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Quick Rules Reference SWRPG Basics
Cheat Sheet
COMBAT OPTIONS RESULTS & DICE
Incidentals (Free) Speak, Drop Item, Release Person, Minor Movement TRIUMPH DESPAIR
Something awesome! Something terrible!
Maneuvers (1 or 2) Aim, Assist, Guarded Stance, Interact with Never canceled. Adds a s. Never canceled. Adds a f.
Can spend 2 strain or exchange Environment, Manage Gear, Mount/Dismount,
action for a second maneuver.
Move, Drop-to/Stand-from Prone, Preparation SUCCESS FAILURE
If s remain uncancelled, Cancels success. No s or
Actions (1) Skill Check, Combat Check, Activate Ability, an action succeeds overall. net f is an overall failure.
Activate Force Power, Exchange for Maneuver
ADVANTAGE THREAT
Minor good thing. Cancels advantage.
a • Recover 1 Strain (may activate this option multiple times) a/t don’t affect s/f. Minor bad thing.
• Give b to Character/Ally using next friendly initiative slot
ABILITY: The default good die. Difficulty Dice
aa • Free extra Maneuver (may not exceed 2 Maneuvers per Turn)
• Give b/b to a chosen Character/Adversary PROFICIENCY: For upgrading d. Simple —
TheStorySpanner.net
Quick Rules Reference SWRPG Basics
Cheat Sheet
COMBAT OPTIONS RESULTS & DICE
Incidentals (Free) Speak, Drop Item, Release Person, Minor Movement TRIUMPH DESPAIR
Something awesome! Something terrible!
Maneuvers (1 or 2) Aim, Assist, Guarded Stance, Interact with Never canceled. Adds a s. Never canceled. Adds a f.
Can spend 2 strain or exchange Environment, Manage Gear, Mount/Dismount,
action for a second maneuver.
Move, Drop-to/Stand-from Prone, Preparation SUCCESS FAILURE
If s remain uncancelled, Cancels success. No s or
Actions (1) Skill Check, Combat Check, Activate Ability, an action succeeds overall. net f is an overall failure.
Activate Force Power, Exchange for Maneuver
ADVANTAGE THREAT
Minor good thing. Cancels advantage.
a • Recover 1 Strain (may activate this option multiple times) a/t don’t affect s/f. Minor bad thing.
• Give b to Character/Ally using next friendly initiative slot
ABILITY: The default good die. Difficulty Dice
aa • Free extra Maneuver (may not exceed 2 Maneuvers per Turn)
• Give b/b to a chosen Character/Adversary PROFICIENCY: For upgrading d. Simple —