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Electronic Store Design and Consumer Choice: An Empirical Study.

Conference Paper · January 2000


DOI: 10.1109/HICSS.2000.926863 · Source: DBLP

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Proceedings of the 33rd Hawaii International Conference on System Sciences - 2000

Electronic Store Design and Consumer Choice: an Empirical Study

Ting-Peng Liang and Hung-Jeng Lai


Department of Information Management
National Sun Yat-sen University
Kaohsiung, Taiwan
Liang@mis.nsysu.edu.tw

Abstract
Web-based electronic stores have become more than $500 million in 1996. As the Internet
more and more popular. However, there are not continues to grow, analysts predict $100 billion
many guidelines, nor theories, showing what in retail Internet sales by the year of 2000
features of a store would work and why. This (Hamilton, 1997). These figures indicate that
paper develops a set of functional guidelines for Internet is an extremely promising market. In
designing electronic stores and classifies them fact, some early birds have already converted the
into three categories: motivational, hygiene, and opportunity into fortunes. For example, Amazon
media richness factors. An empirical study was sold more than 17 million dollars of books and
conducted to evaluate the relative effect of these Auto-by-Tel sold more than 200 thousand
factors. The results show that the store design automobiles through the Internet (Her, 1997).
does have an effect on consumer purchase Given the enormous business potential,
decision. A two-factor theory is plausible: research in the area has attracted much attention
hygiene factors are the major concern when recently. For instance, Hoffman, et al (1997)
consumers decide whether to shop and Hamilton (1997) examined the opportunities
electronically, while motivational factors play a and challenges of the web. Tennebaum, et al.
key role when consumers choose among (1997) proposed an architecture for Internet
different electronic stores. Media richness commerce. Kambil (1997) studied potential
factors are, in general, less important. The electronic business processes. Bailey and Bakos
implication of the findings is that, for a web (1997) examined the impact of electronic
store to beat its electronic competitors, markets on intermediaries. Lee and Clark (1996)
providing good transactional support is the key. examined the impact of electronic markets on
If they would like to attract customers from firm competitiveness and market structures.
traditional stores, special attentions must be Jarvenpaa and Todd (1996) studied consumer
paid to the hygiene factors. reactions to electronic shopping and identified
product perceptions, shopping experience, and
customer services as major factors for
1. Introduction consumers. Bhimani (1996) and Denning (1997)
discussed the security in electronic commerce.
Electronic commerce is the cutting edge Panurach (1996) and Neuman (1997) studied
for today’s business. The introduction of electronic payment systems. Gupta, et al
Internet, coupled with the rapid proliferation of (1996,1997) studied merchandise pricing in
world wide web (WWW), has created a electronic commerce. Liang and Huang (1999)
challenging arena for the future. A surge of found that transaction costs play a key role in
interests in electronic commerce has propagated consumer selection of electronic channels in an
from the United States to virtually every corner empirical study.
in the world. Web-based electronic stores on the Although some stores are quite successful,
Internet increase in an unprecedented speed. many of them have difficulties in attracting
More and more consumers are using Internet as a enough customers to visit and purchase. Since
valuable source for collecting information and there is little face-to-face contact between the
placing orders. store manager and customers in electronic stores,
According to reports from the Internet the web pages become the sole source for
Society, over 186 countries have been connected customers to know the items available at the
with Internet. The total number of users is store and make a purchase. Therefore, the
approximately 30 million by the end of 1996 homepage design of an electronic store is much
(Chen, 1997). More than half US Internet users more critical than the layout of a traditional
purchased merchandise online, and sales totaled store. A well-designed store that can deliver

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Proceedings of the 33rd Hawaii International Conference on System Sciences - 2000

information more accurately is assumed to be hygiene factors.


more attractive for customers to visit and
purchase. 2. Guidelines for Designing an
The purpose of this article is to develop Electronic Store
guidelines for designing a good electronic store
on the web and examine the effect of store When people purchase at an electronic
design on consumer choice. In addition, we store, they may have different considerations at
intend to explore whether and why certain different decision stages. A good design must
requirements are more important than others. support customer needs at each stage of their
The importance of electronic store design is decision processes. Therefore, the EKB model
understandable. It is well-known that, in a was used as a base to derive user requirements
traditional store, floor plan and shelf layout have for electronic stores. The model divides
significant effect on sales. Design of information consumer decision processes into five stages:
systems is also known to have effect of system problem recognition, search for information,
usage and user satisfaction. For electronic evaluation of alternatives, choice, and outcome
stores, therefore, it is reasonable to assume that a evaluation. When a problem is recognized,
well-designed store will have positive effects on demand for certain products that can eliminate
customer choice. the recognized problem is derived. Product
In this paper, the consumer choice model information is collected and alternative products
proposed by Engel, Kollat and Blackwell (1982), are proposed and evaluated. Once an alternative
called the EKB model, is adopted to induce the is chosen, the consumer evaluates the outcome
functional requirements at each stage of the and saves the experience for the future.
customer decision process. The derived Following the model, possible support and
requirements are then organized to create a set of functional requirements for an electronic stores
guidelines for designing and evaluating at different stages can be summarized in the
electronic stores. These guidelines are then following.
grouped into three theoretical categories:
motivators, hygiene factors, and media richness 2.1 Problem Recognition
factors. Motivators, such as having a good search Problem recognition is the stage where
engine, provide direct support to the customer customers feel the need for a certain product.
transaction process. Hygiene factors, such as Factors that may help customers recognize a
having a better security, protect customers from need include environmental stimulation,
risks or unwanted events in the transaction individual experience, and inner motivation of
process. Media richness factors, such as the consumer. Although it is hard to support
providing chat rooms, add more information individual experience and inner motivation
channels or richness in information presentation through store design, developing a stimulating
during the transaction. environment may be helpful. Possible guidelines
An empirical study was conducted to include the following:
evaluate the relative effect of various design 1. Easy to get started
factors. The result shows that the quality of store To achieve this goal, the store needs to
design has significant effects on consumer have (1) Consistent interface styles, and (2)
choice. The experimental subjects purchased Hierarchical product organization
more from the well-designed electronic stores. 2. Guiding shopping routes
The subjects also indicated higher willingness to Most electronic stores have thousands or
return to the well-designed stores for future visit even millions of items (such as the Amazon
and purchase. Information collected from the bookstore), it is necessary to have a good
experimental subjects allows a two-factor theory shopping guide and search engine. Proper use of
to be constructed for explaining the observation: special effects and carefully designed hyperlinks
hygiene factors are the major concern when are also very important.
consumers decide whether to shop 3. Stimulating the desire of purchase
electronically, while motivators play a key role To stimulate the desire of purchase, the
when consumers choose among different following are possible alternatives:
electronic stores. Media richness factors are, in (1) Using POP advertisement
general, less important. The implication of the (2) On-line broadcasting of background
findings is that, for a web store to beat its music
electronic competitors, providing good (3) Adding auction mechanism
transactional support to the customer is the key. 4. Providing reference groups
If they would like to attract customers from the Consumers sometimes rely on their
traditional stores, attentions must be paid to the friends or other consumers for opinions. For

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Proceedings of the 33rd Hawaii International Conference on System Sciences - 2000

example, people tend to go to popular stores that


have more visitors. Consumers may have fun by 2.4 Choice
knowing the existence of other shoppers. Two At the choice stage, consumers need tools
approaches may be used: to aggregate information and make a selection.
(1) Showing the number of current Functions that make their choice easier and
visitors suggest for more purchases are useful.
(2) Providing chat rooms 1. Providing shopping carts for easy handling
of multiple items
2.2 Search for information In a traditional store, consumers often use
Before making a purchase, consumers shopping barrows or carts to carry their
often look for relevant information. Therefore, merchandise. In the electronic environment,
providing functions to support information shopping carts are helpful for consumers to order
search may be useful. multiple items and control their budgets.
1. Allowing fast product search 2. Suggesting substitute products, if necessary
A good search mechanism that helps The system may help customers choose
customers to find a particular item rapidly is proper products by offering choice models.
important. In addition to a proper organization Sometimes, customers may be restricted by their
of products, another alternative is to have a built- budgets. In this case, providing information
in search engine. Customers use the engine to about substitute products may help sell more.
find what they need. 3. Using online salespersons
2. Providing value-added information Sometimes, having on-line salespersons or
One advantage of electronic stores is their intelligent agents to deal with special problems
ability to offer value-added information. This may be necessary. Their main responsibility is
information, such as the best sellers, headline to interact with customers, observe consumer's
news, fashion trends, or activity announcements, reaction, and promote their products.
may be useful for interested customers.
3. Providing customized Information 2.5 Transaction and post-sales services
Another advantage of electronic store is After selecting a product, the transaction
its ability in providing and using customized process and post-sales services become
information. For instance, the system can important.
analyze sales data and consumer preferences by 1. Supporting the transaction process
data mining or other techniques to create Major steps in a transaction process and their
customized information. possible support include:
(1) Easy to sign up as a member
2.3 Evaluation of alternatives (2) Placing an order on-line
A store may provide functions to support (3) Multiple alternatives for delivering
customer evaluation of products and to help products
build trust in an electronic shopping (4). Multiple methods to pay for the
environment. product
1. Support of product evaluation 2. Post-sales services
During product evaluation, customers (1) Inquiring and tracking order status:
often compare candidates by certain attributes, Customers often would like to know the status of
inquire information from staff, and bargain for a their order. They would feel more comfortable if
better price (Baty and Lee, 1995). It helps if a the status is conveniently available.
store provides: (2) Allowing for product returns: Support
(1) Comparison of prices and other of product returns is also necessary.
attributes (3) Organizing buyer clubs: A buyer club
(2) Customer interactions provides a channel through which buyers can
2. Building the trust in an electronic exchange their opinions and share their
environment experiences. This may increase customer loyalty.
For customers who are not familiar with In summary, from the consumer’s
electronic purchasing, it is important to build perspective, a good electronic stores must
their confidence. Possible mechanisms include: provide adequate functions to support their
(1) Claiming Security of transactions shopping needs throughout the whole customer
(2) Offering the VIP system decision process. Table 1 is a summary of the
(3) Providing adequate service phone requirements described above.
numbers

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Table 1. Functional requirements at different stages

Problem Information Evaluation Choice Transaction/ Post-


Recognition Search sales service
- Consistent style - Fast search - Price comparison - Shopping carts - Easy to sign up
- Product - Value-added - Customer - Substitute - Order on-line
organization information interaction suggestion - Home delivery
- Guiding routes - Customized - Security - On-line sales - Multiple payment
- Special effect information - VIP person methods
- POP - Service phone - Credit card
- On-line - Product tracking
broadcasting - Allowing for
- Auction product returns
- Visitor - Organizing buyer
information clubs
- Chat room

Hygiene Current
factors Purchase

Design Consumer Future


Motivators
Quality Choice Visit

Media
Future
richness
Purchase
factors

Figure 1: Research Framework

3. Empirical Study again in the future. The first measure is an


In order to examine whether the store objective recording of whether they did purchase
design affects customer purchase decision and from the store considered to be the best in design
the underlying mechanism of effective design, an by them, and the later two are their reported
empirical study was conducted. The study willingness to visit or purchase again in the
includes two major dimensions. One is to assess future. Figure 1 shows the framework for the
the quality of store design and the other is to empirical study. Three hypotheses can be
analyze consumer choice of electronic stores. formulated.
The assessment of design quality was done by H1: Better-designed electronic stores will
both consumers and experts based on the factors attract more consumers to purchase.
discussed in the previous section. Consumer H2: Better-designed electronic stores will
choice was measured in three ways: consumer’s attract more consumers to visit again in the
current choice, their willingness to visit again in future.
the future, and their willingness to purchase H3: Better-designed electronic stores will
attract more consumers to purchase again in the

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future. types of factors. Table 2 shows the factors in


Design quality is determined by three each category.
kinds of factors: motivators, hygiene factors, and
media richness factors. A motivator is a design 3.1 Subjects and experimental design
factor that may motivate the customer to shop Three electronic bookstores in Taiwan
from a store because the shopping process is were chosen for the experiment. They were
easier. For instance, providing a good search Kingston (www. kingstone.com.tw), Books
engine is a motivator because it helps the (www.books.com.tw), and Sanmin
customer to find the desired merchandise. (sanmin.com.tw). Kingston and Sanmin also
Allowing for convenient purchase of multiple have traditional stores, while Books is a pure
items is also a motivator. A hygiene factor is a electronic store. Three experts were asked to
design factor that prevents possible problems assess the design quality of the stores based on
associated with electronic transactions. the attributes listed in Table 1. Thirty student
Providing good security and allowing for return volunteers (21 male and 9 female) were recruited
of goods are two examples of hygiene factors. and each received an NT$500 (equivalent to
Media richness is a medium’s capacity for US$16) stipend for the experiment. All subjects
immediate feedback, multiple cues, language had experience in using WWW, owned at least
variety, and personal focus of sources (Daft & one email address and a credit card. Twenty-five
Lagend, 1984; Daft, et al., 1987). It has been of them had visited at least one electronic store
used to study information systems recently. before participating the experiment and eight had
Media richness factors are defined as factors purchased from electronic stores. Table 3 shows
associated with the nature of providing multiple the profile of the participants. Since purchasing
communication channels, multiple sources of books is a common real-world behavior for
information, and multiple presentations of students, using student subjects in this
information. For example, providing chat rooms experiment is less likely to incur the limitations
is a media richness factor. The design quality is associated with using them in other empirical
measured by the degree of having these three studies.
Table 2. Classification of Factors
Motivator Hygiene Factor Media Richness Factor
- Search engine - Security - Product organization
- Easy to register - Product tracking - Guiding routes
- Shopping carts - Allowing for product returns - Price comparison
- Home delivery - Service phone - VIP
- Order on-line - Consistent style - Substitute suggestion
- Multiple payment methods - - POP
Credit card payment - Value-added information
- Customized information
- On-line sales person
- Buyer clubs
- Customer interaction
- Special effect
- On-line broadcasting
- Auction
- Visitor number
- Chat room

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Table 3. Profile of the Subjects


Gender Age WWW Experience (month)
Male Female (mean) <3 3-6 6-12 >12
21 9 24.47 2 4 2 22
Previous on-line shopping experience Yes No
Visited electronic stores before 25 5
Purchase at electronic stores before 8 22

design factors considered important to store


In the experiment, participants were asked design by them, and factors that actually affected
to visit all three electronic bookstores for at least their purchase decisions.
five minutes each. To ensure that they actually
visited all stores, they were asked to find the 3.2 Results
price of a designated book at each store. After (1) Desirable functions for electronic stores
visiting all stores, they were asked to buy two When the subjects were asked about what
items of their choice from the stores. So, there attracted them to go to certain stores to buy their
were a total of 60 items been purchased. A items, store design was cited as the most
questionnaire was used to collect three kinds of important one. Price was the second. Table 4
information from the subjects: their background, shows the frequencies of the cited reasons.
Table 4. Reasons for purchase at certain stores
Major reasons
Design Price Reputation Special needs
First item 14 12 11 7
Second item 15 14 6 3
Total 29 26 17 10

Then the subjects were asked to assess the The least square difference (LSD) pairwise
relative importance of the functional multiple comparison indicates that the difference
requirements listed in Table 1. Each factor was between hygiene factors and motivators is not
designed as a 5-point Likert-scale question, with statistically significant, but they are both
1 being very undesirable and 5 being very significantly more desirable than the media
desirable. The result, as shown in Table 5, richness factors (P<.01). This is understandable
indicates that protecting transaction security because most consumers would like to reduce
(mean =4.90), providing search engines (4.87), risks when they are involved in a new type of
allowing for product return (4.77), order tracking transactions.
(4.73), and good product organization (4.60) are (2) Design quality of the stores
the top five factors considered very desirable Both consumers and three experts were
features for electronic stores. The Kendall’s W asked to assess the design quality. The subjects
test indicates that the subjects’ assessment was were asked to assess the design quality of three
consistent (Kendall’s W=0.585, p=0.000). The stores on a 5-point Likert Scale, with 1 to be the
Duncan’s multiple range test divides these worst and 5 to be the best. The result indicates
factors into four levels: very desirable (>=4.5), that Kingston was the best (mean = 3.80), Books
desirable (>=4.0), somewhat desirable (>=3.0), was second (mean = 3.57), and Sanmin was the
and somewhat undesirable (<3.0). It is worst (mean = 2.73). An ANOVA analysis
interesting to see that hygiene factors are ranked shows that their designs were significantly
pretty high (three out of the top five concerns) different (F= 12.817, p=0.00). The LSD
when subjects think of purchasing on-line. An multiple comparison indicates that the difference
ANOVA test indicates that the desire levels of between Kingston and Books is insignificant, but
these factors are significantly different. The Sanmin is significantly worse than Kingston and
hygiene factors were ranked the highest (mean = Books.
4.520), the motivators were the second (4.476),
and media richness factors were the last (3.553).

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Table 5. Assessment of Different Functional Requirements


Very Desirable Desirable
Item Mean Type Item Mean Type
Security 4.90 H Credit card payment 4.43 M
Search engine 4.87 M Price comparison 4.37 R
product returns 4.77 H Service phone 4.33 H
Product tracking 4.73 H VIP membership 4.03 R
Product organization 4.60 R Substitute suggestion 4.03 R
Guiding routes 4.60 R POP 4.00 R
Easy to register 4.60 M Customized information 3.97 R
Shopping carts 4.60 M
Home delivery 4.53 M
Order on-line 4.50 M
Multiple payment 4.47 R
Somewhat Desirable Somewhat undesirable
Consistent style 3.87 H Customer interaction 2.70 R
On-line sales person 3.80 R Special effect 2.67 R
Value-added infor. 3.63 R Auction 2.67 R
Buyer clubs 3.40 R Chat room 2.60 R
On-line broadcasting 2.43 R
Visitor number 2.43 R
Note: H = hygiene factors, M= motivators, R= media richness factors

In the expert assessment, three experts purchase. Result from a Chi-square test shows
were asked to perform an itemized evaluation on that the difference is statistically significant at
the quality of the stores. Seventeen factors less than 1% level (p=0.0058). Those who
considered very desirable or desirable for ranked Kingston’s design to be the best
electronic stores (the mean was higher than 4.0) purchased 21 items at Kingston and 9 items at
by the experimental subjects were given to the Books. Those who ranked Books to be the best
experts as criteria for examining the quality of a purchased 8 items at Kingston, 12 items at
particular store. They first assessed the relative Books, and 2 items at Sanmin. The Chi-square
importance of the functions on a 5 point scale, test shows a statistical significant level of 0.021.
and then compared the quality of the three stores That is, hypothesis H1 was supported and
in each function and gave a score from 1 to 5. consumers tend to purchase more at better-
The total score is the weighted sum of scores on designed electronic stores.
individual items. Therefore, the maximum score The consumer’s willingness to visit the
a store can get from an expert is 425 (5*5*17). store in the future was also the highest for
The result is consistent to the consumer’s Kingston (mean=3.80, with 3 being neutral and 4
assessment. That is, Kingston and Books were being likely), second for Books (mean = 3.53),
significantly better than Sanmin. and the lowest for Sanmin (mean=2.97, between
If we choose only the top five quality unlikely to neutral). The ANOVA results show
factors to recalculate expert assessments, then that their difference is very significant (F=5.234,
the difference between Kingston and Books p=0.007). The LSD pairwise comparison shows
becomes significant. Therefore, our hypotheses that the difference between Kingston and Books
suggest that the actual purchase, willingness to is insignificant, but Sanmin is significantly
visit in the future and willingness to purchase worse. The result indicates that H2 was
again in the future should be the highest for supported and consumers are more likely to
Kingston, second for Books, and the lowest for return for more visits if the store is better
Sanmin. designed.
(3) Effect of design quality on consumer choice The consumer’s willingness to purchase
Consumer choice is measured in (1) their again in the future was also the highest for
actual purchase during the experiment, (2) their Kingston (mean = 3.53 with 3 being neutral and
willingness to visit again in the future, and (3) 4 being likely), second for Books (mean=3.20)
their willingness to purchase again in the future. and the lowest for Sanmin (mean = 2.73). The
In the experiment, Kingston had 48.3 percent (29 ANOVA results show that the difference is very
out of the 60), Books had 36.7% (22 out of 60), significant (F=4.879, p=0.010). The LSD
and Sanmin had 15% (9 out of 60) of the actual pairwise comparison shows that the difference

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Proceedings of the 33rd Hawaii International Conference on System Sciences - 2000

between Kingston and Books is insignificant, but like to know what are the factors that made a
Sanmin is significantly worse. Hence, H3 was consumer to choose a certain store. The subjects
supported that consumers are more likely to were asked to report the actual reasons among
return for future purchase if the store is better the quality factors that caused them to buy the
designed. items from selected stores. A subject may cite
(4) Factors affecting consumer choice more than one factor. The resulting factor ranks
Given that the design of electronic has a (in Table 6) are quite different from the ranks in
significant effect on consumer choice, we would Table 5.

Table 6. Factors affecting consumer choice


Factor Type Freq Rank Rank (T5) Change
Order on-line M 46 1 10 9
Search engine M 44 2 2 0
Easy to register M 41 3 5 2
Product organization R 37 4 5 1
Home delivery M 35 5 9 4
Credit card payment M 35 5 12 7
Security H 27 7 1 -6
Guiding routes R 26 8 5 -3
Shopping carts M 24 9 5 -4
Consistent style H 24 9 19 10
Multiple payment R 23 11 11 0
Product tracking H 16 12 4 -8
VIP membership R 15 13 15 -2
product returns H 13 14 3 -11
Service phone H 12 15 14 -1
POP R 6 17 17 0
Customized information R 6 17 18 1
Value-added information R 3 19 21 3
Buyer clubs R 1 20 23 3
Special effect R 0 21 24 4
Price comparison R N/A N/A 13 N/A
Substitute suggestion R N/A N/A 15 N/A
On-line sales person R N/A N/A 20 N/A
Customer interaction R N/A N/A 23 N/A
Auction R N/A N/A 25 N/A
Chat room R N/A N/A 26 N/A
On-line broadcasting R N/A N/A 27 N/A
Visitor number R N/A N/A 27 N/A
Note: H = hygiene factors, M= motivators, R= media richness factors; N/A = functions not available at
the stores for evaluation at the time of experiment.

In general, we can see that motivators The only hygiene factor that moves up is
move up significantly, media richness factors consistent designing style (from 19 to 9). The
also move up, while hygiene factors move down ANOVA analysis shows that motivators are
significantly on the list. Among the changes, significantly more influential than hygiene and
allowing merchandise return is down by 11 media richness factors (see Table 7), when
(from 3 to 14), tracking orders down by 8 (from consumers actually choose an electronic store to
4 to 12), good security down by 6 (from 1 to 7). purchase.

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Table 7. Relative importance of design factors


(a) ANOVA
Stores Hygiene Motivators Richness F value Prob.
Mean 18.40 33.57 13.00 6.15** 0.009
St.Dev. 6.73 12.71 13.03
(b) LSD Comparison
H-M H-R M-R
Mean difference -15.171* 5.40 20.571**
Prob. 0.042 0.423 0.003
Note: H = hygiene factors, M= motivators, R= media richness factors

4. Concluding Remarks support of the transaction process, such as


In summary, the paper has examined the allowing them to order on-line easily and having
effect of design quality on consumer choice of effective search engines to make the transaction
electronic stores. We have proposed a theory process easier. Media richness factors are not as
that divides design factors into three groups: effective as many think they would be in
motivators, hygiene factors, and media richness electronic commerce. This is consistent to the
factors. Motivators provide convenience, findings of Westland and Au (1998) that fancy
hygiene factors reduce process risks, whereas interface does not have a significant effect on
media richness factors enhance communication profits or sales. Therefore, when things are
and information channels. From the empirical coming to business, people think of real benefits,
result, the following preliminary conclusions can not the hype. If electronic stores cannot provide
be derived. adequate hygiene factors, consumers probably
First, design quality has significant impacts won’t go electronically. If an electronic store
on consumer choice of electronic stores. does not have good support of the transaction
Consumers are more likely to visit and purchase process, then consumers won’t buy there.
at well-designed stores repeatedly. On the five- A major implication from the observation
point Likert scale, the consumer’s willingness to is that customers will go electronic once they
visit again is higher than the willingness to have adequate understanding of the risks they
purchase again (average scores across all three involved. For competing among electronic
stores are 3.444 for future visit, vis-a-vis 3.155 stores, motivators are the keys for creating
for future purchase). This is not unexpected, advantages. The factors identified in the paper
because there is often a gap between visit and are useful for those who are running electronic
actual purchase. stores. They can use the factors as evaluation
Second, when consumers think of criteria for their stores.
electronic stores, they desire that the store The research is focused more on the
provide functions to reduce their potential risks functional level of design. We did not touch
in this new type of transactions. They rank much about design methods or any details in
security as the most important function that store design. The stores chosen in the study
electronic commerce must provide. This is were bookstores, which is very popular in
consistent to the findings in Liang and Huang business-to-consumer electronic commerce. In
(1999), which indicates that uncertainty is a future works, the research can certainly be
major factor affecting consumer’s intention to extended to other industries or other types of
use electronic channels. electronic commerce. Although different factors
In the actual purchase decision, however, may be identified, we believe that the same
they would go to stores that provide better theory also applies.
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