Sei sulla pagina 1di 4

A

SEMINAR SYNOPSIS REPORT

ON

“Augmented Reality”

Submitted in Partial Fulfillment for the Award

of Bachelor of Technology Degree Of

Rajasthan Technical University, KOTA

2019-2020

Submitted By: Submitted To:

Saurabh kinra Mr. Ashish Ameria


(16EJCCS148)

DEPARTMENT OF COMPUTER SCIENCE ENGINEERING

JAIPUR ENGINEERING COLLEGE AND RESEARCH CENTRE


Shri Ram ki Nangal, via Sitapura RIICO, Tonk Road,

Sukhpuria, Bambala, Jaipur,

Rajasthan 30202
ABSTRACT

Augmented Reality is a breakthrough technology that could considerably ease execution of


complex operations. Augmented Reality mixes virtual and actual reality, making available to the
user new tools to ensure efficiency in the transfer of knowledge for several processes and in several
environments. Various solutions based on Augmented Reality have been proposed by the
research community: particularly in maintenance operations Augmented Reality tools have
offered new perspectives and have promised dramatic improvements. On the other side
Augmented Reality is an extremely demanding technology and, at the present day, it is still
affected by serious flaws that undermine its implementations in the industrial context.

INTRODUCTION

Nowadays, with the development of high performance and low cost hardware, computers are
already considered as part of our everyday life. High performance electronics is now ubiquitous
and offer great and continuously improving resources ready to support us in the execution of
ordinary tasks. A way to exploit these new resources is given by Augmented Reality (AR). AR is
a variation of the more known concept of Virtual Reality Technology (VR), which is often defined
as “the use of real-time digital computers and other special hardware and software to generate
a simulation of an alternate world or environment, which is believable as real or true by
the users”. VR technology creates an environment in which the user feels and seems to
be moving inside a computer-created virtual world in the same way people move inside
natural environment; while immersed in the virtual world, the user cannot perceive the real one
which still surrounds him. On the contrary, AR allows the user to see the real world, augmenting
it with superimposed virtual objects. In other words, while VR replaces reality, AR supplements
it, creating an environment in which real and virtual objects harmonically coexist. As explained
by Sziebig, AR exploits users’ perceptual-motor skills in the real world, creating a special type of
human-machine interaction.
Many different solutions for AR are already available: simple handheld devices as smartphones
integrate state of the art sensors as compass, global position system sensors, gyroscopes or
cameras, and can already be easily turned into AR systems for entertainment or navigation.
More complex AR systems make use of head mounted displays (HMD), high-end sensors and
processing hardware, to create a more complete experiences for the final users. All these
alternatives offer a different level of immersion. When we deal with maintenance and training we
usually want to avoid excessive encumbering hardware, such as heavy HMD or big displays for
the user, while still keeping a high level of detail and perception of the augmented environment.
The final user must feel free to move and at ease with the AR system hardware, but at the
same time, in order to take advantage of the information provided by AR, he must perceive
the augmented environment as close to reality as possible.
Furthermore AR technology is particularly suited for maintenance industry, as it can be easily
implemented in several processes. AR can enhance the user’s view of the surrounding scene with
different content that include visual animations, sounds, written instructions or static images.
Using AR can potentially reduce the numbers of errors during maintenance tasks; in fact AR
provides information that is generally not easily available or whose retrieval is relatively
demanding. In general many processes in manufacturing, aviation and automobile industry have
to deal with assembly tasks. During maintenance operations, mechanics have to deal with a large
amount of different parts that represents a large proportion of search time: standard manuals
or handbooks can lead inexperienced operators to frustration and poor performance.
Training specialized workers is an expensive voice in any kind of industry. In the case of aviation,
it takes up to 2000 hours for inspectors to be completely trained. AR can remove restrictions of
time and location, leading to a much faster transfer of knowledge and a better understanding of the
maintenance processes. Hence, from an economical point of view, industry can use AR to
lower processes’ operational costs and thus sustain their growth and innovation.

Applications of AR

Augmented reality may complement our everyday activities in various ways. For instance, one of
the most popular applications of AR is gaming. New AR games provide much better experiences
to players, some even promote a more active outgoing way of life (PokemonGo, Ingress).
Gaming grounds are being moved from virtual spheres to real life, and players actually perform
certain activities. For instance, a simple gym activity for kids by the Canadian company SAGA,
where to crack cubes moving on a wall children hit it with a ball. AR in retail may act to bring
better customer engagement and retention, as well as brand awareness and more sales. Some
features may also help customers make wiser purchases – providing product data with 3D models
of any size or color. Real-estate can also benefit from Augmented Reality via 3D tours of
apartments and houses, that can also be manipulated to amend some parts.

Other potential areas for AR include:

 Education: interactive models for learning and training purposes, from mathematics to chemistry.

 Medicine/healthcare: to help diagnose, monitor, train, localize, etc.

 Military: for advanced navigation, marking objects in real time.

 Art / installations / visual arts / music.

 Tourism: data on destinations, sightseeing objects, navigation, and directions.

 Broadcasting: enhancing live events and event streaming by overlaying content.

 Industrial design: to visualize, calculate or model.


REFERENCES

[1] L. CY, M. Shpitalni, and R. Gadh, "Virtual an augmented reality technologies for product
realization,"
CIRP Annals 199: Manufacturing Technology, vol. 48, pp. 471-495, 1999.
[2] R.T. Azuma, "A survey of Augmented Reality," In Presence: Teleoperator and Virtual
Environment, pp. 355-385, 1997.
[3] G. Sziebig, "Achieving total immersion: Technology trends behind augmented reality – A
survey," in Proc.
9th Wseas International Conference on Simulation, Modeling and Optimization, 2009, pp. 458-
463.

Potrebbero piacerti anche