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STA.

ELENA HIGH SCHOOL

LESSON RECALLABILITY IN MATHEMATICS OF 9th GRADERS PLAYING


MOBILE LEGENDS IN STA. ELENA HIGH SCHOOL

A RESEARCH PAPER PRESENTED TO


THE FACULTY OF STA. ELENA HIGH SCHOOL

IN PARTIAL FULFILLMENT OF THE REQUIREMENTS IN THE SUBJECT


PRACTICAL RESEARCH II

PRESENTED BY:

ANTONIO, VHON RUZEL C.


NICOLAS, DEMI EMME P.
TIAMZON, YCHANN CHRISTIAN M.
VILLABROZA, NICOLE MARGARET A.

SEPTEMBER 2019

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STA. ELENA HIGH SCHOOL
CHAPTER II

RESEARCH METHODOLOGY

RESEARCH DESIGN

The researchers used the quantitative type of research method in conducting their

study. They used the Descriptive Correlational Research Design to determine the

existence of the relationship between lesson recallability in Mathematics of 9th graders

playing Mobile Legends in Sta. Elena High School. The researchers also used the True

Experimental Post-test Design wherein there are two randomly assigned groups; students

who play Mobile Legends and students who don’t play Mobile Legends.

POPULATION AND SAMPLE

The researchers used quota sampling; a quota sampling is a non-probability

technique wherein the assembled sample has the same proportions of individuals as the

entire population with respect to known characteristics, traits, or focused phenomenon.

The researcher’s respondents are the Grade 9 students of Sta. Elena High School. The

population of the study are 1092 Grade 9 students and the sample are 240 students. The

researchers will take 10 students from each of the 24 sections of Grade 9 and these 10

students are assigned into two random groups; students who play Mobile Legends and

students who don’t play Mobile Legends, amounting to 5 students each.

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STA. ELENA HIGH SCHOOL
RESEARCH INSTRUMENT

The researchers used survey questionnaires to identify students who play and don’t

play Mobile Legends. It is also used to determine how many hours each student spend on

studying and playing. Moreover, the researchers utilized examinations (post-tests) that

covered 2nd Grading topics in Mathematics to determine the relationship between lesson

recallability and playing Mobile Legends.

DATA GATHERING PROCEDURE

The researchers went to all 24 sections of Grade 9 to conduct the survey. They

gave the survey questionnaires and collected the data that they gathered. After identifying

the 10 students who play and don’t play Mobile Legends, the data obtained from the

survey questionnaires were categorized. The researchers then taught the students about

the topic “Inequalities”, for it was the current topic taught in all sections of Grade 9, with

permission from their subject teachers. After the discussion, the researchers gave the

respondents a 15-item examination (post-test). Additionally, they gave the student gamers

30 minutes to play Mobile Legends before the post-test. After deliberating the test results

carefully, the researchers went on with the statistical treatment of data.

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STA. ELENA HIGH SCHOOL
STATISTICAL TREATMENT OF DATA

After obtaining data from the experimentation, the following treatments were used

to determine the correlation and relationships between the setups:

1. Linear Regression Analysis was used to estimate the relationship between lesson

recallability in Mathematics (dependent variable) and playing Mobile Legends

(independent variable).

2. Pearson R was used to correlate the relationship between the number of hours

spent on playing Mobile Legends and number of hours spent on studying the

lessons in Mathematics.

3. T – Test for Independence was used for comparing the test results of those who

play and don’t play Mobile Legends.

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