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Syllabus for Godot 3d

with Blender for


Game Development
Day 1
Hour 1
What is Blender?
What is Godot?
How to download?
30 mins Hour 5
Interface intro What is an armature
Opening Adding armature
Saving Volume snap
New file Extruding bones
Blender Weights(automatic and weight paint)
godot
15 mins each The animation tab
Pose mode
Hour 2 Procedural animation
Frame rate and no. of frames
The outliner tab, What is a mesh?
Inserting keyframes
Different viewport modes
Key frames and transition frames
Adding and deleting objects into a scene
Duplicating
25 mins Hour 6
Transforms in the viewport The graph editor
Snapping The action editor
5 mins Interpolation
The Camera
15mins Finishing the basic cube character
Toolbar Exporting
15 mins Different formats
Collada(.dae)
Hour 3 Wavefront(.obj)
gltb(.glb,.gltf)
Edit mode
Selecting (vertex select, edge select, face select)
Extrude
Inset
Symmetries
Merge by distance
Bridge edge loops
I hr

Hour 4
Modifiers
Mirror
Remesh
Decimate
Boolean
Subsurface
Triangulate
Day 2
Hour 1
Ui revision
Node editor
File editor
Different nodes{basic intro to every node
I hr

Small talk on godot for 2d


Talk on godot for 3d and vr
Show them my game if finished

Hour2
Adding scripts
Input map
Character movement
Setting camera
Projectiles
Controlling nodes using script

Hour 3
Terrain editor
The assetlib
Plug-ins
Activating plug-in
Using the Terran editor

Hour 4
Particles

Hour 5
Health bar
User interface
Quit

Hour 6
Handling animations
The animation player

Making a small 3d platform in godot

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