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INTRODUCTION
Mobile legends are arguably one of the most popular mobile games currently played.
While its premise is interesting enough, what really keeps players glued to their smart phones
are the updates from game developer MOONTON. Mobile games are the game played on a
feature phone, smart phones /tablets, smart watch, PDA, portable media played or graphic
calculator. The earliest known game on a mobile phone was a ratris variant on the HAGINUK
MT-2000 device from 1994. Today, mobile games are usually downloaded from app stores as
well as from mobile operator’s portals, but in some cases are also preloaded in the handheld
devices by the OEM or by the mobile operator when purchased via infrared connection.
Online gaming is one of the widely use leisure activities by many people. For some
people it is said that playing video games as a number of reasons to be played for it can be
stress reliever, challenge and competition, relaxation, enjoyment, social interaction, and even
attend their short or long-term educational goals. Completion of educational bench marks such
We are surrounded by people that who prepper to spend time alone with their mobile
phones instead of starting conversation with a random stranger or having a quality time to their
friends and families. And mobile games consume more and more of our time each day. But
think of it, playing mobile games have a positive effect to the players of it especially in mobile
legends players. So, the researchers come up to this study to show that there is also an effect in
This study aims to determining the positive and negative effects of playing mobile
HIGH SCHOOL. And this study shows that there is also a good benefit to the player of it.
to the academic performance of grade 11 senior high of daram national high school. And this
study shows that there is also a good benefit to the player of mobile legends.
1.1 Age
1.2 Gender
2. How many sessions a gamer spends on playing online games in terms of:
3. How does playing games affect the academic performance of the students in relation with:
4. What are the advantage and disadvantage of playing online games to the academic
the students.
STATEMENTS OF HYPOTHESIS
Null hypothesis
performance of students.
Alternative hypothesis
performance of students.
To the students
This study is primarily important to the students, for it will give them information about
the effects of playing online games on their academic performance. They will be more conscious
on the said and for them to realize that playing too much online games is not worth their
money.
To the parents
This study will help the parents to have enough knowledge about the effects of playing
To the readers
This study will help the readers to have the understanding about the effects of playing
This may serve as a basis for future research that will conducted.
The study covers selected grade 11 students of DARAM NATIONAL HIGH SCHOOL.
The study was limited to Mobile legends, Dota, clash of clans and league of legends. The
researchers gathered all information about the possible effects of the selected online games on
student’s academic performance. The researchers also encounter problems in terms of the
target, respondents.
CHAPTER II
unpublished theories and discussions on related literature and studies both foreign and local,
which provides relevant facts about the effects of playing mobile legends to the academic
performance of grade 11 senior high students. That help in familiarizing information that are
Local literature
Vinluan (2016) stated that computer gaming is one of the fast-developing sectors of this
generation of computer technology. Computer games offer their patrons with a new dimension
of virtual entertainment. The youth specially, college students are the usual patrons of
computer games. According to NIKO media research (2017), the projected numbers of online
gamers in the Philippines rose from 21 million 2012 to 28.72 million in 2014. Meanwhile,
statistics from Juha Sompinmaki of tech in Asia show that about 409, of the gaming population
Furthermore, many multiplayer games such as DOTA or Defense of the Ancients and
LOL or League of Legend involve cooperation with other online players in order to win. This
game encourages players to make the most of their individual skills to contribute to the team.
Foreign Literature
Dockrill (2012) stated that students who regularly spend time playing online games are
developing analytical and problem-solving skills that can also help them in their schoolwork.
He also said that when you play online games you’re solving puzzles to move to the next level
and that involves using some of the general knowledge and skills in math’s, reading and science
Computer games have been come one of the most important entertainment tools for
children, teenagers and even adults all around the glove. Allowing access to the virtual world
with unlimited possibilities, computer games compulsively attract many people. In fact, they
have become an integral part of human society. In other words, by providing virtual fun and
entertaining environment (Dimirbileka & Lema Tamer, 2010), and having characteristics such as
being interesting and exciting, computer games stimulate motivation and create a sense of
enjoyments of learning. They not only have become one of the most significant recreations for
all age groups, but also, they have potential to be used for educational purposes as a new
strategy (Prensky, 2003; Tuzaun & et al., 2009; Grimley & et al., 2011). Therefore, video games
can no longer be seen as mere entertainment tools. Today the positive effects of video games are
emphasized more than ever. As games have become a tool to communicate, teach, and influence
attitudes and behavior, numerous studies have suggested that they have positive effects on
problem solving, achievements as well as creating interest and commitment in learning (Tuzaun
& et al., 2019; kim, park and baek, 2009). In an experiment by Williams (2006), school
performance increased after the participants dramatically decreased (limited time spent using
technology 30 minutes per day) their usage of all technology, including video games. Finally,
Jaru
Conceptual Framework
Effects of Mobile Legends to the academic performance of grade 11 senior high students of Daram
National High School
Interpretation of data
variables used and tested to determine the effects of mobile legends to the academic
This study was conducted among the Mobile Legends Players in Daram Senior High
School.