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# List of effect libraries to load.

Each library element must contain a "path" element


# giving the full path of the library .so file.
# libraries {
# <lib name> {
# path <lib path>
# }
# }
libraries {
bundle {
path /system/lib/soundfx/libbundlewrapper.so
}
reverb {
path /system/lib/soundfx/libreverbwrapper.so
}
visualizer {
path /system/lib/soundfx/libvisualizer.so
}
downmix {
path /system/lib/soundfx/libdownmix.so
}
output_processing {
path /vendor/lib/liblvverx_3.21.08.so
}
pre_processing {
path /vendor/lib/liblvvetx_3.21.08.so
}
mysound {
path /system/lib/libmysound.so
}
soundalive {
path /system/lib/libaudiosa.so
}
soundalive_sec {
path /system/lib/soundfx/libaudiosa_sec.so
}
#If you use NXP in AP, you should be removing pre_processing block.
# SEC_PRODUCT_FEATURE_AUDIO_LVVIL

pre_processing {
path /system/lib/soundfx/libaudiopreprocessing.so
}
}
# Default pre-processing library. Add to audio_effect.conf "libraries" section if
# audio HAL implements support for default software audio pre-processing effects
#
# pre_processing {
# path /system/lib/soundfx/libaudiopreprocessing.so
# }

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
# The value of the "library" element must correspond to the name of one library element in the
# "libraries" element.
# The name of the effect element is indicative, only the value of the "uuid" element
# designates the effect.
# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
# generic effect type UUID.
# effects {
# <fx name> {
# library <lib name>
# uuid <effect uuid>
# }
# ...
# }

effects {
soundalive {
library soundalive_sec
uuid cf65eb39-ce2f-48a8-a903-ceb818c06745
}
bassboost {
library soundalive
# uuid 8631f300-72e2-11df-b57e-0002a5d5c51b
uuid a926a540-418a-11e1-b2f1-0002a5d5c51b
}
virtualizer {
library soundalive
# uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b
uuid c747f6a0-418a-11e1-a621-0002a5d5c51b
}
equalizer {
library soundalive
# uuid ce772f20-847d-11df-bb17-0002a5d5c51b
uuid c117b70-f97f-11e0-be50-0002a5d5c51b
}
volume {
library bundle
uuid 119341a0-8469-11df-81f9-0002a5d5c51b
}
reverb_env_aux {
library reverb
uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
}
reverb_env_ins {
library reverb
uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
}
reverb_pre_aux {
library reverb
uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
}
reverb_pre_ins {
library reverb
uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
}
visualizer {
library visualizer
uuid d069d9e0-8329-11df-9168-0002a5d5c51b
}
downmix {
library downmix
uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
}
dha {
library mysound
uuid 263a88e0-50b1-11e2-bcfd-0800200c9a66
}
agc {
library pre_processing
uuid 4d486880-e92c-11e2-91e2-0800200c9a66
}
aec {
library pre_processing
uuid 62678340-e92c-11e2-91e2-0800200c9a66
}
# If you want using NXP in AP, you should be using under uuid.
# agc {
# library pre_processing
# uuid 3b75f00-93ce-11e0-9fb8-0002a5d5c51b
# }
# aec {
# library pre_processing
# uuid d6dbf400-93ce-11e0-bcd7-0002a5d5c51b
# }
# ns {
# library pre_processing
# uuid df0afc20-93ce-11e0-98de-0002a5d5c51b
#}
# lmfv {
# library output_processing
# uuid 989d9460-413d-11e1-8b0d-0002a5d5c51b
# }
# fens {
# library output_processing
# uuid cbcc5980-476d-11e1-82ee-0002a5d5c51b
# }
# dha {
# library mysound
# uuid 263a88e0-50b1-11e2-bcfd-0800200c9a66
# }
}

# Default pre-processing effects. Add to audio_effect.conf "effects" section if


# audio HAL implements support for them.
#
# agc {
# library pre_processing
# uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b
# }
# aec {
# library pre_processing
# uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b
# }
# ns {
# library pre_processing
# uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b
# }

# Audio preprocessor configurations.


# The pre processor configuration consists in a list of elements each describing
# pre processor settings for a given input source. Valid input source names are:
# "mic", "camcorder", "voice_recognition", "voice_communication"
# Each input source element contains a list of effects elements. The name of the effect
# element must be the name of one of the effects in the "effects" list of the file.
# Each effect element may optionally contain a list of parameters and their
# default value to apply when the pre processor effect is created.
# A parameter is defined by a "param" element and a "value" element. Each of these elements
# consists in one or more elements specifying a type followed by a value.
# The types defined are: "int", "short", "float", "bool" and "string"
# When both "param" and "value" are a single int, a simple form is allowed where just
# the param and value pair is present in the parameter description
# pre_processing {
# <input source name> {
# <fx name> {
# <param 1 name> {
# param {
# int|short|float|bool|string <value>
# [ int|short|float|bool|string <value> ]
# ...
# }
# value {
# int|short|float|bool|string <value>
# [ int|short|float|bool|string <value> ]
# ...
# }
# }
# <param 2 name > {<param> <value>}
# ...
# }
# ...
# }
# ...
# }

#
# TODO: add default audio pre processor configurations after debug and tuning phase
#
pre_processing {
mic {
agc {}
ns {}
aec{}
}
camcorder {
# ns {}
}
voice_communication {
agc {}
ns {}
aec {}
}
sec_voice_recognition{ # for BargeIn
agc {}
ns {}
aec {}
}
sec_bargein_driving{ # for BargeIn driving
agc {}
ns {}
aec {}
}
sec_voice_communication{
agc {}
ns {}
aec {}
}
}
output_processing {
voice_call {
fens {}
lmfv {}
}
sec_voice_communication {
fens {}
lmfv {}
}
}

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