Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
ill Armor
standard laser rolls, but each hit will
yield three damage points, not one.)
The major drawback of the particle
im Lasor
rn
D D
Part.
tSJ
BRIDGE
P~u-1.
Laser
[I]
weapon is its enormous power consump-
tion. Whi le one unit of power is sufficient
to energize all of a given ship's lasers,
two units of energy are required to
power each particle weapon. Moreover,
Hull 1 II Hull particle weapons are restricted to two
BTTY
hexes in range.
The result is an excellent close-range
[D
Laser
OJ EM8RG
rnUlser
weapon (here used in an anti-missile
capacity) but clearly inferior to standard
.ITIJ SHUTL. lasers in a medium or long range slug-
I II I I APR
fest.
Players wishing to design their own
Is I2 I1 I1 I I MPULSE I61614121 scenarios using ships of this period may
DAMAGE CONTROL I I I I I II SENSO~
modify the SSDs of those vessels includ-
1011131516!
SCANNERS
III II
EXCESS DAMAGE ed here by replacing lasers with particle
I I I I II I
Shleld •4
weapons. As a guideline players should
-FEDERATION "ANOOR" CLASS SATTLESTATION-
substitute one particle weapon box for
every two laser boxes removed.
18