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STAR FLEET BATTLES@

Variant Andorian Heavy Battle-Station never saw


action given that the war actually ended

Andorian Intervention seven months prior to the ti rst of its class


being completed! However, for those
who like to experiment the SSD for the
by Rick D. Stuart proposed "Andor" Class battle-station is
given here and may be included i n either
the last scenario, (assuming that the
Andorians pressured other members to
hold off their attack until they could be
included), or given that the war lasted
for one more year, p la·yers may w ish to
EDITOR'S NOTE: serving among combined starfleet crews, design their own scenarios in which the
This piece was actually the tail end of the did not have an actual space navy with mobile base-station is i n operation.
SFB variant scenarios run in A G's 3&4. which they could be physically repre- Use the base-station counter to repre-
In that regard, Scenario 5 posits Andor- sented. sent this mobile weapons-platform but
ian intervention and late arrival. Lacking However, once it was determined that in all other respects the "vessel" acts just
the scenarios, it may still be used in any the war was l ikely to be a long one, the like a sh ip either side might employ. In
scenario c. 1st Romulan War. Andorians industriously began the con- addition to the statistics given, players
st ruction of an entirely new c lass of should note that the standard BVP's for
In the Romulan war the Andorians, vessel wh ich, borrowing innovations t his ship class is 75, making the Andor a
members of the Federation, were omitted gleaned from the new cruiser design very powerful ship in combat, but not the
from the final order of battle given the then on the drawi ng board, saw the type one would risk every day . .. Un like
postulation of an early "demobilization" eventual resul t as a hybrid between a other star-faring navies, the older Andor-
of their national fleet in favor of a unified small base-station and a heavy cruiser ian fleet had a patent preference for
starfleet. As such the Andorians, while loosely interpreted) . In any case the particle beam weapons vs. standard ship's
lasers. While doctrinal limitations dictat-
ed the need for the standard armaments
to be deployed as the station's main
weapons system, the Andorians included
Maximum Movement Allowance: Abbrevia1ion:
2 Hexes 8TTV: Balteries. APR: Aux. Power a pair of token Particle Beam Batteries
Tu,n Mode: Aeac1ors. MR: M!sslle Racks (3
111111 missiles per rack, Mk. I) Shull:
aboard the AN DOR for close-in fighting.
Shield 11
Movemenl Cost Pe, Hex:
1½/perhex
Shuttrecralt. Part.: Particle Beam
Cannon
The particle beam weapon is favored
Laser Range/ Damage: [D by the Andorians given that damage is
8 hexes/ 2 points dam8ge per hit Laser
three times the standard laser. (Hits for
[I]
Part.
ITIJ MR
[I]
Part. particle weapons here are rol led for on
the laser table and are determ ined as

ill Armor
standard laser rolls, but each hit will
yield three damage points, not one.)
The major drawback of the particle

im Lasor
rn
D D
Part.

tSJ
BRIDGE
P~u-1.

Laser
[I]
weapon is its enormous power consump-
tion. Whi le one unit of power is sufficient
to energize all of a given ship's lasers,
two units of energy are required to
power each particle weapon. Moreover,
Hull 1 II Hull particle weapons are restricted to two
BTTY
hexes in range.
The result is an excellent close-range
[D
Laser
OJ EM8RG
rnUlser
weapon (here used in an anti-missile
capacity) but clearly inferior to standard
.ITIJ SHUTL. lasers in a medium or long range slug-
I II I I APR
fest.
Players wishing to design their own
Is I2 I1 I1 I I MPULSE I61614121 scenarios using ships of this period may
DAMAGE CONTROL I I I I I II SENSO~
modify the SSDs of those vessels includ-
1011131516!
SCANNERS
III II
EXCESS DAMAGE ed here by replacing lasers with particle
I I I I II I
Shleld •4
weapons. As a guideline players should
-FEDERATION "ANOOR" CLASS SATTLESTATION-
substitute one particle weapon box for
every two laser boxes removed.

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