as a maneuver to heal 4 wounds to a droid. Consumed on use.
Repair Kits
Droid Chassis Armor plates provide Soak 1; already included in soak value.
Medkit Allows you to repair-erm, heal-organic beings by using the Medicine skill.
MONEY
400 credits
[HARA[TER NAME: 41-VEX
SPE[IES 'OROf£)
[AREER C.oLONf)f
CHARACTERISTICS
Brawl [8rl 0 00
Gunnery [Ag) 0 00
Melee [8r) 0 00
Ranged- Light [Ag) 0/1 00/00
Ranged - Heavy [Ag) 0 00
SOAK VALUE
~
Once per encounter, use the Medicine skill to heal an ally. The check is Easy (t)
if the character is equal or below half his wound threshold, Average if he (t t)
is above half, and Hard (ttt)if he exceeds his wound threshold. He heals 1
wound per ~ and 1 strain per 0. Once per adventure, you can heal a Critical
Injury. The difficulty depends on the Critical Injury.
• You deal 8 stun damage on a hit + 1 damage per Success ~ symbol rolled. This
damage is suffered as strain rather than wounds.
• Spend 00 for 81ast 8: all characters engaged with target suffer 8 stun damage.
• You have 3 stun grenades. Each grenade can be used once.
Droid Chassis Armor plates provide Soak 1; already included in soak value.
Medkit Allows you to repair-errn. heal-organic beings by using the Medicine skill.
I (-r-J
[HARA[TER NAME: 41-VfX
SPECIES
CAREER
'DROf'D
COLON()f
CHARACTERISTICS
c~) .,' '""'"
IC )
••••••
Once per encounter, use the Medicine skill to heal an ally The check is Easy (+J
if the character is equal or below half his wound threshold, Average
is above half, and Hard (+ ++J
(+ +J if he
if he exceeds his wound threshold. He heals 1
wound per ~ and 1 strain per tJ. Once per adventure, you can heal a Critical
Injury. The difficulty depends on the Critical Injury.
SKILLS [AREER? RANK OI[E POOL
Astrogation (lntl
Athletics (Br)
------~.4:.m::t1·,~'"1:':
•.I1II:@*i •• ~-----·
Charm (Pr) • WEAPON SKILL RANGE OAMAGE DI[E POOL
Coerce (Willl
Computers (Int)
Cool (Pr) •
Coordination (Ag)
Deceit (Cun) •
Discipline (Willl
Knowledge (Int) •
Leadership (Pr) •
Mechanics (lnt)
'. Medicine (lnt) •
Negotiation (Pr) •
Perception (Cun)
Pilot (Ag)
Resilience (Br) •
Skulduggery (Cun)
Stealth (Ag) GEAR,EQUIPMENT,Et OTHERITEMS
Streetwise (Cun) •
Survival (Cun)
Vigilance (Willl
[oMBAT SKILLS
Brawl (Br)
Gunnery (Ag)
Melee (Br)
Ranged - Light (Ag) MONEY