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The game of
Assessment as Learning
A process of developing and supporting metacognition for students.
Students become assessment users.
(Manitoba Education, Citizenship and Youth, 2006, pg. 13).
As players scrimmage and complete drills during practice, coaches
ask questions directed at the players to self-reflect on their learning
and prepare them for game day. During practice the players are
given the opportunity to work individually or together on specific
areas they've reflected on, as areas of needed growth. After
practice, the coach asks for peer feedback, to ensure the players are
prepared for game day and remind the players how far they've
come. Players understand that practice and scrimmage are
necessary to improve the skills required to win the game.
Assessment of Learning
Summative in nature and used to confirm what students know and can do.
(Manitoba Education, Citizenship and Youth, 2006, pg. 14).
Game time! At this time the team comes together to play against
another team. This is the real test for student’s skills. A summative
score is given to the team that has a better understanding of the
game, rules and plays. The team who most prepared through
previous trainings/practices will win the game. The skills of the
players during the game are demonstrated to the parents, scouts,
peers and the coaches. Feedback is welcomed by the players to
help them improve their game for next time.
Source: www.ppcoaching.net
Manitoba Education, Citizenship and Youth (2006). Assessment for learning. In Rethinking classroom assessment with purpose in mind (pp. 2940). Retrieved
from https://digitalcollection.gov.mb.ca/awweb/pdfopener?smd=1&did=12503&md=1