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Viewpoint

A theoretical basis for recommending the


use of design methodologies as teaching
strategies in the design studio
Terrence Curry, SJ, School of Architecture, Tsinghua University, Beijing,
China, School of Architecture, Delft University of Technology, Delft,
Netherlands

T
he aim of this article is to provide a theo- It is the goal of design education, among other
retical basis to encourage the strategic things (including socializing, passing on standards
use of design methodologies1 as teaching of professional practice, technical knowledge, crit-
strategies in the design studio. Learning to design ical thinking, civic responsibility, etc.), to facilitate
is a developmental process where effective the effective acquisition of design expertise. There
methods for approaching design problems evolve are many contributing factors that influence how
with increased knowledge and experience. Many students learn to design. These include a student’s
design tutors, functioning as experts, make use of predisposition (aptitude) to design both as a disci-
design methodologies that are developmentally pline of study and as a specialized set of skills, the
mismatched with the way that students approach structure and quality of the design curriculum, the
design problems at different stages. I propose quality of the learning environment, level of moti-
that by understanding the cognitive theory and vation (resolve), teaching method/strategies, the
principles behind the acquisition of design exper- ability and expertise of design instructors, and
tise as a cumulative developmental/cognitive pro- others. In this paper I am concerned with teaching
cess, design education can be greatly enhanced method/strategies.
(made more effective) by the introduction of
developmentally appropriate design methodolo- My experience, after 25 years of teaching design
gies as a teaching strategy at incremental stages at architecture schools in North America, Europe
of development. and Northeast Asia, is that architecture design tu-
tors typically resist and often reject the value of
introducing specific models of design methods
as teaching strategies in the design studio. I
Corresponding author: believe that this resistance is well-intentioned, be-
Terrence Curry ing based on their years of experience and per-
currysj@mac.com sonal reflection on how they approach design
1
problems. Many argue that design cannot be
In this article design methodology is understood as
codified, that there is no specific methodology
the overall process leading to a design solution, whereas
design methods are specific strategies used during the that accurately describes how they design. They
various stages of the design process. argue that design is not a step-by-step process
www.elsevier.com/locate/destud
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http://dx.doi.org/10.1016/j.destud.2014.04.003 632
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and that following a prescribed methodology in practitioner (Sch€on, 1984). In most schools, proj-
no way guarantees a successful design solution. ect types and scope increase in complexity as the
These objections all have merit, but miss the student moves through the studio curriculum.
point: the way novice designers design is not the Learning objectives and expectations for perfor-
same as how expert designers design. Rather mance are both explicit and implicit, and vary
than make use of the valuable insights gained from school to school. At the first year, architec-
through design research into design methodology ture design students are expected to be able to
as a teaching strategy, they use their own model perform at a basic level, at the second year at
of expert design performance as the norm for the next level, at the third year at still a more
teaching design at all levels. The problem with improved level, etc. The level of performance in
this approach is that they are basing their teach- the studio presupposes mastery of specific skills,
ing strategy on a description of how they design competencies and domain knowledge at certain
(as expert designers) as the normative model stages of their development, with the expectation
while teaching novice designers who lack the that at the end of the program students have ac-
domain expertise, procedural knowledge or inter- quired a sufficient level of design expertise that
nalized experience to perform at that level. will enable them to function effectively as entry-
level professionals.
1 Expert performance as a model
for teaching Though it is not without criticism (see Salama &
Design tutors, generally speaking, are expert de- Wilkenson, 2007; van Dooren, Boshuizen,
signers. Expert designers typically take a Merri€enboer, Asselbergs, & Dorst, 2013;
solution-driven approach to design problems, Dutton, 1987; Glasser, 2001), the studio system
calling upon years of experience, making use of works more-or-less well. But the system is flawed.
tacit knowledge, often unaware of exactly how The problem is related to the somewhat counter-
they do it (see Cross, 2004). That’s the goal of intuitive observation that elite performers (artists,
design education. What expert designers often athletes and musicians) typically do not make the
forget, however, is that they did not always best teachers/coaches (see Beilock, 2010). Like
perform at this level; that it took intensive study, expert performers in other fields, design tutors,
a good deal of trial and error, and years of as expert designers, tend to rely on a tacit (im-
focused deliberate practice to acquire this level plicit) understanding of how they design as their
of performance. It did not happen all at once. operative model for teaching design. Observing
that design tutors, as expert designers, often find
it difficult to make explicit what they do and
Project-based studio methodology continues to how they do it, van Dooren et al. (2013) argue
be the primary means for teaching architecture that the ability to ‘make explicit’ is necessary for
design at university-based schools of architecture. effective design education. They explain that for
This methodology has proven to be an effective experienced designers the design process ‘is not
means for introducing students to design princi- split up into separate steps and actions but the
ples, problem solving, planning, form-making, process is an undivided whole with automatic
tectonics, buildings types and for developing steps, actions based on common practice or
esthetic judgment as well as analytical and repre- routine, and moments of reflection and explora-
sentational skills. One of the noted strengths of tion’. They typically cannot tell you how they do
project-based studio learning is that it promotes it; they just do it, and expect that the student
situated active problem solving and solution can do the same. In addition, the way an expert
exploration under the guidance of an experienced designs presumes in-depth knowledge of

Design methodology as a teaching strategy 633


information related to the field (declarative/con- Below, I will present research that supports an un-
ceptual knowledge as well as standard heuris- derstanding of design as a cumulative develop-
tics/rules of thumb), standard methods for mental process to provide a theoretical basis for
solving typical problems (procedural knowledge) the introduction of specific design methodologies
and years of experience solving an array of as teaching strategies at different stages of devel-
different types of problems in different situations opment. First I will present a general overview
(strategic knowledge), as well as a highly devel- of what is meant by design methodology and three
oped sense of esthetic judgment (though I will general categories of design methodology as pro-
not deal with that here). To expect beginning posed by Lawson and Dorst (2009). Then I will
design students to possess these as a precondition introduce some principles and concepts related
for learning to design is unreasonable and results to the acquisition of expert performance (declara-
in less than effective teaching strategies. tive/conceptual/procedural knowledge, cognitive
load theory, cognitive scaffolding, deliberate prac-
tice, etc.) based on research by Ericcson, van Mer-
Design is an acquired skill. Counter to the com-
ri€enboer, and others. This will lead to a brief
mon belief held by many design tutors, learning
description of a developmental model proposed
to design involves more than developing innate
by Dreyfus (2004) that incorporates the preceding
abilities and capacities in a studio setting, solving
research. Finally, I will describe how the charac-
incrementally more complex design problems
teristics of the three general categories of design
over a set period of time under the guidance of
methodology correlate with the developmental
an experienced tutor. Learning to design involves
stages of the Dreyfus model and provide a useful
a complex transformation in the way one thinks
structure (cognitive scaffolding) to more effec-
about a problem. It involves the accumulation
tively facilitate the acquisition of design expertise.
of a complex, interdisciplinary domain of declar-
ative/conceptual knowledge, the mastery of pro-
cedural knowledge and experience that leads to
2 Design is a kind of expert
the appropriation of strategic knowledge.
practice
Over the past 50 years there is a growing body of
research related to the performance of experts
Learning to design follows a developmental pro- and beginners as well as the acquisition of expert
cess where novice designers tend to rely heavily skills (see Ericsson, 2009). Expert performance is
on declarative knowledge and simple heuristics described as high performance, multi-
to solve design problems, to expert designers dimensional, complex cognitive skill that involves
who tend to rely on procedural knowledge and several component skills. Architecture design is
the ability to adapt to novel situations. such a skill. Schneider (as quoted by van
Throughout this process significant changes take Merrienboer, Jelsma, & Paas, 1992) defines
place, from the development of one’s preferred expert skill as possessing at least the following
problem solving method, to physiological changes three characteristics: (1.) Students will be required
in brain structure (see Hill & Schneider, 2006). to expend considerable time and effort to acquire
Design tutors’ teaching strategies rarely take these an acceptable mastery level; (2.) A substantial
considerations into account. I propose that the number of students will fail to develop profi-
introduction of specific design methodologies ciency; (3.) There will be qualitative differences
that complement how a (student) designer ap- in performance between novices and experts.
proaches a design problem at the various stages When considering the time involved in finishing
of development as a teaching tool is one such an accredited professional degree (B.Arch/
strategy.

634 Design Studies Vol 35 No. 6 Month 2014


M.Arch), professional internship (3e4 years), promote elaborative encoding. It is within this
licensure (passing state exams); the high attrition system of ‘selecting tactics’ (developing domain
rate at most architecture schools; and that most specific procedural and strategic knowledge)
architects do not reach their prime before 40 years where the introduction of design methodology is
old; it is reasonable to describe architecture beneficial. Design methodology, as a tactic or
design as such a skill. teaching strategy, can function to provide the
scaffolding upon which to structure declarative/
van Merrienboer, Kirschner, and Kester (2003) conceptual knowledge, thus facilitating the acqui-
offer some helpful insights to be considered when sition of complex cognitive skills required for
teaching complex cognitive skills. They propose expert performance in architecture design.
that as the goal of training programs for this type
of learning typically seeks to exceed the require- 3 Design methodology
ments for basic functional expertise, they need to Design methodology, a sub-category of Design
aim at reflective expertise as their goal. That is, a Research, seeks to understand how designers go
kind of expertise that ‘entails the ability to perform about solving design problems by proposing
familiar aspects of a task highly automatically, so descriptive frameworks or procedural models
that processing resources become available that (methodologies). Over the past 40 years or so,
may be used to interpret new, unfamiliar aspects multiple models for how designers work have
of the problem situation in terms of generalized been proposed (Bayazit, 2004), emphasizing
knowledge about the task.’ (van Merrienboer various aspects of design cognition. Lawson and
et al., 2003). This is similar to the insight proposed Dorst (2009) have proposed that these descriptive
by Donald Sch€ on from his research into how de- frameworks can fit in several categories. Three of
signers work as a model for professional education which are: design as problem solving, design as
(Sch€on, 1984). van Merrienboer et al., go on to say learning, and design as evolution, among others.
‘Within any training system for teaching a complex Much of the early research approached design
cognitive skill, a distinction can be made between as a problem-solving process, leading to multiple
the design of practice (procedural instruction) and phase models. Phase models generally identify
the presentation of information (declarative in- five or six phases of solving a design problem,
struction)’ (2003). organized in a lineal, recursive or iterative pro-
cess. Different theories use different names.
In their view, procedural instruction (the how to) Most follow the classic pattern proposed by
should be the central part of each training strat- Polya (1957): 1.) Understanding the
egy because it relates to the instructional design problem / 2.) Devising a plan / 3.) Carrying
for actually performing the skill, that is, to the out the plan / 4.) Looking back.
design of the problem(s) or situation(s) that will
confront the learner. Declarative instruction, in Lawson and Dorst offer a general description of
this model, should build on or scaffold the perfor- the phase model approach to design process as
mance of the skill by the introducing of informa- one in which ‘you first define the problem, analyse
tion that is relevant to its acquisition. They go on it to formulate requirements and then generate
to propose a four component system for teaching solutions.’ (2009: p. 32). The American Institute
complex skills (such as architecture design): (1.) of Architects (AIA) follows a similar model in
Selecting tactics that promote ‘compilative’ pro- their contracts when describing phases for profes-
cessing; (2.) Selecting tactics that promote induc- sional services: Pre-Design (research/analysis),
tive processing; (3.) Selecting tactics that promote Preliminary Design (conceptualization), Design
restricted encoding; (4.) Selecting tactics that Development (testing/developing the design

Design methodology as a teaching strategy 635


concept), Construction Documents (finalizing the the problem and explores alternative paths toward
design solution), Contract Negotiation, Adminis- arriving at a solution, the designer develops a
tration of the Contract, Post Occupancy Evalua- deeper understanding of the problem and the
tion (implementation), etc. The hope was that by best way to arrive at a design solution. The model
breaking down the design process into identifi- follows the pattern observed by Sch€ on (1984),
able phases and procedures that a prescriptive where he describes design as a process of framing
model might emerge that if followed step-by- a problem, performing moves toward a solution,
step might lead to a more efficient and effective and the evaluation of these moves, that leads to a
means of generating high quality design solutions deeper understanding or new ways of seeing of
(Figure 1). the problem, leading to new frames and new
moves. It is an iterative, cumulative process that
builds on the presupposition that design problems
These early models relied heavily on systems the-
are by nature wicked problems. Wicked problems
ory, scientific method, and work in artificial intel-
are design problems that are only understood dur-
ligence (AI). Ultimately this prescriptive
ing the process of trying to solve them. The idea
approach to design methods was rejected by
being that each time the designer frames the prob-
some of the founding members of the discipline
lem, and try to solve it, s/he gains a deeper under-
(Alexander, 1971; Broadbent, 1973; Jones,
standing (learning) of the true nature of the
1977), arguing that the emphasis on procedures
problem, which leads to new insights, which leads
and process had devalued the role of the designer.
to revising how the designer thinks about the prob-
In addition, the observation by Rittel (1973), that
lem. It is a recursive process where the true nature
design problems by nature are wicked problems
of the design problem is only finally defined in the
(described below), makes the application of sys-
design solution. The limitations of this approach
tems theory and scientific method ill-suited for
are that it presumes a functional understanding
understanding the design process, and posed a
of problem solving methodology, and a founda-
significant problem to AI (see Dreyfus, 1992).
tional mastery of domain related declarative/con-
Nonetheless the results of the design as problem
ceptual knowledge, in order to engage in this
solving approach to design methodology did pro-
‘reflective’ process. This approach is more suited
duce many valuable frameworks/models and in-
to the advanced beginner / proficient designers
sights into how designers think that can be
and those who have gained a discernable level of
useful in teaching design, especially for novice de-
competency, especially in the area of domain spe-
signers (see the description of the Dreyfus devel-
cific declarative knowledge. (This will be explained
opmental model below for a description of what
further below.)
is meant by novice, advanced beginner, compe-
tent, proficient, and expert).
The third method I will introduce is described by
The design as learning model suggests that as the Lawson and Dorst as the design as evolution
designer explores various ways of thinking about approach. This approach is distinguished by ‘a

Figure 1 George Polya’s


classic model of problem
solving

636 Design Studies Vol 35 No. 6 Month 2014


point in the design process at which the key versus how expert designers approach a design
concept began to emerge.’ (2009: p. 36). Other problem is a well-established, cross-disciplinary
terms for this ‘emergent key concept’ that might principle. ‘Novice behavior is usually associated
be familiar to designers is the ‘generative idea,’ with a “depth-first” approach to problem solving,
‘parti,’ or ‘Aha’ moment. Theories related to crea- i.e. sequentially identifying and exploring sub-
tivity are often used to describe this approach. solutions in depth, whereas the strategies of ex-
The process is described as such: occupation perts are usually regarded as being predominantly
with the subject / incubation phase / insight/ top-down and breadth-first approaches’ (Cross,
aha experience / evaluation / elaboration, 2004: p. 14; see also Eastman, 2001). Novice de-
& and back to the beginning, until the solution signers tend to focus on understanding the prob-
has reached the desired level of development lem through analysis and research or domain
(Csikszentmihalyi, 1990). The foundational specific information: declarative/conceptual
insight behind this approach, the idea of the ‘pri- knowledge. While expert designers tend to prior-
mary generator,’ comes from research by Darke itize criteria and explore multiple generative con-
(1979). In this approach, the design process is a cepts to focus in on an approach to the problem:
kind of symbiotic process of seeking an idea procedural knowledge. Providing students with a
that provides a bridge between an on-going/ structure/framework that takes this preference
deepening understanding of the nature of the into account enhances the learning experience
design problem and the generative idea (possible by providing a kind of road map of the design
solution). The creative insight or ‘aha’ occurs ‘at process (Figure 2).
the moment of insight which a problemesolution
pair comes together’ (Lawson & Dorst, 2009: p. 4.1 Deliberate practice: break it into
36). This immersive, dialectic approach to bite-size pieces
arriving at the creative insight which then func- Design follows the pattern of expert performance
tions to organize in an almost organic, self- acquisition found in other domains. Ericsson,
generating way is most familiar to expert de- Krampe, and Tesch-Romer (1993) describes supe-
signers, who have mastered fundamentals, and rior expert performance as being a primarily ac-
have transitioned to a greater dependence on pro- quired skill, where ‘many thousands of hours of
cedural knowledge. Due to a lack of practice, deliberate practice and training are necessary to
limited domain and procedural knowledge, and reach the highest levels of performance’. One of
too few imbedded solution strategies, this the distinctive characteristics of deliberate practice
approach rarely describes how novice designers is that it is not fun (Ericsson, 2008). Design skills
work, though it is the operative model on which acquisition occurs over time, incrementally, with
I believe many design tutors base their teaching practice, reflection and commitment. But mastery
strategy. I believe this to be the fundamental of the skill is not just a matter of repeating the pro-
problem for expert designers when faced with cess over and over again at an increased level of
teaching design. complexity; rather, mastery of the skill requires
two basic tasks: mastery of the domain informa-
tion and the development of procedural knowl-
4 Declarative/conceptual edge (see McCormick, 1997 for a description of
knowledge / procedural knowl- declarative/conceptual, procedural and strategic
edge: a road map to reduce being knowledge).
overwhelmed
That there is a significant difference between the Mastery of domain knowledge and procedural
way novice designers approach a design problem knowledge does not occur simultaneously, it

Design methodology as a teaching strategy 637


Figure 2 Novice designers
emphasize declarative/con-
ceptual knowledge, while ex-
perts emphasize procedural
knowledge

occurs incrementally in a symbiotic, inter- typically do not break the design process into
dependent, cumulative manner. As domain pieces, solving each one-by-one. Rather, expert
knowledge increases, the need and opportunity designers typically work in a more symbiotic
to apply this knowledge to complex design prob- manner more like the design as evolution
lems increases. An awareness of the limitations of approach described above. But by offering a
analysis and data collection have for generating way to approach the design problem (methodol-
insight that leads to generative concepts emerges, ogy), the problem becomes more manageable.
providing the motivation to discover more effec- Special exercises can be devised to increase skills
tive methods for approaching the design problem or learn fundamental concepts. The tutor acts as
(procedural knowledge). The process can be over- a guide, leading the student through the process.
whelming and stressful (see Cognitive load theory This kind of exercise, that requires focus on
below). Sch€ on observes that design students are discrete isolated tasks, is typical of what is meant
typically faced with having to begin solving a by deliberate practice. Deliberate practice is not
problem before they actually know how to do so much about repeating a complete design pro-
it. He writes that the student, ‘is expected to cess from analysis to final presentation over and
plunge into the studio, trying from the very outset over again. It’s more about the refinement of
to do what he does not yet know how to do, in or- skills and competencies by focused repetition,
der to get the sort of experience that will help him not unlike the piano student practicing scales.
learn what designing means’ (Sch€ on, 1984: p. 57).
Focused repetition leads to highly automated ac-
One way tutors can greatly reduce the stress of tivity that is a distinctive attribute of expert per-
this plunge is by breaking the design process formance. Automated or embodied activity
into constituent parts, phases and skills (offer a involves a shift from declarative memory repre-
design methodology), for example: programming, sentations that are easy to articulate to proce-
analysis, space-use diagramming, making a plan, dural knowledge that is difficult to put into
elevation, section, generating a volume, exploring words (Anderson, 1982). A loss of self-
structural systems, considering materials and conscious effort, leads to a loss of an ability to
methods of construction, presentation tech- articulate what is being done. ‘You see the situa-
niques, etc. Like all prescriptive design methodol- tion and you just know what to do.’ Subsequently,
ogies, it’s an artificial construct. Expert designers expert designers often prefer to describe the

638 Design Studies Vol 35 No. 6 Month 2014


design process in mystical terms, preferring the Cognitive Load Theory (Sweller, 1988; Sweller,
‘black box’ theory of design, emphasizing mo- van Merrienboer, & Paas, 1998; van
ments of insight and spontaneous emerging logic, Merrienboer & Sweller, 2005) proposes that there
discounting the value of process and methodol- is a direct connection between the limitations of
ogy. Unfortunately what they fail to mention is how memory works and the ability to learn effec-
that their design expertise is the result of rigorous tively. The theory builds on the understanding
training and years of deliberate and focused prac- that the mind has two types of memory: working
tice. Like the accomplished athlete or musician, memory, which is limited; and long-term memory
the accomplished designer’s performance lacks which is practically limitless. General-purpose
the self-conscious attention to the mechanics of working memory has a limited capacity of about
a good swing, proper phrasing or what the factors seven chunks of information (Miller, 1956) when
were that lead to the generative insight, typical of just holding information, and not more than two
a novice. or three chunks when processing information.

4.2 Cognitive load theory: cognitive Long-term memory has a virtually unlimited ca-
scaffolding pacity, and holds information stored in schemas.
As mentioned above, novice designers are often Schemas can reduce working memory load,
overwhelmed by the amount of declarative/con- because once they have been acquired and auto-
ceptual knowledge and heuristics they need to mated, they can be handled in working memory
master before they are able to produce successful with very little conscious effort. In addition, no
design solutions. Cognitive load theory, which matter how extensive a schema is, it will be
grew out of research related to the acquisition treated as one chunk of information, thereby
of expert performance, provides a framework increasing the amount of information that can
and some strategies for understanding and re- be held and processed in working memory
sponding to this situation. without requiring more conscious effort. This en-
sures that there is enough cognitive capacity
available to solve very complex problems.
Mastering architecture design, requires what is
generally referred to, in education circles, as However, when schemas have not yet been ac-
competency-based learning, that is: ‘the ability quired, all information elements (chunks) of the
to operate in ill-defined and ever-changing envi- problem have to be kept in working memory as
ronments, to deal with non-routine and abstract separate items, which can lead to a high or exces-
work processes, to handle decisions and responsi- sive demand on working memory capacity.
bilities, to work in groups, to understand dynamic Consequently, there would not be enough capac-
systems, and to operate within expanding ity left for the formation of a problem schema,
geographical and time horizons’ (Keen, 1992). and learning would be hampered (Gog,
The acquisition of complex skills occurs within Ericsson, Rikers, & Paas, 2005). Cognitive load
a specific domain of expertise and presumes the (for novices) can be greatly reduced by the intro-
mastery of the foundational declarative/concep- duction of procedural frameworks (such as those
tual knowledge related to the field. Architecture offered by the prescriptive design methodology),
design as a specific domain of expertise assumes offering a more effective way of learning complex
familiarity with a sometimes overwhelming cognitive tasks than conventional problem solv-
amount of cross-disciplinary information (declar- ing (Paas, Renkl, & Sweller, 2004). The key point
ative knowledge). The mind has a way of dealing here is that the mind has a cognitive architecture
with this. that has a significant influence on how we acquire

Design methodology as a teaching strategy 639


complex skills. Developing teaching techniques The effortlessness of expert performance is more
that build upon this cognitive architecture, recog- than the result of the acquisition of knowledge
nizing its strengths and limitations, greatly facili- and the appropriation of schemata, it is the result
tates the acquisition of expert performance in of the internalization and embodiment of knowl-
design. edge and action. Long years of study, deliberate
practice and on-going experience (training) re-
sults in physiological changes in brain structure.
A common mistake, made by well-intentioned Research has shown that ‘as one progresses on
design instructors, is to overload the students’ the long road from beginner to expert performer,
working memory before they have had a chance many fundamental changes in the structure of the
to develop chunks that lead to the emergence of mechanisms mediating performance as well as the
schemata essential for complex problem solving, conditions of learning and practice take place, as
thus limiting their ability to discover generative well as biological changes in brain structure’ (Hill
concepts upon which to develop a design solu- & Schneider, 2006). The structure of the brain is
tion. This overload impedes learning. This is not fixed as previously thought. The repetitive ac-
not intentional. The design competency of design tions associated with deliberate practice reinforce
instructors is typically quite high. They are usu- synaptic connections across different regions of
ally actively engaged in professional practice per- the brain results in a literal restructuring of the
forming at the level of expertise, and highly brain. This restructuring occurs incrementally,
motivated teachers. However, most design in- over time and is highly adaptive (see Seung,
structors are not consciously aware of how 2013). The acquisition of expert design ability is
they arrived at such a high level of competency not simply about working in a studio environ-
and what factors where critical in their ment practicing solving incrementally more com-
development. plex design problems over a specified number of
years under the guidance of an expert designer/
5 Deliberate practice tutor. It involves an actual restructuring of the
A strong connection has been made between brain.
research related to developmental acquisition of
expert performance and the acquisition of expert
ability in design (Cross, 2004; Dorst & Lawson, Given the often overwhelming amount of diverse
2009). Simon and Chase (quoted by Ericsson, and interdisciplinary information that a novice
Whyte, & Ward, 2007), in their seminal theory design student needs to master early on in a
of expertise, observed that ‘extended experience design education; and given the tendency of
led experts to acquire a gradually increasing num- novice designers to prefer a ‘depth first’ approach
ber of more complex patterns.’ By extended expe- to design over the more ‘breadth first’ approach
rience Simon and Chase meant more than of expert designers; and given the limited process-
longevity. They meant deliberate, focused experi- ing and representational skills novice students
ence (deliberate practice) that was immersed in the have for synthesizing information; providing
domain. Even so, the difference between a novice novices with a prescriptive methodology, or
and expert is more than extensive practice and even a descriptive model, for approaching design
accumulated knowledge (Ericsson, 2008). It’s a problems in their early stages of development
hard earned process of moving from data driven, helps to reduce the likelihood of information
fact based, heuristically programmed problem overload and provides a strategy that allows
solving to an intuitive, effortless ability to know them to find their way to the discovery of genera-
what to do without recourse to rules. tive concepts more likely.

640 Design Studies Vol 35 No. 6 Month 2014


In consideration of the above, it can be seen that (Dreyfus, 2004). Over the years the number of
the acquisition of expert design ability involves and the names given to each phase has changed.
deliberate practice under the guidance of an The phases I will use here are: novice, advanced
expert designer/tutor, a transition from a depen- beginner, competent, proficient, and expert
dence on declarative/conceptual knowledge to (Dreyfus, 2004).
procedural knowledge, an awareness of the na-
ture and limitations of neuro-cognitive structures,
and the use of procedural (cognitive) scaffolding. Dreyfus (2004) describes how one learns to drive
The above also explains that this transition a car to illustrate his model: A novice student
from novice to expert is a cumulative, develop- driver learns to recognize and understand domain
mental process. What we need now is a process independent variables such as speed, rules for
that will describe how this all happens. shifting, braking and accelerating, rules of the
road, safety precautions, etc. He begins by at-
6 Dreyfus model tempting to follow all the rules. But this results
Over the past 30 years Hubert and Stewart Drey- in poor performance in the real world. As an
fus have been developing a developmental model advanced beginner, the student driver gains expe-
of skills acquisition that describes such a process. rience with real situations and begins to make
Their thinking is based on the insight that anyone connections, master basic tasks, learns to make
seeking to acquire a new skill has two options: he situational decisions, such as ‘shift-up when the
can try the less efficient (and perhaps more motor sounds like its racing.’ At the level of
dangerous) method of learning it on his own by competence, the student benefits from more expe-
trial-and-error; or the more efficient method of rience, and begins to be aware of the potentially
seeking out an instructor or instruction manual. overwhelming number of variables. It can be ex-
By observing how experts acquire skill in several hausting. To deal with this possible overload, he
disciplines they have developed a model that pro- becomes more selective about which variables to
vides a framework for increasing the efficiency of attend to. For example, when leaving the freeway
the learning process. off ramp he learns to be attentive to the speed of
the car and not to whether to shift gears. He be-
Their model of skill acquisition, based on cogni- comes emotionally involved in choosing what to
tive psychology, ‘consists in analysing and sys- do rather than being driven by rules. At the level
tematizing descriptions of changes in the of proficiency the student is becoming more
perception of the task environment in the course emotionally involved in the task. He is developing
of acquiring complex skills’ (Dreyfus & Dreyfus, a ‘feel’ for what to do. At this level, the student
1986). They claim that rather than simply might, approaching a curve on a rainy day, feel
extended experience, the acquisition of expert that he is going too fast and decide to either apply
performance occurs in stages and that the nature the breaks or to down shift or to ease off the accel-
of the problem being considered (how it is erator. His experience of different types of situa-
framed) is dependent on the level of expertise of tions and the various possible, viable responses
the problem solver. ‘The tradition has given an have increased and he has developed some reli-
accurate description of the beginner and of the able strategies for how to choose the right option
expert facing an unfamiliar situation, but nor- in this particular situation. At the expert level, the
mally an expert does not calculate. He or she student is completely immersed in the situation.
does not solve problems. He or she does not He sees the situation and knows how to respond
even think. He or she just does what normally in a seemingly intuitive manner. He no longer
works and, of course, it normally works’ needs to consider all the options, he just sees the

Design methodology as a teaching strategy 641


curve, feels the gravitational pull and knows what interests. Accountability for strategic choices
to do. and emotional involvement emerge. Here the stu-
dent is beginning to be able to see the problem
Below I propose a version of the Dreyfus model and test new skills and strategies to solve it.
(Dreyfus, 2004) adapted for learning to design, Design solutions tend to be ‘concept’ driven
based on and in consideration of the principles [complex program requirements and use types,
and insights described above: consideration of structure, systems and materials:
producing a whole idea for a building].
6.1 Stage 1: novice
6.1.1 Acquisition of(non-situated)
6.4 Stage 4: proficiency
domain specific factual knowledge 6.4.1 Appropriation of strategies for
and heuristics responding to the situation (scenarios)
Novices are generally presented with decomposed This stage is distinguished by emotional involve-
tasks in context-free environments that require ment with the problem-solving activity that re-
minimal skill to complete. Performance tends to duces the ability to apply detached, rule-based
be rule based and data/research driven with little strategies. A seemingly intuitive, ‘feeling’ driven,
need to interpret the situation [abstract, disem- tacit sensibility begins to emerge. Successful ap-
bodied form and space exercises: emphasis on proaches produce positive emotional responses
plan form and functional considerations]. (‘Yes, that’s right’) and unsuccessful approaches
produce negative emotional reactions (‘Hmm,
6.2 Stage 2: advanced beginner that doesn’t feel right’), resulting in the embodi-
6.2.1 Appropriation frameworks for ment and assimilation of successful strategies.
understanding/interpreting the situation ‘At this stage, the involved, experienced
As novices gain experience, acquire increased performer sees goals and salient aspects but not
domain specific conceptual/declarative knowl- [necessarily] what to do to achieve these goals.’
edge and begin applying new skills in real situa- [highly complex building types/program require-
tions, they begin to adapt to the relevant ments, integrating structure, systems, materials,
contexts and recognize aspects of new situations. environmental, and other issues]
Maxims or heuristics for dealing with varying
situational contexts emerge [emphasis on plan,
6.5 Stage 5: expertise
section, elevation, form and site: minimal concern
for technical issues such as structure, materials
6.5.1 Assimilated ability to respond
to the situation
and systems: relatively simple program What distinguishes expertise is the ability to,
requirements]. seemingly without effort, see the situation and
6.3 Stage 3: competence to see (among a large repertoire) a way to solve
it that is most likely to produce the desired
6.3.1 Assimilated ability to ‘see’ outcome, and then to choose the solution that
(read) the situation feels right (and usually is). The expert relies heavi-
With increasing skill and this new awareness of ly on a broad based, domain specific tacit knowl-
the increasing number of potentially relevant ele- edge, and experience with diverse situations and
ments and procedures can be overwhelming. To strategies, to solve the design problem. The expert
deal with this students seek means and methods sees ‘immediately how to achieve this goal.’ [self-
to limit relevant variables for consideration and directed learning: exploring architectural ideas]
to identify opportunities that speak to his or her (Figure 3).

642 Design Studies Vol 35 No. 6 Month 2014


Figure 3 Overview of the Dreyfus five-stage model of adult skill acquisition

problem solving oriented design methodology.


7 Synthesis By the time students reach the level of competency
Given the above brief overview of the Dreyfus
they are able to see the problem and engage in the
developmental model (novice, advanced
see, frame, move, reframe process described by
beginner, competency, proficiency, expertise),
Sch€on. These students could benefit from the
and the three approaches to design methodology
design as learning methodology. As the design stu-
proposed by Lawson and Dorst (problem solving,
dent acquires the skills, domain/conceptual
learning, evolution), I propose that there is a way
knowledge and procedures necessary to function
of integrating these insights into a comprehensive
at a level of proficiency, the design as evolution
model to facilitate the acquisition of design exper-
methodology can provide both a helpful model
tise that provides a procedural framework, a
and more accurate description of how they actu-
teaching tactic (strategy) for structuring declara-
ally work. Experts with their dependency on tacit
tive/conceptual knowledge and minimizes cogni-
knowledge (declarative/conceptual/procedural)
tive load by providing a cognitive scaffold as
and an embodied sense of ‘knowing what to do’
various levels of development.
prefer to use the ‘black box’ approach to describe
what they do (Figure 4).
Novices, while preferring to emphasize domain/
conceptual knowledge when approaching design 8 Conclusion
problems, have not yet mastered the requisite Design tutors normally function from the
domain specific domain/conceptual knowledge perspective of expertise. This is the normative
to either see the problem or to find a solution. model they use in teaching design. Novice de-
Novices could benefit from the introduction of a signers are not able to effectively make use of
design methodology that provides phases of prob- this model for many reasons described above.
lem solving as both a map and a procedural frame- Teaching strategies are needed to bridge this gap.
work. Advanced beginners, having acquired a
functional level of conceptual/declarative knowl-
edge begin to be able to see the problem and Research in design methodology has resulted in
discover research based, heuristic dependent solu- numerous theories, frameworks and paradigms,
tions. They too could benefit from a prescriptive both prescriptive and descriptive, that can

Design methodology as a teaching strategy 643


Figure 4 Synthesis of the Dreyfus model, stage appropriate design methods and preferred approaches to design problems

function as useful teaching strategies for helping will engender a kind of excitement, and failure
design students at progressive stages as they will lead to a kind of frustration. These emotional
struggle to become familiar with and master the experiences, especially the experience of discovery
complex and interdisciplinary scope of informa- and insight (creativity theory) will provide moti-
tion that makes up the domain of architecture vation for the student to test, adapt and explore
design. I have mentioned only a few. The key is alternative methodologies that promise to result
to identify the right design methodology for a stu- in more effective generative concepts. Mastery
dent at the right stage. Further research could be of the domain information will lead to mastery
done in this area to identify developmentally of established procedures. Mastery of established
appropriate methodologies that will enhance the procedures will lead to discovering their limita-
acquisition of design skills. By introducing a spe- tions. Discovering their limitations and a desire
cific model, methodology or methodologies to to improve design performance will lead to
design students at progressive stages, as a teach- exploring alternative methodologies as well as
ing strategy, it provides them with a developmen- developing new insights, methods and proce-
tally appropriate conceptual framework dures, leading to expertise: when they ultimately
(cognitive scaffolding) within which they can discover and internalize their own methodology
organize their research and analysis, and offers for solving design problems.
them a procedure that can guide them through
the uncharted, indeterminate and undulating ter-
ritory that is the design process. Acknowledgments
This research was made possible by funding from
As a design student gains mastery of the domain, the New York Province of the Society of Jesus;
and experience with how to interpret and apply Tsinghua University, School of Architecture;
information, the student will begin to critique and Delft University, School of Architecture. I
model methodologies, gradually adapting them would like to thank Henco Bekkering and Petra
and developing his/her own methodology for ap- Badke-Schaub for their encouragement and
proaching design problems. Success in doing so input.

644 Design Studies Vol 35 No. 6 Month 2014


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