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Algorithmic Music
•
Generating a score on the fly
•
Music provides emotional subtext in a
visual experience
•
In VR, the visual experience is determined
by the user’s movement
•
Music needs to be emotionally flexible and
react to movement in real time
Music and Visuals
Film VR
•
The director determines •
1st person perspective
perspective, framing, and movement •
Framing and movement are
•
Directors carefully coordinate their determined by the user
visuals with the musical score. •
The visual experience is unpredictable
Conventional Workflow
Elements of music are combined before
implementation in the virtual environment
3D Spatial Composing Workflow User hears a unique
score appropriate to
their visual experience
Dark
“Shell” elements of
the music are present
throughout a given Happy
virtual space
Composition in Immersive Worlds A B
•
guide the user’s attention and
movement through significant events in
the visual environment
•
not affect immersion – significant, but
not distracting
Using spatial audio to modify music A B
• In this example, A and B would be heard under all
circumstances, while C and D would be heard only
when focusing on points of emotional value.
•
The yellow notes at C and D are affected by the
user’s movement (added, removed, or otherwise
manipulated).
• Deviation from that path – approaching E – will create negative emotional harmonies in the score
Focus Focus