This chapter presents the related literature and studies in
relation to the variable involve in the study. Mainly students uses internet like source to get information for their use. There are many studies to found in internet addiction among students or in teenagers.
RELATED LETERATURE
Dumrique, and Castillo (2018), This study answers on the
significant relationship between playing online games to academic performance and to social behavior of the students.It revealed that boys are more of the player and playing online games do not affect their grades badly,htry know how to limit themselves, how to socialize and they can perform very well when it comes to academic performance.
Andreassen, Billieux, Griffiths, Kuss, and Demotrovics
(2018), it is about the "addictive technological behaviors" has substantially increased and it also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. This study states that too much playing online games and exposure to technology can affect the mental health of the students that can cause psychiatric disorders.
Vlachopoulas and Makri (2017), this paper attempts to
systematically review the literature relevant to games and simulation pedagogy in higher education. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. States that they focusing of higher education for preparation of future professional and they illustrate that games and simulations has a positive impact on the learning goals.
Johnston, Kebritchi, Evans and Hetlich,(2018) literature
exist that explores the influence of digital game based. This scoping literature review explores how digital games can be used in the educational environment to support the learning of nontraditional students. This study says that games can be used to engage various learning and how digital game-based influence the non-traditional students.
Talabis and Ocampo (2017), This research determined which
among the risk factors is associated with the time spent playing online games among the respondents, and which among the associated risk factors predicts time spent online gaming the most. Of all the four risk factors, narcissim is the only risk factor that significantly associates with time spent playing online games and it is the risk factor that predicts time spent playing online games among respondents the most. This study states that narcissism is the risk factor can affect their time spent playing online games of the respondents.
RELATED STUDIES
Abbas (2017), Video game addiction is defined as impulse
control disorder, which does not involve use of an intoxicating drug and is similar to pathological gambling. Also, it is referred to video game overuse, pathological or compulsive use of computer games and videogames (Greenfield & Young, 2009). A study about the psychological factor, whether that is factor to the online game addiction among students.
Robinson (2016), playing of online games is often associated
in our society with poor academic performance. This study help students have an insight on the impact of online games toward their academic performance.
Dockrill (2016), the positive effects of online gaming to
their academic performances in school. Says that online gaming linked to improvements of the students in academic performances. And it states that playing online games is like your solving puzzle, it using some of the general knowledge and skills in math, reading and science that they have been taught during the day.
According to the research organization the date suggests
that playing video games can change the brain regions responsible for attention and visuospatial skills and make them more efficient and it also looked at studies exploring brain regions associated with the reward system, and how these are related to video game addiction.
Atoum (2015) “Internet Addiction and its Relation to Psychosocial
Adaptation among Jordanian High Basic Stage Students” this paper try to identify the stages of internet needs between high basic stage students (8th, 9th and 10th grades) in Jordan. They also found effect of mental problems and other variables which related to internet use which depend on internet addiction. They also found that the internet is attractive, so many users suffer problems in psychosocial adaptation . It was one of the correlated factors with isolation, anxiety, depression, difficulty of focus and social problems in general .Study also suggest that many studies stated that depression, distraction, over activity, social anxiety, self-esteem and power of motivation are the most predicting variables of internet addiction.