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CHAPTER III
METHODOLOGY AND RESEARCH FINDINGS
1. Research Methodology
B. Questionnaire
In this stage we need a meeting between two people to exchange information
and ideas through question and answer, in accordance with the questions that
have been made before.
Example :
Table 1.1 Summary of data collection
Example :
Table 1.2 Systematic satisfaction with the game
The most important element in the scientific method is the analysis of a data
because the analysis of data becomes a benchmark and a study and we can obtain a
meaning and meaning that is useful in solving problems in this study. Furthermore,
the collected data was analyzed using the two techniques are observation and
questionnaire, such as data reduction, data presentation, and drawing conclusions.
2. Reseacrh Findings
A study was conducted on May 3 ,2019 at the Islamic University of Riau in 4th
semester English Department class of 2017. The problems of this occasion study is
when we are playing games whether we found new vocabulary. Asked students to do
questionnaires to find out by playing games can expand new vocabulary. Before we
start the action we first make an observation to a place in a group of people who are
playing games we found player that the player is not only child but also adult. No doubt
that the game is in great demand by ages.
Category II Category I
10% Category II
Category I
90%
The first category was the students responce about learning vocabulary
with playing game. The first category is the response of students in the process of
learning vocabulary by playing games. The results showed that 90 % of people
like games, and the rest don't like it. But because of that they are known about the
type of game start off from the game technology or not.
The Second category Based on the results from the questionnaire playing a
game it needed quite a lot of time. The average of people playing a game takes 1
to 2 hours a day, but people who really loved game needed times 5 to 6 hours a
day. So the conclusion 60% takes 1-2 hours in playing the game and 40% playing
games takes 5-6 hours.
Chart of Questionnaire
100
90 90
90
80
70
60
60
50
40
40
30
20
10 10
10
0 0 0
0
Category 1 Category 2 Category 3
3. Conclusion
There are two thequnies are the points could be drawn and they are
connected each other. The people showed that the game undeveloped motivates
learning new vocabulary. However, game be played when they are boring and for fun.
The class regular has proven its worth learn new vocabulary mostly agree about that.
An additional, to remmber the key of the succes learn new vocabulary are practice,
hard work and never give up.