Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
SOURCE ASSETS
Is this actually a problem
that needs solving?
Automated
Build()
Integrate()
BUILT BINARIES or BUILT BINARIES
BUILT BINARIES BUILT BINARIES
GAME TEAM
BUILT BINARIES Reconcile() MAINLINE
STORY I
THE BUSINESS OWNER
MY WORLD
GAME TEAM
PRODUCTION
DESIGN
ART/CONTENT
ENGINEERING
QA
MY WORLD
TEAM 2 TEAM 6
CENTRALIZED
CONTENT
CREATION
TEAM 3 TEAM 7
TEAM 4 TEAM n
TODAY
EA TIBURON TEAM 1
OUTSOURCED
CONTENT TEAM n
VENDOR
OUTSOURCED
CONTENT TEAM 1
VENDOR
TEAM 2
CENTRALIZED
OUTSOURCED CONTENT
CONTENT CREATION
VENDOR TEAM 3
TEAM n
EA CANADA
STORY II
THE ENGINEER
MY WORLD
STORY III
THE ARTIST
MY WORLD
THE IMPORTANT PART
IMPLEMENTING ROBUST AND
SCALABLE ART INTEGRATION
ART INTEGRATION
PROCESS GOALS
SOURCE
ASSETS
Automated
Build()
Integrate()
BUILT BINARIES BUILT BINARIES
BUILT BINARIES or BUILT BINARIES
GAME TEAM
BUILT BINARIES Reconcile() MAINLINE
ART INTEGRATION REVISITED
DEVELOPMENT STAGING
SOURCE SOURCE
ASSETS Review() ASSETS
Automated
Build()
ART DISTRIBUTION
BUILT BINARIES
BUILT BINARIES
BUILT BINARIES
ART INTEGRATION REVISITED
STAGING RELEASE
SOURCE SOURCE
eview() ASSETS Release() ASSETS
Automated Automated
Build() Build()
ART DISTRIBUTION MAINLINE
SOURCE
lease() ASSETS
Automated
Build()
MAINLINE
Integrate()
BUILT BINARIES BUILT BINARIES
BUILT BINARIES or BUILT BINARIES
GAME TEAM
BUILT BINARIES Reconcile() MAINLINE
THE WHOLE PICTURE
DEVELOPMENT STAGING RELEASE
BUILT
Build() BUILT
Build() GAME TEAM
BINARIES
MAINLINE BINARIES
Local Build()
BUILT BUILT
BUILT BUILT
BUILT
BINARIES BUILT
BINARIES Integrate()
BINARIES BINARIES
BINARIES BINARIES
CLIENTS: Artists
CLIENTS: Artists/TAs
BUILDS: Automated
BUILDS: Automated
PIPELINE: Mainline
EPILOGUE
[STEVE]: /DISCUSS?