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QUICK

REFERENCE

Determine Establish Roll Take Next Draw a weapon


Surprise Positions Initiative Turns Round Pick up an item

Pull or throw lever


TURN ON YOUR TURN
6 SECONDS YOUR CHARACTER MAY DO THE FOLLOWING… PRODUCTIONS Put on/off item

Draw a weapon
MOVEMENT ACTION BONUS ACTION INTERACTION REACTION
Up to your speed, Your turn’s 2nd attack or A minor action Only 1/round via Open or close door
broken up as main action bonus action by ability or spell
desired ability or spell Pass an item

ATTACK CAST A DASH DISENGAGE DODGE HELP HIDE READY SEARCH USE AN
SPELL OBJECT

CONDITIONS

BLINDED Cannot see, half speed, attacks against have advantage, your attacks have disadvantage.

CHARMED Cannot attack/harm the charmer. The charmer has advantage on interaction checks.

DEAFENED Automatically fails checks requiring hearing.

Disadvantage on ability checks and attack rolls when in LOS of source & can’t willingly move
FRIGHTENED
closer to the source of fear.
Speed becomes zero & can’t benefit from bonus movement.
GRAPPLED
Effect ends when forced away from target or incapacitated.

INCAPACITATED Can’t take actions or reactions.

INVISIBLE Advantage on attack rolls, attackers have disadvantage. Can’t be located.

Considered incapacitated. Can’t move or speak. Automatically fails STR & DEX saves.
PARALYZED
Attackers have advantage. Attacks within 5’ auto crit.
Weight = 10x. Incapacitated unaware of surroundings. Attackers have advantage. Auto fail STR &
PETRIFIED
DEX saves. Resistance to all damage. Immune to poison/disease, suspends the effect.

POISONED Disadvantage on attack rolls & ability checks.

Can only crawl. 50% max speed to stand. Attack rolls have disadvantage. Attackers have
PRONE
advantage within 5’. Attackers have disadvantage beyond 5’.
Speed becomes zero & can’t benefit from bonus speed.
RESTRAINED
Attack rolls have disadvantage, attackers have advantage. Disadvantage on DEX saves.

STUNNED Incapacitated can’t move & can barely speak. Fails STR & DEX saves. Attackers have advantage.

Incapacitated can’t move or speak, unaware of surroundings. Drops items, falls prone.
UNCONSCIOUS
Fails STR & DEX saves. Attackers have advantage. Attacks within 5’ auto crit.

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