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Description
This e-book discusses the use of computer assisted instruction in teaching and learning as
compared to other modes of teaching. It also covers instruction by electronic non-electronic
media, communication process and programmed instruction
CHAPTER ONE
Benefits of CAL
1. Computer programs allow students to work at their own pace along with direct and
individualized feedback.
2. Computers deliver drills, practice, tutorials and simulations to students. It displays
information and asks questions then the student types his/her answer to the questions.
The computer gives him immediate feedback.
3. A computer can for example, generate math’s problems to which the student responds
and the computer gives him feedback. Computers are used for simulations (models) and
games. Simulations allow students to view a graphic action, sequence and to alter
particular variables and see what happens.
4. Simulations allow students to do experiments, actively apply knowledge to a problem
scenario and to graphically see the results changing elements of a situation.
5. Computers can allows students to make use of simulating labs (dry labs) to work
laboratory exercises. With clever simulation of a chemical laboratory, a student can for
example discover the potentially disastrous effects of combining different chemicals.
6. Computer simulations can also be used for teaching perceptual and cognitive skills
involved in sports/games like basketball, problem solving skills etc. Also computer
games related to certain subjects have been created e.g. languages, maths etc.
E-learning
E-learning is an all-encompassing term generally used to refer to computer-enhanced
learning. It may include the use of web-based teaching materials and multimedia in general,
CD-ROMs or web sites, discussion boards, collaborative software, e-mail, blogs, wikis,
computer aided assessment, educational animation, simulations, games etc., with possibly a
combination of different methods being used.
The term is generally used to refer to the use of technology for learning. E-learning is
naturally suited to distance learning and flexible learning, but can also be used in
conjunction with faceto-face teaching, in which case the term "blended learning" is
commonly used.
• Computers can be used when material is difficult to teach using other media. e.g.,
presenting simulations that cannot be otherwise shown.
• When other forms of instruction are too costly. E.g., driving, auto mechanics. A
computer may be less expensive than the actual objects.
• When other forms of instruction do not motivate students. Failure in a normal class may
be more humiliating than a mistake in computer. The learner makes mistakes in the
privacy of one to one computer learner situation.
• When it is logistically difficult to teach a topic e.g. things concerning heredity can be
taught using simulations.
Advantages of CAL
Disadvantages of CAL
i. The student may not finish course
ii. It is a major expense for the school and
iii. government
iv. CAL is not as good as having a human teacher because it can only answer questions
which have been programmed into it.
v. There is no set timetable (could take a student a long time to finish)
vi. There is a lack of human interaction (no teacher to explain things in another way,
and no other students to work, or socialize with).
vii. CAL is relatively expensive for many schools to use.
Computer Simulations
References
Introduction
Refers to a mode of teaching using information/material that is skillfully organized and
sequenced to optimize learning. It is a mode of instruction in which materials is presented to
students in a step – by – step progression from easier to more difficult and provide students
with immediate feedback. In programmed instruction the learner moves at his own pace.
Typically, the learner reads a chapter or section of a textbook and he is tested on the section.
If he passes the test, he is rewarded by being allowed to continue to the next section. If he/she
does not succeed he/she is referred back to that section which he/she must master before
moving on. Programmed learning is based on operant conditioning technique. This is
because a response is emitted or an operation (operant) is performed by the subject and then
reinforced if it is correct. Thus, programmed instruction is a practical example of operant
conditioning technique.
The main idea is to allow students to learn at their own pace by rewarding appropriate study
habits and punishing poor study habits. Programmed instruction is often presented in book
form owing to the cost of machines and computers.
Types Of Programmes
There are three basic types of programmes distinguishable on the basis of the type of questions
used on the frames (small steps).
1. Linear Programmes: Simply ask students questions on the material learned and require
him to think and write down the answer to the questions. It requires construction of a
response rather than recognition of a right answer from a set of answers already provided.
Linear programmes may be presented in either book form or in computer programmes.
They attempt to conceal the answer until a response is made.
2. Branching Programmmes: – Uses frames containing multiple – choice type of questions
in which the learner is required to choose the correct answer. If the choice is correct he is
allowed to proceed to the next step. If the response is not correct the learner is directed
into a remedial frame which explains the errors and give additional instruction or review.
The Learner moves through these remedial frames before he is allowed to proceed with
the main sequence.
3. Mathetics programming
vi. The learner can get feedback immediately without having to wait for an hour’s
test or a final examination.
vii. Pupils are able to proceed at their own level of ability and knowledge, and are
able to get instructions at home and any time of the day.
viii. Teaching machines/computers can be adapted for special use with handicapped
pupils such as the deaf and those who have difficulties in writing, but have
normal intelligence and ability to learn. ix. The discouragement engendered
(caused) by poor grades in schools does not arise as probability of success is
very high.
x. Children who fall behind school work because of sickness or any other reason
can catch up on their own.
xi. Machines/computers can withstand the patience required of teachers who
instruct slow learners.
xii. Most of the problems that arise from use of punishment to effect learning do not
arise since punishment or negative reinforcement are minimized in programmed
instruction.
xiii. Machines/computers are better for more factual learning, while the teacher is
better for discussion of abstract problems. xiv.Making an error is not a public
humiliation. xv. Provides review, since review is written build into the
programme
xvi. It frees the teacher for helping other students and attending to other tasks.
2.Depth of Understanding
Interactive simulations and illustrations can produce a much greater depth of understanding of
a concept. When virtual/practical manipulatives are used in a classroom setting they can go
far beyond chalk and talk. Using a projector, the teacher can conduct onscreen investigations
and demonstrate concepts far more easily than with just words and arm-waving.
Because the students have access to the same tools over the web, they can reinforce the ideas by
experimenting with the simulations themselves, anytime, anywhere.
6.Going Global
The Internet permits free video conferencing/sykping which permits interaction in real time
with sister schools in other countries. From an educational viewpoint, what could be more
important than understanding other cultures through direct dialog and collaboration?
8.Weight
Textbooks are bulk. A laptop computer is light and provides access to infinitely more material
via its own storage and the Internet. A 40 GB hard drive can hold 2 million pages with
illustrations; the web is unbelievably large.
9.Personal Productivity
Portable personal computers make a student's (and teacher's) life more effective and productive.
Schools and institutions can go paperless.
10.Lower Cost
The cost of computers have gone down significantly. The price of a decent laptop can be
equivalent to the price of several textbooks. Through the use of open, free educational tools
on the web, the dependence on expensive paper textbooks can be reduced. There is a growing
movement to create and publish this type of materials through organizations such the Open
Educational Resources and the idea is to follow the open source model made popular by
software projects such as Linux.
With technology, the classroom can be an interactive world where the teacher as well as the
student is engaged with technology.
Projectors
Projectors are a basic way to introduce technology to students in the classroom. The projector
is hooked up to the teacher's laptop and projects the screen from the laptop to the white board
in the front of the room. This enables students to see a larger version of what is on the laptop
screen. A teacher can project a word document and show students' note-taking strategies. The
teacher can also show Power Point presentations to students using the projector. Students can
follow the teacher as he or she goes onto educational websites as well. A projector in the
classroom is a remarkable tool in engaging the student with technology. SMART
Technologies
SMART Technologies are leading the way in classroom interaction between students and
teachers using computers. SMART boards are a fantastic way for students to stay engaged in
lessons. A SMART board is an interactive white board that allows the teacher to project an
image from a laptop to the front of the room. The amazing part is that the teacher can then
digitally draw on that image. Graphs and tables are available in templates in SMART boards.
SMART boards can store lessons and digitally enhance plain templates into customized
learning tools. Hundreds of applications are possible with this technology, and students are
benefiting immensely from it.
Mimio Boards
Mimio boards are similar to SMART boards. They are interactive white boards that allow the
teacher to manipulate computer functions on the white board in the front of the room. Sensors
are in place in the board that allows the teacher to use a special pen that acts like a mouse.
Teachers maneuver through websites, graphs and other lessons using this technology. Students
can even participate by using the board for Power Point presentations. This is a fantastic tool
in interactive classroom lessons.
Classroom PCs
Some educational institutions are lucky to have individual PCs for every student in the class.
When every student has his or her own laptop, students can research and explore on their own.
PCs can store a student's work more efficiently than folders. Bulky encyclopedias and
dictionaries are unnecessary if every student can access the Internet on his or her own time
using a personal computer. A paperless world in the classroom can be organized as well as
environmentally friendly. Finally, students become empowered in their education by having
their own personal tool to better their ACADEMIC OUTCOMES
Introduction
What is communication?
This is the act of passing messages from the sender to the receiver through a given
medium in order to receive feedback.
Communication is also a process of transferring messages through a medium or channel
from a sender to the receiver in order to get a feedback.
Communication is the transmission of facts, ideas, values, and attitudes from one
individual or group to another. The receiver may either accept or reject the message.
Process of communication
Communication process
The sender is the person with information or message. The medium refers to the channel to
be used to send the message e.g. TV, radio or phone. The receiver gets the message and
interprets its meaning. The receiver then gives back his/her response as feedback to the
sender. The sender (teacher) sends a message through a medium (for example chart, picture,
flash card computer etc) to the receiver (learner), the receiver also sends feed back to the
sender a message or sign that the message was received.
The sender should ensure that the message is simple, clear and appropriate. The medium of
communication should be appropriate and effective. The receiver should listen carefully and
have positive attitudes. Because having negative attitudes may hinder him/her from getting a
given information.
Communication skills
TYPES OF COMMUNICATION
Introduction
Communication Types
Types of communication
We have two types of communication: Verbal and non-verbal communication.
Verbal Communication
What is the meaning of verbal communication? Verbal communication is passing of
information from one person to another by using the word of mouth. This means that the
words and communication symbols are spoken but not written.
1. Gestures.
These are movements of body parts for example hands, head. Movements of the hands,
arms and body accompany speech and may be used to illustrate a word, such as moving
the hands apart to show how large a fish was.
2. Facial expression.
It is the most obvious component of body language. It can be used to express a wide
range of emotions from joy, pleasure and anger. It can also be used when giving feedback
and cues for continuity or termination of social interactions or activity.
3. Posture is used to convey internal feelings for example; sadness, anger, surprise, and
impatience.
4. Appearance. It is a very important form of communication. It includes the way one is
dressed, hair styles and overall cleanliness. Appearance can help one to tell what kind of
a person one is.
5. Position in space. The distance between two people can communicate several
messages for example being in love.
6. Touch. It is a message which may mean love, not happy or one has been hurt.
References
Daniel, M. D, Lisa, J. G. (2003). Communication. Embracing difference.
Pearson Education, inc.
ELECTRONIC MEDIA
Introduction
The previous article was about non-electronic media. In this lecture we are going to learn about
electronic media. They include: Films, televisions, projectors, tape-recorders, and computers.
Films
Films are about places, people and things which children learn about. They offer an effective
way of presenting information to children. They can be used to present facts, concepts, skills,
and procedures. Motion pictures can provide experiences which the teacher alone may not be
able to provide. Teachers help children to understand pictures. Varieties of films are
available in the market for use in teaching and learning. Teachers should be careful when
selecting films for children. Some of the films are not appropriate for children.
Ensure that the classroom environment is conducive. Chairs should be well arranged, not
overcrowded, with adequate ventilation, proper condition of the radio (adequate volume
and well maintained).
Ensure the equipment is working and prepare the class to watch the film psychologically.
Tell learners what the programme is all about and give a brief on the topic to arouse the
interest of children.
Do not interrupt the film or let children do any other activity unless asked to do so.
Maintain discipline.
Write brief notes like difficult terms and some questions for follow-up activities.
More information. Provide more explanations on the topic and ask learners to ask
questions.
Reading. Read books about the topic covered in the film or movie,
Work to do. Give some work to do: draw, model or write.
Importance of films
Enriching learning. Films enrich the learning process.
Improves academic achievement. Films improve academic achievement.
Attracts attention. A film attracts children’s attention because they have magnetic pull.
Real experiences. Films provide experiences which are almost real because they are three
dimensional.
Positive attitudes. Films develop positive attitudes towards learning and school.
Improves understanding. Films make understanding easy.
Combines sight and sound. Films combine sight and sound and thus making the
experience real, concrete and immediate.
Demonstration. Learners watch processes: How to make, how to care for, and how to
construct.
Economical. Films saves time, effort and cost of setting classroom equipment.
Expert teaching. Learners are taught by experts through films.
Model teachers. Helps teachers to learn from model teachers.
Use of variety of instructional media not available to classroom teacher.
Motivates talented and gifted children. Films provide exposure to children which
motivate them.
Television
It includes:
Combines sight and sound. It makes the experience real, concrete and immediate.
Demonstration. Learners watch processes: how to make, how to care for, and how to
construct.
Expert teaching. Learners are taught by experts.
Model teachers. Helps teachers to learn from model teachers.
Variety of media. It allows the use of variety of instructional media not available to
classroom teacher.
Motivates talented and gifted children. It provides them with exposure and resources.
Limitations of Televisions
Accessibility. There are no television sets for educational use in many schools in Kenya.
Negative attitudes. Some teachers may think that it is not necessary.
Importance of tape-recorders
Used to reinforce what children have learned or what the teacher has taught.
Used to develop listening skills. Listening time should be short.
Used to teach music: Teaching songs, differentiating different musical instruments, and
recording children’s songs.
Listening to music from other cultures.
Not expensive and easy to use by children.
Used to give directions to be followed by children.
Used in teaching language skills (listening and speaking).
Teaching children poems.
Ensure that the classroom environment is conducive. Chairs should be well arranged, not
overcrowded, with adequate ventilation, proper condition of the radio.
Have support materials ready like pictures, and write necessary words on a chart.
Put the tape recorder or player in front of children and ensure it is working.
Sit facing children. Tell learners what the lesson is about and give a brief on the topic to
arouse interest.
Ensure that children do what they are supposed to do: listen, sing, or speak after the
teacher.
Maintain discipline.
Ensure that there is silence. Young children should listen unless asked to speak.
Write brief notes like difficult terms and some questions for follow-up activities.
Radio
School Broadcasts
Educational broadcasts are not meant to replace or take over from the classroom teacher.
They are supplement classroom instruction. School broadcast cannot cover the syllabus. The
radio is meant to do what teachers cannot be able to do. Programme series are also available
on tapes or cassettes for teachers to use.
Used to provide audio programmes to support the delivery of primary school and secondary
school curriculum, pre-service and in-service teacher education programmes. The
programmes are developed with the help of subject and course panels. Materials are
disseminated live through radio stations.
Importance of Radio
Supplements classroom instructions hence saving the time the teacher could have spent in
looking for the information or materials
Develops talents. The radio offers opportunities for learners to participate hence
developing talents.
Understand the objectives of the radio programme, read about the topic days before the
broadcast.
Ensure that the classroom environment is conducive. Chairs should be well arranged,
children should not be overcrowded, adequate ventilation, proper condition of the radio
(adequate volume and well maintained).
Have support materials ready like pictures, and write necessary words on a chart.
Put the radio in front of children and tune it to the correct station at some minutes before
the programme begins.
Switch of the radio and prepare the class for the broadcast.
Sit facing children. Tell learners what the programme is about and give a brief on the
topic to arouse interest.
Turn on the radio two minutes before the time indicated for the programme to start.
Do not interrupt the radio or let children write notes unless asked to do so.
Ensure that children do what they are supposed to do.
Ensure that there is silence. Young children should listen unless asked to speak.
Write brief notes like difficult terms and some questions for follow-up activities.
Provide more explanations on the topic and ask learners to ask questions.
Give some work to do for example: draw, model or write what they have learned
They are:
It gives learners ideas, activities to do like to read a book, and project to do.
2. Discussion programme.
It consists of interviews, and round table discussions. Discussions are on different subjects or
topics depending on the needs of the learners.
3. Dramatic programme.
They include:
Time-handicap. Difficult to adjust radio broadcast to the working hours of schools and
classes.
Instructional Kits
Kit refers to equipment needed for a particular activity. Instructional kit usually contain a
variety of related learning resources, which may include real objects, pictures, slides, films,
flash cards and models. A well prepared kit offers a variety of useful learning resources for
effective delivery of a lesson. It is a package of related materials organized to simplify
procurement and provides learning resources required.
Reference
Bushan, A. and Auja, M. (1992). Educational technology, theory and practice in teaching-
leaning process. Meerut, Vivek Publishers.
http://www.kie.ac.ke/index.php/divisions-a-departments.html
CHAPTER FIVE
Introduction
In this article we are going to learn about non-electronic media. We shall describe the media and
look at the reasons why each is a very important instructional media. State the importance of
pictures.
Text-books
Textbooks are media used for storing and retrieving information. Books are valuable
instructional (visual) media. Words and pictures in textbooks complement each other. They
clarify abstract concepts and stimulate children’s imagination.
Importance of Textbooks:
The importance of textbooks is as follows:
Clarification. Textbooks clarify abstract ideas and concepts.
Stimulation. Textbooks stimulate children’s imagination.
Reading. Textbooks develop reading skills.
They are sources of knowledge.
Imparts knowledge, develops wisdom, and understanding in children for example story
books. Children identify themselves with the characters in the books.
Learning. Textbooks help children to learn.
Story books helps children to do further learning activities which encourages more
learning. For example, drawing pictures of a story they have read, making models of
animals or characters in a story, and constructing something in a text book.
When children are using real objects, they ask themselves several questions like: What is
this? What is it made of? How does it feel? How does it smell? No instructional media is as
effective as real objects. Real objects allow children to learn through all senses that is see,
hear, touch, smell, and taste the message.
Real objects are available everywhere in our environment. Real things are sources of
information and serve as stimulators for learning when they are handled, tasted, and
manipulated. Real things include all kinds of specimens, both animate and inanimate. For
example, equipment, building, and construction sites, animals, plants, rocks, and mountains.
Teachers should learn to select real things in unique ways. Teachers should provide children
chances for them to have intimate contact with real objects used for learning. In classrooms
teachers may put some items in display cases, others can be arranged on tables and shelves
for children to hold, feel, and touch. Children may also read about real objects in textbooks
and view films.
The sources of real things include: Families, Museums, Rivers and lakes, Farms and Zoos.
Examples of real things include:
Furniture: Tables, chairs, stool. Children will learn how they are made and used.
Clothing: Shirt, short, people who wear the clothes and how they are made. Importance
of clothes.
Old and new tools: Children will learn how they were used, people who used the tools,
tools used today and how they are used.
Foods: Names of foods, the place they are grown, how they are grown, how they are
harvested, and how they are transported.
Plants: Names of plants, uses, and what they need to grow.
Models
A model is a small thing that represents a big object or thing. Models are three dimensional
materials. Models involve more that one sense. Children may be involved in making models
which later can be used as instructional media.
Although it is important to observe real things sometimes it is impossible and because of the
difficulties, teachers turn to representations of real things or models.
Teachers should encourage children to make models. Children who make models will
develop pride in craftsmanship and can learn much more than facts about the subject matter.
Models offer a short cut or substitute for the study of real things. Models can also be rich
sources of information and experiences for children, when teachers arrange for them to be
seen, used, and constructed. Children will learn how different models are from the real
things or objects.
Characteristics of models
Chalkboards
A chalkboard is a medium of instruction that is used to convey visual messages. It is one of the
most basic instructional media in schools.
Charts
The types of charts are: outline chart, bar chart, flow chart, organizational chart, and
process chart (it shows a flow of activities).
The chart you select or design to use when teaching children should meet the following qualities:
Easy to read. The chart should not be crowded.
Attractive. The chart should be attractive or appealing to the eye of a child.
Clean. The chart should be clean.
Durable. The chart should be laminated to make it durable and remain clean.
Labelled in lower case or small letters. Pictures on a chart should be labelled in small
case and not capital case. Words should also start with small letters and not capital
letters. The title of a chart should be in a title case.
Adequate size. It should be big enough to be seen from the back of the class.
Storage of charts
Example of a chart
When you are teaching verb tenses you may use the above chart.
The verbs are labelled in lower case or small letters. Pictures on a chart should be labelled in
small case and not capital case. Words should also start with small letters and not capital letters.
The title of a chart should be in a title case.
Flash –cards
1 2 3 4 5
Sound cards. Sound cards are used for teaching sounds for example a – z.
a b c d e
Letter cards. Letter cards are used for teaching letters for example A – Z.
A B C D E
Word cards. They are used for teaching simple words for example words with three
letters like: boy, car, and dog.
boy
Sentence cards with simple sentences. They are used for teaching simple sentences for
example: “This is a dog”.
This is a dog.
This is a cow.
Picture cards. They are pictures big enough to be seen from the back of the class. They
are used for teaching picture reading, meanings of words, and storytelling.
Pictures
A picture is a visual message. It is appropriate for direct instruction. Pictures are found
everywhere in books, newspapers, advertisements, supermarkets, magazines, on calendars,
and charts from publishers. Some can be obtained free of cost while others can be bought.
Pictures may consist of photographs of actual objects or processes, or they may consist of
drawing, sketches, or diagrams. Pictures can be of animals, plants, religious buildings, and
means of transport. The pictures can be used for illustration or teaching meanings of words
or storytelling. Pictures develop interest in learning. A camera can be used to take pictures
for instructional use. Pictures files can be prepared from magazines and calendar pictures
and other sources. Children love pictures having children or people.
Picture Reading
To motivate children to learn, you should provide mental activities to motivate children to
learn more from pictures. Some of the mental activities include:
Naming objects in the pictures. Children will name, describe or tell what they see in a
picture.
Interpret the picture. The teacher will ask children to tell what is happening.
Relating pictures to life experiences.
Adding imaginative elements.
Engaging in further activities like art activities: drawing, colouring, modelling,
cutting and pasting.
Some of the important questions you can ask children to help them learn more from pictures
are:
What do you see?
Why did this happen?
What is he or she doing?
What is happening?
Importance of pictures
References