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Mobile Learning Based of Mandarin for College

Students: A Case Study of International


Department’ Sophomores
Yi Ying Tirta Nugraha Mursitama
Chinese Department, Faculty of Humanities International Relations Department,
BINA NUSANTARA University Faculty of Humanities
Jakarta, Indonesia BINA NUSANTARA University
yi_ying@binus.edu Jakarta, Indonesia
tmursitama@binus.edu

Xuc Lin Yetty


Chinese Department, Faculty of Humanities Chinese Department, Faculty of Humanities
BINA NUSANTARA University BINA NUSANTARA University
Jakarta, Indonesia Jakarta, Indonesia
xuelin@binus.ac.id yetty@binus.ac.id

Abstract— China emerges as one of the multi-polar powers of Learning Mandarin for students, then, has been initiated. This
a successful third world country to emulate America and Japan encourages special education providers to realize these goals.
in industry and trade. Indonesia, as one of the trade partners of The research describes the learning evaluation of Mandarin at
China, should increase the quality and quantity of cooperation the Department of International Relations in Bina Nusantara
with China. In supporting the goal, it requires an ample of University. This study offers learning solutions Mandarin
human resources ability that is active in socialization, diplomacy, language by developing software. Another experience showed
and cooperation establishment with China. The cooperation can that Mandarin learning software is highly recommended
be established by mastering of Mandarin. The Department of solution [4]. Therefore, the purpose of this research is to
International Relations realized the situation and complemented
produce mobile learning software for learning Mandarin
its students with foreign language skill such as Mandarin. Based
on the evaluation of Chinese learning outcomes to 31 sophomore II. RESEARCH METHOD
students, the biggest obstacle of students is to compose a sentence
based on vocabularies learned. Researchers designed mobile Researchers utilized descriptive-analytical approach to
learning as a tool in learning Mandarin. Therefore, this research describe and provide an overview through the data.
offers solutions to assist students in mastering the sentences Questionnaire has been used to collect data. The researchers
forming in Mandarin through mobile learning. populated the samples from the sophomores’ students [5]. The
target population is a group of individuals with the same
Keywords— Mandarin, evaluation, language, mobile learning determinant character that can be identified by the researcher
[6]. The sample in this research is 31 students of the third
I. INTRODUCTION semester majoring in International Relations. Data was taken
in April 2016 from the classes that researcher taught.
Indonesia, as one of the counterparts of trade area from
China should increase the quality and quantity of cooperation III. CONCEPTUAL BACKGROUND
with China, as long as foreign policy is mutually developed
and China participated to facilitate the achievement of Game is a type of play activity that is done in a context of
Indonesia interests. In 2008, China entered in the top 50 reality where players want to get something by fulfilling the
countries that has strong competitiveness in the world [1]. rules in play. Game consists of four important elements,
namely: play, pretending, goal, and rules. Video games are
Mandarin learning has become a global trend. This is games that are played in electronic form [7]. A video game
triggered by politics, social and economic [2]. The growing consists of two main components, namely: core mechanics and
breadth of diplomatic and trade relations between China and user interface. Game based learning is the use of games aimed
the West has led to the willingness of western countries to at education [8]. Game based learning becomes a
learn Mandarin for more practical purposes [3]. It experienced comprehensive learning strategy because it is able to build
understanding of Chinese culture is also deemed innovative ideas with various learning methods [9] and it can
interdependent and interconnected [2]. improve students' learning motivation in school academically
International Relations Studies relate to the ability to [10].
establish relationships among states as well as non-state actors Mobile Learning stimulated the process of students in
in the world. In addition, the study also produces a bilateral building schemata more comprehensively. Mobile learning
relationship of mutual benefit by promoting common issues activity is designed through content in mobile devices [11],
such as social, economic, legal, and political. Studying provides features and functions suitable for learning [12]
International Relations, blended with the culture and values therefore are now a primary need to be the right step in
shared by other countries, and related issues are developing making learning via mobile that can be done anywhere and
within it. Therefore, the students of International Relations anytime [13]. The multiple contexts of learning is introduced
department require more than one foreign language other than and oriented through collective and volume reciprocal actions
English. using personal electronic devices.
IV. CONDITION OF MANDARIN LEARNING IN INTERNATIONAL vocabulary of a vocabulary into a sentence, then the student's
DEPARTMENT ability is not as good as translating the vocabulary.
The form of the problem in the word stringing part is
The phenomenon of teaching Mandarin as a foreign to compose a vocabulary whose sequence has been
language has become a worldwide phenomenon in recent randomized into a complete sentence. From the above data,
years [14]. The Department of International Relations Bina only 13% of students answer correctly for all questions. In
Nusantara University has set Mandarin as the elective subject stringing words, mastery over grammatical structures is
since 2013. The Chinese lecturer derives from a lecturer in essential. Research on grammar instruction showed that most
the Chinese Literature Department from same university. The respondents acknowledged that grammar studying is useful for
teaching method harnessed computer aids as a classroom improving their general language abilities as well as separate
tool. Although the foregoing research, CALL technique, was language skills [18].
effective and appropriate for Chinese language classroom
[15], however if language learning only transpired once a Students are more in control of the complementary part
week and for a year only lasted 87 hours, then the question is of the dialogue because the Mandarin language lesson for
whether the achievement of student ability in accordance International Relations emphasizes the conversation so that the
with expectations. To answer this question, we discern the opportunity to repeat the conversation material learned is often
achievement of Chinese learning outcomes from 31 students done in the classroom. In a study of student perceptions of the
as follows: development of conversational learning abilities, most
respondents agree that the opportunities they get to speak in
the classroom can improve speech [19].
Students who answered correctly in composing the
sentence are only 42% of students. The students may overlook
the meaning of the vocabulary used to compose the sentence so
that they did not understand how to compose the vocabulary in
a sentence. It is expressed in the discovery of vocabulary
learning research that when a student composed a sentence from
a vocabulary, the learner attempted to remember and translate
the instructed words [20].
Meanwhile, based on the data in answering sentences,
we identified that only one respondent who answered correctly
out of the total respondents (3%). We can draw the conclusion
that students are not accustomed to answering questions
accordingly. Students are only accustomed to memorizing text
presented by teachers in the classroom. Thus, teaching is
teacher-centered rather than student-centered.

V. MOBILE LEARNING DESIGN


Fig. 1. Final Exam Results Summary
According to the evaluation of Chinese language
examination, it is necessary to have a solution in learning
because the constraints of time used to study in the classroom
Type of problem consists of 6 (six) categories i.e. to determine are very limited. Learning should be more varied so that
the number of strokes of the character, to complete the learners are more motivated. The study of Mandarin learning
dialogue, to compose the sentence, to translate words, to make through animation shows that the results are more effective than
sentences and answer questions. The lowest value is obtained traditional learning [21]. In addition, learning Mandarin via
from the question of answering questions, only one student Smartphone with games enabled learners to enjoyment [22].
answers correctly. While the highest value obtained from the The study of Chinese learning through Smartphone had been
matter complement the dialogue. All students responded undertaken by some previous researchers. Mandarin vocabulary
appropriately. learning through tablet computers and Android Mobile app
development is based on an electronic dictionary will help
The type of problem in this section is to have students
Chinese learners [23].
write the stroke sequence of the Chinese Character and sum it
up. This section consists of 10 questions. Each question gets a Collaboration between Smartphone-based and Chinese
score of 1. From the results can be seen only 52% of students character formation game (Chinese P-P) is undertaken by an
who answered correctly. This shows the character's learning experiment. It was undertaken on Mandarin learners who were
also needs to get attention. Chinese characters are composed provided smart phones to be used for 10 months in school and
from a limited number of common components. For example, out of class to take photographs in real-life contexts. It
illustrated Chinese idioms and conjunctions. They, afterwards,
the characters for pond (fl), lake (湖), stream (Ụ ), river (河),
wrote it in paragraphs and posted it in Wiki space for peer
sea (海) and ocean (洋) all contain a component in common, review requirement. The result of study represented that the
three-dots component represented water [16]. students were fond of the experience [24]. Experiments
The sixty one percent of students answered correctly conducted on Chinese learners were given the Chinese idioms
on the translation of vocabulary. It indicated that students and conjunctions, about which they co-wrote the paragraphs
still remember the meaning of the learned vocabulary. In that they posted onto a Wiki space for peer review shows
vocabulary learning, teachers translate it into the first positive results and students love this experience a lot. In
language. Vocabulary learning using the first language is one supporting the Mandarin learners at Bina Nusantara University,
of the plausible ways to quickly establish the relationship the researcher designed the learning with Game Based
between meaning and form at the beginning of learning [17]. Learning. The study of Game based learning (GBL) were ever
However, when students are asked to assemble the performed to 25 mathematics teacher and respondents admitted
that they support the GBL learning inasmuch as it’s more
attractive and interactive [25] Exercise 2 (Figure 4) shows the form of the questionnaire
Following is a Game Based Learning design for Mandarin exercise. The trick is to fill in an empty part of a sentence by
learners: selecting and drawing the balloons above the sentence to the
A. Main Menu blank part of the sentence.

Fig. 2. The Main Menu Interface


Fig. 5. Correct Answer Interface
B. Dialogue Interface
The initial menu view consists of 4 different forms of
workmanship. Exercise 1 contains a collection of vocabulary.
The second exercise emphasizes the ability. The third exercise
consists of stringing sentences and exercises.

Fig. 6. Wrong Answer Interface

Images related to the Chinese sentence, such as the example of


figure 6 which means "Dad came home before buying a cell
phone.", Following that, a picture that can be used is a mobile
phone. Exercise 3 has the time to take note of the users in doing
the exercise until it's done. It becomes a benchmark for user’s
training so that one improved learning in a repeated and
monitored way (see figure 7).
Fig. 3. Exercise 1 Interface

Exercise 1 contained exercise questions that is intended for


connecting the writing and Mandarin translation (figure 3).
The purpose of the task is mastering vocabularies. In
connecting the writing to the translation, the player should
draw a line to corresponding coloring circle. It represents a
correct answer inside the coloring square with the right
translation. The score of 10 points will be added for correct
answer. Otherwise, the wrong answer will deduct five points
out of the accumulating score.

Fig. 7. Exercise Interface 3

The goal is to help learners string up random words into the


right sentences and learn in a fun way. To facilitate the workout
of the exercises, each Mandarin word has a fractional image
that if sorted will be the correct Chinese sentence and form an
image.

Fig. 4. Exercise 2 Interface


apply them in sentences is arduous for students. Time constraint
of studying had become obstacles in learning Mandarin. Given
the current technological developments, where every student
has a smart phone, the solution for learning Mandarin is
learning through smart phones. The learning will be more
comprehensive if accompanied by game learning. Learning via
games rendered students enjoyable in learning. Therefore, the
learning model of the game-based has been developed and used
as a solution. In the future, it will allow a test towards the
students to find out how much improvement of learning
outcomes through games.

Fig. 8. Image of Stringing Words ACKNOWLEDGEMENT

The study is a result of initial implementation of research


Exercise 4 is the activity of conversation work by filling in project supported by Bina Nusantara (BINUS) University
the blanks (see figure 8). The purpose of this exercise is to
Research Grant 2016. The subsequent study will represent the
train the learner to answer the questions posed with
result of application trial that has been designed.
appropriate answers. How to play: The player selects and
pulls one of the boxes into an empty conversation. If all the
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