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TheStorySpanner.

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Quick Rules Reference SWRPG Basics
Cheat Sheet
COMBAT OPTIONS RESULTS & DICE
Incidentals (Free) Speak, Drop Item, Release Person, Minor Movement TRIUMPH DESPAIR
Something awesome! Something terrible!
Maneuvers (1 or 2) Aim, Assist, Guarded Stance, Interact with Never canceled. Adds a s. Never canceled. Adds a f.
Can spend 2 strain or exchange Environment, Manage Gear, Mount/Dismount,
action for a second maneuver.
Move, Drop-to/Stand-from Prone, Preparation SUCCESS FAILURE
If s remain uncancelled, Cancels success. No s or
Actions (1) Skill Check, Combat Check, Activate Ability, an action succeeds overall. net f is an overall failure.
Activate Force Power, Exchange for Maneuver
ADVANTAGE THREAT
Minor good thing. Cancels advantage.
a • Recover 1 Strain (may activate this option multiple times) a/t don’t affect s/f. Minor bad thing.
• Give b to Character/Ally using next friendly initiative slot
ABILITY: The default good die. Difficulty Dice
aa • Free extra Maneuver (may not exceed 2 Maneuvers per Turn)
• Give b/b to a chosen Character/Adversary PROFICIENCY: For upgrading d. Simple —

aaa • Disarm targeted Character/Adversary Easy d


DIFFICULTY: The default bad die.
or x • Negate Target’s Defense Bonus (until end of Round) Average dd
• +1 Melee or Ranged Defensive Bonus (until next Turn) CHALLENGE: For upgrading d. Hard ddd
• Ignore Environmental Penalties (until next Turn) BOOST: For good circumstances. Daunting dddd
x • Do Something Extraordinary (GM's discretion)
SETBACK: For bad circumstances. Formidable ddddd
• Upgrade difficulty of Target's next Check (d to c)
• Upgrade allied Character's next Check (d to c) z
z THE FORCE: Used in Destiny Pool and to activate Force Powers.

Specialization: 2nd 3rd 4th 5th 6th Buy Skill Rank: 1 2 3 4 5


SPEND XP Career Spec. Tree
Other Spec. Tree
20XP
30XP
30XP
40XP
40XP
50XP
50XP
60XP
60XP
70XP
Career Skill
Non-Career Skill
5XP
10XP
10XP
15XP
15XP
20XP
20XP
15XP
25XP
30XP

TheStorySpanner.net
Quick Rules Reference SWRPG Basics
Cheat Sheet
COMBAT OPTIONS RESULTS & DICE
Incidentals (Free) Speak, Drop Item, Release Person, Minor Movement TRIUMPH DESPAIR
Something awesome! Something terrible!
Maneuvers (1 or 2) Aim, Assist, Guarded Stance, Interact with Never canceled. Adds a s. Never canceled. Adds a f.
Can spend 2 strain or exchange Environment, Manage Gear, Mount/Dismount,
action for a second maneuver.
Move, Drop-to/Stand-from Prone, Preparation SUCCESS FAILURE
If s remain uncancelled, Cancels success. No s or
Actions (1) Skill Check, Combat Check, Activate Ability, an action succeeds overall. net f is an overall failure.
Activate Force Power, Exchange for Maneuver
ADVANTAGE THREAT
Minor good thing. Cancels advantage.
a • Recover 1 Strain (may activate this option multiple times) a/t don’t affect s/f. Minor bad thing.
• Give b to Character/Ally using next friendly initiative slot
ABILITY: The default good die. Difficulty Dice
aa • Free extra Maneuver (may not exceed 2 Maneuvers per Turn)
• Give b/b to a chosen Character/Adversary PROFICIENCY: For upgrading d. Simple —

aaa • Disarm targeted Character/Adversary Easy d


DIFFICULTY: The default bad die.
or x • Negate Target’s Defense Bonus (until end of Round) Average dd
• +1 Melee or Ranged Defensive Bonus (until next Turn) CHALLENGE: For upgrading d. Hard ddd
• Ignore Environmental Penalties (until next Turn) BOOST: For good circumstances. Daunting dddd
x • Do Something Extraordinary (GM's discretion)
SETBACK: For bad circumstances. Formidable ddddd
• Upgrade difficulty of Target's next Check (d to c)
• Upgrade allied Character's next Check (d to c) z
z THE FORCE: Used in Destiny Pool and to activate Force Powers.

Specialization: 2nd 3rd 4th 5th 6th Buy Skill Rank: 1 2 3 4 5


SPEND XP Career Spec. Tree
Other Spec. Tree
20XP
30XP
30XP
40XP
40XP
50XP
50XP
60XP
60XP
70XP
Career Skill
Non-Career Skill
5XP
10XP
10XP
15XP
15XP
20XP
20XP
15XP
25XP
30XP

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