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Journal Responses: For each class meeting, students will compose a one-page response in MLA
format to each of the assigned essays for the week. Please number and date your journal entries
accordingly. For each of the ten (10) required weekly responses, students may develop any of the
following rhetorical elements in their response:
Responses must be in Modern Languages Association (MLA) format and evidence sound
organization, development, and care in preparation. The journal responses are not intended to be
essays; rather, each should be a thoughtful and fairly brief examination of an article or essay that
was particularly interesting for you. Students should bring their responses in hard copy to class.
Monday January 27: Read: “College is a Waste of Time and Money” (Bird),
Tuesday, February 18: Read: “Hidden Intellectualism” (Graff); and “Blue Collar Brilliance” (Rose).
Citation: Barry, Lynda. “The Sanctuary of School.” 1992. The Norton Reader: An Anthology of
Nonfiction. Ed. Melissa A. Goldthwaite et al. 14th ed. New York: Norton,
2016. 414–17. Print.
Monday, March 16: Read: “Extra Lives: Why Video Games Matter” (Bissell);
On Monday March 16th I read Tom Bissell’s Extra Lives: Why Video Games Matter. In the article Bissell
claims the focus of the writing is based on one man’s perspectives on the feelings associated to gaming
and an examination of reasons why video games matter and also why they increasingly do not matter. In
the texts, the author starts by providing an analytical background to the events that would lead to his
honesty on the concept of gaming, however, his prelude follows a criticism of video games through
sharing a comparison of the advantages and disadvantages associated to gaming. When reading the text, I
was able to determine several arguments and among them is that video games need to quit their attempts
at improving or following their previous old sequels. Bissell states that video game designers need to
address meaning in their creations. By evaluating the interests and dangers of gaming through the use of a
descriptive and impassioned tone, I was able to relate and engage with the author. The use and mastery of
literary devices in the language used are a major influencer in gaining my understanding of the arguments
that the author leans towards. Further, evaluating a topic that any young person can relate to plays a
fundamentally role in building my interests. While at some point in the text, the author seems to discuss
the disadvantages associated with video gaming, such as the introduction, where he analyzes a description
of his future explanation on his whereabouts as American history was in the making, he emerges with a
different perception delved towards idealizing gaming as an art.
The author holds unquestionable knowledge on the context of gaming, giving his argument a sense of
credibility. Also, there are elements of generalizations in the text, for instance Bissell’s assumption that
millions of Americans would be watching their television during Barack Obama’s acceptance speech.
Furthermore, through an evaluation of historical background, the author is able to achieve their credibility
in narrating their perspective in the article. I was able to easily engage with the text, due to Bissell’s
mastery of language and its application in simplicity, ensuring that his audience gets a grasp of his
arguments.
Citation: Bissell, Tom. “Extra Lives: Why Video Games Matter.” 2010. The Norton Reader: An
Anthology of Nonfiction. Ed. Melissa A. Goldthwaite et al. 14th ed. New York:
Norton, 2016. 214–22. Print.
Monday, March 23 : Read: “Facebook Multiplies Genders but Offers Users the Same Three
Tired Pronouns” (Baron),