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Mathew Nistler
Ever Since the video game Doom released in 1993 there have been many heated
arguments and studies trying to determine if violent video games directly influence violent
behavior amongst those who play them. Over 20 years later that argument flared up once again.
When a young man entered a video game tournament in Jacksonville Florida and opened fire
fatally wounding 2 contestants. Published months after the fatal shooting, an article “Ten reasons
why video games should be banned for Children under the age of 12”[CITATION Chr16 \l
1033 ] arguing in favor for government intervention on the video game question. Picking 3
talking points from the article that are commonly used by the camp that supports restricting
access to games. The first point I will challenge is that video games cause “Physical
impairments” in teens. Second, I will counter the idea that video games cause “Brain damage”.
Finally, I will rebuke the argument that video games heighten “Aggression and/or Violence”.
The author Mr. Rowan leads with the argument that teens who play video games are
more likely to suffer from high blood pressure, obesity, myopia, and other effects related to a
sedentary lifestyle[CITATION Chr16 \l 1033 ]. The very argument relies on a causal fallacy. An
individual who spends most of their time working on schoolwork or reading books to the same
degree as a person playing video games can easily display similar symptoms, yet you don’t hear
a call for legislation to restrict children from reading so much a day or working on school work
for so many hours. To counter the effects of a sedentary lifestyle it would be more prudent to
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look to parents, they should look to regulate the amount of time a teen gets to play. Encouraging
teens to get involved in sports would neutralize or eliminate any physical impairments.
The second argument I will engage is that video games can lead to “Brain damage” in
teens who play them. The author argues that “The frontal lobes of the brain are known for
executive functions such as attention, memory, and impulse control which are critical for
academic success”.[CITATION Chr16 \l 1033 ] I retort to this claim using data from a study
performed by Helena Pardina-Torner, Xavier Carbonell & Marcos Castejón cognitive and
experiment on a sample of people in their 20s who play video games. This can be reasonably
extrapolated to assume a statistically significant proportion also played video games in their
teenage years, and people who do not play video games. Their research showed that video game
players display faster reaction speeds than those did not play[ CITATION Hel19 \l 1033 ]. Were
there to be damage as proposed by the authors’ argument the data should show that non video
game players
The Third and last point I contend with is the age-old argument that video games increase
aggressive behavior. The author reinforces his argument with a policy statement by the American
Academy of Pediatrics that in summery argues that teenagers who play video games display
more aggressive thoughts and behaviors. A critical problem commonly addressed by most
researchers is the lack of a causal link from video game consumption to aggressive or violent
proven positive relationship between video game play and development of aggressive behavior.
Because the majority of studies stay focused on the short-term effects of video game play, long-
term results are currently not available in any of the studies”. [CITATION Pen18 \p 21 \l 1033 ]
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The lack of long-term study into the effects of videogames on sample populations has really
hamstrung any attempt to establish any sort of link if any to violence and video game
consumption. Furthermore, with video games becoming an increasingly popular activity. Where
there a link between violent behavior and video games, there would be a significant increase of
overall violent crime over the past 30 years. According to a graph by Statista with data reported
by the FBI between the time period of 1990 and 2018 indicates a decrease in violent crime in the
United States [CITATION Sta19 \l 1033 ]. See appendix A. With crime statistics indicating an
overall reduction in violent crime the basis of the argument that video games stimulate violent
Conclusion
I contend that the push to restrict teenagers’ access to video games based on the
arguments made by Mr. Rowan doesn’t match the evidence currently proffered by researchers.
The argument that the video game consumption leads to a sedentary lifestyle for teen putting
them at higher risk for health issues connected to said lifestyle misses the mark that any
sedentary lifestyle leads to those health issues and yet there isn’t legislation being pushed to
restrict that. They then argue for the degradation of brain tissues as a result of video game
consumption. Based off the data from an experiment preformed at the University of Barcelona
that proves to not be the case. Conversely people who play video games show a minor increase
in reflex times[ CITATION Hel19 \l 1033 ]. The authors final argument that I addressed centered
around the most used argument made by proponents of restricting video games. The argument
that violent video games can lead to more violent thoughts and behavior among
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References
Pardina-Torner, H., Carbenell, X., & Castejon, M. (2019). A comparative analysis of the
processing speed between video game players and non-players. Barcelona: University of
Barcelona.
http://movingtolearn.ca/2018/ten-reasons-why-video-games-should-be-banned-for-children-
under-the-age-of-12
https://www.statista.com/statistics/191219/reported-violent-crime-rate-in-the-usa-since-1990/
Wu, P. (2018). Violent Video Games and Aggressive Behavior: What, If Any, Is The