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Name : Ainun Mardiah ( 176310575 )

Roberta Alfrina ( 176310850 )


Class : 4C

CHAPTER III
METHODOLOGY AND RESEARCH FINDINGS

1. Research Methodology

The Methode of the Research


Research is a science that aims to develop and expand knowledge in a theorycally
and practically. Research can be used to solve a problem. Method is one of the important
things in conducting research, methods are also tools and techniques that must be done in
research. The research method is how you get data or get answers in your research.
Planning and implementation in a research to get maximum results and value in scientific
work. The technique used in this study was questionnaire and observation. This research
was conducted on May 3, 2019, taking place at the Islamic University of Riau in 4th
semester English Department class of 2017.

Technique of Collect Data


The technique of collect data in this reach using two types of techniques scilicet,
qualitative and quantitative techniques. In general, The qualitative is research on
descriptive research and tends to use analysis as observation. The quantitative is a
research technique that is more directed at the measurement aspects in objective and
numerical ways as questioner. The complete explanation as follows :
A. Observation

Research activities with an activity that observes an object that is addressed


by recording. This consists of several that appear in phenomena within the
object displayed. The results of the process agreed with the report in accordance
with the order.

B. Questionnaire
In this stage we need a meeting between two people to exchange information
and ideas through question and answer, in accordance with the questions that
have been made before.
Example :
Table 1.1 Summary of data collection

No Data collection activities Data obtained

1 Observation Activities direct survey by a data


collection process that reviews
directly to a game-based location
or a special place where the game
is located or "Warnet"in Indonesia.
2 Questionnaire The activity process asks directly
about improve vocabulary in
playing games to students

Technique data analysis


Analyzing a data using qualitative techniques by observing during the game
process takes place in a special place to play games. The next stage is to use the
questionnaire method where we ask directly to students of the Islamic University of Riau
4th semester English Department. In order for, the data collected to have meaning. It
requires stages and arrangements in the process of analyzing data in a certain way.
Implementation This activity of analysis needs to examine data, organize, divide it into
units that can be managed synthetically and find the basic pattern in determining its
meaning, then need a research with a systematic report form.

Example :
Table 1.2 Systematic satisfaction with the game

Response frequency Gender Unqualified


Famale Male
Satisfaction No 1 0 1
A litte 0 0 0
Yes 11 1 12
TOTAL 12 1 13

The most important element in the scientific method is the analysis of a data
because the analysis of data becomes a benchmark and a study and we can obtain a
meaning and meaning that is useful in solving problems in this study. Furthermore,
the collected data was analyzed using the two techniques are observation and
questionnaire, such as data reduction, data presentation, and drawing conclusions.
2. Reseacrh Findings

1.Findings of the Preliminary Research

A study was conducted on May 3 ,2019 at the Islamic University of Riau in 4th
semester English Department class of 2017. The problems of this occasion study is
when we are playing games whether we found new vocabulary. Asked students to do
questionnaires to find out by playing games can expand new vocabulary. Before we
start the action we first make an observation to a place in a group of people who are
playing games we found player that the player is not only child but also adult. No doubt
that the game is in great demand by ages.

A. The Research of Observation

Observation is an activity that is carried out directly that we visit a special


place of the game ''Azqa Net''. the place is located at Karya 1. it was held on
Friday April 26 2019 started at 16.30 p.m, and finished at 17.30 p.m. The
research asked several questions about adding English vocabulary. It consists of
two parts which General and Specifically.

The first category discusses general conditions about adding vocabulary in


playing games. In addition to the English vocabulary when playing games, they
say that playing games can generally affect the addition of new vocabulary. The
vocabulary addition in the game only uses the same vocabulary. This can affect
the development of the vocabulary needed in formal learning so the nature of the
outline is just not comprehensive.

The Second category is a condition specifically when learning English


using a game as a tool where they only use a few games that are specialized in
adding vocabulary such as scrabble games. The results we find are they never use
the game, because the nature of this game can make them bored and not have an
attraction. Even though this particular game in it contains a high value in learning
English.

The conclusion of the observations that we made to people in the ''Azqa


Net'' about adding vocabulary in playing games. We get survey results that are
more dominant than general categories. Even though the most important thing in
increment vocabulary is a special category where they forget the element.
Chart of Observation

Category II Category I
10% Category II

Category I
90%

Category I : General Category


Category II : Specifically Category

B .The Result of Questionnaire

This research was conducted by interviewing several people with ten


questions. Base on the questionnaire students must be answers 10 questions.
There are 3 categories in the questionnaire, Such as the first response about
learning new vocabulary in games, Second the result of playing games, and the
last is the impact of learning vocabulary in games. From this result we know that
students are motivated to learn new vocabulary when playing games.

The first category was the students responce about learning vocabulary
with playing game. The first category is the response of students in the process of
learning vocabulary by playing games. The results showed that 90 % of people
like games, and the rest don't like it. But because of that they are known about the
type of game start off from the game technology or not.

The Second category Based on the results from the questionnaire playing a
game it needed quite a lot of time. The average of people playing a game takes 1
to 2 hours a day, but people who really loved game needed times 5 to 6 hours a
day. So the conclusion 60% takes 1-2 hours in playing the game and 40% playing
games takes 5-6 hours.

The Last category, asks Impact of playing games. To be able to improve


vocabulary is a positive in playing games, but not everyone can get that impact
from these results showing that 90% get benefits and increase vocabulary. Only
10% students don't get point because they don't use foreign languages in playing a
game. The negative impacts that have arisen in this research show that 99.9% of
them forget time and are not good at dividing time between games and regular
learning. However this effect affects the addition of vocabulary that is obtained in
a regular class, where 90% students said that they prefer learning English with
regular class rather than playing games, but 10% of people state that regular class
are boring but they want an atmosphere that fun.

In connection with the results of the questionnaire above, it can be


concluded that we still need an addition to the new vocabulary in the regular
class. Playing games is just for fun and almost half of them taking time for the
game therefore had a negative impact to them.

Chart of Questionnaire
100
90 90
90
80
70
60
60
50
40
40
30
20
10 10
10
0 0 0
0
Category 1 Category 2 Category 3

Total studens = 13 Students


Category 1 = Like the game
Category 2 = Time sharing playing game
Category 3 = The impact of playing game

3. Conclusion

There are two thequnies are the points could be drawn and they are
connected each other. The people showed that the game undeveloped motivates
learning new vocabulary. However, game be played when they are boring and for fun.
The class regular has proven its worth learn new vocabulary mostly agree about that.
An additional, to remmber the key of the succes learn new vocabulary are practice,
hard work and never give up.

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