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Overview
Prologue
Cleft of Shadow
Trogg Tunnels
Horde Staging Point
Main Passage
Oggleflint's Throne
Side Passages
Obsidian Climb
The Hungerer's Lair
Searing Cavern
Jergosh's Camp
Overlook
Mission Accomplished
Treasure
Monsters
Special Thanks to
Blizzard Entertainment
Original dungeon design and characters, quest and adventure journal text, art assets, maps
wowhead.com
Dungeon, NPC, and item information, screenshots
Natural Crit
Developed using Homebrewery
Ragefire Chasm
R
agefire Chasm consists of a network of The Searing Blade must be dealt with before they have the
volcanic caverns that lie below the orcs' new time to gather enough power to deal real damage to
capital city of Orgrimmar. Recently, rumors Orgrimmar and its citizens.
have spread that a cult loyal to the demonic
Shadow Council has taken up residence within
the Chasm's fiery depths. This cult, known as Prologue
the Burning Blade, threatens the very Beneath the city of Orgrimmar lies this fiery chasm. Recently,
sovereignty of Durotar. The Warchief of the Horde, Garrosh a clan of troggs known as Ragefire Troggs have begun to
Hellscream, believes that a swift and brutal strike at the cult's appear in the chasm, from deep below the lava-filled tunnels.
lieutenants might serve as Orgrimmar's best defense. If Magatha Grimtotem, of the tauren people, attempted to make
they're not silenced, the dark powers emanating from peace with these creatures, but was met only with hostility. It
Ragefire Chasm could undo all that the orcs have fought to was clear that these troggs were not interested in diplomacy,
attain. and could potentially overwhelm the entire Horde if left
The adventurers have been sent to Ragefire to put down unchecked.
this shadowy cult.
Enemies Below
Overview Description
Ragefire Chasm is a dungeon designed for characters from There are enemies of the Horde beneath this very city,
levels 2 to 3. It is meant to be standalone and can be inserted adventurers.
into any campaign.
In this dungeon, the adventurers have been tasked with The Searing Blade plots to take Orgrimmar for their own,
investigating the reports of the Searing Blade gathering in and have already taken Ragefire Chasm! We need to storm
the lava filled tunnels beneath Orgrimmar. The Warchief their forces and retake what is ours!
wishes to put down these cultists before they can grow into a Go speak with Stone Guard Kurjack just inside Ragefire
real threat to the Horde. Chasm. He will have further orders for you.
To investigate this potential threat, Stone Guard Kurjack, Mechanics and Reward
an orc warrior, and Bovaal Whitehorn, a tauren shaman, have The Warchief gives you a letter that will give you access to
been sent to Ragefire Chasm with a small contingent of
Orgrimmar Defenders in tow. The Warchief has also sent Ragefire Chasm. Report to Stone Guard Kurjack to see how
missives to Orgrimmar, the Undercity, and Thunder Bluff you can assist with putting down this threat within.
asking for able-bodied adventurers loyal to the Horde to Once this quest is completed, Stone Guard Kurjack will
assist in this venture. The adventurers are to report to Stone offer the quests, "Repel the Invasion" and "Taragaman the
Guard Kurjack if they wish to help combat this potential Hungerer". Bovaal Whitehorn will also offer the quest,
threat residing below the heart of the Horde. "Elemental Tampering".
Earthborer
Medium beast, unaligned
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 30 ft.
Actions
Molten Fist. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit:* 5 (1d6 + 2) bludgeoning
damage plus 3 (1d6) fire damage.
Armor Class 13
Hit Points 19 (3d8+6)
Speed 30 ft.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 4 (1d4 + 2) piercing damage.
Curse of Agony. One hostile target within 40 ft.
Ragefire Trogg must succeed on a DC 12 Wisdom saving throw or
take 7 (2d6) necrotic damage.
Medium humanoid (trogg), chaotic neutral
Armor Class 13
Hit Points 19 (3d8 + 6)
Searing Blade Enforcer
Medium humanoid (orc), chaotic evil
Speed 30 ft.
Armor Class 14
STR DEX CON INT WIS CHA Hit Points 26 (4d8+8)
Speed 30 ft.
14 (+2) 13 (+1) 14 (+2) 12 (+1) 10 (+0) 11 (+0)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 13 (+1) 12 (+1) 12 (+1) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 13 (+1)