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august 2, 2010
ED ROUNDY
Concept: Quiet, dutiful Changeling who cannot understand why everyone hates him.
Virtue: Justice
Vice: Wrath
Seeming: Elemental
Kith: Manikin
Court: Winter
Mental Attributes (primary): Intelligence 3, Wits 3, Resolve 3
Physical Attributes (secondary): Strength 3, Dexterity 3,
Stamina 2
Social Attributes (tertiary): Presence 2, Manipulation 2, Composure 3
Mental Skills (secondary): Academics (criminology) 3, Computer 2, Craft 1, Investigation (police
work) 4, Medicine 2, Occult 2, Politics 1
Physical Skills (primary): Athletics 2, Brawl 3, Drive 3, Firearms 4 (pistols), Stealth 3, Survival 2,
Weaponry 3
Social Skills (tertiary): Empathy 1, Intimidation 2, Streetwise 3
Health: 7
Clarity: 5
Wyrd: 2
Glamour: 6
Willpower: 6
Size: 5
Speed: 11
Initiative: 6
Defense: 3
Armor: 1 weapons/2 firearms (thin Kevlar vest)
Merits: Shared Hollow 3, Hollow 2, Mantle (winter) 1, Token 4 (Bug Cudgel), Resources 2, Quick
Draw (firearms), Quick Draw (melee weapons), Allies 3 (Brotherhood of Santa Fina), Contacts 3
(Changelings, local police, goblins), Status 2 (Brotherhood of Santa Fina)
Contracts: Pathfinder (pg 124), dice pool 5; Forging The Dream (pg 125), dice pool 5; Brief Glamour
Of Repair (pg 134), dice pool 3; Jack’s Breath (pg 162), dice pool 4
Pledges: The Knight’s Oath (to the Winter Queen)
Seeming Blessing/Curse: Spend 1 point of Glamour to gain 2 Heath dots for the duration of a scene; No
10 again on dice pools involving the Manipulation attribute and the skills Empathy, Persuasion and So-
cialize
Weapons/Attacks:
Switch Blade 0(L), size n/a, dice pool 6
9mm pistol 2(L), size 1, Ranges 20/40/80, Clip 18, dice pool 10
Bug Cudgel 2(B), size 2, dice pool 8 (see pg 207)
All page numbers refer to those in Changeling: The Lost.
We played a session of Ptolus last Sunday. When we started in the city block that I had mapped and
detailed in destination unknown #1, I realized that I lacked any introductory text to make the neighbor-
hood come alive. Here goes:
Your neighborhood lays at the heart of the city. Every class of citizen makes their way down the cob-
bles in front of your door. The warehouses, taverns, small shops and boutiques attract rich and poor
alike. After dark, however, only the working classes remain. Your neighbors are tradesmen, retired pro-
fessionals and other blue-collar types. While children may play in the alley during the day, urinating
drunks and surly loaners replace them at night. You generally feel safe and know the first and last
names of your neighbors. With all of the buildings being in close proximity, you probably have a good
idea of who is in love, who is having money troubles and who spanks their child too much. It may not be
high class, but it’s home.
destination unknown c/o christian walker 9903 santa monica blvd. #245 beverly hills, ca 90212
unknownzine.blogspot.com christian.writes.zines@gmail.com