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*TYPES OF GAMES

1. Invasion games
2. Striking Games
3. Target games
4. Net games
5. E-games

TARGET GAMES
=Either played indoor Or outdoor.

*TYPES OF TARGET GAMES


UNOPPOSED GAME = The contender only aims to hit the target score.
OPPOSED GAME = The player uses offensive or defensive strategies to goal.

*MOST POPULAR TARGET GAMES

 INDIVIDUAL
 PALO-SEBO = A player attempts to climb a greased bamboo pole. His/Her target is to reach the top to
get a small bag where a prize is put.
 LUKSONG BAKA = One player crouches while the other player jumps over him/her. As the game
progresse, the “it”(taya) slowly raise his/her body making it difficult for the other player to jump over
him/her. The player who touches the “baka” becomes the “it”.
 SIPA (KICK GAME) = A player will hit a washer (sipa) several times using his/her foot, knee, or elbow. The
player must count the number of times he/she hits/kicks the washer and must not allow it to touch the
ground. Sometimes, the player aims to bring or shoot the washer to a target. The player who has the
most number of kicks wins.
 BILLIARDS = The player of this game hits an object (cue ball) and shoots it in any of the six pockets.
 SHOOTING RANGE = The player aims to hit the bull’s eye from a predetermined distance.
 GOLF = Each player hits the golf ball to a target hole.
 BOWLING = The players take a turn in making scores by throwing the ball on the lane aiming to the pins.
 TEAM
 BATI-COBRA = The players need one long and one short bamboo sticks. A player acts as a batter with
opponents standing opposite at a distance. The batter tosses the short bamboo stick and hits it with the
long bamboo stick. The other players will attempt to catch the flying shorter stick. The next batter will
be whoever catches the stick or whoever picks up the shorter stick.
 CALAHOYO (HOLE IN) = A small hole and a throwing line connected by a longer line (approximately 5-6
meters) are prepared. Each player has a big stone (pamato) and a small stone (anak). The player whose
big stone is in the nearest hole throws first. Players attempt to hit the small stones into the hole until
only one is left outside the hole. All players whose small stones are thrown inside the hole are winners
and players whose small stones are left outside will be called MUCHACHO.
 TUMBANG PRESO = One player is called the “IT” (taya) who is responsible to guard the tin can (lata)
beside him/her. The other two players hit the tin can using their own slippers (pamato).
 LUKSONG TINIK = Two players put the right and left feet together as base of thorns (tinik). Players from
the other team jump over the thorns who may come from a distance enough to achieve a high jump. If
they touch the thorn, they serve as the “it” (taya).
 UBUSAN NG LAHI (CLANNICIDE) = A player tries to conquer the members of the opponent’s family by
tagging them. The tagged player automatically becomes the ally of the “it” who will also tag others. The
CLANNICIDE is accomplished if no family is left.
 SIYATO / TIATO = Two players or more will need two flat sticks (one big and one small). The game starts
when the first player hits the stuck-out small wood in the hole and hits it in the air. The hitter gets a
point if he/she is able to make a run in the playing area. If the opponent catches the small stick, he/she
is the next hitter.
 FOOTBALL/SOCCER = A goal is scored when the players are able to pass the ball over the goal line
without being thrown, carried, or pushed by hand or arm by the offensive team. The goal is guarded by
the goal keeper who prevents the opponents from scoring.
 BASEBALL = Two teams try to run through a diamond court after hitting a ball with a batter.
 FRISBEE = A player throws the Frisbee to another player.
SKILLS DEVELOPED IN TARGET GAMES

1. COORDINATION = You hit a moving target from a distance.


2. AGILITY = Being in a game makes you move fast and quickly.
3. ENDURANCE = When you are into games, you can resist fatigue and can tolerate exhaustion.
4. REACTION TIME = In moments like you need to block and defend your object, your response to opponent’s blow
or hit is quicker leading to winning.
5. FLEXIBILITY = You are able to move parts of your body in any direction smoothly and effortlessly.

SAFETY PRECAUTIONS IN PLAYING TARGET GAMES

1. STRETCHING = Before an activity. You need to stretch your muscles to avoid injuries.
2. ATTIRE = You must wear the proper attire, comfortable enough so you can move freely and at ease.
3. EQUIPMENT = These must be checked if they are free from wear and are still safe to use.
4. WEATHER = Check if the weather could affect the activity. If it is raining, better do it indoors.if it is too sunny,
put anti-ultraviolet lotion on your skin. Put insect-repellant lotion.
5. HEATH CONDITION = Before being involved in a strenuous activity, you must secure medical clearance from your
doctor. Physical activities might give you injury rather than long time health benefit if you have health problems.

VALUES DISPLAYED IN PLAYING TARGET GAMES

1. TEAMWORK = In order for the team to work well, each member must cooperate with the co-players.
2. CONFIDENCE = By playing the target game, you will be used to the game and will have a belief in yourself that
you can do it.
3. DISCIPLINE = You will try to avoid things that might affect your performance and try to abide by the regulations
of the game.
4. Respect = you will feel that opponents and teammates are important so you will value their presence.
5. OVERCOMING DIFFICULTY = winning the game is not easy and goes through a hard time. You will be able to
surpass any challenge that will come your way.
6. DECISION MAKING = In times that you need to select a strategy and a move, you will demonstrate the ability to
think fast and decide properly.
7. PATIENCE and DETERMINATION = success is not gotten overnight. You sometimes need to wait for the moment
to come and show that you really desire to succeed.
8. CAMARADERIE and SPORTSMANSHIP = Playing games, whether individual or with a team, will make you value
the company of other players. If your game is unsuccessful, you regard them and still like playing the game.
9. HONESTY = You enjoy playing a fair game. You do not like a victory that is achieved by cheating.
10. POSITIVE OUTLOOK = being in a team will make you adopt the value of controlling your emotions to each game’s
result. You also understand the essence of playing.

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