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LICEO DE MAMATID

Brgy. Mamatid, City of Cabuyao, Laguna iv | P a g e

THESIS ABSTRACT

Title: THE EFFECT OF PLAYING MOBILE LEGENDS TO THE


ACADEMIC PERFORMANCE OF THE SELECTED GRADE 9 & 10
STUDENTS OF LICEO DE MAMATID FOR THE SCHOOL YEAR 2019-2020

Researcher: RONDAN R. ALMERIA


GERALD M. BASAGRE
ANGELO E. PONTEPEDRA

Host Institution: LICEO DE MAMATID

Year: 2019 – 2020

Adviser: Ms. Dea Broñosa

The main objective of this study is to determine the effect of playing mobile legends to the academic

performance of selected grade 10 students.

This study used a validated test questionnaire which was the main tool in gathering data. This was

composed of four parts: the first is answered the questions indicating the factors that influence students in

playing mobile legends, second part is answered the questions indicating when did the respondents start

playing mobile legends, third is answered the questions indicating


LICEO DE MAMATID
Brgy. Mamatid, City of Cabuyao, Laguna v | Page

The grade before they start playing mobile legends and last is answered the questions indicating their grade

since now them playing mobile legends. These were written in English. The researchers consulted reading

materials and the internet to come up with the sets of questions that are pertinent to the study. The findings

revealed that majority of respondents played Mobile Legends for Entertainment with the Percent of 40, in

Personal Factors with the frequency of 18 and in Socialization with the Percent of 16. Therefore, respondents

preferred to play Mobile Legends for Entertainment. As the perspective of the selected grade 10 students

before they start playing Mobile Legends and since now them playing Mobile Legends, it has mean of 0.87

before they start playing and 0.87 since now they playing Mobile Legends. There is significant relationship

between playing Mobile Legends and the academic performance.

It was conducted on the study that majority of the respondents played Mobile Legends for

Entertainment of 70% of frequency. Based on the result, it is said that the factors that influence students

playing Mobile Legends is for Entertainment, Personal Factors and Socialization.

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