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PLANT DECK

Monsters (19):

2 x Lonefire Blossom (THE staple of a plant deck, searches for any plant in the deck)
2 x Gigaplant (gemini that brings back plants or insects from the grave)
2 x Tytannial, Princess of Camellias
1 x Copy Plant (tuner)
1 x Nettles (tuner)
2 x Lord Poison (retrieves ANY plant from the graveyard when it is destroyed by
battle)
2 x Botanical Lion (300 ATK boost for other plants)
1 x Dandylion (when sent to the grave, brings two tokens to the field)
1 x Debris Dragon (brings back monster 500 ATK or less from grave, synchro for
Black Rose Dragon)
2 x Twilight Rose Knight (Marauding Captain for plants, PLUS it's a tuner!)
2 x Violet Witch (Searches for plants)
1 x Sangan (to search Violet Witch, Twilight Rose Knight, Lord Poison, Lonefire
Blossom, Dandylion, Copy PLant, Nettles, Debris Dragon)

Other great plant cards are Mystic Tomato (if running a DARK plant theme),
Rigorous Reaver (makes everyone discard if flipped, and the attacking monster that
destroys it loses 500 ATK), Botanical Girl (another searcher), and Fairy King
Truesdale (ATK boost). There are other plant decks, but this is the most successful
straight plant build.

Spells

2 x Mark of the Rose (control equip card for plants)


2 x Miracle Fertilizer (summons plants from the grave)
2 x The World Tree (various effects when plants are destroyed)
staples like Heavy Storm, Giant Trunade, MST, Swords of Revealing Light
2 x Black Garden (optional): great for stopping opponents but prevents you from
swarming
1 x Fragrance Storm (when used with Ivy Shackles, allows you to tribute opponent's
monsters to draw cards

Traps:

3 x Wall of Thorns (Mirror Force for plants!)


2 x Ivy Shackles (Turns opponent's monsters into plants for Fragrance Storm and
Pollinosis)
2-3 x Pollinosis (Solemn for plants)
staples like Call of the Haunted
1-2 x Plant Food Chain (equip to a plant, if PFC destroyed by card effect, special
summon a plant from the grave)

and, in the extra deck, Black Rose Dragon is a MUST. You can use Ancient Fairy
Dragon if running Black Garden, and Queen of Thorns is a good lockdown cards
(makes opponents pay 1000 LP to summon a non-plant monster).
You can always use Reinforcement of the Army to search for Twilight Rose Knight.
There are other plants, like Seed of Flame, Cactus Fighter, Horseytail, and Bamboo
Scrap that focus on a token based plant deck. Cursed Fig will stop set spell/trap
cards if in the graveyard. I hope this helps you out. Good luck!
Hand Wings Edit

With the release of Starstrike Blast, Blackwings offer a new possible playing style which focuses
on crippling on your opponent by surprising them with effects that can be activated from the
hand even possibly resulting in OTK Situations. The key cards for this type of Deck are
Blackwing - Kalut the Moon Shadow and Blackwing - Etesian of Two Swords. The first one will
help you to take out nearly every of your opponent's monster by just discarding it from your hand
and even deal them a finishing blow when they are already low on life points. This works
extremely well when discarding multiple copies of this card when attacking a defense position
monster with Blackwing - Bora the Spear or Blackwing Armed Wing, while the latter one is used
in combination with Blackwing Armor Master when attacking a stronger monster to not only
place a wedge counter on that monster but also deal 1000 points of damage (if you discard
multiple copies of this card, this might result in an OTK situation pretty fast (e.g. you discard 3
copies of this card: 3*1000=3000)). Alternatively, you can use Blackwing - Abrolhos the
Megaquake, since it does not destroy your opponent's monster, but sends it to their hand, so this
combo will also work against weaker monsters. It is even better to discard multiple copies of this
card, which will inflict damage equal to the number of discarded Etesian the Second Sword times
1000 plus battle damage which made Blackwing - Abrolhos the Megaquake. This is also
combinable with Blackwing - Kalut the Moon Shadow for extra damage.

Recommended Cards Edit

Monster Edit

• Blackwing - Abrolhos the Megaquake


• Blackwing - Blizzard the Far North
• Blackwing - Bora the Spear
• Blackwing - Etesian of Two Swords
• Blackwing - Gale the Whirlwind
• Blackwing - Ghibli the Searing Wind
• Blackwing - Kalut the Moon Shadow

Spells Edit

• Against the Wind


• Black Whirlwind
• Cold Wave
• Dark Eruption
• Raptor Wing Strike
• Solidarity

Traps Edit

• Black Back
• Delta Crow - Anti Reverse
• Icarus Attack

Lightwings Edit

For the main article see Blackwing Twilight.

• This deck is used to make the summoning of DAD, Judgement Dragon, Chaos Sorcerer
and Synchro Monsters easier using Blackwings and Lightsworns and maybe OTK the
opponent. Since it easily fills the graveyard, Blackwing - Blizzard the Far North,
Blackwing - Vayu the Emblem of Honor and Plaguespreader Zombie are good tuners to
use, and since it uses Blackwings, Blackwing - Gale the Whirlwind is typical. They also
use Honest and Blackwing - Kalut the Moon Shadow. In Traditional Format, Chaos
Emperor Dragon - Envoy of the End and Black Luster Soldier - Envoy of the Beginning
could be used.

Recommended Cards Edit

Monsters Edit

• Blackwing - Gale the Whirlwind


• Blackwing - Shura the Blue Flame
• Blackwing - Vayu the Emblem of Honor
• Blackwing - Blizzard the Far North
• Blackwing - Sirocco the Dawn
• Chaos End Master
• Chaos Sorcerer
• Dark Armed Dragon
• Judgement Dragon
• Lumina, Lightsworn Summoner
• Plaguespreader Zombie
• Wulf, Lightsworn Beast

Spells Edit

• Allure of Darkness
• Black Whirlwind
• Burial from a Different Dimension
• Charge of the Light Brigade
• Monster Reincarnation
• Solar Recharge

Traps Edit

• Beckoning Light
• Glorious Illusion

Black Valley Edit


Black Valley Decks combine Mist Valley and Blackwing monsters. The deck uses "Future
Visions", "Royal Oppression", "Anti-Spell Fragrance", and "Dark Simorgh" to force your
opponent into a turn by turn lockdown whereby they cannot Special Summon or Set. Also, any
monsters they Normal Summon will be removed from play the turn they are Normal Summoned,
thanks to Future Visions. Due to the fact that many Mist Valley cards return cards back to the
hand, you can use this to your advantage and return Future Visions to your hand to keep your
opponents monsters from returning to their side of the field. Mist Valley and Blackwings have
many good Tuners, such as "Mist Valley Soldier" and "Blackwing - Gale the Whirlwind", which
makes this deck very Synchro-friendly. Most Mist Valley and all Blackwing monsters are
Winged Beast-Type monsters so "Icarus Attack" also adds a good support card. Another card
that could help this deck is "Begone, Knave!" because many Mist Valley monsters can avoid this
effect by returning it to your hand such as Mist Valley Falcon, Mist Valley Thunder Lord, and
Mist Valley Executor so you can reset it during your Main Phase 2. Mist Valley Thunderbird
who returns to your field when it is sent back to your hand, can avoid it completely. Mist Valley
Apex Avian, who can send another Mist Valley on your side of the field to your hand to negate
its effect and keep it from returning to your hand. Many Blackwing monsters can Special
Summon themselves from your hand to the field so they are not very affected either. The trump
card of this Deck is "Dark Simorgh". However, keep in mind that "Royal Oppression" can negate
"Dark Simorgh" Special Summon so use the Mist Valley monsters to return cards on your turn to
your hand to avoid this problem.

Recommended Cards Edit

Monsters Edit

• Blackwing - Bora the Spear


• Blackwing - Breeze the Zephyr
• Blackwing - Gale the Whirlwind
• Blackwing - Kalut the Moon Shadow
• Blackwing - Shura the Blue Flame
• Dark Armed Dragon
• Dark Simorgh
• Mist Valley Apex Avian
• Mist Valley Executor
• Mist Valley Falcon
• Mist Valley Soldier
• Mist Valley Thunderbird
• Sangan

Spells Edit

• Allure of Darkness
• Burial from a Different Dimension
• Black Whirlwind
• Future Visions
• Spiritualism
Traps Edit

• Anti-Spell Fragrance
• Begone, Knave!
• Dust Tornado
• Icarus Attack
• Mind Crush
• Royal Oppression
• Torrential Tribute
• Ultimate Offering (Quickly dump monsters to speed up Dark Simorgh)

Extra Deck Edit

• Blackwing Armor Master


• Blackwing Armed Wing
• Black-Winged Dragon
• Brionac, Dragon of the Ice Barrier
• Mist Valley Thunder Lord
• Mist Wurm
• Stardust Dragon

Synchro Summoning Edit


Several of the Blackwings, as well as their support cards, make Synchro Summoning fairly easy.

• "Blackwing - Gale the Whirlwind": Can be Special Summoned from your hand if you
control another "Blackwing" monster besides another "Gale".
• "Blackwing - Blizzard the Far North": Upon being Normal Summoned, can Special
Summon from your Graveyard a Level 4 or lower "Blackwing" monster. Can be reused
by use Dark Eruption.
• "Blackwing - Vayu the Emblem of Honor": Can Special Summon "Blackwing" Synchro
monsters by utilizing "Blackwing" monster as materials from the Graveyard instead of
the field. Keep in mind that the effects of these Synchro monsters will be negated as long
as they are face-up on the field (Book of Moon is one of the cards that can remedy this
problem) and this form of Summoning disallows them from being Special Summoned
from the Graveyard or Remove from Play.
• "Blackwing - Shura the Blue Flame": Although not a "Blackwing" Tuner Monster, this
monster can Special Summon from your Deck a "Blackwing" monster with 1500 or less
ATK after it has destroyed an opponent's monster during Damage Step. Because the
searched monster's effect is negated, Vayu will be able to Synchro Summon while on the
field if summoned in this way (which is normally unable to).
• "Black Whirlwind": The trump card of any Blackwing Deck. When a "Blackwing"
monster is Normal Summoned, you can add a "Blackwing" monster from your Deck to
your hand if its ATK is weaker than the summoned monster.
• "Blackwing - Breeze the Zephyr": Breeze will be another viable "Blackwing" monster as
it can be Special Summoned by its own effect after grabbing it from the deck using Black
Whirlwind. Since it's attack is 1100, it can be searched using all Blackwing staples
(Sirocco, Shura, Bora, Kalut, Gale, Blizzard).

• Another instant summon combo can be achieved with "Sangan's" search


effect, as "Breeze will meet its Special Summoning requirement if "Sangan" is
sent from the field to the Graveyard. Breeze can provide an emergency defense if
searched out by "Sangan".
• "Breeze" is also a good substitute Synchro Material Monster for
"Blackwing - Gale the Whirlwind", since Gale was recently declared Limited.
The only drawback to this monster is its limitation to the Synchro Summoning of
only "Blackwing" Synchro Monsters.

Because of their potential to create Level 6 and 7 Synchro Monsters with such ease, Blackwing
Armed Wing, Brionac, Dragon of the Ice Barrier, and Goyo Guardian are among the top choices
for Level 6, while Blackwing Armor Master, Dark Strike Fighter (banned from in Advance
Format as of September 2009), and Black Rose Dragon are among the top choices for Level 7.
"Brionac, Dragon of the Ice Barrier" is a great choice to create OTK opportunities as it can clear
the opponent's backfield while tossing Blackwing - Vayu the Emblem of Honors to the
Graveyard so they can Special Summon Synchro Monsters from the Extra Deck. "Black Rose
Dragon" is a good choice to clear the field, if the field becomes crowded, to evade a Trap Card(s)
that could ruin your strategy, or create card advantage.

Level 8 Synchro Monsters like "Red Dragon Archfiend" are somewhat harder to Synchro
Summon than Level 6 or 7 Synchro Monsters. The most common way to perform a Level 8
Synchro Summon is to Normal Summon "Blackwing - Sirocco the Dawn" and then Special
Summon "Blackwing - Gale the Whirlwind". Even if you do not have "Gale" in your hand, it can
easily be searched out with "Black Whirlwind" after Normal Summoning "Sirocco". Among the
top choices for the Synchro Summon is "Stardust Dragon", as it can offer protection from effects
that destroy cards and "Colossal Fighter", as it can consistently revive itself after it has fallen in
battle.

Due to the requirements of its Synchro Summon, "Blackwing - Silverwind the Ascendant"
(released in Stardust Overdrive) has been widely dismissed by many Blackwing duelists.
However, once Synchro Summoned, "Blackwing - Silverwind the Ascendant" provides much
support to the other Blackwings by granting them an effect akin to that of "Dark Resonator" and
the clearing of your opponent's side of the field. If your strategy includes Synchro Summoning
this card, you may want to include cards like "Quillbolt Hedgehog", "Level Retuner", and "Star
Blast" in your Deck. The more popular choice is to Special Summon (not Synchro Summon) it
using "Vayu's" effect, sacrificing "Silverwind's" effect and utilizing it as a beatstick. But the best
way to summon this monster is to have Fane on the field, a level 4 Blackwing in the Grave,
summon "Blizzard" and then bring back the Blackwing in the grave for Synchro Summoning
"Silverwind". An even quicker way is to Normal Summon Blizzard, activate its effect to
summon a "Fane", then Special Summon a "Bora" from your hand.

Draw Power Edit


Blackwings have a lot of available draw power and deck manipulation. Because of their DARK
attribute, they can use "Allure of Darkness" and "Veil of Darkness" to run through the deck
faster. "Reckless Greed" can also be used to run through the deck as well. Because the
Blackwings can be sent to the Graveyard quickly, by effects such as "Blackwing - Kalut the
Moon Shadow" (who discards himself to the Graveyard) and "Blackwing - Gale the Whirlwind"
(who can be used in a Synchro Summon, putting himself and another Blackwing in the
Graveyard), "Pot of Avarice" is a great card to use. To help put Vayu in the graveyard, throw
your opponent's game off, and restore a most likely depleted hand you can use "Morphing Jar"
(not suggested against Zombie decks) and don't forget about "Armageddon Knight" to put
Blackwings in the graveyard. To go through monsters even faster, you can use "Magical
Merchant" to send monsters from the top of the deck to the graveyard until you draw a spell or
trap card. With the use of "Allure of Darkness" and "Pot of Avarice", "Reckless Greeds" can be
used to increase draw power of the deck so you will almost constantly be drawing new cards.
Even though "Pot of Avarice" thickens the deck, you can prevent this by returning destroyed
Synchro Monsters; also, cards such as "Blackwing - Shura the Blue Flame" and "Black
Whirlwind" to thin the deck out very quickly. And now with the new Blackwing spell Cards for
Black Feathers in The Shining Darkness they will have even more draw power (albeit very
punishing). With the release of Duelist Revolution, Pot of Duality adds depth to the deck when
combined with Cards for Black Feathers. The ideal combo is to use Pot of Duality and Cards for
Black Feathers in the same turn for an optimal draw.

Weaknesses Edit
Blackwings have some problems maintaining Hand and Field Advantage due to the
overwhelming speed with which Blackwings are summoned, a player can (and often will) find
his/her hand depleting quickly (however, in The Shining Darkness pack there is a useful synchro
for that situation "Infernity Doom Dragon"), thus lacking resources in case his/her plans goes
wrong (such as in the case the opponent counters a massive Swarming with a mass-destruction
card like "Torrential Tribute" or "Lightning Vortex"). Also, although the deck is capable in itself
of winning with a simple Beatdown strategy, its most impressive Monsters are Synchro
Monsters, meaning anti-Special Summoning strategies will often work to cripple a Blackwing
player's strategy. Although this can be true, the "Starstrike Blast" Booster Pack offers a unique
way to protect yourself from synchro stealing cards ("Tuner's Scheme") and massive synchro
preventing cards like "Discord". "Blackwing - Aurora the Northern Lights" is maybe one of the
best ways to save yourself from those annoying tricks. Blackwings can also fall to Shadow-
Imprisoning Mirror as it will negate many of their powerful effects such as Gale's effect to halve
ATK and DEF. Blackwing's swarming can be stopped by Summon Limit or, even better, "Kaiser
Colosseum". Koa'ki Meiru cards can also hinder Blackwings in many ways, for instance with
"Koa'ki Meiru Drago" and "Koa'ki Meiru Guardian". Also, there is a new anti-dark card,
"Consecrated Light". Royal Oppression can also negate the Synchro summoning of the
Blackwings (however, it is unable to negate Shura's effect because it activates during Damage
Step and while it can negate Synchro Summons due to Vayu's effect, you can simply retry the
summon as Vayu's removal isn't a cost). Most Blackwing Support cards require a Blackwing
monster to be on the field (Icarus Attack being the most important). A well played Trap Stun or
Royal Decree can shut down these traps and place the opponent at a disadvantage. Mask of
Restrict is exceptionally good at stopping Icarus Attacks. Summon negation counter traps like
Forced Back can prevent Blackwings from hitting the field and utilizing their Spell and Traps
that require Blackwing field presence like "Icarus Attack", "Delta Crow - Anti Reverse", "Black
Whirlwind" or "Swallow's Nest".

Blackwings require the initial Normal Summon to the field to start field presence negating that
summon or immediately destroying that monster with a "Trap Hole" or similar card will prevent
swarming for that turn.

Siding in "Blackwing - Sirocco the Dawn" is also surprisingly effective against Blackwings,
since "Sirocco" can use the opponent's Blackwings for his effect and create an OTK with the
help of the number of Blackwing monsters you and your opponent controls.

"The Selection" is also dangerous since all "Blackwing" monsters are Winged Beast-Type.
The technique of this Deck is to facilitate the synchronization of Synchro Monsters of level 6 and
8, due to the large number of level 2 Tuner monsters, taking advantage of the ability to Destiny
Hero - Malicious, and a lot of Spell Cards to speed up the Deck with the effect of Destiny Hero -
Diamond Dude. Destiny Heroes fulfill the Hero requirement and Ice Barriers fulfill the Water
requirement for Elemental Hero Absolute Zero making this deck extremely competitive.

Typical CardsEdit href= Edit

MonstersEdit href= Edit

* Deep Sea Diva

* Spined Gillman

* Reese the Ice Mistress

* Mother Grizzly

* Cryomancer of the Ice Barrier

* Dewdark of the Ice Barrier

* Caravan of the Ice Barrier

* Samurai of the Ice Barrier

* Spellbreaker of the Ice Barrier

* Destiny Hero - Malicious

* Destiny Hero - Diamond Dude

* Destiny Hero - Dasher

* Elemental Hero Absolute Zero

SpellsEdit href= Edit


* Wetlands

* Moray of Greed

* Salvage

* Mind Control

* Medallion of the Ice Barrier

* Magic Triangle of the Ice Barrier

* Destiny Draw

* Reinforcements of the Army

* Burial from a Different Dimension

* Pot of Avarice

* Card Trader

* Miracle Fusion

TrapsEdit href= Edit

* Royal Decree

* Dark Bribe

Absolute BarriersEdit href= Edit

Ice Barriers have the highest lockdown potential, but they can also be useful as field controllers.
This Deck focuses on instant Synchro Summoning and field control by using the 3 Ice Barrier
Synchro Monsters: Brionac, Dragon of the Ice Barrier, Gungnir, Dragon of the Ice Barrier, and
Trishula, Dragon of the Ice Barrier; you can wipe out your opponent's field as well as using
Elemental Hero Absolute Zero as a back-up field controller/beatstick. Note, this Deck heavily
relies on field control and hand advantage to keep using the Ice Barrier Synchro Monsters effects
(except Trishula, Dragon of the Ice Barrier) in full use. All monsters in this Deck are safe from
Gozen Match due to the fact that all of the monsters are Water Attributed.

Typical CardsEdit href= Edit

MonstersEdit href= Edit

* Deep Sea Diva

* Spined Gillman

* Strategist of the Ice Barrier

* Caravan of the Ice Barrier

* Samurai of the Ice Barrier

* King of the Swamp

* Elemental Hero Ice Edge (OCG)

* Reese the Ice Mistress

* Elemental Hero Ocean

* Elemental Hero Prisma

* Elemental Hero Stratos

SpellsEdit href= Edit

* Polymerization

* Miracle Fusion

* Future Fusion

* Moray of Greed

* Salvage
* Magic Triangle of the Ice Barrier

TrapsEdit href= Edit

* Sakuretsu Armor

* Dark Bribe

Extra DeckEdit href= Edit

* Brionac, Dragon of the Ice Barrier

* Dewloren, Tiger King of the Ice Barrier

* Sea Dragon Lord Gishilnodon

* Gungnir, Dragon of the Ice Barrier

* Trishula, Dragon of the Ice Barrier

* Elemental Hero Absolute Zero

Kaiser Bounce Barrier LockEdit href= Edit

This Deck is based on using Kaiser Colosseum along with Sacred Spirit of the Ice Barrier to
bounce and Lockdown your opponent's monster and summon.

Spell BarriersEdit href= Edit

This Deck focuses primarily on the use of spellcaster-Type Ice Barrier creatures along with other
water attribute spellcasters such as Crystal Seer, Ice Queen, and Water Charmers, as well
spellcaster support cards such as Magical Dimension and Magician's Circle and water support
like Moray of Greed.

Brionac OTKEdit href= Edit

This deck revolves around using Brionac, Dragon of the Ice Barrier while having a constant hand
advantage so that you may bounce back any cards that your opponent may play. Before getting
out Brionac, it is wise to stall your opponent with monsters such as Pilgrim of the Ice Barrier,
Reese the Ice Mistress, and Cryomancer of the Ice Barrier. Moray of Greed and Salvage make
sure that you always have cards in your hand to use as a discard cost, and with a hand of Ice
Barrier monsters, Dance Princess of the Ice Barrier can clear a good majority of spells and traps
without you needing to discard cards. Also, while continuing to draw and reshuffle cards in your
deck, pulling out the components for Elemental Hero Absolute Zero can make an OTK even
simpler.

Typical CardsEdit href= Edit

MonstersEdit href= Edit

* Reese the Ice Mistress

* Cryomancer of the Ice Barrier

* Spined Gillman

* Caravan of the Ice Barrier

* Dance Princess of the Ice Barrier

* Crystal Seer

* Blizzed, Defender of the Ice Barrier

* Elemental Hero Ice Edge

* Pilgrim of the Ice Barrier

SpellsEdit href= Edit


* Moray of Greed

* Salvage

* Medallion of the Ice Barrier

* Pot of Avarice

* Miracle Fusion

TrapsEdit href= Edit

* Metal Reflect Slime

Extra DeckEdit href= Edit

* Brionac, Dragon of the Ice Barrier

* Gungnir, Dragon of the Ice Barrier

* Elemental Hero Absolute Zero

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