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6 Vengeance Paladin Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Mountain Dwarf 14000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I am intolerant of other faiths and
16 0 25 condemn the worship of other gods.
18 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED I quote sacred texts and proverbs.
+4 PERSONALITY TRAITS

Hit Point Maximum 52


+4
Strength Power: I hope to one day rise to the
DEXTERITY

10


0

+2
Dexterity
Constitution
52 top of my faith's religious hierarchy.

CURRENT HIT POINTS IDEALS


+1
Intelligence
0 ● +3
Wisdom
I seek to preserve a sacred texts that
● +5
Charisma my enemies consider heretical and
CONSTITUTION SAVING THROWS seek to destroy.
TEMPORARY HIT POINTS BONDS

15
Acrobatics (Dex) Total 6

0 SUCCESSES I am inflexible of my
+2
0
Animal Handling (Wis) 1d10 FAILURES thinking.
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)

12

+2

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Lvl 1, Divine Sense, Action, within 60 feet you know the
location of any celestial, fiend or undead. You can use this 1
Maul +7 2d6+4 + Cha modifier. Long Rest.
+1 ●
+3
Insight (Wis) -Lvl 1, Lay On Hands, Action, you have a healing pool
paladin level x 5. You can

+5
Intimidation (Cha) L Hammer +7 1d4+4 touch and heal HP or spend 5 points and cure disease or 1
poison effect.
WISDOM +1
Investigation (Int) -Lvl 2, Fighting Style, Great Weapon Fighting. When you use
a melee 2 handed or versatile weapon, you can reroll the
● +3
Medicine (Wis)
10
+1
Nature (Int)
Maul, Bludgeoning, 2 handed, Heavy, 10 lbs.
damage on the roll of a 1 or 2 and you must take the new
roll.
-Lvl 2, Divine Smite, When you hit a creature with a melee
weapon you use
0 0
Perception (Wis) 2 x Light Hammer, Bludgeoning, 20/60, 2 lbs. a spell slot and add an additional 2d8 radiant damage. Max
Each. is 5d8 using
+2
Performance (Cha) your higher leveled spell slots.
-Lvl 3, Divine Health, You become immune to disease
CHARISMA +2
Persuasion (Cha) Chainmail, AC 16, 55 lbs. damage.
-Lvl 3, Channel Divinity

+4
Religion (Int) -Abjure Enemy, Action, Choose one creature within 60 feet
14 0
Sleight of Hand (Dex)
that you can see. That creature needs to make a Wisdom
saving throw unless it is immune to frighten. Fiends and
Undead have disadvantage on the roll. On a failed roll, the
0
Stealth (Dex) creature is frightened for one minute or until it takes any kind
+2 of damage. On a successful save the creatures movement is
0
Survival (Wis) halved for 1 minute or until it takes any kind of damage.
-Vow Of Enmity, Bonus Action, Utter this vow to any
SKILLS ATTACKS & SPELLCASTING creature that you can see within 10 feet. This feature gives
you advantage on all attack rolls against the creature for one
minute or until it drops to 0 HP.
-Lvl 4, Ability Score Improvement +2 Str
10 PASSIVE WISDOM (PERCEPTION) Holy Symbol -Lvl 5, Extra Attack, When you take the attack Action, you
can attack twice instead of once.
CP
5 x Sticks Insense -Lvl 6, Aura of Protection, Whenever you or a friendly within
10 feet of you must make a saving throw, the creature gains
Prayer Book & Vestments a bonus to the saving throw equal to your Charisma modifier
Common Clothed (minimum of 1). You must be conscious to grant this bonus.
Common, Dwarvish SP

All Armor Backpack


EP Blanket
Shields 10 x Candles
Simple & Martial Weapons Tinderbox
GP 15 Alms Box
2 x Blocks Insense
PP Waterskin
2 x Rations

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
80 4'7 125 lb.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hill Dwarf Traits


Con +2, Str +2
Dwarven Armor Training = Proficiency with light and medium armor.
Darkvision = 60 Feet
Dwarf Resilience = Advantage on Poison Saves, Resistance vs Poison
Dwarf Combat Training = Proficiency with battleaxe, handaxe, throwing hammer and warhammer.
Tool Proficiency = Gain proficiency with Smith's, Brewer's & Mason tools.
Stonecunning = When you make a stonework type of History check, you add proficiency and if you
have proficiency, you double it.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Bless
4
Shield of Faith

Hunter's Mark - DOMAIN SPELL


SPELLS KNOWN

Bane - DOMAIN SPELL

Detect Magic

2 2
● Hold Person - DOMAIN

● Misty Step - DOMAIN

Find Steed
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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