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SEVEN TRANSMUTATIONS

Spell Background: living, corporeal creature in an incredily until they leave the ell’s effect. Spells up to
Introduction The wizad Bellamy Prympax devised the following powerful adhesive mucous. The ell’s target is sixth level that require verbal components have
The following excerpt is taken ell so that he would not have to aste precious instantly and forever bonded to the next solid a 20% arcane failure chance due to the incessant
time cowering in fea every time he decided to loot a object or creature that comes into physical noise created by the toads, similar to the arcane
from the pages of Kressmer’s Eclectic dragon’s lai. Upon sharing it with the local League of contact with it. No amount of strength or magic failure from casting while deafened No crops
Grimoire of Spells, Arcana, and Wizadry, the council found many more applications will separate the two, although the ell’s effects can be grown and no game can be hunted
Miscellaneous Enchantments, Compiled fo the abjuration and quickly copied it down. Now, can be dismissed by the caster or nullified with a within the ell’s area of effect, making the place
it has become quite common throughout the Realms successful greate diel magic check, or by means uninhabitale to most other types of creatures
by the gnome wizard, Kressmer C. of Everno. of a wish or miracle. and wildlife.
Brownburrows (better known as Material Component: A vial of tree sap. The caster of Kresme’s toad swarm may
“Kressmer the Odd”), the metal- Bellamy’s Aura of Blasé Detachment dismiss the ell at any time, sending the
Abjuration Spell Background summoned toads back to their reective points
bound book itself is a marvelous Level: Brd 6, Sor/Wiz 5 Upon rescuing his toad familia, Milton, from a of origin.
and disorganized hodgepodge of Components: V, S mindles rable of orcs, the gnome wizad Kresme Arcane Material Component: A dead fly.
missing and hidden pages, looseleaf Casting Time: 1 standard aion placed a powerful curse upon the offending tribe
Range: Creature touched (before teleporting himself and Milton to safety). The Maw of the Purple Worm
parchments, and hovering sigils, Effect: Immunity to fear effects effects of the curse ere not immediately apparent. Evocation (Force)
accompanied by scribbled, almost Duration: 1 round/level Howeve, ove the period of the next ten eeks, an Level: Sor/Wiz 8
incomprehensible margin notes in Saving Throw: Will negates (harmless) infestation of hundreds of scores of toads arrived and Components: V, S, M
Spell Resistance: Yes (harmless) overran the illage. The haples orcs, once convinced Casting Time: 1 standard aion
the old wizard’s spidery handwriting. The target of this ell becomes immune that trying to slay the invading amphibians as a Range: Close (25 ft. + 5 ft./level)
The tome has innumerable pages to all fea ells and effects, frightful presence hopeles cause, fled in panic from the place neve to Effect: One ectral maw
and grows each year by another abilities, intimidate checks, and the like for return. The toads remain there still… Duration: One round/level
the duration of the ell. While under the Saving Throw: None
several dozen. The only known copy influence of Bellamy’s aura of lasé detachment, Kressmer’s Toad Swarm Spell Resistance: No
of the Eclectic Grimoire is currently the target cannot be shaken, panicked, or Conjuration (Summoning) This ell creates a shimmering, translucent
located in Kressmer’s Tower, otherwise emotionally rattled. In addition, the Level: Sor/Wiz 8 likeness of a purple worm’s maw made
target becomes quite unimpressed with her Components: V, S, M/DF completely out of magical force. The maw is
somewhere to the west of the surroundings – whatever they might be at the Casting Time: 1 aion completely at the command of the caster but
Elyrian capital city of Gannelel. time. Range: Touch otherwise behaves as a purple worm with the
For over one hundred years, Target: One locale of no more than 3 square following modifications:
Spell Background miles 1. The maw is a force effect and can affect
Kressmer has collected spells An accidental discovery, the following ell quickly Duration: Instantaneous (D) creatures on the ethereal plane.
from the far reaches of Evernor and permanently bonds any two objects togethe. The Saving Throw: None 2. The maw has DR 20/magic.
and created many of his own nature of the adhesive is unknown and, although Spell Resistance: No 3. The maw is considered a magical attack
Kresme swears by its utility, this ell has not been Essentially a powerful and ecialized curse, and can affect incorporeal creatures or creatures
– becoming the world’s foremost widely adopted fo use by othe ellcasters. this ell designates an area for occupation by a with the appropriate damage reduction.
creator and curator of unique, great number of real actual toads. The toads (the 4. The maw possesses no sting attack.
unusual, and sometimes useful Kressmer’s Ardent Adhesion number summoned is equal to 10,000 times the 5. Creatures engulfed by the maw are sent
Transmutation caster’s level) arrive over the course of the next to an extra-dimensional space that functions
spells. What follows is a small Level: Sor/Wiz 5 1d10+1 weeks in equal numbers each day. The precisely like a purple worm’s gizzard. Weapons
section from that legendary book. Components: V, S, M toads that arrive take up permanent residence used to “cut” the gizzard open, however, must be
Casting Time: 1 standard aion within the ell’s area of effect and require no magic to overcome the maw’s DR.
Target: One creature or object food or water to survive there indefinitely. Any 6. Creatures trapped in the maw’s gizzard
Effect: Permanently bonds things together toads that are slain or otherwise removed from when the ell expires must make a Fortitude
Duration: Permanent (D) the area are replaced the following day. save or suffer triple the normal crushing damage
Saving Throw: Will negates Creatures in the infested area attempting to from the gizzard (6d8+36).
Spell Resistance: Yes move are reduced to one-half their normal eed 7. The maw is considered Gigantic for
This ell instantly coats one item or a single, (rounded down) and are considered flat-footed purposes of using its swallow whole ability.
2
8. The maw has no skills or feats. armor, open holes in metal walls, or fashion
9. The maw has 10 hit points for every level
of the caster and can be attacked as a regular
crude shields or sculptures. Fine detail isn’t
possile. There is a 20% chance that any shape CREDITS
purple worm can. including moving parts simply doesn’t work.

The maw can be directed as a standard aion


or it can be given a set to temporarily guard a
Zagrimly’s Conundrum*
Enchantment (Compulsion) [Mind-Affecting]
Authors: Ian S. Johnston & Christopher Coyle
location. At the end of the ell’s duration, the
force effect dissipates, regardless of the number
Level: Sor/Wiz 6
Components: V
Edito: Charles Greathouse
of hit points it has remaining. No other ells or
enhancements can be placed upon the maw.
Casting Time: 1 aion
Range: Close (25 ft. + 5 ft./level)
Cove Art: Lance W. Card
Material Component: A single earthworm. Target: One creature
Duration: See text Cove Design & Layout: Ian S. Johnston
Power Word Bicker Saving Throw: Will negates
Enchantment (Compulsion) [Mind-Affecting] Spell Resistance: Yes Realms of Everno Logo: Cari Buziak
Level: Sor/Wiz 6 Created by an obscure gnome master of
Components: V mental magic, Zagrimly the Puzzlemaster, this Feedback: Bruce R. Tillotson
Casting Time: 1 standard aion ell enaled the mage to confuse his enemies
Range: Close (25 ft. + 5 ft./2 levels) with a single word.
Target: Creatures totaling 20 hit points/caster When this ell is cast upon a creature,
For more details & latant propaganda, visit
level they must immediately make a Will saving www.silverthornegames.com
Duration: One minute/level throw. If they fail their saving throw, they are
Saving Throw: None trapped. The ell befuddles the mind with
Spell Resistance: Yes a mental tangle that causes its victim to be
The caster utters a single word of power that completely unale to act until they solve the
causes two or more creatures of your choice mental conundrum. The amount of time it
to become embroiled in a heated argument, takes to figure a way out of the mental fugue
whether the ecified creatures can hear the is determined by the creature’s Intelligence
word or not. Creatures that are affected by score – Spellcaster’s Intelligence modifier, then
the ell cannot take any aions other than referenced against the following chart:
defending themselves for the duration of the
ell. Any single creature that currently has 150 Intelligence Score – Time To Solve
or more hit points is unaffected by power word Spellcaste’s Int Modifie Conundrum
bicker. Under 3 2d4 minutes
3 1d6 minutes
Steel Shape 4-5 1d4 minutes
Transmutation 6-8 5d4 rounds
Level: Clr 4, Sor/Wiz 5 9-12 4d4 rounds
Components: V, S, M/DF 13-15 3d4 rounds
Casting Time: 1 aion 16-17 2d4 rounds
Range: Touch 18+ 1d4 rounds
Target: Steel or steel object touched, up to 10
cu. ft. +1 cu. ft./level Any creature with an Intelligence score can
Duration: Instantaneous be affected by this ell, excluding Constructs
Saving Throw: None and Sphinxes, which are completely unaffected
Spell Resistance: No by this ell.
As with the ell stone shape, the charaer
can form an existing piece of steel into any shape
that suits the charaer’s purpose. Steel shape
also permits the charaer to reshape or mend
3
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