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Glorianna Davenport
Massachusetts Institute of Technology
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Glorianna Davenport
Vision and Views MIT Media Lab
develops a limited, branched narrative structure of themselves in relation to each other and to the
that offers more than one perspective on a tale. cybermechanics of a tangible feedback loop.
(For some, even this seems a daunting task.) The The question at hand is whether or not we
problem is, this type of structure does not con- believe that the future of the artistic work is as evo-
vince the audience that their actions result in lutionary as we ourselves are. Will the artist ever
meaningful consequences: From the start, they are be convinced to provide a shell that can act as a
aware that only a limited number of playouts are mirror to each voyager? As I try to approach this
possible. ideal, I increasingly discover how rigid the link
While this strategy may create opportunities between creator and content really is.
for gossip (“What happened when you suggested
that she throw a tantrum?”), it appears most use- The social life of situated bits
ful in the closed worlds of CD-ROM publication. In July, I traveled to the newMetropolis
Allowing individuals to choose from a limited Museum in Amsterdam to see the exhibit “Get
group of “authored” options does little to create Connected!” created by Michael Murtaugh, a for-
an in-depth discussion within a community. The mer Media Lab student (see Figure 1). The muse-
act of single-person authoring is an act of con- um, which only recently opened, makes a notable
trolling language, imagery, and strategy; the act architectural statement—it is a venue with an atti-
of multi-person discourse and debate is a com- tude. Seen from the outside, a huge patina-green
plex, collaborative process characterized by structure suggests two halves of a beached ship
dynamic give-and-take, surprise, and mutual dis- sliding into the harbor; a string of wildly angled
covery. When nonhuman players—such as soft- foot-bridges leads to the entrance, reinforcing the
ware “agents” and artificial life forms—are added image of dynamic impact with the shore. The
to the mix, new and expanded vistas of story con- museum’s cavernous inside spaces are filled with
struction and playout become possible. large-scale interactive exhibits speaking to themes
A more optimistic approach to modern con- such as energy conservation and communica-
tent development combines a rich, authored tions. Murtaugh’s in particular was a hubbub of
structure with a fabric for communication among youthful activity.
audience members—and synthetic participants. One pleasure of knowing designers is listening
While the consciousness of the artist or storyteller to their “war stories” and understanding why par-
has traditionally held sway over a particular sto- ticular decisions were made. The original concept
ry’s shape, the narrative itself emerges from the
particular intellectual, social, and material world
that both author and audience are a part of, each
in their own way. In the end, the equivalent of a
single “known and trusted voice” may emerge in
the form of community consensus, or a more
exploratory and digressive “voice” may emerge
throughout the dynamic, adaptive process of co-
construction with other human beings and semi-
autonomous software agents. Figure 1. “Get
The problem of control is no longer a simple Connected!” combines
one because it is centered on experience as well as social and technological
relationship. Why do we trust any particular sto- activities to create a
ryteller or software agent working on our behalf? lively new society of
Co-construction is a cultural technique by which audience.
an established community can arrive at a consen-
sus. While the religious advocate can become
fanatic and argue with or walk away from the
Darwinian without changing position, adaptation
is the essence of co-construction. The architect
must offer to build something that I am happy
with or it will not get built. As we waver on the
cusp of highly distributed, emergent stories, both
storyteller and audience require a clear articulation
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and goose-neck microphone and is oriented such stands at the other end of the interpersonal com-
that visitors sit looking out from the center, away munications spectrum from Murtaugh’s piece.
from each other. Participants select who they wish This elaborate constructed environment invited
to communicate with—one at a time—via their individual visitors to examine their own portable
“videophone” interface. possessions. The experience was suggestive of pass-
Through experience and discussion, Murtaugh ing through a futuristic, self-service Customs
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