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Crash Report - TECH6606 - 12/23/19 20:33:31

- Error Line
-------------------------
Engine/TileEngine.el:4191: Cannot create canvas: Error in implementation. Possible
fix: Make canvas width and height powers of two.

- Game Version
-------------------------
12.0.5

- Traceback
-------------------------
Engine/CustomError.el:311: in function 'handler'
main.lua:128: in function <main.lua:126>
[C]: in function 'newCanvas'
Engine/TileEngine.el:4191: in function <Engine/TileEngine.el:4099>
[C]: in function 'renderGame'
Engine/RenderingSystem.el:691: in function 'render'
Src/States/PartyMode.el:802: in function 'render'
Engine/GameSetup.el:413: in function 'Render'
main.lua:120: in function 'draw'
main.lua:379: in function <main.lua:259>
[C]: in function 'xpcall'

- Memory Usage
-------------------------
RAM: 84.67MB
VRAM: 469.48MB

- Graphics Stats
-------------------------
Images: 274
Canvases: 6
Fonts: 68

- Local Variables
-------------------------
main.lua:128:
msg = (string) "Engine/TileEngine.el:4191: Cannot create canvas: Error in
implementation. Possible fix: Make canvas width and height powers of two."

[C]:-1 (field newCanvas):


(*temporary) = (string) "Cannot create canvas: Error in implementation.
Possible fix: Make canvas width and height powers of two."
(*temporary) = (string) "Cannot create canvas: Error in implementation.
Possible fix: Make canvas width and height powers of two."

Engine/TileEngine.el:4191:
self = (table) table: 0x16b52d30
disable = (boolean) false
render = (function) <Engine/TileEngine.el:4099>
cachedCam = (table) table: 0x2bffa238
canvasCounter = (number) 1.0333333872259
batchWidth = (number) 4720.6467475345
update = (function) <Engine/TileEngine.el:4229>
layer = (number) -6
min = (table) table: 0x2bffa480
batchHeight = (number) 3057.541582412
doCanvas = (boolean) true
DebugDraw = (function) <Engine/TileEngine.el:4228>
batch = (userdata) SpriteBatch
depth = (number) 1
cachedZoom = (number) 0.25915378596533
polygonHoles = (table) table: 0x2564f128
max = (table) table: 0x2bffa4e0
polygonTriangles = (table) table: 0x2564f100
shaderBool = (boolean) true
maskFunc = (function) <Engine/TileEngine.el:4122>
holeFunc = (function) <Engine/TileEngine.el:4128>
bgSize = (number) 1024
widthN = (number) 3.6870187746314
heightN = (number) 2.0282451923077
Xoffset = (number) 888.2818898715
Yoffset = (number) 631.9323316895
drawBackground = (function) <Engine/TileEngine.el:4143>
drawAll = (function) <Engine/TileEngine.el:4159>
doCanvas = (boolean) true
curCanvas = (userdata) Canvas

[C]:-1 (field renderGame):


(*temporary) = (number) 0.97592592592593
(*temporary) = (number) 0.26
(*temporary) = (number) -7.7181101285001
(*temporary) = (number) 759.9323316895
(*temporary) = (number) 0
(*temporary) = (table) table: 0x16b52d30

Engine/RenderingSystem.el:691 (method render):


self = (table) table: 0x0b2d0398
drawRainbowBuffer = (function) <Engine/RenderingSystem.el:614>
reset = (function) <Engine/RenderingSystem.el:207>
render = (function) <Engine/RenderingSystem.el:626>
SetLights = (function) <Engine/RenderingSystem.el:191>
setTargetBlur = (function) <Engine/RenderingSystem.el:203>
initBatching = (function) <Engine/RenderingSystem.el:540>
SetDrawUI = (function) <Engine/RenderingSystem.el:183>
GetOtherScreen = (function) <Engine/RenderingSystem.el:178>
RefreshBuffer = (function) <Engine/RenderingSystem.el:164>
processDestroyedObjects = (function) <Engine/RenderingSystem.el:228>
removeRainbowObject = (function) <Engine/RenderingSystem.el:223>
GetDrawUI = (function) <Engine/RenderingSystem.el:187>
addRainbowObject = (function) <Engine/RenderingSystem.el:219>
GetLights = (function) <Engine/RenderingSystem.el:195>
update = (function) <Engine/RenderingSystem.el:234>
GetSpotBuffer = (function) <Engine/RenderingSystem.el:199>
postRenderCallback = (function) <Src/States/PartyMode.el:802>
drawToBuffer = (userdata) Canvas
postColorMatrix = (nil) nil
camx = (number) -7.7181101285001
camy = (number) 759.9323316895
numBatched = (number) 0
diffy = (number) -23.75
diffx = (number) 42.222222222222

Src/States/PartyMode.el:802 (method render):


self = (table) table: 0x0bb9cdf0
reserveJoe = (function) <Src/States/PartyMode.el:4467>
SuddenDeath = (function) <Src/States/PartyMode.el:3177>
timeInMatch = (number) 221.97008333341
initMutator = (function) <Src/States/PartyMode.el:488>
OnKick = (function) <Src/States/PartyMode.el:4669>
canCreateNewJoe = (function) <Src/States/PartyMode.el:4456>
HideHealthBars = (function) <Src/States/PartyMode.el:4587>
DanceDestroy = (function) <Src/States/PartyMode.el:4794>
CheckWinState = (function) <Src/States/PartyMode.el:5021>
startMatchAnalytics = (function) <Src/States/PartyMode.el:5295>
TimeUpdate = (function) <Engine/GameLoop.el:91>
ReplaceWithAI = (function) <Src/States/PartyMode.el:3168>
updateMigrationData = (function) <Src/States/PartyMode.el:1433>
UpdateHealthBars = (function) <Src/States/PartyMode.el:4620>
ReturnToMenu = (function) <Src/States/PartyMode.el:2445>
updateNetworkStatus = (function) <Src/States/PartyMode.el:4837>
NetworkWinState = (function) <Src/States/PartyMode.el:3249>
clearAISlots = (function) <Src/States/PartyMode.el:941>
oncount = (function) <Src/States/PartyMode.el:601>
currentEffect = (table) table: 0x1c3e6f68
OnUpcomingSet = (function) <Src/Server/NetworkPlay.el:77>
stopVibration = (function) <Src/States/PartyMode.el:3218>
getFreeSlot = (function) <Src/States/PartyMode.el:5278>
upcomingLevel = (string) "Outbreak-Tankman.level"
maxScore = (number) 50
getRankArray = (function) <Src/States/PartyMode.el:5088>
name = (string) "Party"
SetGame = (function) <Src/States/PartyMode.el:1761>
setConfusion = (function) <Src/States/PartyMode.el:5344>
OnGameSet = (function) <Src/Server/NetworkPlay.el:83>
init = (function) <Src/States/PartyMode.el:91>
OnBetween = (function) <Src/States/PartyMode.el:4696>
logMatchForAnalytics = (function) <Src/States/PartyMode.el:3034>
totalMatchTime = (number) 271.80000000008
OnRoundEndDraw = (function) <Src/States/PartyMode.el:3557>
stopRoundAnalytics = (function) <Src/States/PartyMode.el:5317>
rankTimer = (number) 1.2300160889822e-012
playerRounds = (table) table: 0x174f5d58
updateMutatorVotingPanel = (function) <Src/States/PartyMode.el:1697>
partyStarted = (boolean) true
startPause = (function) <Src/States/PartyMode.el:4033>
MainInit = (function) <Src/States/PartyMode.el:1446>
InterpolateMasterStatesForNonLocalPlayers = (function)
<Src/States/PartyMode.el:4819>
showPlayerJoinedNotification = (function)
<Src/States/PartyMode.el:4378>
FindKonamiTarget = (function) <Src/States/PartyMode.el:4268>
TriggerScoreScreen = (function) <Src/States/PartyMode.el:2665>
deathOrder = (table) table: 0x19c6ed20
OnGameInit = (function) <Src/Server/NetworkPlay.el:55>
endPause = (function) <Src/States/PartyMode.el:4041>
initData = (table) table: 0x171a8ac0
selectMutators = (function) <Src/States/PartyMode.el:330>
createNewJoe = (function) <Src/States/PartyMode.el:4504>
OnQuarterKick = (function) <Src/States/PartyMode.el:4691>
currentGame = (string) "FizzleFloor"
intensityTimer = (number) 153.40000000001
MainUpdate = (function) <Src/States/PartyMode.el:4905>
upcomingGame = (string) "Outbreak"
setSkin = (function) <Src/States/PartyMode.el:5369>
OnMajor = (function) <Src/States/PartyMode.el:4662>
getIntroMode = (function) <Src/States/PartyMode.el:1407>
fillSlotsWithAI = (function) <Src/States/PartyMode.el:913>
getMutatorVotingData = (function) <Src/States/PartyMode.el:1708>
forceDeathVignette = (function) <Src/States/PartyMode.el:148>
remoteMutatorControl = (table) table: 0x250bcad0
assignNewTeam = (function) <Src/States/PartyMode.el:892>
upcomingModes = (table) table: 0x118e8f70
twitchMutator = (boolean) false
onJoeKilledBy = (function) <Src/States/PartyMode.el:3570>
GetEndRoundData = (function) <Src/States/PartyMode.el:3224>
updateAnalytics = (function) <Src/States/PartyMode.el:5334>
JoeArray = (table) table: 0x2ecd33f0
AddRemoveJoes = (function) <Src/States/PartyMode.el:4148>
OnRoundEndTimeUp = (function) <Src/States/PartyMode.el:3551>
roundIndex = (number) 10
ToggleFreezeJoes = (function) <Src/States/PartyMode.el:1721>
IntegrateJoe = (function) <Src/States/PartyMode.el:1736>
onRemoteTwitchWhisper = (function) <Src/States/PartyMode.el:1715>
setTrail = (function) <Src/States/PartyMode.el:5400>
render = (function) <Src/States/PartyMode.el:770>
checkAbandon = (function) <Src/States/PartyMode.el:4050>
stopMatchAnalytics = (function) <Src/States/PartyMode.el:5299>
OnRoundEnd = (function) <Src/States/PartyMode.el:3563>
ResetKonami = (function) <Src/States/PartyMode.el:4238>
update = (function) <Src/States/PartyMode.el:153>
IsKonamiTarget = (function) <Src/States/PartyMode.el:4256>
ConfigureControl = (function) <Src/States/PartyMode.el:847>
setFastMode = (function) <Src/States/PartyMode.el:5348>
requestSkin = (function) <Src/States/PartyMode.el:5352>
CreateCommonAssets = (function) <Src/States/PartyMode.el:977>
ApplyMasterStateForNonLocalPlayers = (function)
<Src/States/PartyMode.el:4804>
requestTrail = (function) <Src/States/PartyMode.el:5384>
onfinish = (function) <Src/States/PartyMode.el:538>
networkStatusChangeTimer = (number) 0
upcomingSpawnPermutation = (table) table: 0x318240f8
quitDialog = (function) <Src/States/PartyMode.el:4103>
DestroyEverything = (function) <Src/States/PartyMode.el:5225>
MainRender = (function) <Src/States/PartyMode.el:5218>
getTimer = (function) <Src/States/PartyMode.el:5412>
scoreArray = (table) table: 0x19fbccf8
ClientStart = (function) <Src/States/PartyMode.el:1680>
cleanup = (function) <Src/States/PartyMode.el:106>
updateFlicker = (function) <Src/States/PartyMode.el:4860>
Misc = (function) <Src/States/PartyMode.el:3583>
scoreMultiplier = (number) 1
updateLeadingMarker = (function) <Src/States/PartyMode.el:5164>
OnWinState = (function) <Src/Server/NetworkPlay.el:121>
getTeamScores = (function) <Src/States/PartyMode.el:5057>
updateDeathOrder = (function) <Src/States/PartyMode.el:5006>
updateAssignedJoes = (function) <Src/States/PartyMode.el:5201>
DanceInit = (function) <Src/States/PartyMode.el:4700>
timePlayed = (number) 0.93333333333333
OnGameFinished = (function) <Src/Server/NetworkPlay.el:109>
roundsThisMatch = (number) 10
createTitleScreen = (function) <Src/States/PartyMode.el:634>
deathOrderWithTies = (table) table: 0x2c1c8110
currentSpawnPermutation = (table) table: 0x23555468
timeInRound = (number) 4.6
UpdatePlayerRanks = (function) <Src/States/PartyMode.el:4596>
inWinnerScreen = (boolean) false
SetUpcoming = (function) <Src/States/PartyMode.el:2438>
mutatorEvent = (function) <Src/States/PartyMode.el:518>
startRoundAnalytics = (function) <Src/States/PartyMode.el:5306>
ConfigureAI = (function) <Src/States/PartyMode.el:953>
getTestRunMode = (function) <Src/States/PartyMode.el:5416>
networkBad = (boolean) false
UpdateKonami = (function) <Src/States/PartyMode.el:4281>
getThreeMutators = (function) <Src/States/PartyMode.el:263>
onhide = (function) <Src/States/PartyMode.el:598>
DestroyJoe = (function) <Src/States/PartyMode.el:3146>
WinState = (function) <Src/States/PartyMode.el:3262>
currentLevel = (string) "FizzleFloor-Falling.level"

Engine/GameSetup.el:413 (method Render):


self = (table) table: 0x03866a28
Render = (function) <Engine/GameSetup.el:408>
fadeTime = (number) 0.51666666666667
getCurrentMode = (function) <Engine/GameSetup.el:300>
loadMode = (function) <Engine/GameSetup.el:305>
init = (function) <Engine/GameSetup.el:176>
ResizeEvent = (function) <Engine/GameSetup.el:896>
fadeFromColor = (table) table: 0x176ab9e8
restart = (function) <Engine/GameSetup.el:295>
ChangeResolution = (function) <Engine/GameSetup.el:846>
fadeDuration = (number) 0.5
ReadMessages = (function) <Engine/GameSetup.el:812>
fadeToColor = (table) table: 0x176aba10
startFade = (function) <Engine/GameSetup.el:369>
updateDebugRenderMode = (function) <Engine/GameSetup.el:317>
Update = (function) <Engine/GameSetup.el:492>
destroyMode = (function) <Engine/GameSetup.el:312>
lateInit = (function) <Engine/GameSetup.el:231>
calcFadeColor = (function) <Engine/GameSetup.el:394>

main.lua:120 (field draw):

main.lua:379:
dt = (number) 0.038792908278992

[C]:-1 (global xpcall):


(*temporary) = (function) <[string "boot.lua"]:1662>

[string "boot.lua"]:1677:
result = (boolean) true
result = (boolean) true

- PC Configuration
-------------------------
OS : Windows
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
RAM: 7.92Gb
Res: 1920x1080
- GPU
-------------------------
Name: OpenGL
Version: 3.1.0 - Build 9.17.10.4229
Vendor: Intel
Device: Intel(R) HD Graphics 2000
Canvas Support: true
DXT Support: true

- Game Config
-------------------------
Res: w=1916 h=1054
Wmode: 2
Anti-aliasing: 0
VSync: false
Shaders enabled: true
Match Type: Online

- Game Log
------------------------
8.973 Loading localization CSV from Lib/UI/Localization - All Lang.csv
9.125 Loaded localization CSV
9.127 -- Steam: got 0 inventory items
9.127 Inventory:
9.427 Soundtrack: 'Orig. (Jacob Lincke)' is now the current Soundtrack!
Set Mipmapping to -0.5 and type nearest
12.38 Networking:Disconnect
12.392 Disabled
24.366 Discord: Ready!
24.366 Discord: Sent presence update!
24.681 -- Steam: received OnLobbyInvite to join lobby 109775241047232639 from
76561198350783991, callback connected
24.681 got invite to lobby 109775241047232639 from 76561198350783991
24.973 -- Steam: got 0 inventory items
24.973 Inventory:
28.007 got shop inventory from the server
30.034 Announcer: Playing menu@game_title
30.758 NetworkLobbyState isQuickMatch=nil friendsOnly=nil
30.758 Disabled
30.758 modManager:disableMods true
30.763 Networking:Disconnect
30.765 -- Steam: joining lobby 109775241047232639
30.84 Texture memory: 330.03 M, 144 images, 4 canvases, 59 fonts (after initMenu)
30.841 got player stats from the server
30.845 Current daily missions: PlayGame Ninja LegendaryPresence
30.907 got banner data
31.062 Setting connect presence +connect_lobby_b64 109775241047232639
31.531 got DC leaderboard data
31.901 got banner image
32.169 got donation leaderboard from the server
32.798 Failed to get bugs leaderboard from the server: Bugs leaderboard is disabled
for performance reasons.
33.842 got shop item defs from the server
35.156 got item defs from the server
35.519 -- Steam got auth session ticket. Handle: 3, ticket:
FAAAAHtnihYd/0F6jgPCEgEAEAFdOAFeGAAAAAEAAAACAAAANJtI8FgPEgNj3lIAAgAAALIAAAAyAAAABAA
AAI4DwhIBABABCvEEAKDLG7EKD6jAAAAAAK5Y/V0uCBleAQDIxwAAAAAAADJ1NuC7gUk09HCUenAVad9alU
2ugoHq5dK2K5vCrTKc+5ed88tncFon+/j4FWnaKi3Ne1p7NCRyN3F/
+3ndaNzP2EXz56KhTlzhUcDbI2ixBMIRXkNy19WCf13GFLAB87OFnKi9HSATaq4UGcjNyN2jfhQy45AMDUZ
h0GtjDlbX
35.85 Invalid mutator directory found: None.png
35.999 got ownership data from the server
36.045 invalid password
36.671 got ownership data from the server
37.415 got shop inventory from the server
39.403 Discord: Sent presence update!
42.94 -- Steam: got 0 inventory items
42.94 Inventory:
44.466 connection accepted, my client id is 3
44.517 assigning input -2 to local client slot 3, active menu input is Keyboard
44.517 Announcer: Playing menu@select_character
54.471 Discord: Sent presence update!
58.762 Announcer: Playing menu@vote_start
58.804 Voting player number: 3
62.073 selected mode StaticBounce
69.441 selected mode HatChase
69.548 Discord: Sent presence update!
70.486 selected mode SpeedRun
72.16 selected mode FizzleFloor
72.238 Announcer: Playing menu@vote_done
84.229 LoadAll: loaded=nil
85.909 Discord: Sent presence update!
91.762 PushMessage: SwitchMode Party
91.763 table(19) "table: 0x171a8ac0"
91.763 {
91.763 [string(6) "isUsed"] =>
91.763 table(4) "table: 0x171e0388"
91.763 {
91.763 [number "1"] => boolean "true"
91.763 [number "2"] => boolean "true"
91.763 [number "3"] => boolean "true"
91.763 [number "4"] => boolean "false"
91.763 }
91.763 [string(8) "skinData"] =>
91.763 table(4) "table: 0x171a8bd8"
91.763 {
91.763 [number "1"] => string(4) "Rick"
91.763 [number "2"] => string(6) "Burgie"
91.763 [number "3"] => string(5) "Jimmy"
91.763 [number "4"] => string(8) "JoeGreen"
91.763 }
91.763 [string(13) "assignedInput"] =>
91.763 table(1) "table: 0x2ed48100"
91.763 {
91.763 [number "3"] => number "0"
91.763 }
91.763 [string(9) "clientIDs"] =>
91.763 table(3) "table: 0x2ea06270"
91.763 {
91.763 [number "1"] => number "1"
91.763 [number "2"] => number "2"
91.763 [number "3"] => number "3"
91.763 }
91.763 [string(11) "teamIndices"] =>
91.763 table(4) "table: 0x171e04f8"
91.763 {
91.763 [number "1"] => number "2"
91.763 [number "2"] => number "1"
91.763 [number "3"] => number "4"
91.763 [number "4"] => number "4"
91.763 }
91.763 [string(11) "controlType"] => string(12) "All Keyboard"
91.763 [string(13) "isNetworkGame"] => boolean "true"
91.763 [string(8) "playlist"] => string(6) "Custom"
91.763 [string(9) "trailData"] =>
91.763 table(4) "table: 0x171e0468"
91.763 {
91.763 [number "1"] => string(0) ""
91.763 [number "2"] => string(0) ""
91.763 [number "3"] => string(0) ""
91.763 [number "4"] => string(0) ""
91.763 }
91.763 [string(8) "modeList"] =>
91.763 table(6) "table: 0x2ea05c30"
91.763 {
91.763 [number "1"] => string(13) "FallingBlocks"
91.763 [number "2"] => string(8) "Outbreak"
91.763 [number "3"] => string(11) "FizzleFloor"
91.763 [number "4"] => string(8) "SpeedRun"
91.763 [number "5"] => string(12) "StaticBounce"
91.763 [number "6"] => string(8) "HatChase"
91.763 }
91.763 [string(10) "allowGhost"] =>
91.763 table(4) "table: 0x2ea05c58"
91.763 {
91.763 [number "1"] => boolean "true"
91.763 [number "2"] => boolean "true"
91.763 [number "3"] => boolean "true"
91.763 [number "4"] => boolean "true"
91.763 }
91.763 [string(10) "scoreArray"] => table(0) "table: 0x2ea06298"
91.763 [string(10) "noMutators"] => boolean "true"
91.763 [string(8) "maxScore"] => number "10"
91.763 [string(11) "modesToPick"] => number "4"
91.763 [string(9) "colorData"] =>
91.763 table(4) "table: 0x171a8c28"
91.763 {
91.763 [number "1"] => string(9) "JoeYellow"
91.763 [number "2"] => string(7) "JoeBlue"
91.763 [number "3"] => string(8) "JoeGreen"
91.763 [number "4"] => string(8) "JoeGreen"
91.763 }
91.763 [string(14) "keyboardOffset"] => number "0"
91.763 [string(10) "exceptions"] => table(0) "table: 0x171a8bb0"
91.763 [string(6) "AIData"] => table(0) "table: 0x171a8c00"
91.763 }
91.764 processing message SwitchMode
91.764 SwitchMode from Loading to Party
91.798 Unloading skin ApollozSheet
91.798 Unloading skin BasicallyIDoWrkSheet
91.798 Unloading skin CarmichaelSheet
91.798 Unloading skin CarnageSheet
91.798 Unloading skin D20Sheet
91.798 Unloading skin D4Sheet
91.798 Unloading skin DRKendoSheet
91.798 Unloading skin DaithiDeNoglaSheet
91.798 Unloading skin FarrisSheet
91.798 Unloading skin GavinSheet
91.798 Unloading skin H2ODeliriousSheet
91.798 Unloading skin JackSheet
91.798 Unloading skin JacobLinckeSheet
91.798 Unloading skin JakeSheet
91.798 Unloading skin JeremySheet
91.798 Unloading skin KappaSheet
91.798 Unloading skin LirikSheet
91.798 Unloading skin MichaelSheet
91.798 Unloading skin MrHappySheet
91.798 Unloading skin NicoSheet
91.798 Unloading skin PapaFrankuSheet
91.798 Unloading skin RawrSnacksSheet
91.798 Unloading skin ReneeSheet
91.798 Unloading skin RyanSheet
91.798 Unloading skin SamSheet
91.798 Unloading skin SideArmsSheet
91.798 Unloading skin WrenSheet
91.798 Unloading skin XeluSheet
92.319 caching level Levels/FallingBlocks-CatWalks.level
92.367 caching level Levels/FallingBlocks-Decisions.level
92.389 caching level Levels/FallingBlocks-Pushed.level
92.409 caching level Levels/FallingBlocks-Rush.level
92.435 caching level Levels/FizzleFloor-BadDream.level
92.458 caching level Levels/FizzleFloor-CrossCubes.level
92.477 caching level Levels/FizzleFloor-Falling.level
92.498 caching level Levels/HatChase-Camel.level
92.524 caching level Levels/HatChase-MiniDoor.level
92.548 caching level Levels/HatChase-Pillars.level
92.582 caching level Levels/HatChase-Scope.level
92.609 caching level Levels/HatChase-Square.level
92.634 caching level Levels/HatChase-Temp.level
92.67 caching level Levels/Outbreak-SUV.level
92.698 caching level Levels/Outbreak-Tankman.level
92.74 caching level Levels/SpeedRun-Frustration.level
92.783 caching level Levels/SpeedRun-Seconds.level
92.822 caching level Levels/SpeedRun-Spiky.level
92.885 caching level Levels/SpeedRun-TapJump.level
92.934 caching level Levels/StaticBounce-Bullhorns.level
92.96 caching level Levels/StaticBounce-Moustache.level
92.989 caching level Levels/StaticBounce-VerticalTP.level
92.992 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.992 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.993 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.993 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.993 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
1-3 1
7-8 3
9-12 4
92.993 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
1-3 1
7-8 3
9-12 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 2
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.995 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.996 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.996 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.996 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.996 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.997 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.997 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.998 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
92.998 JSON decode error: Engine/JSON.el:241: can't parse JSON at char 1 of:
default 4
98.257 Texture memory: 441.83 M, 268 images, 4 canvases, 63 fonts (before SetGame)

98.34 active consumables #1: table(0) "table: 0x042d9118"


98.34 active consumables #2: table(0) "table: 0x1d219638"
98.34 active consumables #3: table(0) "table: 0x2ea514b8"
98.36 Creating level Outbreak-Tankman.level
98.36 Level Levels/Outbreak-Tankman.level loaded from cache
98.364 loadLevel 4122
98.429 packed 25/25 images to 2048x512 texture
98.538 BuildAll 173690
98.539 packed 10/10 images to 1024x128 texture
98.541 StartEntities 577
98.863 playing music InGame1Loop
98.974 Announcer: Attempted to play mode@outbreak
98.974 Announcer: Playing other@mystery
98.974 SetGame 717629
98.998 Texture memory: 467.32 M, 274 images, 6 canvases, 65 fonts (after SetGame)
100.965 Discord: Sent presence update!
106.821 Announcer: Playing game@go
120.206 wingame: table(4) "table: 0x2c3de048"
120.206 {
120.206 [string(4) "draw"] => boolean "false"
120.206 [string(8) "scoreIdx"] =>
120.206 table(3) "table: 0x2c3de0a8"
120.206 {
120.206 [number "1"] => number "1"
120.206 [number "2"] => number "2"
120.206 [number "3"] => number "3"
120.206 }
120.206 [string(3) "joe"] => number "1"
120.206 [string(10) "scoreScore"] =>
120.206 table(3) "table: 0x2c3de188"
120.206 {
120.206 [number "1"] => number "5"
120.206 [number "2"] => number "2"
120.206 [number "3"] => number "2"
120.206 }
120.206 }
120.206 WinState table: 0x118e7e00 table: 0x2c2c6098 false
121.078 BlurTransition reset
121.164 ScoreScreen triggered
121.459 Announcer: Playing menu@yellow_win
126.848 Texture memory: 468.27 M, 282 images, 6 canvases, 67 fonts (before SetGame)

126.851 removing defaultEffect


126.882 active consumables #1: table(0) "table: 0x2b0d9520"
126.882 active consumables #2: table(0) "table: 0x2b0d9568"
126.883 active consumables #3: table(0) "table: 0x2a21f528"
126.91 Creating level FizzleFloor-BadDream.level
126.911 Level Levels/FizzleFloor-BadDream.level loaded from cache
126.92 loadLevel 9821
127.049 packed 19/19 images to 2048x512 texture
127.081 BuildAll 161330
127.083 packed 10/10 images to 1024x128 texture
127.088 StartEntities 629
127.133 playing music InGame7Loop
127.166 Announcer: Playing mode@fizzle_floor
127.166 SetGame 318590
127.206 Texture memory: 473.62 M, 276 images, 6 canvases, 67 fonts (after SetGame)

127.21 Discord: Sent presence update!


132.398 Announcer: Playing game@go
138.448 wingame: table(4) "table: 0x25a61c40"
138.448 {
138.448 [string(4) "draw"] => boolean "false"
138.448 [string(8) "scoreIdx"] =>
138.448 table(3) "table: 0x25a61ca0"
138.448 {
138.448 [number "1"] => number "1"
138.448 [number "2"] => number "3"
138.448 [number "3"] => number "2"
138.448 }
138.448 [string(3) "joe"] => number "1"
138.448 [string(10) "scoreScore"] =>
138.448 table(3) "table: 0x23b62ff8"
138.448 {
138.448 [number "1"] => number "5"
138.448 [number "2"] => number "2"
138.448 [number "3"] => number "1"
138.448 }
138.448 }
138.448 WinState table: 0x25a6c1c8 table: 0x25189608 false
139.306 BlurTransition reset
139.403 ScoreScreen triggered
139.578 Announcer: Playing menu@yellow_win
145.016 Texture memory: 475.47 M, 281 images, 7 canvases, 67 fonts (before SetGame)

145.019 removing defaultEffect


145.048 active consumables #1: table(0) "table: 0x316be108"
145.048 active consumables #2: table(0) "table: 0x316be2d8"
145.048 active consumables #3: table(0) "table: 0x31716500"
145.074 Creating level HatChase-MiniDoor.level
145.074 Level Levels/HatChase-MiniDoor.level loaded from cache
145.078 loadLevel 4562
145.17 packed 18/18 images to 2048x512 texture
145.219 BuildAll 141166
145.221 packed 10/10 images to 1024x128 texture
145.223 StartEntities 554
145.341 playing music InGame9Loop
145.418 Announcer: Playing mode@hat_chase
145.418 SetGame 402187
145.471 Texture memory: 473.62 M, 276 images, 6 canvases, 67 fonts (after SetGame)

145.48 Discord: Sent presence update!


153.283 Announcer: Playing game@go
172.485 Mission 'Forteamress' completed by player 1
174.251 Announcer: Playing game@countdown
174.33 wingame: table(4) "table: 0x2b282018"
174.331 {
174.331 [string(4) "draw"] => boolean "false"
174.331 [string(8) "scoreIdx"] =>
174.331 table(3) "table: 0x2b282078"
174.331 {
174.331 [number "1"] => number "1"
174.331 [number "2"] => number "3"
174.331 [number "3"] => number "2"
174.331 }
174.331 [string(3) "joe"] => number "1"
174.331 [string(10) "scoreScore"] =>
174.331 table(3) "table: 0x2b282158"
174.331 {
174.331 [number "1"] => number "5"
174.331 [number "2"] => number "2"
174.331 [number "3"] => number "1"
174.331 }
174.331 }
174.331 WinState table: 0x25a9f290 table: 0x2a319d00 false
175.239 BlurTransition reset
175.337 ScoreScreen triggered
175.516 Announcer: Playing menu@yellow_win
180.738 Texture memory: 468.93 M, 283 images, 7 canvases, 67 fonts (before SetGame)

180.741 removing defaultEffect


180.771 active consumables #1: table(0) "table: 0x212df0c0"
180.771 active consumables #2: table(0) "table: 0x212df0e8"
180.772 active consumables #3: table(0) "table: 0x2fbfebc0"
180.798 Creating level StaticBounce-Moustache.level
180.799 Level Levels/StaticBounce-Moustache.level loaded from cache
180.802 loadLevel 4121
180.837 packed 24/24 images to 2048x512 texture
180.866 BuildAll 63718
180.868 packed 10/10 images to 1024x128 texture
180.869 StartEntities 553
181.021 playing music InGame5Loop
181.057 Announcer: Attempted to play mode@static_bounce
181.057 Announcer: Playing other@mystery
181.057 SetGame 319395
181.118 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

181.126 Discord: Sent presence update!


184.515 Announcer: Playing game@go
197.688 wingame: table(4) "table: 0x2b1def00"
197.688 {
197.688 [string(4) "draw"] => boolean "false"
197.688 [string(8) "scoreIdx"] =>
197.688 table(3) "table: 0x2b1def60"
197.688 {
197.688 [number "1"] => number "3"
197.688 [number "2"] => number "2"
197.688 [number "3"] => number "1"
197.688 }
197.688 [string(3) "joe"] => number "3"
197.688 [string(10) "scoreScore"] =>
197.688 table(3) "table: 0x2b1df020"
197.688 {
197.688 [number "1"] => number "5"
197.688 [number "2"] => number "2"
197.689 [number "3"] => number "1"
197.689 }
197.689 }
197.689 WinState table: 0x2fbf2e78 table: 0x2a1e4000 false
198.546 BlurTransition reset
198.682 ScoreScreen triggered
198.846 Announcer: Playing menu@green_win
204.619 Texture memory: 476.64 M, 283 images, 7 canvases, 67 fonts (before SetGame)

204.624 removing defaultEffect


204.65 active consumables #1: table(0) "table: 0x2c03eb80"
204.65 active consumables #2: table(0) "table: 0x2c03eba8"
204.65 active consumables #3: table(0) "table: 0x25890220"
204.674 Creating level SpeedRun-Seconds.level
204.675 Level Levels/SpeedRun-Seconds.level loaded from cache
204.682 loadLevel 6985
204.891 packed 30/30 images to 2048x512 texture
204.92 BuildAll 238461
204.922 packed 10/10 images to 1024x128 texture
204.965 StartEntities 41856
205.002 loaded replay Levels/SpeedRun-Seconds-1.replay
205.208 playing music InGame3Loop
205.247 Announcer: Playing mode@speed_run
205.247 SetGame 627872
205.304 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

205.318 Discord: Sent presence update!


207.592 Announcer: Playing game@go
209.775 Player 3 was killed by player 2
232.535 Announcer: Playing game@countdown
237.509 wingame: table(4) "table: 0x37e08698"
237.509 {
237.51 [string(4) "draw"] => boolean "false"
237.51 [string(8) "scoreIdx"] =>
237.51 table(3) "table: 0x2fc31500"
237.51 {
237.51 [number "1"] => number "2"
237.511 [number "2"] => number "1"
237.511 [number "3"] => number "3"
237.511 }
237.511 [string(3) "joe"] => number "2"
237.511 [string(10) "scoreScore"] =>
237.511 table(3) "table: 0x2a3496f8"
237.511 {
237.512 [number "1"] => number "5"
237.512 [number "2"] => number "2"
237.512 [number "3"] => number "1"
237.512 }
237.513 }
237.513 WinState table: 0x258ad230 table: 0x173b5db0 false
238.37 BlurTransition reset
238.462 ScoreScreen triggered
238.604 Announcer: Playing menu@blue_win
244.031 Texture memory: 468.93 M, 283 images, 6 canvases, 67 fonts (before SetGame)

244.083 removing defaultEffect


244.121 active consumables #1: table(0) "table: 0x370ff168"
244.121 active consumables #2: table(0) "table: 0x2b12e2d8"
244.121 active consumables #3: table(0) "table: 0x336f2f70"
244.151 Creating level Outbreak-Tankman.level
244.151 Level Levels/Outbreak-Tankman.level loaded from cache
244.157 loadLevel 6297
244.187 packed 25/25 images to 2048x512 texture
244.24 BuildAll 83138
244.244 packed 10/10 images to 1024x128 texture
244.246 StartEntities 766
244.276 playing music InGame1Loop
244.295 Announcer: Attempted to play mode@outbreak
244.295 Announcer: Playing other@mystery
244.296 SetGame 265394
244.344 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

244.353 Discord: Sent presence update!


245.689 Announcer: Playing game@go
273.945 NetworkWinState nil nil nil
273.947 wingame: table(4) "table: 0x2513f4e0"
273.947 {
273.947 [string(4) "draw"] => boolean "false"
273.947 [string(8) "scoreIdx"] =>
273.947 table(3) "table: 0x2513f540"
273.947 {
273.947 [number "1"] => number "1"
273.947 [number "2"] => number "2"
273.947 [number "3"] => number "3"
273.947 }
273.947 [string(3) "joe"] => number "1"
273.947 [string(10) "scoreScore"] =>
273.947 table(3) "table: 0x2513f620"
273.947 {
273.947 [number "1"] => number "5"
273.947 [number "2"] => number "2"
273.947 [number "3"] => number "2"
273.947 }
273.947 }
273.947 WinState table: 0x201b07e0 table: 0x2b330410 false
274.801 BlurTransition reset
275.018 ScoreScreen triggered
275.082 Announcer: Playing menu@yellow_win
280.35 Texture memory: 476.64 M, 283 images, 7 canvases, 67 fonts (before SetGame)

280.353 removing defaultEffect


280.382 active consumables #1: table(0) "table: 0x2c2eb428"
280.382 active consumables #2: table(0) "table: 0x2c2eb450"
280.382 active consumables #3: table(0) "table: 0x2ec5b298"
280.407 Creating level FallingBlocks-Rush.level
280.408 Level Levels/FallingBlocks-Rush.level loaded from cache
280.412 loadLevel 4675
280.43 packed 29/29 images to 2048x512 texture
280.475 BuildAll 63065
280.476 packed 10/10 images to 1024x128 texture
280.479 StartEntities 775
280.518 playing music InGame1Loop
280.555 Announcer: Playing mode@falling_blocks
280.555 SetGame 205342
280.623 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

280.632 Discord: Sent presence update!


282.049 Announcer: Playing game@go
299.011 wingame: table(4) "table: 0x25105258"
299.011 {
299.011 [string(4) "draw"] => boolean "false"
299.011 [string(8) "scoreIdx"] =>
299.012 table(3) "table: 0x251052b8"
299.012 {
299.012 [number "1"] => number "1"
299.012 [number "2"] => number "2"
299.012 [number "3"] => number "3"
299.012 }
299.012 [string(3) "joe"] => number "1"
299.012 [string(10) "scoreScore"] =>
299.012 table(3) "table: 0x25105398"
299.012 {
299.012 [number "1"] => number "5"
299.012 [number "2"] => number "2"
299.012 [number "3"] => number "1"
299.012 }
299.012 }
299.012 WinState table: 0x36e3f798 table: 0x3749cd48 false
299.865 BlurTransition reset
300.005 ScoreScreen triggered
300.16 Announcer: Playing menu@yellow_win
305.364 Texture memory: 476.57 M, 282 images, 7 canvases, 67 fonts (before SetGame)

305.369 removing defaultEffect


305.397 active consumables #1: table(0) "table: 0x2d1b0788"
305.397 active consumables #2: table(0) "table: 0x2d1b07b0"
305.397 active consumables #3: table(0) "table: 0x2fc3aec8"
305.424 Creating level HatChase-MiniDoor.level
305.425 Level Levels/HatChase-MiniDoor.level loaded from cache
305.43 loadLevel 5388
305.462 packed 18/18 images to 2048x512 texture
305.489 BuildAll 58547
305.49 packed 10/10 images to 1024x128 texture
305.491 StartEntities 548
305.515 playing music InGame9Loop
305.535 Announcer: Playing mode@hat_chase
305.539 SetGame 175235
305.606 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

305.61 Discord: Sent presence update!


307.008 Announcer: Playing game@go
327.913 Announcer: Playing game@countdown
331.29 Mission 'Forteamress' completed by player 1
332.882 wingame: table(4) "table: 0x258308c0"
332.882 {
332.882 [string(4) "draw"] => boolean "false"
332.882 [string(8) "scoreIdx"] =>
332.882 table(3) "table: 0x1760ae98"
332.882 {
332.882 [number "1"] => number "1"
332.883 [number "2"] => number "2"
332.883 [number "3"] => number "3"
332.883 }
332.883 [string(3) "joe"] => number "1"
332.883 [string(10) "scoreScore"] =>
332.883 table(3) "table: 0x317a1270"
332.883 {
332.883 [number "1"] => number "5"
332.883 [number "2"] => number "2"
332.883 [number "3"] => number "1"
332.884 }
332.884 }
332.884 WinState table: 0x2bf747e0 table: 0x2ed8e0e8 false
333.769 BlurTransition reset
333.845 ScoreScreen triggered
334.017 Announcer: Playing menu@yellow_win
339.23 Texture memory: 468.93 M, 283 images, 7 canvases, 67 fonts (before SetGame)

339.234 removing defaultEffect


339.288 active consumables #1: table(0) "table: 0x257fa1e0"
339.288 active consumables #2: table(0) "table: 0x257fa208"
339.288 active consumables #3: table(0) "table: 0x2b262058"
339.312 Creating level StaticBounce-Moustache.level
339.313 Level Levels/StaticBounce-Moustache.level loaded from cache
339.316 loadLevel 3833
339.327 packed 24/24 images to 2048x512 texture
339.36 BuildAll 44546
339.362 packed 10/10 images to 1024x128 texture
339.364 StartEntities 614
339.395 playing music InGame1Loop
339.412 Announcer: Attempted to play mode@static_bounce
339.412 Announcer: Playing other@mystery
339.413 SetGame 183124
339.455 Texture memory: 474.79 M, 278 images, 6 canvases, 67 fonts (after SetGame)

339.462 Discord: Sent presence update!


340.904 Announcer: Playing game@go
359.599 wingame: table(4) "table: 0x234eb788"
359.599 {
359.599 [string(4) "draw"] => boolean "false"
359.599 [string(8) "scoreIdx"] =>
359.6 table(3) "table: 0x115ec628"
359.6 {
359.6 [number "1"] => number "2"
359.6 [number "2"] => number "3"
359.6 [number "3"] => number "1"
359.6 }
359.6 [string(3) "joe"] => number "2"
359.6 [string(10) "scoreScore"] =>
359.601 table(3) "table: 0x1b7a3a90"
359.601 {
359.601 [number "1"] => number "5"
359.601 [number "2"] => number "2"
359.601 [number "3"] => number "1"
359.601 }
359.601 }
359.602 WinState table: 0x17126b38 table: 0x364290f8 false
360.451 BlurTransition reset
360.571 ScoreScreen triggered
360.72 Announcer: Playing menu@blue_win
365.984 Texture memory: 476.64 M, 283 images, 7 canvases, 67 fonts (before SetGame)

365.99 removing defaultEffect


366.025 active consumables #1: table(0) "table: 0x2ec84598"
366.025 active consumables #2: table(0) "table: 0x2ec845c0"
366.026 active consumables #3: table(0) "table: 0x2ed20dc8"
366.053 Creating level FizzleFloor-Falling.level
366.054 Level Levels/FizzleFloor-Falling.level loaded from cache
366.059 loadLevel 6168
366.104 packed 19/19 images to 2048x512 texture
366.139 BuildAll 79504
366.14 packed 10/10 images to 1024x128 texture
366.142 StartEntities 732
366.16 playing music InGame8Loop
366.171 Announcer: Playing mode@fizzle_floor
366.171 SetGame 187247
366.214 Texture memory: 474.29 M, 277 images, 6 canvases, 67 fonts (after SetGame)

366.219 Discord: Sent presence update!


368.777 Announcer: Playing game@go
370.591 Engine/TileEngine.el:4191: Cannot create canvas: Error in implementation.
Possible fix: Make canvas width and height powers of two.
370.591 Engine/CustomError.el:311: in function 'handler'
main.lua:128: in function <main.lua:126>
[C]: in function 'newCanvas'
Engine/TileEngine.el:4191: in function <Engine/TileEngine.el:4099>
[C]: in function 'renderGame'
Engine/RenderingSystem.el:691: in function 'render'
Src/States/PartyMode.el:802: in function 'render'
Engine/GameSetup.el:413: in function 'Render'
main.lua:120: in function 'draw'
main.lua:379: in function <main.lua:259>
[C]: in function 'xpcall'

371.173 Networking:Disconnect
371.173 -- Steam: canceling auth ticket
371.173 -- Steam: leaving client lobby 109775241047232639

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