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Navigation
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* Index [Index.txt]
* Readme [Readme.txt]
* GUI [GUI.txt]
* Netplay [Netplay.txt]
1. Things To Know
2. Recommendations
3. Simple Instructions
4. Loading a Game
5. Configuring
6. Troubleshooting
* Games [Games.txt]
* FAQ [FAQ.txt]
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* About [About.txt]
* License [License.txt]
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~ Netplay
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Netplay has been disabled for the indefinite future, until the core becomes more
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1. Things To Know
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computers).
- You cannot use cheat codes, key combinations, or turbo keys in Netplay.
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- Both users must use the *same version* of ZSNES (e.g. Both users should be
using v1.36).
one user has a slow computer (e.g. 200mhz) while the other has a fast one,
the slow computer's low framerate will bog down the fast computer, causing
- Both users should be using the same setting for sound (either enabled or
configuration file).
- Back Buffer must be enabled and the latency value must be 3 or 2 (reduce
- The games have to run at least 50 FPS on BOTH computers without Netplay.
This can completely depend on factors such as CPU, video card, video mode,
and the game you are running. (See System Requirements [Readme.txt]).
- Both users must use the same protocol setting (either UDP or TCP). If both
players are on the same LAN, you should use UDP (it has lower overhead).
- You will also need an Internet connection with ping times of less than
400ms between both connections. The higher than ping time, the worse the
Netplay experience, since ping times measure the time it takes for data to
get to the other side and back. You can expect a not-so-great performance
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3. Simple Instructions
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2. Decide who will be the server and who will be the client.
(Neither has the gameplay advantage since ZSNES treats both the same
3. If you are the server, send the IP that is shown on the connection window
to your friend (e.g. through any chat program (ICQ, AIM, IRC, etc.)).
4. If you are the client, type in the IP address that your friend has given
6. Once decided, make sure that the filename on both sides are the same and
that the load window points to the directory where the filename is.
compressed. If not, then both sides have a different version of that ROM
(e.g. One side has the Japanese version while the other has the English,
or both versions are English, but are different version releases of the
same game).
10. If you want to chat in-game, press 'T' and type in your line. You can
change this key in the Misc -> Misc Keys options from the GUI.
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4. Loading a Game
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From there, you can load a game as you normally would. But in order to load a
game, both sides must have their load window pointing to the directory where
the game is located and also have identical filenames for the game. Only one
side has to load the game; after that, the other side will automatically load
If an error pops up saying 'ROM data mismatch', then it means that either side
has a different version of the ROM. This sometimes happens with compressed files
even when both files are the same, so it is recommended that you uncompress the
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5. Configuring Options
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However, if your computer is slower than 266 MHz, then it is recommended that
both sides play with back buffer disabled. Note that disabling this will degrade
controller response.
You can increase the latency value if the average ping time between both
connections is high (you can tell if the gameplay runs too jerky).
Reducing the latency value when back buffer is enabled will improve controller
response time. However, this will cause the remote player to jump around more
For controller options (PL1, PL2, PL3,..), the first checkmarked player would be
using Input #1 of the local side. The second checkmarked player would be using
Input #2 and so on. Players marked with an 'X' are checkmarked on the remote
side.
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6. Troubleshooting
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- If you are the client, and it failed to connect, check to make sure that
the IP you entered is correct and that you are properly connected to the
Internet.
- If you are the server, and the IP provided in the connection window
- If the client says 'Found Client' and nothing else happens, chances are
that your net connection does not support UDP. If this is the case, both
sides will need to deselect 'Use UDP Instead of TCP'. However, it is
strongly recommended that you use UDP if possible since it is much faster
than TCP.
- If you have Windows 95 and you are getting a init failed error, you should
download and install the Winsock 2.0 update for Windows 95:
[http://www.microsoft.com/Windows95/downloads/contents/WUAdminTools
/S_WUNetworkingTools/W95Sockets2/Default.asp].
- You may need to disable your firewall (or just disable it for UDP port
7845) in order to get the UDP protocol that ZSNES's Netplay uses to work.
ICS Configuration utility to get the connection to work and map UDP port
[http://www.practicallynetworked.com/sharing/ics/icsconfiguration.htm].
- If you need help forwarding your router port, you may refer to AntoineWG's
Router Port Forwarding Guide. You should be able to find this guide at the
- Tips for reducing general slowdown can be found under "Why is ZSNES slow?"
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The following websites provide a way to find and connect to other players in
order to use Netplay. Some of the sites provide a program, while one provides an
IRC script.
Please note that these websites are in no way officially affiliated with ZSNES.
these utilities, please seek help from their respective web sites, NOT from the
easily find others who want to take advantage of the emulator's built-in
Linux.
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