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Designing liberating actwlty as I had once fancied it to be In

fact I was beginning to see des=gn not so much as a


process of creatmn as a process of control, a way of
fixing things, in the drawing office, that would be

Designing much better left to the decision of those whose lives


were being conditioned by the shape and form of
man-made things But, having written the book, there
was no escape I am continually being drawn back,
from the actwlt=es to which I tried to move, to g=ve
J. CHRISTOPHER JONES talks like this one to audiences who apparently like
to hear about the subject from one who has been =n =t
yet not entirely of ~t, part enthusiast, part sceptic
However, I did escape from designing for
long enough to learn something from the other arts,
OUTLINE OF THE PAPER the time arts hke film, poetry, mus=c and theatre, to
which I became attracted. In particular I learnt a lot
from the composer John Cage and began to copy his
The evolution of hardware (craft processes) methods of composing by chance, giving up deliberate
control of the result. Another lesson learnt from him
Conscmus design of hardware (design by drawing) is that, if you want to preach, the best way ~s by
example. Everything John Cage does is, as far as I can
The designing of intangibles (system designing, see, an example of what he recommends. So, now
software designing, etc) that I am asked to write this summary of some of the
mare aspects of 'how to design', I am reluctant to do
so unless I can make the paper itself an example of the
Design thinking (ratmnal and intuitive) methods I am to describe. How to do that7
Looking for a clue as to how to begin, how
Designing the design process (designing des=gnmg)
to m=tmte a pleasant f l o w of thought and words
(pleasant for both of us, reader and writer, I trust~)
Des=gn process control (five criteria) I examine closely the very clear instructions provided
by Infotech for speakers at the conference The first
Design process rewews (changing one's mind as one instruction, which had to be completed three weeks
learns) before sending the paper, is to prowde a short hst of
major topics, '10-12 subject headings' I prowded ten.
D~vergent des0gn processes (exploring the situatmn) Another mstructmn calls for a written paper of
minimum length 3000 words. I calculate that this
would take about ten pages of typing so I immediately
Transformational desIgn processes (perceptmn of
demde to accept these two instructions as determinants
problem/solution interdependency) of both the length and the form of the paper I take
out ten blank sheets intending to write exactly one
Convergent desagn processes (limits, alternatwes, page on each of the ten topics. At thins point I am m
evaluations, etc) much doubt of the feaslbdlty, or even the w=sdom, of
taking such arbutrary decls*ons, but I persist, trying to
The essential point o f m y paper Is that to invent adopt the attitude of 'trusting the process', the
somethmg new, and to brmg it into being, zs to change intuition, which tells me that this wdl turn out
not only one's surroundings but to change oneself and allnght even though at this moment I have no evidence
the way one percewes, to change reahty'a httle that it w o n ' t be a flop
perhaps ~ Next I reahze that, though often m the past
Thus the design process Is one o f dev, sing and very attuned to the subject, and full of words ready to
experiencing a process o f rap~d learmng about some- come out, today my mind is not on it at all. I am
still thinking of some quite ddferent matters that
thing that does n o t y e t exzst by exploring the inter-
have this week demanded attention, and I can't see
dependenczes o f problem and solution, the n e w and any way of getting my thoughts about des=gn back
the old into the forefront of my mind w i t h o u t a lot of t=re-
A questzon ~s ]t necessary, or even possible, some re-reading and note-making, and there is not
to understand completely the complex~tles o f a time for that the paper has to be posted t o m o r r o w So
product and o f zts operation when one zs deszgnmg ~ I dec~de that I need a qulckly-accessmble source of
variety on each of the ten topics, something to react
to The most accessible source I have =s the book I
DESIGNING AS A CREATIVE ACTIVITY* wrote and my favourlte way of consulting a book ts by
Some years ago I wrote a book about designing it was chance process, using random numbers to decide the
meant to be my goodbye present to the subject, which page and the sentences to read I have often found
I then proposed to ret=re from after twenty years or that an amazingly small number of sentences, picked
so I thought I had been =n it long enough and I was m th~s unbmsed way, and stud~ed carefully, gives much
beginning to feel that it was not such a creative or of what one can learn by reading the whole text This
paper, I decide, will include one sentence from each of
the chapters to which my ten titles refer And each
Or6gmallv pubhshed under the title 'Designm9 as a Creat=ve
Act=v~ty', =n/nfotech State of the Art Report, Structured section of it wdl consist of whatever that quotation
Software Development, (ed Peter Walhs), Infotech, brings to mind, now that I am thinking about the
Maidenhead, Berks, 1979 des=gnlng of computer software.

V i i . 1, No 1, July 1979 0142-694X/79/010031-05/$02 00 © 1979 IPC BusinessPress 31


many of which, though ot complex and coherent
form, were not 'designed' at all but were evolved over
DESIGNIhG THE DESIGN PROCESS (deszgnlng d#~x~n~ru) generations by shght modifications made by craftsmen
responding to the trials and errors of practical necessity
m a social and physical situation that, by modern
A great advantage of the f o r m a l ~t~tement ~,* I [~o slbl, standards, remmned stable for centuries It ~s also
strategy ~s t h a t e v e r y o n e w h o l ~ e~peet{ I L, T,ut ±t ~ntu helpful to think about the evolution of natural forms,
~ffeet is able to c o n t r z b u t e to th~ chr,~, ~ m-thod~ a process that is even slower, is probably more complex
~irl c a n see clearl~ h~w his n~ {otlon~ e mtriY,ut~ to, tn~
than anything we do in design, and is even less a
wholo.
conscious process And we, w~th our abd~ty to evolve
and design things, tangible and intangible, are,
apparently, one of the results of t h i s e v o l u t l o n It's
hard to beheve
My knowledge of craft evolution comes largely
from the writings of George Sturt, one of the few
people to have practised an ancient craft and afterwards
to have puthlsexperlence m t o w n t l n g Normally
craftsmen are, perhaps of necessity, people of few
words, and often ilhterate He describes how, m
making a farm wagon, he rehed on knowledge 'which
was set out m no book'
Fig 1 Typical 'prepared page' on which this paper was t y p e d I knew that the hind-wheels had [o be fwe feet t w o inches
after pre-msertlon of a title, at the top of each page, and a h~gh and the fore-wheels had to be f o u r feet t w o , that
q u o t a t i o n wh ich was selected by r a n d o m n u m b e r from the b o o k the 's~des' must be cut f r o m the best four-inch heart of
Design Methods and typed at a r a n d o m l y selected point in the oak, and so on
page
Yet the results of this 'mystery' as he calls it, this
body of knowledge 'residing m the folk collectwely'
is a precision, m relating one part to another, and m
Looking now at the first quotation, which is
relating the whole to the shghtest differences m needs
about the evolution of the complex and the beautiful
and preferences of particular customers, that now
shapes of farm waggons by craftsmen who knew
seems lost forever Cybernetlcally, we might say,
exactly what to do, m detad, but seldom knew why,
there is a hmdden mtelhgence in seemingly blind
I am reminded of what might, by now, be called the
evolution A n d a s u b t l e f l e x l b l l l t y
collective folk-art of writing computer programs, an
art m which many collaborate m an evolwng work
that ~s seldom seen and understood as a whole by any
individual To make my process of composing this 2. CONSCIOUS DESIGN OF HARDWARE
paper as much hke that as possible, I decide to p~ck (design by drawing)
all the quotations, randomly, before starting to write,
and to type each quotation at a randomly chosen point It seems that, traditionally, craftsmen used no sketches
on its page before writing anything else Now all I or scale drawings In fact the pictures which George
have to do ~s to think of words that wdl h t my Sturt drew for his book are pathetic examples of
thoughts exactly into the spaces before and after each mabdlty to draw and envisage in two dimensions,
quotation This seemingly ~rrat~onal decision feels to apart from the object itself But 'design-by-drawing'
evolved, out of craftsmenshlp, perhaps by putting
me as ff ~t's going to add some difficulty, but also a
together, on one sheet of paper, the curves and
httle excitement, to the process of writing, as I tmlor
templates used for recording cross-sections, and the
my words to fit the spaces dec~ded in advance
like, which could not be retained sufflmently exactly
Certainly th~s design of the composing-process wdl
in memory alone Oncedlscovered, thlsputtmg-
get me over the writer's perenmal difficulty of 'how
together on to one sheet, into one data structure as
to get going' whde being only too aware of the many
we'd call it, permitted many new developments
objections that readers might have to any thought that
which were outside the scope of the dispersed
comes to one's mind, and being equally aware that
{ntelllgence of craft evolution For instance ~t allowed
any false move may upset the structure of the paper a jump m scale
as a whole and drive one back to square one (a
Imtlally this advantage of drawing-before-making made
famdlar enough place to all designers, as well as posskble the planning of things that were too big for a
writers) W~th my arbitrary design of the form of the single craftsman to make on h~s own, eg large sh~ps and
paper to adapt myself to I wdl have httle time or need buddmg~
for these worries This advantage, together with others, equally
great, comes of gwmg up the craftsman's flexlbdlty,
1. THE EVOLUTION OF HARDWARE (craft his freedom to adjust each part to ht the next and to
fit the umque requlrements of each customer Crafts-
processes) men are replaced by operatives obeying, w i t h o u t
I was asked, m this paper, to describe 'how, m general, knowing why exactly, the precise dimensions and
you do it' ('it' being design) how one creates THE tolerances of a scale drawing, so that designers, a new
NEW And also to say how one evaluates alternatives, class, are enabled to orgamze the works of several
how one formulates requirements for a system w~thout operatwes so that they wdl h t together even though
pre-judgmg how to do it, etc Before attempting to manufactured by people working at different times m
answer these modern questions, which assume that different places Thus it becomes possible to switch
the designing of man-made things ,s a wholly conscious from ptecemeal evolution, at the scale of the part of a
process m the mind of one person, the chief designer, design which itself is largely stable, to the conscious
it is helpful, I think, to look at the works of the past, changing of the design as a whole, using a symbohc

32 DESIGN STUDIES
geometric model, the drawing, to perm=t experiment physical problems, mechanically, but which has now
that ~s not possible when changes are hm=ted to the become the main obstacle to solving the problems
product itself What strikes me most, about this new creates by mechamzatlon In designing, this difficulty
freedom to design instead of just evolve, ~s that =t is appears as the separation of the ratmnal from the
obtained at such h~gh cost, the loss of the abd~ty to Intuitive, the pract=cal from the creat=ve But the
adjust the shape of things to reflect what makes hfe briefest study of how the most successful art=sts,
really human There arises a profound confhct engineers, scientists, etc work and think suggests that
between the geometric u n i f o r m i t y of what the they have one thing in common they have found ways
designers have understood and the barbaric ignorance of avoiding this spht, of combining reason with
of everything non-wsual that the scale drawing fails to imagination, of being both creatwe and practucal, of
represent knowing when =t's rat=onal to be ~rrat=onal and when
rat's rational to work by experience To reconcile what
seem to be oppos=tes, to resolve contradictions, ~s
3. THE DESIGNING OF INTANGIBLES the essence of design To do th~s one has to rely on
(system designing, software designing, etc) one's nervous system, one's uncontrollable msptratron,
The traffic problem (congestion, parking, acmdents, one's mind-body
etc) =s typ=cal of the seemingly insoluble problems The techmque can be regarded as one of remowng the
arising today when the growth of designed products social mh=b=tlonsthat each person normally apphes to h~s
output during a conversation it is a dehberate return to
(eg veh=cles, roads, car parks, traffic signals), each the dloglcal and'ego-centr~c'talk of chddren that has been
des=gned m lsolat=on by spec~ahsts, creates enormous recorded and explained by Plagetand others
difficulties outside the range of what designers and the That Is a description of brainstorming, one
drawing process can respond to So now there exist a of the new techniques for deliberate, rational, stimu-
number of new des=gn methods that are intended to lation of the irrational, the seemmgly crazy, the source
operate at the scale of these problems, the scale of ofmstghtandorlgmahty Itlstheratlonaleforusmg
system, the scale of the mv=sible and intangible the =rrattonal Equally, a description of what is
patterns of experience and use happening in a seemingly rational technique, hke
Unfortunately the reformation necessary to assessthe classiflcat=on, shows that tt depends upon intuit=on,
feas~b~htyofa ,ew system proposal ~sscattered among
many brains and many pubhcat=onsand some of ~t may upon making dec=s~ons w=th an tuner confidence that
have to be d~scoveredby new research that cannot be justified by reason
That reason is one of several that explain why
these new methods of desigmng at the scale of system
are not yet very successful To solve the problems 5. DESIGNING THE DESIGN PROCESS
created by the speciahzatlon of the craft process, ~ts (designing designing)
fragmentat=on into a growing number of profess=ons
each h~ghly spec~ahzed, requires more than a change The new design methods (brainstorming, system
in methods of thinking and of modelling It requires engineering, operational research, and many others)
an abd~ty we do not yet have the ab=hty to communi- are not easy to use They very easdy become uncon-
cate fully and quickly across the barriers that separate trollable and confusing so that the designers get
professions and which =solate their thmkmg from the swamped in a mass of reformation, and a rigidity of
experience of users Perhaps =t requires the d~sbandmg procedure, that prevents common sense, intuition,
of our trad=tion of separating plannmg from using, and one's own ability to thmk, from remaining in
and a return to much less spec=ahzed, and more control This =s because they are presented as what
integrated, forms of respons~b~hty and work they are not panaceas, complete substitutes for
Certainly tt needs some really fresh thinking about thinking for oneself, for being responsible for what
how to use computers and commumcat=on media one ts doing The missing element ~s what I call
Our efforts so far to orgamze hfe at the scale of the 'designing designing' the conscious direction of part
system seem to rely not on rethinking the a~ms and of one's activity and energy, while des=gnmg, into the
purposes and modes of operat=on of activities hke meta-process of des=gmng the process of design A t
transport, education, med=cal treatment, housing, any point one should be aware of 'what you are domg'
telecommunications, etc All we have done so far is to and 'why'
homogenize to force hfe to fit increasingly standard- A great advantageof the formal statement of a possible
Jzed systems that are simple to design but insensitive strategy =sthat everyone who =sexpected to put tt =nto
effect =sable to contribute to the eho*ceof methods and
to how ~t feels to use them Our excuse, as pro- can see clearly how h~s own actions contribute to the
fess=onals, as non-persons, ~s '1 only work here' It ~s whole
clear to me that no big change is poss=ble till we The des=gn process, or strategy, can be
change ourselves and our ideas expressed as a program or sequence of proposed
techmques, each likely to generate the answer to a
question and enabling the next question to be posed
4. DESIGN THINKING (rational and intuitive)
Thus the design process is the designer's way of
There ~s plenty of evidence, apart from what I have to dlscovermg what he knows, and what he does not
say about the inadequacy of our design methods and know, about this new thing that he has promised to
the over-spec~ahzed way we work as professionals, invent, and to integrate anto the world as tt fs When
that we inherit a poor way of thmkmg about reahty, the desmgner is a group of people, unused to each
a p~cture of the world, of hfe, that fails to reflect the other and to the problem, as ts so often the case today,
connect=ons between thmgs, and in particular the the conscious attempt to continually design, and
connect=ons between aspects of hfe wh=ch we redesign, the design process ~s an excellent way of
hab=tually d~vtde into seeming oppos=tes art and seeking the kind of understanding of what ts afoot,
sc=ence, theory and practice, work and leisure, fact and willingness to do ,t, that is so easily lost m
and opinion, etc We have a spht wew of life, a wew workmg in a design team The essential step ts to
that may well have been necessary to the solving of recognize that nobody, least of all the chief designer,

Vol 1, No 1, July 1979


33
has, at the start, the knowledge to say how the design has dec~ded to f o l l o w If one externahzes all these
wdl turn out, or even what the problem really is - kinds of thinking, instead of just experiencing them,
how ~t wdl seem when, eventually, everyone's one has the begnnmgs of the meta-process w~th
Intu~t~ons become reformed by the experience of which to control one's designing so that ~t does not
havmg designed it At the start one's~ntu~t~on ~s get out of touch wtth reality (reahty, ~n design, being
hkely to be wrong, informed by what is, but not by as much one's suppositions, ~magmattons, and feehngs
what ~s to be conjured into existence as ~t ~s one's p~cture of the so-called 'real-world')
Design process rewews should be occastons when the
contents of these three accumulating results of what
6. D E S I G N P R O C E S S C O N T R O L (five
has been doing are stud~ed, compared, pondered,
criter=a) slept-on, etc In reviewing, and changtng, one'~
One of the most obvious ways of trying to ~mprove design process one t~ les to keep ~t sensitive, human
one's des~gmng is to identify, and take steps to avoid, The new te~ mmolog~es and procedures of destgnmg and
planning lose both thmr ~eahsm and their vahd~ty as soon
the causes of design fadure, the reasons why such a as they cease to reflect the personal ~ssues which matter
high proportion of new products do not succeed (its most to the people who take decisions or are affected b~
sa~d to be 4 out of 5) T h e r e ~ s q u ~ t e a l o t w n t t e n by them
experienced designers about how and why design Th~s means that, at any point, no matter how much
blunders occur and how to avoid them, eg has been invested m what has been done so far, one
The actions expected of the design team members must retains the readiness to abandon anything that feels
be those of which they are capable, ~n which they have
confidence, and which they are motivated to carry out wrong, absurd, m~sgu~ded, etc, and to sw~tch, at all
costs, to what seems sensible and right ~n the hght of
From such very obvious-seeming, but appar-
what one has Just learnt
ently easdy-overlooked, statements, by those who
have learnt the hard way, I have compded a hst of
five most-common causes of fadure and expressed
these as the following criteria to be apphed when
asking oneself '~s my design process adequate?' 8. D I V E R G E N T D E S I G N PROCESSES
( e x p l o r m g t h e situation)
(1) Identify the critical decisions (those which, Divergence ~s a polite w~rd, borrowed from mathe-
~f wrong, mean certain fadure, eg choice of matics, for the process of letting oneself become
objectives), and rewew these at ~ntervals dehberately confused, uncertain, unworried, un
using the best avadable advice Inhibited, etc, in one's th~nking about what the
(2) Relate the cost (of destgn and research problem really is and what kinds of solution are
effort) to the penalties for not doing ~t, relevant to Lt Asone~s, ln fact, mole likely to be
trying always to ~denttfy the questions ~t ~s oversure, anxious, mh~bited, narrow-minded, etc m
supposed to be answering one's imtial assumptions about how to tackle the
(3) Match the design activities to the ab~ht~es, problem ~t is useful to accept the discipline of some of
motivations, and confidence of those the newer design methods which are intended to help
expected to carry them out the delsgnet to break out of pre-conceptlons and thus
(4) Before seeking the answer to any question to be able to see the problem, and its possible solutions,
assess the rehabd~ty and relevance of the In a fresh light There are methods such as
sources one intends to consult brainstorming and synecttcs, which help one to change
(5) Always explore the interdependency of the and widen one's point of view, and methods like
product and its enwronment, ~e assess the observing users (ergonomhcs) and rapid searching of
sens~t~vtty of the supposed deflmt~on of the hterature which get one out of the desk-bound
problem to change when seen in the hght of mentality into some d~rect contact w~th the people
novel solutions and s~tuatLons one ~s supposed to be trying to assist
A more detailed description of these criteria It's obvious, once you think about ~t, that no new
appears on pages 57 and 58 of my book Design thing, no ongmahty or creattveness, ts going to
Methods emerge if one sticks rlgtdly to an orderly design
process Ln which one never gets ~n a mess, never loses
7. D E S I G N P R O C E S S R E V I E W S (changmg one's touch w~th one's pre-concept~ons, never lets go of
mind as one learns) the known The first practLcal step, to th~s end, ~s to set
aside the oblecttves, as g~ven by the sponsor, and to
One of the simplest ways to organtze one's design treat them as tentative guesses which are I~kely to be
thinking and documentation is to keep three sets of rewsed once the desJgn situation has been explored
papers for three categories of thoughts and data set 1 Equally, one sets aside one's own ~deas of what is rele
being for reformat=on about the problem and attempts vant and what ~s not Creattv~ty ~s not so much hawng
to analyse and understand ~t, set 2 being for tentatwe good Ldeas as being wdhng to attempt what ts unfamdlar,
solut=ons (which should always be developed and being wdlmg to change one's mind
noted at the moment of their occurrence and never
It rnay be useful to think ot divergent search as being a
=nh=blted =n favour of more rat=onal work, they can
testing for stabdlty, or mstabd~ty, m everything connected
also be usefully categorized as (a) ~mmediate =mprowsa- w~th the problem, an attempt to d~scover what, Ln the
t=ons, (b) new designs which fit the status quo, and (c) more hterarchy of c o m m u m t y values, systems, products, and
fundamental solut=ons which call for considerable components (and also ~n the m~nds of those who wdl take
crtt~cat decisions) ts susceptible to change and what are r{~
reorgan=zat=on), set 3 being for spontaneous thoughts, be regarded as f~xed points of reference
feehngs, doubts, hunches, etc which may well confhct
with what is ~n sets 1 and 2 and which wdl be useful Without th~s divergence, thts rough-and -
=n per=od~c reviews of one's strategy, tethng one how tumble, des~gmng ts merely an mgemous perpetuation
one's mind and morale =s reacting to the procedure one of the status quo, the self

34 DESIGN STUDIES
9. TRANSFORMATIONAL DESIGN That ~s a description of the customary design strategy
~n professions hke architecture and engineering
PROCESSES (perception of problem-soh,tion
where, until recently, it has been both possible and
interdependency) desirable to rely, for the general pattern, the
Many design situations do not call for a change m how organizing idea, upon the experienced judgement of
one perceives the problem, or =n the kind of solution one person, the chief designer But now, when the
that Is seen as appropriate They resemble the situation thing to be designed is often outside the experience
of the wagon maker, the craftsman, sensitively assisting of anyone, particularly ~n ~ts effects and interactions
m a vast collaborat=ve process m which the creat~vCty w~th other things, man-made and natural, the out-m
resides outside the conscious reach of any one method ~s a recipe for fadure, for perpetuating what
designer, and whmh calls for a selfless dedication That is wrong, in the situation as a whole The strategy for
~ttltude has been, perhaps, the real strength of converging on the general form of the des,gn Is more
engineering, as it has been the strength of Chinese art, hkely to be right If it begins with the detads, the mass
Noh theatre, etc. Ego-free, modest, and extraordm- of seemingly confhctmg and lrreconc,lable requirements,
ardy effective m the tong run. But now, In the new and, out of this confusion, seeks a new order There
situation of partml breakdown of technology itself, are, in the repertoire of new methods, several whtch
brought about by the unquestioned expans=on of all are very helpful in the data-handhng problems of
feasible technologies regardless of how harmfully they Jugghng with far more alternative sub-solutions than
interact, we seem to require a drast,c change m how can be held m memory, and these, as one would
designing is done To be creative now Is not to per- expect, make use of computer programs (eg A I D A ,
petuate technology but to fred new directions, to fred and morphological analysis). However, it Is hkely that
ways of acknowledging, m the development of the this m-out procedure, ~f rehed upon as an automatic
new, the mterconnectedness, the coherence, of hfe pathway to ongmahty, wdl turn out to be as unhelpful
Particularly, is this so, m the designing of new means as was the earlier rehance upon the back-of-the-
of commumcat~ons, and of computing. Transforma- envelope-sketch, the design tool of the over-confident
tional des~gmng ~s the process of finding new points of chief I suspect that the best designers, m the past as
reference, whde discarding the old, and out of th~s, now, have always used a personal mixture of these two
an reduced doubt, a new scept=c~sm, making a new approaches, contradictory as they seem, and somehow
picture of reahty found ways of getting the advantages of each speed,
Out of all th=s comes the general character, or pattern, of clarity, combined with detaded reahsm
what ~sbeing designed, a pattern that .s percewed as Now, hawng come to the end of my ten pages
appropriate but cannot be proved to be r~ght of text to be composed to fit titles and quotations
This =s the new, and enlarged version of the pre-arranged upon the page, I am wondering which
'flash of insight', the eureka-feehng, that comes of of these strategies, and of the others mentioned, I
finding a new way to perce=ve the design s,tuatlon as a have managed to demonstrate m the writing?
whole, a perception in which the confhcts, and
apparent opposites, of an qnsoluble' problem are
resolved by finding a new kind of solution m which
SOURCES
those contradictions do not even arise One cannot The first quotation, about wagon making, comes
force one's mind to hit upon such insights to order from George Sturt's book The Wheelrlght's Shop,
But what one can do is to plunge boldly, and Cambridge University Press, London, 1923, which is
mtelhgently, into the previous state of divergent a marvellous little book and has remained in print
search, confident that, ~f one tolerates its uncertainties, since it was first published
one's nervous system wdl do the rest The other quotatton are from my book
Design Methods and are the copyright of the
publishers John Wdey & Sons, London, New York,
10. CONVERGENT DESIGN PROCESSES 1970 The specific methods, such as brainstorming,
(limits, alternatives, evaluations etc) synectlcs, A I D A , etc, mentioned in the paper, are
described in some detail in this book, which is a
One is the conventional out-m strategy, such as an
arch=tect may employ when proceeding from the external review of the newer design methods and an intro-
shape of a budd=ng to the arrangement of rooms with=n ~t duction to the principles of design

Vol 1, No 1 , J u l y 1 9 7 9 35

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