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(Human Computer Interaction)

Laboratory

3
(Abowd and Beale’s Framework)

Name of Student Name of Professor


Dana Franchesca M. Dichoso Ronel F. Ramos
Data Performed Date Submitted
January 14 2018 January 14 2018
I. OBJECTIVES

At the end of the experiment students must be able to:

Cognitive
a.) understand what is Abowd and Beale’s interaction framework.

Psychomotor:
a.) determine how Abowd and Beale’s interaction framework is applied

Affective
a.) appreciate how Abowd and Beale’s interaction framework is used

II. BACKGROUND INFORMATION

In order to accomplish this task, the student must have a clear understanding of the following
topics:
 The Computer and Task

III. PROCEDURES

Search for any device / tool / gadget / technology, the weirder the better.

1. Give its purpose / objective / usage.


2. Describe the controls
3. Describe its feedback mechanism (visual, auditory, haptic)

Use Abowd and Beale’s Framework and give one examples of the following:

 Describe the cue that the user needs to act?


 What is the goal of the action that the user performs?
 How does the user articulates the action in terms of the interface ?
 How does the output of the system change in response to the action?
Criteria Descriptions Points
Definition of Human Correctness of the meaning base from the 20%
Performances definition
Choice of example Relation of the framework to the given 30%
instance where it can be observed
Explanation Clarity of the argument for the framework 30%
Presentation Delivery of the whole document 20%
Total 100%

IV. Assessment

Department Computer Science


Subject Code HUCOIN
Description Human Computer Interaction
Term/Academic Year 2TSY1718

Topic HCI Design Principles


Lab Activity No 3
Lab Activity Abowd and Beale’s
Framework
CLO 1

Note: The following rubrics/metrics will be used to grade students’ output in the lab 2.
SOMNOX

1. Give its purpose / objective / usage.


- The idea is that you cuddle it when you go to bed and the rhythm of
your breathing will eventually match that of the robot and make it
easier to drift off. It’ll even play lullabies, white noise or audiobooks
to help.

2. Describe the controls.


- First, set up the Somnox during the day using the mobile app. Select a
sleeping profile and set up the alarm or use the recommended settings
that are tailored to you.
- Second, go to bed with Somnox
- Third, Push the start button. The robot will start breathing and play the
requested sounds.
3. Describe its feedback mechanism (visual, auditory, haptic)
- VISUAL. It gives a nightlight in order the user can sleep peacefully.
- AUDITORY. Using lullaby and breathing sounds it makes the user
feel sleepy and relax.
- HAPTIC. In this kidney shaped pillow, it allows the user to hug it to
make them feel more comfortable while sleeping especially for some
people who lives alone.
 Describe the cue that the user needs to act?
- This gadget is more likely effective for the user when going to sleep.
 What is the goal of the action that the user performs?
- Somnox is dedicated to helping people all over the world sleep better.
Based on extensive and insightful research, we offer robotic solutions
that improve the well-being of users.
 How does the user articulates the action in terms of the interface?
- To activate or to set up the time and music you wanted to input, you
have input it using mobile application. Then after that, press the on
button in the pillow.
 How does the output of the system change in response to the action?
- After setting up the device and turning it on the system will now run on
how it was programmed to.

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