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See Rules for instructions
Spice Die
Location Die
Traitor Die
Financial Support: The House Corrino player Monopoly: After setting aside all the dice,
may keep unused Spice for future turns. but before placing Troops, the Spacing
Guild player may turn the Location Die to any
Sardaukar: When placing Troop Counters on result.
the board, the House Corrino player may Transportation: The Spacing Guild player
spend an additional Spice to make the unit a may move Troop Counters to the Active
Sardaukar Counter. Sardaukar Counters count Location from any location.
as two Troop Counters for purposes of combat.
BENE GESSERIT GAME TURN
Manipulation: At the start of the game, the
Bene Gesserit player secretly chooses a turn
number and records it. The First Player keeps
track of the current turn number. If another player
wins the game on the turn the Bene Gesserit
player has chosen then the Bene Gesserit player
wins instead.
Mind reading: Bene Gesserit cannot be the
target of the Traitor die.
FREMEN
Wormriding: The Fremen player may move
up to five Troops from one location to another if
Shai Hulud is rolled. Player may choose to leave
no Troops in an area.
Desert power: In any combat that the Fremen
player is involved in, player may remove one
Troop Token from elsewhere on the board to
make a Troop Token count as two until the end
of the combat.
Each token is 25x25mm (1x1”)
Cut out and mount 2 sides together.
You should get 24 Defense tokens (6 of each type).
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
SNOOPER SNOOPER HL. SHIELD HL. SHIELD TRUTH TRANCE TRUTH TRANCE
Your faction For each succesful die you may place 1 Troop counter on the board
(1) in the space matching the Location die result. Spend 1 per each
troop.
Other faction
none
Faction (2-6)
Spice - gives you 1-5 Spice. For each unit of Spice you may place 1
1-5 new Troop counter or move 1 Troop couner from the Polar Sink to any
other location.
indicates the Active Location on the board into which you may
1-6 place new Troop Counters, and to which you may move Troop
counters from the Polar Sink.
Location
Poison (1), Crysknife (2), Hunter Seeker (3) - allows you to remove
1 enemy Troop counter from anywhere on the board.
(1-3)
Atomics - you may remove any 1 enemy Fort token from the board.
Tactics variant
(2)