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SEPTEMBER 2019
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STA. ELENA HIGH SCHOOL
CHAPTER II
RESEARCH METHODOLOGY
RESEARCH DESIGN
The researchers used the quantitative type of research method in conducting their
study. They used the Descriptive Correlational Research Design to determine the
playing Mobile Legends in Sta. Elena High School. The researchers also used the True
Experimental Post-test Design wherein there are two randomly assigned groups; students
who play Mobile Legends and students who don’t play Mobile Legends.
technique wherein the assembled sample has the same proportions of individuals as the
The researcher’s respondents are the Grade 9 students of Sta. Elena High School. The
population of the study are 1092 Grade 9 students and the sample are 240 students. The
researchers will take 10 students from each of the 24 sections of Grade 9 and these 10
students are assigned into two random groups; students who play Mobile Legends and
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STA. ELENA HIGH SCHOOL
RESEARCH INSTRUMENT
The researchers used survey questionnaires to identify students who play and don’t
play Mobile Legends. It is also used to determine how many hours each student spend on
studying and playing. Moreover, the researchers utilized examinations (post-tests) that
covered 2nd Grading topics in Mathematics to determine the relationship between lesson
The researchers went to all 24 sections of Grade 9 to conduct the survey. They
gave the survey questionnaires and collected the data that they gathered. After identifying
the 10 students who play and don’t play Mobile Legends, the data obtained from the
survey questionnaires were categorized. The researchers then taught the students about
the topic “Inequalities”, for it was the current topic taught in all sections of Grade 9, with
permission from their subject teachers. After the discussion, the researchers gave the
respondents a 15-item examination (post-test). Additionally, they gave the student gamers
30 minutes to play Mobile Legends before the post-test. After deliberating the test results
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STA. ELENA HIGH SCHOOL
STATISTICAL TREATMENT OF DATA
After obtaining data from the experimentation, the following treatments were used
1. Linear Regression Analysis was used to estimate the relationship between lesson
(independent variable).
2. Pearson R was used to correlate the relationship between the number of hours
spent on playing Mobile Legends and number of hours spent on studying the
lessons in Mathematics.
3. T – Test for Independence was used for comparing the test results of those who