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Mid Term Report

PUBG (Player Unknown Battleground)

Report Advisor:
Ma’am Fasiha Ashraf

Submitted By:
Faseeh Ahmed F2016266028

Section:
V1

Session
F2016-2020

University of Management and Technology


C-II Johar Town Lahore Pakistan
1. INTRODUCTION

1.1 Motivation
Gaming industry is growing dad by day. When video game enthusiasts talk about e-sport games,
they reference games that feature a team of players trying to eliminate another team within a
virtual map or complete an objective. Popular e-sports games of this decade include: “Counter
Strike,” “DOTA,” and “Starcraft.” These games are popular because they have specific
objectives. Specific changes or specific task can make a game so popular so, I decided to create a
game that can be playable as an e-sports game. Now days all the money is in e-sports and so I
decided to target that area.

1.2 Project Overview


PubG will be a first-person shooter game with realistic gameplay also first time introduction of
“Battle Royal” mode in which users fight against opponents using various weapons and
strategies in order to fulfil certain missions. This game will starts with one hundred players that
parachutes from an aircraft onto a pre-decided plot on a particular island. Upon landing in the
comfort zone, users and opponents alike begin by collecting weapons and utilize available
facilities to devise the strategies by which to kill one another, last man standing among the
hundred players will win the match. The strong features built into the game will results in a very
addictive gameplay. Some of PubG’s features will include sound, high-definition pictures, maps
and the ability to talk to others in real time, operational methods, and so on.

1.3 Problem Statement


The problem that the industry was facing was not introducing real life scenario in games. Games
are superficial, many of them didn’t have real life scenarios, and gamers felt like they were
playing artificial scenarios without having the feel. So it was very important to introduce a real
life scenario game that can make gamers feel like they were in the game, or scenarios that they
can relate to.

1.4 Objectives
Our prior objective is to give Gamers Realistic feel and providing them a platform from where
they can get to e-sports. PUBG will not be a role-playing storyline shooter, but a survival shooter
game that is available to play online with realistic graphics and real time scenarios.
2. DOMAIN ANALYSIS

2.1 Target Market


Our customer will be all those people who play video games especially those
who love action, realistic graphics, and realistic scenarios. Ranging from teens to even people
above the age of fifty.

2.2 Stakeholders
Table 1: list of stakeholders
Stakeholders Role in Our system
Gamers Gamers who feel like games should have realistic graphics and real
time scenarios.
Management The team responsible for taking actions on report submitted by
Team players.
Developers Team responsible for developing, maintaining and upgrading of the
video game.

2.3 What users do with System


Users will be able to interact with the application after they install it. This game will have a
beautiful and interactive UI through which they can navigate around the main page of game, for
example there will be settings, Start Matchmaking Button, customization button, skins etc. Users
can start the matchmaking, customize their player or weapons skins, and edit their general or
visual settings. They almost have every available option provided to customize, these features
makes this game more interesting for the gamers.

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