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Angel Arevalo
Writing 39A
24 February 2020
In the Realm of Revelation, it introduces five adventurers that grew up during childhood
in the same town, however, didn’t know each other til they stumble to one another in the
the tragic event that cost their loved one’s, scaring them in paralysis and upon bias
perspectives of race and culture of each individual but cast aside their views and formed
a pact of unity and strength, a meaning of determination to survive the dark world they
walk on. They discard their beliefs based on their race’s conflict demonstrating ingenuity
of setting aside their bias views of each member before the call of the storm represents
a sign of maturity that progresses them towards adulthood. The players will act upon it
by taking command of their current situation. Along with restorative comes with
to show humane and elegance or discussing among themselves to inner peace in order
to put their thoughts into words to decide their fate. In which, they demonstrate qualities
Uncovering the overall point of the game demonstrates the reception of bonding, not
based through general family or lineage of blood relationships among parents and
siblings, but multiple individuals that helps shape our life through improvements of
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humane to be a successful. Overall, the ethics of bonding reception that builds into my
journey, in which it is not a sin to fight for the right cause, the cause of survival a
growing development amongst a group. The next section demonstrates the ethics of
how rules apply balance in the world that distributes order and restraining anarchy to
Rules apply to multiple categories through the set of the world’s genre that doesn’t
are listed for world order and bonding in revelation. In “The Many Faces of Role-Playing
Games”, Hitchens and Drachen clarifies that “Rules, multiple (at least two) participants
and is set in a fictional world, established via the game premise: A shared
understanding among the participants of the game setting, rules and similar game
framework issues” (Hitchens and Drachen 7). Rules and bonds apply to the same ideal
of socializing among your groups whether their individuals that you know or newcomers
into life to develop a relationship. For instance, the professions and races are two
categories in the rule section are linked to the overall scenario by distributing the overall
race that they chose but also making an agreement of what role to act upon the group.
The overall rules in the realm of revelation are connected to one substantial section of
the introduction states the “Quality and structure are prior key points to a successful
society, but interactment is what makes it happen. Role-playing is what makes it alive
like 3D films that pop up on you, but mainly socializing among your groups whether their
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like a family”. However, it doesn’t substantially apply the rule of being forced to interact
with your group but it’s recommended to increase social skills and vibe mood, and
decrease tensions when being decisive when choosing profession and race. The
following paragraph will discuss the description of how my game scenario links to the
bonding message.
The overall scenario is based on wrigley decisions that the group must decide in the
through since the tragic event of their home, in which they decided to stick together and
grow up to the present present time of the scenario and became adults. “Your
dreaded upon the loss of your parents and loved ones, falling into despair but decided
to stick together in order to survive. Years later, you become adults, hitting a bump in
the road in life with no idea what you’ll do for your next journey in survival, while being
low funded”. The scenario shows ethically how the adventurers didn’t give up on their
lives and work on what they have, which is each other and implying that they needed to
get along in order to survive and leading to the bond during adulthood that the players
read to be persuaded by it. In The Many Faces of Role-Playing Games, Hitchens and
Drachen states that the game scenario “provide more interaction opportunities, they
tend to be generalist rather than specialist in how they allow players to exercise their
configurative options” (Hitchens and Drachen 15). Scenario leads to interaction, and
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interaction leads to bonding because whether we laugh upon that we should’ve choose
themselves interact from the rules to the scenario based on a bond that is being
developed to strengthen decision making skills and be strategically to which path you
walk upon. Individuals are a seed that needs to be nutriented with many components in
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